Kingdom Hearts 2 borderless
Squenix talks up PAL version.
Having announced that Kingdom Hearts II will be released in Europe on September 29th, Square Enix has also confirmed that the highly anticipated RPG has been given a decent PAL treatment.
That means that players can expect a borderless experience from their PAL copy, and a Square Enix spokesperson tells us that the speed of the game has been updated to match the NTSC version. It will run at 50Hz, but the experience is the same, essentially.
"The full screen and full speed experience is something we are aiming to implement in all our upcoming releases," Eurogamer was told. "We included it with Dragon Quest: The Journey of the Cursed King and it will also be in Kingdom Hearts II."
After a bit more kicking, Square Enix said the same would be true of Dirge of Cerberus: Final Fantasy VII, which is due out in November, too.
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Comments (43) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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But ENIX never bothered releasing games over here at all! :-D
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Just what I was about to post, a nice gesture but about five years too late, what with the PS3 just months away and, of course, hi-def which means borderless games anyway.
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You didnt REALLY expect them to go through and re-render everything up to the higher resolution?
Especially when most pal gamers seemed at the time to care more about 60hz than the higher res anyhow.
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We only had to wait 6 months after the yanks. :/
SE doing this is equivalent of Sony launching the PS3 bundled with something in Europe only like they did with the PSP giga pack.
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Square's PSOne PAL conversions weren't all that bad. They weren't good, but they weren't actively offensive.
It was the early PS2 conversions which were shocking, and none of those (FFX, the original Kingdom Hearts, etc.) featured pre-rendered backdrops.
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ah, never played - didnt realise.
>What about releasing it with a 60hz option so it be a lot quicker for the game to be release
The problem isnt 60hz, it's the language. All that text has to be translated/re-recorded/etc for the european audiences.
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Of course, if the PS3 turns out to be properly region-free (and ever makes it out in Europe) then hopefully this whole sorry business will finally be over and done with.
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There IS a lot more to it, than just putting it in a box.
Not to mention advertising/shop promotion/etc.. And calculating how many units you need to duplicate (not easy with a global launch, but easier if you launch 6 months earlier in another territory - test water, etc).
There is a fair whack to getting a game out.
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/random trivia mode - engage!
Star Ocean 2 was released over here before the Square merger. It was published by Sony in the US and Europe, and the PAL conversion was "less than optimal".
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Oh and incase you don't know. FFXII is gonna be a launch title for the PS3 here in Europe!
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I hope it bodes well for FFXII, but I'll not hold my breath until I hear confirmation.
Oh, and PS1 conversions were just as bad. FFIX being prime culprit. I could make tea in the time the PAL version would take to load battles.
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I can't wait for this game, I absolutely love the first one and this one looks set to be just as amazing
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Uh... what do the loading times have to do with the PAL conversion? Loading times should be identical regardless of region.
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Is that sarcasm? Cos isn't XII a PS2 game?
Yeah with the PS3's Backwards Compatibiity every PS2 game is considered a game for the PS3.
The Zelda:TP thing is wierd though because that's getting shipped in both wii and gamecube formats seperately even though the Wii can play Gamecube games. :/
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Especially when most pal gamers seemed at the time to care more about 60hz than the higher res anyhow. "
A 60hz option doesn't require any rerendering, the game is just outputted at a lower Vres and sped up by 10hz. If they needed to rerender don't you think they'd have rendered it to fill the screen in the first place? The only exception to this is FMVs which need to be encoded with both 50 and 60hz versions or else get played back too quickly.
"Square's PSOne PAL conversions weren't all that bad. They weren't good, but they weren't actively offensive.
It was the early PS2 conversions which were shocking, and none of those (FFX, the original Kingdom Hearts, etc.) featured pre-rendered backdrops."
I'm not sure how you can tolerate the PS1 conversions but not the PS2..? They were both identically slowed down and identically squished.
"Uh... what do the loading times have to do with the PAL conversion? Loading times should be identical regardless of region."
