GoW dev's blog reveals all
Jaffe working on PSP title.
David Jaffe, creator of top PS2 action adventure God of War, has confirmed that he's currently working on a new game for PSP.
An entry on Jaffe's blog reveals he's developing the game concept with Incognito, the studio behind Downhill Domination, War of the Monsters and Twisted Metal: Black.
"We (myself and Scott at Incog) are fleshing out our key 5-10 ideas and then we plan on taking those 'on the road' to focus test the concepts," Jaffe wrote.
"The goal is to get them all fleshed out and tested by mid-August."
An earlier entry states that Jaffe has already worked with the studio three or four games and is "eager to jump back into the 'bluesky' phase with them. I've had lots of ideas over the break and I know they've got some stuff they are jazzed about as well.
"So the first month or so - as we lock the concept - should be really fun."
The news should come as a relief to fans who have been following Jaffe's blog - not long ago he wrote that developing God of War had proved such a strain that he was considering leaving the games industry all together. Glad you changed your mind, sir...
More news on Jaffe's PSP title as soon as we get it.
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Comments (20) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/leaves.
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I can't think of a single reason for that.
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Comments like this show you know absolutely nothing about software development cycles then.
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How come?
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Programming/coding is not the sole part of development. To say dev is restricted to 'code monkies' is rather short sighted.
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Programming/coding is not the sole part of development. To say dev is restricted to 'code monkies' is rather short sighted."
agreed.... in principle
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As for the "focus test" comment... gah. Gamers have no clue what they want until it is in front of them. If everyone relied on focus tests, games like God of War wouldn't get made at all. Stuff focus testing, I say.
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But then I don't work in the games industry. So if some of you guys like to call the art guys or whatever "devs" then fair enough. I still stand by my original comment though.
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As for the stand on game makers. The designer is the overall captain of the ship. He/She decides what's in and what's out, what things look like, the overall story etc. etc. The programmers and artists just follow these guidelines to create the end product.
This is why Kojima is said to be the Father and definitive authority on Metal gear solid games. This is why Myamoto is the mario creator, even though he doesn't write the mario game code directly. Games play the way they play because of the designers, not the programmers.
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Quite rightly in his blog his credits are director and designer. It is Eurogamer's headline which is misleading.
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Actually it's largely a collaborative effort.
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And if he works for the developer then he is a developer IMO. I would call my boss a developer even though he doesn't write code these days; his is a management role. Without him the studio would be screwed.
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There's a strong compulsion in games studios for one group of people (be they artists, coders, designers, musicians, producers) to elevate their worth above the others. It's not healthy. It helps nothing.
A designer who thinks he's in a master/slave situation is a wanker. It's that simple. A good designer knows how to make the most of each area without one area impingeing unreasonably upon another. So yes, it's a position analogous to a director, but in an artistic medium which is fundamentailly different from cinema.
Actually it's largely a collaborative effort.
Yep, and it varies wildly depending on the skillsets of designer and implementors. Some designers work more intentionally than others, with detailed specs. Some programmers have such natural understanding of game design that they only need cursory blue sky design (though I've yet to meet a coder who enjoys that).
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