MS states rules for gamerpoints
Inc. downloads, max is now 1250.
What with all the whoring of gamerpoints lately (Kristan "840 from Open Season" Reed), Microsoft has decided to clarify the guidelines it issues to developers - revealing that downloadable content could account for as many as 250 additional points in future.
All disc-based games must offer 1000 as the base amount, Microsoft says, although a publisher is allowed to deliver a portion of this (it doesn't specify) via free add-on content. Note the "free" bit. Meanwhile, Xbox Live Arcade games have to offer 200 points.
Downloadable content - whether it's premium or free add-ons - may then account for up to 250 additional points in the case of boxed games, while Live Arcade titles are allowed to offer another 50.
Microsoft hopes that by clarifying the borders, so to speak, we will see a bit more consistency across future releases. "A perfect example of this is the recent release of Crackdown, which has delivered 900 Gamerscore today on the retail game disc," a spokesperson said. "The remaining Gamerscore in Crackdown will be made available, for free, via a future content update."
Fair enough then, but surely the problem with gamerpoints isn't that the amounts are inconsistent, but rather that developers are inconsistent about the feats involved in obtaining them? Compare the lengths one has to go to get 1000 points in King Kong to the equivalent feat in Ridge Racer 6, for example.
What do you reckon, readers? What should Microsoft be doing with gamerpoints?
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Comments (46) Latest comment 5 years ago
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More single player points, that you earn by doing FUN things! cannot stress this enough it must be FUN!!!!
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Gamerpoints should be much more focused on the offline portion of the game IMO, THP8 is a good example of this, although some of P8's achievements are rediculously hard to get.
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I LOVE online leaderboards (for each individual game). I HATE gamerpoints.
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"The only thing it does is make people buy crappy games they don't even like just to be able to harvest points"
I think that's a rather narrow minded view of what Gamerpoints are for. Sure, some pople get obsessed wheras others just have a bit of fun. I don't play ANY game I think is crap and won't play ANY game once I tire of it, whether that's at 50 points or 950 points. I set my own targets: 31k by my 31st birthday - 4 months and 1500 points to go
I agree about the online vibe. I've gone off playing online and some of the online achievements require a stupid amount of time and effort to unlock. What if you buy a game that's getting on a bit and no-one's playing it anymore?
There should be a set balance, say 80:20 between offline and online (unless it's an MMO or something) and someone needs to have a word with Japanese developers about just how much of your life you're supposed to invest in a game to get ANY kind of points. I mean, 40 hours in RR6 for just over 350 points? Come on, really.
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No?
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The consistency definitely needs to be addressed with regard to what you need to do to earn them though. F.E.A.R is another tight-fisted bastard - graciously granting you 15 points here and there as you slog through the game, and saving all the big scores for nonsense like "Play 5,000 Xbox Live deathmatches against people from no less than three countries, and score 500 headshots in each, while juggling live puppies".
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The 500 points for completing Challenge mode in World Cup '06 were an absoloute bitch to get.
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What they should do with them...give them a reason for being.
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That would screw up the Live Arcade business model though. Gamerpoints have no monetary value to Microsoft, so they'd be essentially giving away the content for free. A percentage of people might buy more games to get more Gamerpoints, but there's no guarantee that they'll buy first party games, in which case Microsoft's only gain is a tiny fraction of their cut of the third party sale and a (potential) rise in 360 software sales.
So in that regard it's far from "perfect" for business, since you're swapping a straightforward transaction (buy MSpoints from Microsoft, use them to purchase downloads from Microsoft) for a more diffuse transaction where the benefits are less obvious, and probably negligible in nature.
Factor in the numerous ways of cheating to beef up your points, and it really doesn't make sense.
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a) Never had a sticker album as a kid
b) Got old and boring real quick
c) Have naff all points
If all of the above apply: hit yourself with a large, blunt instrument
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/makes note to dump her (not really)
Secondly, yes online gaming just to collect points is a waste of time. I cannot remember how many times I have switched off the 360 in disgust at some of the antics of the US based compadres with R6. This is why the whole Halo3 beta thing is just not interesting for me. A good co-op online game though is fantastic (gears, R6, GRAW2(?))
/looks forward to mass effect
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And [link url=http://www.360voice.com,]http://www.360voice.com, [/link] for some reason another really quirky cool site that wouldn't be possible without gamerscore points.
But in regards to the extra achievements you can get via downloadable content, let's see what happens. Personally, I think that I will just not pay for it. It was the same feeling I had whilst playing The Godfather and finding that if I wanted Level 4 upgrades for my weapons, I had to pay actual money for it. I can get my head around paying money for an extra level. But weapons?
Hopefully I'll feel the same about paying for the priviledge of earning more achievements.
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I thought the achievements in oblivion where brilliant. You really go out of your way to get them all and you really get the feeling that you earned them.
Halo 3 + legendary + achievements = win.