Not true. When the conversion is completely unoptimized like Square released in the past, the entire game is simply slowed down by 17.5%, so even though it's unnecessary we get longer load times.
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In addition, I'll also be happily playing FFXII come November, but have we even heard anything about a European launch?
It is way too late in the day for SE Europe to get their act together, with the PS3 making most of these issues academic.
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The PS2 doesn't have enough vram to produce a full size PAL frame-buffer, even the most pal optimised games have a small slither (about 4% each) at the top and bottom of the screens. secondly, it'll be running at 25fps instead of 30fps, which means animations are going to look less fluid as they'll end up skipping frames every few ticks.
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The PS2 doesn't have enough vram to produce a full size PAL frame-buffer, even the most pal optimised games have a small slither (about 4% each) at the top and bottom of the screens. secondly, it'll be running at 25fps instead of 30fps, which means animations are going to look less fluid as they'll end up skipping frames every few ticks."
Not sure where you got this from. I think you mean it'll be running at 50fps instead of 60fps. Which is exactly the point, 60fps = 60hz = NTSC. And no offence but that VRAM remark is very misguided, a console with NO dedicated VRAM can fill a screen.
And a PAL optimized game ALWAYS looks better than a 60hz option. All the 60hz option will do is get the smaller NTSC image and stretch it, and if the games PAL option is optimal, what advantage does this bring? Compare the two options of Tekken 5 side by side and see which you stick with.
"The battles took forever in the US version of IX - I'm not sure it's a problem with the PAL conversion. "
That's true, it was a slow paced game. But I own both versions and trust me, the PAL version is even slower. It's literally the difference between bearable and unbearable once you've played them both.
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Er... no.
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Point taken - I do own both versions but played them quite far apart.
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They were both identically slowed down but they weren't identically squished. The PS2 games have much, much bigger borders than the PSOne games.
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No, the the refresh rate and the frame-rate are two totally different things, but in order for the frame-rate to be consistant it has to be fit neatly into the refresh rate, for example, a 60hz game would run at either 60fps, 30fps or 15fps in order to be vsynced (every screen refresh, every other, and every fourth). In order to convert a game to PAL and prevent tearing and frame-skipping, you would have to go for either 50 or 25fps. the NTSC version of Final fantasy runs at 30fps on a 60hz screen, so the PAL conversion will be running at 25fps on a 50hz screen, as the animations and sprites will all have been designed for a 30fps/NTSC resolution, unless you re-create a lot of the assets for a PAL output (the animations etc) you're going to end up getting a small amount of distort and animation frames getting missed out because of the vsyncing to a slower frame-rate.
it's all been covered a few thousand times before, and the conclusion was always that a game designed in japan, for a 60hz NTSC output. is always best played with just that, even the best PAL conversion has it's niggles.
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...That's exactly what I said isn't it? Which of my points are you trying to contradict? The only thing I'd argue against there is "end up with ellipsoid suns, clockfaces etc", because distorted shapes is exactly what you DON'T get when you stretch the image to fill a PAL screen. If you left it squished, THEN you'd have ovals instead of circles.
"Also, anything thats not specifically frame-synced runs identically speed-wise regardless of the video-standard so load times need not be affected. "
That is true. But unless I'm mistaken, isn't that not the case when the developer hasn't gone back to reoptimize the loads and has simply slowed the entire game down? In any case for the scope of this discussion: SE's old PS1 games suffered longer load times in the PAL versions for whatever reason, as anybody with both versions will testify. OK?
Pirotic, I'm following you now, I was wrong. Sorry all.
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It also seemed to me that the characters appeared a little squished in the PAL version, but just a little (not nearly as much as in the horrid PAL versions for PSOne and PS2 final fantasy games), but maybe that was due to the small borders in the PAL version versus the totally borderless NTSC one.
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Hope Squenix can finally pull off a decent conversion, but as we learned when they promised to release games faster in Europe, they can talk out their arse with the best of them.