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New Splinter Cell 4 details News

PlayStation 2 Xbox PSP
News by Ellie Gibson

11 January, 2006

There's not long to go now until Sam Fisher's latest adventure sneaks out of the shadows, and judging by what we saw of Splinter Cell Double Agent recently it's shaping up really rather well.

You can expect a full preview of the Xbox 360 version to appear on Eurogamer this afternoon, but in the meantime here's a rundown of what current-gen console owners have to look forward to...

First up, let's look at the PS2 and Xbox versions of the game. They're based around the same basic concept as the X360 version - Sam is now a Double Agent, do you see, and must infiltrate a terrorist group known as John Brown's Army. All the games are much more plot-driven than previous instalments and place a bigger emphasis on Sam's character and personal history, but each game "delivers the story in different ways," according to Ubisoft.

In the current-gen games, there doesn't seem to be quite such an emphasis on dealing with moral dilemmas when it comes to making your way through missions. In the Xbox 360 version, Sam will avoid killing innocent people wherever possible - but in the PS2 level we saw, he was polishing off poor old prison guards left, right and centre without thinking twice. You will still have to make some moral choices, though, and there will be consequences to your actions.

The PS2 game also has a more co-operative feel to it. In the first level, Sam has to break out of prison (he's been convicted of armed robbery, but it's all just a ruse so he can make friends with a JBA member). He teams up with a fellow inmate, and they must work together to make their escape.

For example, Sam's chum can give him a leg-up so he can reach a high ledge. Once Sam's in position, he can reach down to pull up his mate. Later on in the level, said mate ends up getting captured, and it's Sam's job to work out how to deal with the two guards holding him.

There's also a fair bit of familiar stuff here - expect plenty of computers that need to be hacked, drainpipes that can be climbed, numeric codes that must be entered on keypads and so on. Both games are being built using already existing technology - the Xbox version is based on the Chaos Theory engine, for example.

Both the Xbox and PS2 versions will feature multiplayer modes, and they've been designed to be accessible for gamers at all levels. So if you're fed up of getting done over by the hardest of the hardcore, cheer up - the online mode will let "people of different levels play at different levels, and to different rhythms," according to Ubisoft.

So what of Splinter Cell Essentials, as Sam's first adventure on PSP is tentatively titled? Well, "It's not a port or a remix," Ubisoft says. The single-player game features nine missions - seven of the level maps are new, while the other two are taken from the first Splinter Cell game and Chaos Theory. Ubisoft reckons the whole thing should keep you occupied for around 13 hours.

The level we were shown was set in Colombia some time in 1992, when Sam has yet to join the NSA and is still working for the Navy. He finds himself in a heavily guarded jungle camp, and must make his escape without being detected.

New features include a set of two vertical meters which appear on either side of the screen. These monitor environmental noise on a directional basis - so if a sound is originating from somewhere to the left of you, the left hand bar will fill accordingly, and vice versa. The idea is that once you get the hang of it you can work out the exact location of your enemies - even if you can't see them.

To make up for the fact that the PSP only has one analog stick, the face buttons come into play and have different functions depending on whether you tap them or press and hold. Aiming is done with the left stick, and you use the face buttons to move around - a system that will be familiar to King Kong PSP owners.

There's a possibility that you'll be able to download extra maps for the multiplayer game in the future - this has yet to be confirmed, but it's certainly something Ubisoft's considering.

Bad news for DS owners, though - there are currently no plans to bring out a version of the game for your handheld. But if one does arrive, it's likely to be of a higher quality than Splinter Cell Chaos Theory DS, which we didn't think much of, frankly. "We want to keep a certain level of quality associated with the Splinter Cell series," Ubisoft says - which we're taking to mean they learned their lesson.

Splinter Cell Double Agent is due out on all formats in March, as is Splinter Cell Essentials. Don't forget to check back later for that X360 preview, now...

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Comments: 1-11 of 11 in total

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WooHoo!!!
11/01/06 @ 12:13
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Sweetness. /waits for Xbox 360 preview. Any pics ?
disc
11/01/06 @ 12:15
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So does this mean PS2-gamers are murderers and Xbox 360-gamers not?
space ace
11/01/06 @ 12:23
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sneaker pimps had an album called splinter, ha
Glitch
11/01/06 @ 12:31
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GET IN! cant wait! I never got into the early spinter cell games but the last one on really got my hooked, link up is soooooo good!!! I hope they release alot of maps and keep things updated! I think I will have to purchase a 360 for this game!
Dizzy
11/01/06 @ 12:32
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>Don't forget to check back later for that X360 preview, now...

Wow... does that mean you guys already got a running preview version? Didn't know that game would come out so soon for 360. Nice nice...
Cloudane
11/01/06 @ 12:49
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The Splinter Cell was more than enough.

I describe this as a dull-a-thon.
JonFE
11/01/06 @ 13:05
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I hope that in the X360 preview you had taken the time to spot the differencies with the current-gen versions and report an early estimation of whether they are pure cosmetic or not...

PS Some find it dull, some find it exciting... SC has had enough commercial success to warrant three games, after which every remotely interested gamer has made up his/her mind. What's the point of commenting on this article, when it clearly does not interest you ?
tengu
11/01/06 @ 13:06
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"I describe this as a dull-a-thon."

+1
OllyJ
11/01/06 @ 13:50
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Metal Gear is rubbish and boring

there the balance is equal ;]
disc
11/01/06 @ 20:41
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Splinter Cell taking some clues from MGS, adding boss-battles and moving around in boxes?

Yeay, the ultimate in stealth gaming.
captain-future
12/01/06 @ 11:39
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"All the games are much more plot-driven than previous instalments and place a bigger emphasis on Sam's character and personal history, but each game "delivers the story in different ways," according to Ubisoft."

Hmmm, nice, but don't expect that I buy it for different systems.

Avoiding a moral dilemma I choose to wait for the X360 version.
Edited 1 times, most recently on 12/01/06 @ 11:44

Comments: 1-11 of 11 in total

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