New swordfighting on way for Pirates
Burning Sea to get much-needed revamp.
In a recent developer blog, Pirates of the Burning sea creator Flying Lab has announced that it's working on a major revision of the game's on-foot swordfighting, or "avatar combat".
We felt this was the weakest element of the strangely absorbing nautical MMO by far when we reviewed it, so it's welcome news.
The fighting system is being overhauled, as well as the missions, animations, UI and sound.
"In short, we've been stripping avatar combat down to its foundation and building up again," wrote lead game designer Kevin Maginn under his "Isildur" alias.
Maginn said his original vision was "somewhat of a cross between Shining Force Neo and Bushido Blade. I wanted a system that would let me slice through armies of minions like a hot knife through butter, but that would be tactical and complex in a one-on-one duel between evenly matched opponents".
Quite some distance from the glacially slow, wooden flailing that made it into the final game then. "It was added late in the development cycle, and was thus the system in which I had the least confidence," he said. "What I discovered was... A good foundation with a very early iteration built on top of it."
The main changes involve starting with a full, rather than empty "initiative bar" (your resource for combat abilities), and removing finishing moves in favour of a system based entirely on initiative management.
Balance will no longer affect defence, fewer skills will be organised into longer chains, the effectiveness of all skills and equipment will be scaled up to give combat more impact, almost all skills will bearea-of-effect to make fighting multiple enemies more fun, and enemy archetypes and skills are being fleshed out for more variation.
Sounds like a good start. Check out Maginn's full article for a frank, detailed and interesting insight into the game design.
You may also like...
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Metal Gear Online to be switched off in June
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Remedy discusses Alan Wake 2
-
Darksiders 2 release date announced
-
Will there be a PS3 version of The Witcher 2?
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
Dead Island dev's Haste becomes Mad Riders
-
Wii RPG Pandora's Tower release date
-
Resistance: Burning Skies PS Vita release date
-
Project Draco's final name is Crimson Dragon
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
DICE working on multiple Battlefield 3 fixes
-
Mojang: no plans for Minecraft on Vita
-
Sony explains PlayStation Vita game price strategy
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Halo 4 Master Chief action figure flaunts new suit design
-
Rockstar mulling LA Noire 2 development
-
Sony confirms PS Vita 1st Party digital only game prices
-
3DS Ambassador Super Mario Bros. game updated
-
Tim Schafer: publishers aren't evil
-
Ridge Racer Unbounded delayed by four weeks
-
Apple begins Foxconn factories inspections
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
EA evaluating FIFA Street features for FIFA 13









Comments (2) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show