Prey: new screens, info
With added "portal technology".
3D Realms has revealed some more details of Prey, its forthcoming first-person shooter for PC. You can find some new screenshots here.
The game follows the adventures of a Native American garage mechanic called Tommy, whose daily grind of changing tyres, fixing engines and making up prices off the top of his head is interrupted one day when he gets abducted by aliens.
They take Tommy, along with some fellow Cherokees from the reservation he lives on, to a giant mothership orbiting the Earth. It's a living machine that can sense, react to and even attack Tommy, making his mission - rescuing his girlfriend, defeating the aliens and generally saving the world - an even harder task.
Still, he's got a few tricks up his sleeve, such as special powers Spirit Walking, Wall Walking and Deathwalk, and a helpful sidekick in the shape of a “spiritual hawk” that can understand the ship's alien language.
The game also features something called “portal technology”, which allows enemies to appear out of thin air and creates “new and completely original puzzles and gameplay styles”. Crikey.
It's being built using the Doom 3 engine and will feature multiplayer modes alongside the single-player game, but there's no word yet on what form these will take.
Prey was first announced back in 1997, but was later cancelled so the 3DR team could concentrate on other projects. It's now fully back on track, however, and should be in the shops by Christmas.
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Comments (19) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Game looks fun, although I'm getting kinda sick of the D3 engine.
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"wow portal technology enabling you to go from one place to
another, otherwise known as a door."
ugh
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Such a bad choice of 'media luvvy' quotes. Who on earth are they claiming that portal technology is new and exciting ? This was one of the main selling points back in 1997. From what i remember, the tech demo simply showed a hovering doorway (portal) which had a mirrored like surface textured over the top. The mirror didnt reflect, but displayed a "stream" from somewhere else in the map. Nothing special these days...I think i'll hang off for the return of the Duke in DNF.
skiddy pants to Prey.
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Joy! #ahem#
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You don't hear games banging on about how they use BSP Trees, even though it's a fairly stanfdard technique for quickly deciding what parts of the world are visible.
Anyway, our game is using "Polygon Technology". It has to be seen to be believed!
Conclusion: Technology != Decent Game.
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And I know plots aren't really important elements in FPS games, but "Native American auto mechanic with spiritual powers saves world and girlfriend from alien invasion" appeals to me only slightly more than Redneck Rampage did.
But I suppose we should reserve judgment until people actually get to play the game.
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"You want a tyre changed? Hmmmm, it'll cost yer as I'll need to do a bit of Spirit Walking..."
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You can see a refracted part of the level glimmering through a 'portal' and can walk through it with no load, and then look back and see where you've come from.
Whoop-de-fucking-dooo!
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Yay! 3DR cheap shots!
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The Xbox 360 "IS MORE POWERFUL" than the PS3!
Goto the link below and all will be explained:
htt p://xbox360.ign.com/articles/617/617951p1.html
By the way, I'm going to post this on every comments page on this site; because this is the type of information Eurogamer doesn't want you to see because this site is bias towards the PS3!
If get banned, so what! At lest some of you would of saw this news by then!
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