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Please let publisher's continue to offer the full 1000 points for merely booting up a kids title. Let the gamerwhores froth their rage acrosss the internet, and as they do so, let them glimpse their own reflection in the monitor and ask themselves where their lives went so wrong...
If unbalanced gamerscore thresholds make people buy crappy games just so they can harvest points, I'd say those people deserved to be robbed of every last little penny
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http://www .rediculous.co.uk/carpenters.htm
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I think when they are attached to the mulitplayer side of stuff it devalues the whole purpose, not all games are worth playing online when compared to R6:V or Halo. i am sure there is an achievement in R6:V about hosting a full 16 play game, what is that all about.
I think they should set a ratio for the points based on progression, skill, moments where you are in the zone/luck (in fps 5 kills in 20 seconds.) and secret stuff. 50% should be set for progression though.
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What is no less of an achievement? Thats one of the great things, the developer breaks the game down into objectives that would never exisit in your head without the influance to do them via the points system.
Why should we care you might ask? Because it encourages you to get more fun and play out of the game and play it in ways you never would have considered. I think they are brilliant and anyone who doesn't agree has never heard that sound, you know the sound I mean!
I would argue they are worth more to the advancement of gameplay than any single feature from the other consoles.
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People complain that they don't mean anything, that they aren't worth anything - but these people are missing the point. To Gamer score whores any game is worth rinsing for points, and they are 'competing' against people who feel the same way. GP's provide irrefutable evidence of a gamers achievement in a certain game - it is a way of proving that yes, you have completed Gears on Insane etc. Before GP's gamers could boast about what they have done, without being able to PROVE it. Yes, there are cheats who exploit game saves etc. but from what I can tell this is pretty limited to hard core geeks, and is not symptomatic of the vast majority of the 360 user base.
For me personally, it doesn't matter that EA games can be whored for points. I pride myself on specific achievements and specific titles. My total gamerscore is average, but I have some specific achievements that are great for bragging rights.
If you don't care about GP's, then there's no need to slag them off. If you do, then they are a great tool for some fun competitiveness with mates.
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Either I'm sad or MS are very, very clever.
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Absolutely. The number of achoevements in RB6:V that I can only obtain if I step into the hideous realm of ranked matches is pretty poor. If I wanted to be shouted at by crazy people I'd go and start a fire in an asylum.
To clarify however, I don't give a rats ass about the points. I'm with LeD, achievements per game interest me but the points that result therefrom are about as valuable in my life as an itchy bum.
Rambaldi, you missed "d) have a sense of reality and context" off your list.
As for complaining about the consistency of how different developers award points... shame on you Tom. Surely you can see that trying to balance something so very subjective is akin (if not more futile) than the arguments about review scores on wholly different games that keep popping up on here. Your comparison of KK and RR6 is in fact a perfect example of exactly that (what if someone rocks at driving games but can't control an FPS to save their life, or vice versa). Difficulty and effort are not SI units.
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Both
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Saying that, the achievment for being number one on the online ranking for GRAW is feats I'd like to avoid in future, theres no way 99% of people are going to be able to acheive that. So why do it?
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"Rambaldi, you missed "d) have a sense of reality and context" off your list."
Nope, that was carefuly worded as b) Got old and boring real quick
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In short achievements add to the replayability of a game, may even make you play in a different way and add to bragging rights or humiliation (think 0point acheivemnts in DOA). Gamerpoints do not add anything to the game but add to your overall live experience by increasing competion and allowing you to get a (very broad) ballpark figure of how good/hardcore someone you never met is.
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We (gamers) all know which ones are cooler than others. It's not much a numeric value (although it's kinda nice to have > 20k
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The difference between the Achievement/Gamerscore system and before is now you have evidence. Before, you could say "I finished x, it was easy" and someone would say "prove it". And on some games, you simply can't; FF games you can, for example (it keeps a time log, etc), and Halo too (tracks what levels are completed on what difficulty) - but what about your brag as to your headshot percentage? Pretty easy to prove when you have a 100 Headshots achievement, earned after x time on day x and time x.
I certainly would never have tried for Genocide in Dead Rising if it wasn't an achievement. Who would go out of their way to kill that many? Why would you level up to level 9 with all the characters in Ninety Nine Nights if it wasn't an achievement? And why the Hell else would you buy a movie tie-in game or EA Sports title?!?
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Ta, mattigan, for reminding me about Mr. Hawk and his not-so MTV'd project, too.
re: ZuluHero - I was just surprised that I got an achievement (which I display with pride) for THAT! I just wanted to try it, didn't think our roving reporter friend would even clear the rail, but my goodness, what'd you know...scant seconds of FLIGHT, lol! For this endeavour, I got an achievement. and a smile.
I thought that achievements were meant to be awarded for achievements in the game, milestones and so, yes; but also for exploring the game and spending time playing it the way you like? Rewarding fairly innovative play styles and such (that from the maker's perspective delivers the added win, of keeping their disc in the console longer.) Crackdown should be good for the latter category.