Natal can work with core games - Kojima
MGS creator inspired by Microsoft's new toy.
Metal Gear Solid creator Hideo Kojima took to the stage at the Tokyo Game Show today to confirm his enthusiasm for Project Natal.
He was speaking during a creators' panel discussion along with Capcom's Keiji Inafune and Toshihiro Nagoshi, creator of Super Monkey Ball. Kojima began by explaining how he initially felt on seeing Natal in action, comparing it to the first time he saw a 3D game and played with a family computer. "It was that kind of shock," he said. "I was surprised how advanced Microsoft was... This is going to raise the bar. People and machines are going to be connected through Natal and complement each other."
Inafune then chimed in, telling the audience he doesn't reckon Natal will be a flash in the pan. "You don't have to do away with the technologies you have, you can build on them. So technology-wise, [Natal] surpasses anything that exists now. It treasures the current tradition and at the same time, builds for the future... I see the potential in Natal for not being a transitional fad."
According to Kojima, Natal doesn't just have potential for entertaining the casual gaming audience either. "Those who don't enjoy games now can probably join us, because it's intuition-based, and of course the casual base is going to be important. But I think the experience will be further improved for core gamers thanks to Natal. I think Natal will allow us to expand the gaming world for them."
Any plans, then? "I would like to come up with a completely innovative game no one has thought of in the past," Kojima said. "But I have core users who are my fans and I don't want to leave them behind - I want to cater to core users... Maybe I should, metaphorically speaking, come up with a car that can fly, so my users can follow me."
In fact, Kojima thinks Project Natal has potential even beyond games. "Natal is very innovative. 360 means very circular, but it's more spherical than circular... I believe games will deploy this technology at the outset, but it has the potential to change our lifestyles dramatically - the way you do shopping, the way you line up in a queue...
"And Natal is going to change situations in living rooms. Probably the way you move your muscles will change. Probably Johnny Depp, the way he moves, is also going to change," said Kojima. "It is impossible to do this translation," added the translator.
All three developers talked about the ways Natal could introduce emotions into gaming, which was also a theme during Sony boss Kaz Hirai's TGS speech. Inafune stated, "Films consist of excellent worlds of emotion. I can get excited and cry in films; they have such an impact on our hearts. Maybe that's what's missing in games. Of course there are some emotions, but because we have to use our fingers to interact sometimes it's not easy to have an immersive experience.
"With Natal the games world is probably going to become on a par with films, or games could surpass films," he continued, before suggesting that in future someone like Kojima could be just as respected as a major movie director. He probably didn't mean Uwe Boll.
"Violence, sex and gambling are the three basic themes of the gaming world," said Kojima. "I think we can go beyond that with Natal, which is based around emotions.
"I would like to have a computer game system which can truly understand who I am - movements, expressions, everything," he went on. "I wouldn't call it a robot, exactly, but I have had this dream since I was a kid: AI... Natal is the system which understands me best."
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 49
-
Gravity Rush Review 55
-
XCOM: Enemy Unknown Preview: First Contact 16
-
Sony patents method to interrupt your gaming with an ad 141
-
Jet Set Radio announced for PlayStation Vita 48
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 97
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 80
-
Arma 3 in-engine footage shows off lighting tech 24
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 72
-
Ghost Recon: Future Soldier Review 132
-
App of the Day: Go Robo! 2
-
Skyrim gets mounted combat in new update 62
-
Harry Potter For Kinect announced 17
-
Kojima teases new Zone of the Enders project 16
-
Resident Evil: Chronicles HD Collection release date, price 7
Comments (27) Latest comment 3 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Rather than taking that load of convoluted bollocks at face value.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, it does.
It does not, however, have a thumbstick or any other way of moving around. Therefore, a Playmote demo at TGS of a game being played showed the user holding a DS3 in one hand to move and the Playmote in the other to aim. Kind of messy really.
Comment below viewing threshold Show
My word these Jap devs don't half talk some guff when they get going.
Still between Natal and the PS3 Wand, I think Natal is the one with the most promise to add something different to gaming. With the Wand really being not much more than a Wii mote plus, I don't see how it will add that much more to gaming than is already being done on the Wii.
Comment below viewing threshold Show
I will also buy a flying car as soon as Doc Brown/Hideous Kojima have perfected it.
Gawd those whacky Japanese guys! Kerrrazy!
