FlatOut 2 details revealed
Twice as many vehicles.
Empire Interactive has revealed new details of PC, PS2 and Xbox smasher FlatOut 2.
It'll feature twice as many vehicles as the previous game - 34, in total - including not just muscle cars, but sports cars, pickup trucks and compacts. Each will have 40 deformable parts, and you'll be able to keep multiple vehicles in your garage.
The game is set in the US and race environments include Big City, LA Storm Drains, Rocky Mountain Forest, Corn Fields and Desert. There are 60 track combinations in total, each featuring more than 5000 destructible objects, and you'll now find alternative track routes - but watch out, so will your opponents. Each AI drive has their own personality, biography and driving style, too.
Championship Mode has been enhanced and there's now a greater emphasis on causing mayhem and destruction, with bigger rewards on offer in the shape of maximum performance and cash bonuses. Unlockable items include bonus cars, Championship Cups and six Destruction Derby Arenas.
Up to four players can race against each other in splitscreen mode, and all three versions will feature an online option - for up to six players on the PS2, or eight players on Xbox and PC.
And finally, the Rag Doll mini-games are back. There are 12 this time, plus a Rag Doll Championship and online support.
FlatOut 2 is out in May.
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Comments (25) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I do hope the ragdoll contests have been retuned. They were hilarious to begin with, but tedious to play at any length.
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As I recall, it might have something to do with the fact that I suck at driving games, or that some things just really ticked me off, like only being able to have one car, some really, really annoying tracks, the awful music and the sheer humiliation of seeing your driver crash through the front windscreen time and again...
Anyway, colour me interested.
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As long as we're allowed to actually be able to steer the cars this time. I know american cars are underequipped when it comes to stopping or changing directions, but in the first flatout it was just ridiculous, only the tracks on actual pavement were playable.
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Brilliant and underrated game otherwise though, exactly what a modern Destruction Derby should be.
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Must've sold well enough in the US to justify this - I thought it had sunk like a stone over here?
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Very true! Flatout is a very underrated LAN title - hopefully Flatout 2 will have even more LAN modes.
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FlatOut was a laugh a minute and I think games are missing that - the actual 'fun factor'. The first one was seriously underrated because it had little to no longevity in single player mode. I hope this one does well as I'd like to see a next-gen FlatOut!
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I'm really looking forward to this one.
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It fit my natural style of play whith drive games ( having the back end hanging out ) so I didn't find it too difficult.
Definitely looking forward to the next one.... and might be one to try out running my PC through an HD TV with.
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Retroid - according to the Bugbear website it has sold over 600 000 copies worldwide. Which, I suppose if you're a fairly small development house, is a pretty decent number.
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Reminded me a lot of Powerslide (which we used to play to death in the office) with crashes.
I think it needs to be more demolition derby (On the old ps1), the tracks should be simpler with surviving and causing damage to your enemies more important, i.e. steering the car around the track should be a lot more arcadey and less simulation!
Also, they should have crossovers and nasty stuff like that.
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Still I did finish the single player and still break it out from time to time.
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Although upgrading your car was a must."
I upgraded my car to the nines (it was one of the higher-end middle cars. I didn't want to go for too much speed on the mud or snow tracks) but still found it too hard. It was mainly those snow courses; you had to know it fully off by heart and start turning for corners before you even reach them. Plus the AI was so good & agressive, you often had little control over what was happening when in a bunch. Also, the variable debris on the tracks could make it very unpredictable.
Don't get me wrong, it's a bloody great game, but I still think the next should be a little more forgiving. The asphalt tracks were superb fun.