Miyamoto took NSMB DS criticism "hard"
Plus lots more from the latest Iwata Asks.
Nintendo's Shigeru Miyamoto and his colleagues were dismayed when the original New Super Mario Bros. DS game was criticised for being too easy.
That's according to the latest instalment of Iwata Asks, for which Nintendo president Satoru Iwata is joined by Miyamoto's closest collaborators, EAD general manager Takashi Tezuka and SRD president Toshihiko Nakago.
"I imagine the three of you probably took it quite hard when some people said that the DS version was a little too easy. Miyamoto-san in particular," Iwata suggested during a discussion about difficulty in the Mario series.
"I think that was particularly true of Miyamoto-san," Nakago agreed. "So this time we've got a difficulty level the player can enjoy. I'd really like people to experience this for themselves. There are times when you'll think: 'This game's a pretty tough nut to crack!'"
Perhaps fearing they had overcompensated, the trio were careful to implement New Super Mario Bros. Wii's excellent Super Guide system and Hint Movies, which include some awesome recordings of Mario Club testers.
"Sometimes they're so good that you'll find yourself laughing out loud!" Tezuka explained. "It is really tricky to record these videos though. For that reason, some members of the team would request that we let them correct things manually. But I had to put my foot down. If it's not all done by a human player, you'll lose that essential realism."
Tezuka also encouraged players to replay levels in NSMB Wii. "I'm approaching 50 and I can get right to the end, so I think if you play through the levels enough times, you'll be able to discover a whole new side to Mario."
Plus, it turns out Iwata has a dream. "I'd like to add something, if I may," he said.
"A hugely appealing part of the Super Mario Bros. franchise titles are that they can be enjoyed by both the person playing as well as by the people watching. I think of that as a kind of tradition that has been upheld ever since the very first Super Mario Bros. title. Now with this game, anyone who is watching can simply pick up a Wii remote and join in.
"That's why I'd say that you should start off by watching the game. Then, if you think it looks interesting, go ahead and join in. Even if you've never played a Mario game before and you try the single-player mode, while it may be a little tricky at first, there are plenty of features included in the game that will help you to make progress.
"I think lots of people who never thought they would have anything to do with a Mario game will become absorbed in New Super Mario Bros. Wii and, because of this, both people who had never played Mario before and players who have long enjoyed it will now have a shared interest. In addition, skilled gamers will be able to play alongside players who are not so skilled. That's my dream."
Other highlights from this instalment include the revelation that Tezuka - head of software planning - hadn't even heard of Pac-Man when he joined Nintendo in 1984, recollections that Miyamoto only allowed the original NES Super Mario Bros. team three hours' celebration before they got back to work on Zelda.
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Comments (31) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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- but why does the game start off so hard - and get so easy come world 4 onwards?
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You'll be telling me there are human beings at Microsoft next!
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Also, a lot of the "hint" videos aren't really hints so much as ludicrous showing-off. Check out the one for world 1-3, for example.
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How about I ignore instead.
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Maybe I just suck.
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Didn't play the 360 for the first three-odd years then?
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Not a big fan of the save system though. Why cant it just save every level you clear?
Mind this isnt as big a problem as it would be in another game as Mario levels ususally retain their fun after many playthroughs
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They probably shouldn't work... bigwigs interviewing each other should be a minefield or corporate buzzwords and such, but these work really well.
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While your average mom might not manage to complete the whole game (although some moms certainly wil be able to), anyone can get stuck into some multiplayer.
So the adverts are NOT lying.
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But seriously, just play the games you like and stop bitching about games that you don't even intend to play.
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Wtf has it got to do with them if we enjoy it?
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The only one I can think of (I don't pay attention to Xbox releases) is Halo Wars and that isn't even a new I.P.
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Wow, another Nintendo innovation! Maybe Iwata will fulfill his dream by inventing spectator sport. Or arcade games.
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'And the new Wii one is perhaps a tad too hard and unforgiving?'
Come on, how can a game that gets you past the level if you become stuck be unforgiving?
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I don't see any comments in negative land (in this comment section) that don't deserve to be.
Edit: How ironic. My other comment is in negative land again.
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Not a single person who has had negative scores has even f-ing played the game.. They've just come into the thread to troll and tell us how much their chosen machine is better.. and mario must suck because it's a 2d platformer - and 2d platformers MUST be bad because 99% of all games released nowadays are carbon copy fps games.
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I never heard anyone who played NSMB DS give out about it.
This criticism is all new to me.
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Actually my other complaint with the wii version.. i've completed all 8 worlds, with all teh coins on each level.. and have only used mini mario once!
Talk about pointless?
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I like that a new generation of gamer can experience a different style of game. Maybe it will alter their perception as what good games can be.
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