Molyneux struggles to get ideas across
Finds it "insanely hard".
Project Milo creator Peter Molyneux has admitted he finds it "insanely hard" to convince others of the validity of his new game ideas before they're realised.
The Lionhead boss told Eurogamer in an interview published elsewhere on the site that getting people to buy into his ideas is "a massive problem".
Molyneux has two games in the works: Xbox 360 and PC role-playing game Fable III, due out in October, and Kinect game Project Milo, which is currently without a release date.
Relationship sim Project Milo has endured a troubling time since it was unveiled at E3 2009.
Last week at the TEDGlobal Conference in Oxford Molyneux said Microsoft had no plans to release Milo & Kate, according to a BBC report.
A fortnight previous, Microsoft mouthpiece Aaron Greenberg said "right now it's not a game" before changing his mind, after which Molyneux waded in and said Greenberg's original comment was based on out-of-date information.
This week Greenberg told Eurogamer that there's still a chance that Project Milo will be released – but not this year.
"Where there's still a huge problem - a massive problem I have - not so much with Fable because Fable's a proven franchise now, but with this other thing we're working on, and anything new I come up with, it's getting people to see what you're trying to do, what you're trying to invent or create, before it's actually done," Molyneux told Eurogamer.
"That is insanely hard to do."
"The best analogy is if I had invented the bicycle. Let's say you've never seen a bicycle before, but you were funding me. I say, 'I've taken all your money and I've invented this thing. You sit on this saddle and you balance on two wheels and you go 16 miles an hour, and it's going to be the most universal mode of transport around the world'. You would look at me as if I was crazy.
"Even if you saw the bicycle, you'd still say, 'No way am I going to go on one of those.' It's not until you sit and ride the bicycle that you realise this idea is going to work. So often with big ideas, whether they're parts of a game, like in Fable III, or whether they're entire games, it's hard to get people to see the pictures in your head."
There's loads more from the ever-enthusiastic Molyneux over at our Develop interview.
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Comments (26) Latest comment 2 years ago
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This has got to be some google search fuckery because recently there has been absolutely no logical justification for a large percentage of crap that has been put on here. I know we all said in thr customer survey that we wanted a better news service but this is so far from what we were asking for its untrue. Fucking pathetic.
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"MOLYNEUX INVENTED BICYCLE" would be a fantastic headline.
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He speaks at every Dev and games conference going.
He's always got something to say about some new 'tech demo' he's working on.
I would say he gets way more air time than most developers.
If your still struggling Pete then maybe it's time to hire a PA.
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Independent publishing with smaller budget digital titles is how we have been experimenting with new mechanics... Take Portal, a university prototype made on the cheap and then hired by valve to develop it as a functioning title with a larger budget.
I think development studios need to set up a small part of thier production time working on digital titles that are able to offer a cheaper experience while pushing the boundaries of video games... Tim Schaffer is doing it with a couple of small downloadable titles.
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I don't think people dislike Peter, it's just he sometimes makes grand statements about world changing ideas when in reality it's just computer games. I still think Populous and Powermonger were awesome games though.
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Thats what happens when you cry "wolf" for so long. People are finally coming around to see you for what you are Peter. Also, having a longer nose than Pinnochio doesn't help either.
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What amazing innovative things were there in Fable 2? I can't think of any, not even the dog was a new idea (the guidebot in Descent 3 did that years ago) and for god's sake don't say having to eat celery and tofu to avoid beocming fat is an 'innovation' in gaming. Not least of all because, as I wrote that, I remembered you had to eat healthy in GTA: San Andreas or exercise lest you become a big fat chubber.
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Problem number two, his output isnt the best. Its usually just the normal hype with little or no substance.
*sigh*
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And here I thought the problem was that he never actually manages to realize most of all those lofty ideas?
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Now he fails to interest me. Yet EG hangs on his every word. Don't get me wrong, EG is still the site that has the most integrity out there in my eyes (I know that's not saying much, considering the competition), but Molyneux sure has a lot of things to say that matter very little to the end user.
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So why the hell is he working for microsoft.
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