Black 'not coming to 360'
But Black 2 will be.
Criterion's Alex Ward has shot down speculation that an Xbox 360 version of BLACK will be made, following the news that the EA-published title (out tomorrow in Europe, 28th February in North America) will not be compatible with the new Microsoft games console.
"I keep reading all over forums that we're going to make a 360 version of BLACK, and it's just not true," Ward told Eurogamer this week.
And he gave us the first confirmation that the Guildford-based team is planning a next gen sequel when he said: "The only time you'll see [the BLACK franchise] on the Xbox 360 is when we make BLACK 2 on it in a few years."
Responding to the numerous conspiracy theories surrounding the lack of compatibility of Criterion's titles on Xbox, Ward insisted it has absolutely nothing to do with publishers or developers.
"We'd absolutely love it if our Burnout games worked on 360," said Ward, "but it's down to what Microsoft wants to do. It controls and decides what games its emulator works with. I've actually asked them four times myself for them to make it happen, but it's really not up to us.
"The fact that BLACK doesn't work on the 360 isn't us trying to make people wait for a 360 version... because that's not going to happen," he added.
For more on BLACK, check out our review.
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Comments (52) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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It's pretty obvious EA deliberately didn't want Burnout to be backwards compatible with a shiny 360 'upgrade' on the horizon.
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You gave it a fair chance then obviously...........
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Sorry, but there is no way you cleared a couple of levels in half an hour mate. The second level alone took me 43 minutes and that was on my third run through when I knew where I was going.
You then go on to say after an hour you've seen all the game has to offer and yet you admit you only played it for 1/2 hour then watched for a little while longer. So how do you know that mate without seeing the whole game? Or are you talking shite again? I got to the 5th level last night and im still seeing new enemies, gameplay elements and weapons.
If this was Black360 you'd be all over it dude.
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Well maybe it's just me then.........
Personally I find it hard to form a concrete opinion of a game by playing 30mins in a shop. I find all the kids peering over your shoulder, harsh neon lights, store assistants etc. a tad distracting from the game experience.
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But what he was commenting on was a new Xbox 360 version of Black, wich wasn't happening, they aren't making it.
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MS - GET YOUR FINGERS OUT!!
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It's a decent game, but nothing like the genre-bender it was supposed to be. And it's way too easy.
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We have all of those here in bristol!
All I'm trying to say is if you play for more 30mins it might grow on you………..
Also in Krudsters review, it actually mentions the first couple of levels are not the best and that people who persevere past these will be rewarded by a much better game experience later on…..
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It goes underground for the last third of the last (huge) level. And the last level is among the best in the game, in my experience.
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On the other hand, if EA has anything to do with such decision, things might change (hope not).
I'm looking forward playing OXM's demo and see what the fuss is about. However, even if I like it (which is more than likely
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Yeah but you did say with authority, "after an hour you've seen all the tricks of the game" - like this was your opinion based on your experience as opposed to some regurgitated gamespot review. Then you say you've only seen the first few levels. So again, how do YOU know this?
As for the "pre-cut" shapes in the scenary I honestly havent seen any. Perhaps Ive been having too much fun with the game or perhaps its the sheer amount of things going on, my eyes dont have a chance for nitpicking.
On the subject of AI, I'm surprised this has been dissed in some reviews as I thought it was actually a fairly decent considering your enemies are basically grunts who attack in droves. If the AI was too advanced it would lose the "run and gun" nature that is intrinsic to the core design. That said, last night I got outflanked by a couple of these Grunts who got fed up of waiting for me to come to them and have witnessed other signs of (semi) intelligence.
Anyone who brought this to play against stunning AI obviously doesn't appreciate what the games' design was trying to achieve. To my eyes Ive never seen any AI actions that Ive thought of as "dubious" and havent see Enemy soldiers glitching into walls or anything like that.
Anyway, back on topic......I just got annoyed at your comment of stating as fact and your own opinion "after an hour you've seen all the tricks of the game" when you havent even played it beyond the first levels.
Get ready for some real dubious AI with those HL2 combine soldiers btw!
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Gamer - "Is this 360 backwards compatible?"
MS - "Sure is."
Gamer - "So I can play all my old Xbox games on it?"
MS - "Well, no."
Gamer - "Oh, which one's CAN I play?"
MS - "The ones that we decide you can play. The ones which we have written emulation code for. The ones that won't possibly threaten sales of next-gen sequels in the franchise. And Barbie pony adventure."
Gamer - "Do you know the definition of backwards compatible?"
MS - "It's whatever we say it is buddy."
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EA grudges ahoy!
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(Not that it was your review)
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Regarding the levels, I thought the second level was one of the best in the game (the camp and farm sections are great) and the last level is possibly the worst - the final showdown is shite.
One of the reasons it's dissapointing is a simple gameplay decision. A headshot is a one-hit kill on most enemies. Hit them in the body and they'll go down but then stand up again (including a brief period of invulnerability as they stand). You can empty round after round from an AK47 into them and they'll fall down, stand up, fall down and stand. One shot to the head and they're dead. Crazy.
Krudster - does the retail version look like it has had significant cuts compared with earlier code you saw?
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there i said it.
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You were beaten to it yesterday by Rambaldi. See comment 2 on the Black review comments thread.
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"I left with a 2nd hand copy of HL2 instead..."
Good call ^_^
"EA grudges ahoy! "
Hey, it isnt the world that holds a grudge against EA, its EA that hold a grudge against the world. ;p
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"How is it the NEWEST console owners get the game LAST"
It's a transition thing. The teams like the ones at Criterion have to learn new techniques and code for the new platforms. The way Sony are going at the monent, I'll bet they haven't even got dev kits out to developers yet.
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I'd absolutely love it if most of my old Xbox games worked on my 360, but alas, we don't always get what we want.
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That XBox titles work at all on 360 is impressive, considering it's all done in software. Kudos MS (and I don't say that very often).
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This might be the case with Black but it is absolutely the case with Burnout. I don't believe for a second that BO can't be done. The fact is that there isn't a single game for Xbox that has a 360 sequel either available or coming soon that works. No PGR, no DOA, no Burnout, nothing. Yet interestingly, the earliest versions of FIFA and Madden work, but not the last few, despite them being fundementally the same. You can think what you want but I'm 100% certain Burnout 3 and Revenge aren't there now and won't be any time soon because EA and/or MS want to maximise sales.
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There were only a handfull that don't as I recall, and none of them were exactly classics as I remember. All the PSone games I still have run on my PS2, that's all I want, and it's all I'd like from my 360 as well.
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Hmmm... some of the shinest, most impressive current gen games not allowed on the 360? Is this because they make the current 360 native titles look not so crash hot? IT'S AN MS CONSPIRACY, I TELLS YA!!!
Ico and Black released in the same week. How's that for gaming extremes? B*tch about the PS2 all you want, but you can't deny the breadth of the games.
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From my glance at the list I can see several games that used a fairly plain vanilla (i.e. unoptimized) version of Renderware Graphics 3.x that nobody would have expected to be BC. So presumably Renderware is supported fairly well in addition to the bog-standard XDK?
Makes me wish I'd waited a bit longer before selling my Xbox, mind.
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1. how DARE you use my name in vein?
2. It's software emulation, so that's to be expected really isnt it?
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I mean, it's not like EA do this with their other games, like Burnout Revenge or Battlefield: Modern Com...
Oh.
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8??? More like a 6.
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