Rebelstar TC trailer
Turn-based fun for GBA.
Namco has released a new trailer for Rebelstar: Tactical Command, its forthcoming turn-based strategy game for GBA. You can download it now on Eurofiles.
RTC is being developed by the people who bought you the X-Com and Laser Squad strategy series for PC. Set in the year 2117, it puts you in the role of a rebel fighter defending Earth against aliens, and features four different gameplay modes.
Rebelstar: Tactical Command is due out in August. You can find out more about the game here, and look at some screenshots here.
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Comments (17) Latest comment 7 years ago
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Man, the characters in the intro look a bit Advance Wars, don't they? I want!
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http://gba.gamespy.com/gameboy-ad vance/rebelstar-tactical-command/619957p1.html
(sorry - don't know how to make hyperlinks work...)
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I'm a bit puzzled by the comment about reaching the 128 sprite limit ... I would have assumed that the screen was 'painted' and so no sprites were needed for the background ... ah, I suppose it's because it's isometric, and stuff overlaps. Still, I would have thought that you could do this in software... surely the GBA is powerful enough?
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we were pretty sad and would send the other player out of the room while we made our moves. should be cool....the developers have a long and impressive history.
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Interesting about the comparison with Fire Emblem. I remember UFO (and to a certain extent Laser Squad) being the first games I played where you really cared about the characters and were really gutted when your favourite character got ambushed by aliens in a near-hopeless situation.
Somehow I think they got the balancing better the Fire Emblem regarding perma-death of characters. Maybe because in UFO they were randomly generated and you got attached enough to care about them dying but not enough to reload unless you were really obsessive about it.*
(* which I was, most of the time)
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Starcraft uses square tiles to represent an isometric playfield by burning the isometric tiles into smaller square tiles and using those on a regular grid. The raised areas are also burned into the map, so in reality it's all on one map level but appears to be on more than one - very clever. Also means you can't walk behind raised areas
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Fixed!
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I'd like some RPGs, too. Just a normal RPG would be nice. Anything, you know. Maybe something like Zelda on the GBA but with random dungeons and a less linear game design, and more stuff to use/pick up.