Comment below viewing threshold Show
Comment below viewing threshold Show
It's about still using a standard controller but...
Creating a pseudo 3D effect using head tracking
Using head tracking to look around
Using your hand to control inventory in games like a mouse
Being able to converse and/or see your friends in game without a headset
Being able to use a cover mechanic by dipping your head slightly while still using a controller for shooting/moving.
Having your character replicate your victory dance in madden or copy you in guitar hero.
or they could be used in conjuction with...
A tennis game being bundled with two coloured plastic rackets (if you like that sort of thing)
An additional stick with a glowing light on the end for extra precision.
How many times do we need to read the same comments here. Doesn't any of this sink in or do they just not read it?
Comment below viewing threshold Show
Comment below viewing threshold Show
@Donnie, you need to wake up and smell the coffee... this is the hype machine. Speilberg also said the New Indiana Jones movie was great... aliens yeah.. right.
Everyone has an agenda, Speilberg is trying to forge a link between games and movies, and is using MS clout to do that, while Kojima is playing both sides off against each other. Welcome to real life. Now if MS can pull this off I will be amazed, but as others have already said dont expect any AAA games that will be Natal controls only, this will be additional controller add ons to games already in development, and you can bet your bottom dollar its certainly not going to be as exciting as people think it will be.
Comment below viewing threshold Show
Neither of them are among my favourites but I do recognise the importance of their influence on the industry.
Comment below viewing threshold Show
You've already made your mind up so you are no better than donnie for being on the opposite side of the fence.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Still, Natal has excellent potential. Let's hope they do something with it...
Comment below viewing threshold Show
I think that the idea/concept is great... in fact its potentiall amazing - but for head tracking and voice recognition not for the "No controller" concept that MS has tried to hype it for. If we just take those two concepts alone it could make a big difference to gamers... but we are not their yet with the technology. The smoke and E3 mirrors adverts and the Lionhead Trailer, was a total lie (scripted). I mean you have a fully working AI boy in what only took 3 months development, well if anyone knows about development you cant do something that advanced in 3 months.
The problem is MS hyped it, and now the users are hyping it even more... and all that will be left will be disappointment.
I dont doubt the concept, but the technology just isnt there... hey if you dont believe me go try MS Voice recognition for more than 10 minutes without wondering how poor it is. I suspect the camera technology for head tracking would be alot easier to manage (though it has its own problems).
So I aplaude them for moving the goal posts forward, but its going to be another 10-15 years before this technology is as good as the adverts.... guess they have to start somewhere.
Comment below viewing threshold Show
Comment below viewing threshold Show
If you want more proof of concept, then get off your fat hobby horse, an' do a search for Andy Williams work from a few years ago. AFAIK this is where th' seed for Natal started, then once th' Z-cam acquisition happened it was just all stations go. Sure Microsoft has had some balls up implementation in th' past, but to be fair they are also responsible for a bunch of stuff that has radically changed th' way we use th' web & technology -- AJAX / XHR anyone?
-
Th' lag issues can be handled through varying th' bandwith from th' camera for IR data versus CAM data, an' clever game design will overcome much of this. Most of you are missing th' point an' perhaps unable to grasp that th' future of gaming is not particularly going to be th' same as what we have now an' for a good reason. It's going to be far more interesting an' involving an' exciting place to be. What Inafune an' Kojima are particularly expressing is th' sad fact that for th' last 20 years game design has been constrained to sticks & button input methodologies. That kind of stuff has been probably th' numero uno roadblock to any sort of physiological / an' hence emotional realism in games. Chris Crawford knows th' score on this.!
-
You are also missing th' fact that even just having th' multi-array microphone is going to offer so much in terms of being able to work with player position & proximity. Like somebody else has stated above, even just having 3D head tracking is going to be immense an' guess what -- Johnny Chung Lee has been working on Natal for th' last year or so. I just felt compelled to post because it grates to have to go through th' same bollocks posts whenever there's discussion of Natal from idiots that don't have any vision an' haven't an appreciation for th' technology on offer nor th' dreams it can harbour.
Do you not read th' significance of somebody like Kojima endorsing hardware from Microsoft instead of Sony's fairy floss sticks? It's tremendous, an' I can only suppose that David Cage is also spitting chips at backing th' wrong horse an' having come too soon with Quantic / Heavy Rain. Wait 'til Natal gets in th' hands of th' indie developers, there's th' future right there.
-- Chuan