Rebelstar TC trailer

Turn-based fun for GBA.

Namco has released a new trailer for Rebelstar: Tactical Command, its forthcoming turn-based strategy game for GBA. You can download it now on Eurofiles.

RTC is being developed by the people who bought you the X-Com and Laser Squad strategy series for PC. Set in the year 2117, it puts you in the role of a rebel fighter defending Earth against aliens, and features four different gameplay modes.

Rebelstar: Tactical Command is due out in August. You can find out more about the game here, and look at some screenshots here.

Comments (17) Latest comment 7 years ago

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  • Tabasco #1 7 years ago

    Picked it, Bought it, fucked off....
  • Teeth #2 7 years ago

  • Blerk #3 7 years ago

    No! It will be mine!
  • Horse #4 7 years ago

    Anybody got a non-torrent link? I can't wait the whole three hours before hometime!
  • Teeth #5 7 years ago

    I can describe it for you. There're a lot of still pictures and fades, and then a little jerky footage. The large explosions are scaled sprites, and some of the animations linking in with the gunfire seem a bit off. But otherwise it looks like the full gameplay is in there and working, so I'm pretty excited.
    Edited by 1 at 07/06/05 @ 14:51
  • Blerk #6 7 years ago

    It's on GameTrailers.com.
  • Tabasco #7 7 years ago

  • Horse #8 7 years ago

    Thank you, one and all (the description just made me want to see it more, Teeth!).

    Man, the characters in the intro look a bit Advance Wars, don't they? I want!
  • Shrimp #9 7 years ago

    This is interesting reading. They're quite open about how much the other GBA strategy titles have influenced them:

    http://gba.gamespy.com/gameboy-ad vance/rebelstar-tactical-command/619957p1.html

    (sorry - don't know how to make hyperlinks work...)
  • spindizzy #10 7 years ago

    Thanks for the link - that was really interesting.

    I'm a bit puzzled by the comment about reaching the 128 sprite limit ... I would have assumed that the screen was 'painted' and so no sprites were needed for the background ... ah, I suppose it's because it's isometric, and stuff overlaps. Still, I would have thought that you could do this in software... surely the GBA is powerful enough?
  • trevd72 #11 7 years ago

    this looks more like ufo than rebel star raiders. i wasted so much time on laser squad and rebel star raiders in my youth.

    we were pretty sad and would send the other player out of the room while we made our moves. should be cool....the developers have a long and impressive history.
  • Shrimp #12 7 years ago

    Yeah - never a GBA coder around when you need one...

    Interesting about the comparison with Fire Emblem. I remember UFO (and to a certain extent Laser Squad) being the first games I played where you really cared about the characters and were really gutted when your favourite character got ambushed by aliens in a near-hopeless situation.

    Somehow I think they got the balancing better the Fire Emblem regarding perma-death of characters. Maybe because in UFO they were randomly generated and you got attached enough to care about them dying but not enough to reload unless you were really obsessive about it.*

    (* which I was, most of the time)
  • Teeth #13 7 years ago

    Says they used 2 of the background layers for the tiled floor, it sounds like a nigtmare. I think the SNES had 4 such layers, anyone know about the GBA? Guess one is used for text. I wonder if they've got stairs in there like they did in UFO...

    Starcraft uses square tiles to represent an isometric playfield by burning the isometric tiles into smaller square tiles and using those on a regular grid. The raised areas are also burned into the map, so in reality it's all on one map level but appears to be on more than one - very clever. Also means you can't walk behind raised areas :) Anyway that system (without the raised areas, mind) might have been useful for this, I wonder how they did it in the end...
  • Genji #14 7 years ago

    Gah. BRING OUT SOME STRATEGY GAMES FOR THE DS. GOD DAMNIT.
  • Teeth #15 7 years ago

    "BRING OUT SOME GAMES FOR THE DS. GOD DAMNIT."

    Fixed!
  • Genji #16 7 years ago

    That, too! But strategy games in particular. Don't they realise that the DS is perfect for this genre?
  • Teeth #17 7 years ago

    I absolutely agree with you.

    I'd like some RPGs, too. Just a normal RPG would be nice. Anything, you know. Maybe something like Zelda on the GBA but with random dungeons and a less linear game design, and more stuff to use/pick up.