Miyamoto offers brief update on Zelda
Talks about the benefits of Wii MotionPlus.
Shigeru Miyamoto has said that the next Legend of Zelda game will use Wii MotionPlus to make swinging your sword and targeting things easier.
"We're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," he said during a Q&A in Japan (thanks Wired).
"In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience."
That seems to be about all he said, mind you, and it doesn't add a whole lot to what we were told at E3, when Miyamoto produced an illustration containing "elements that are central to the storyline", said the game would probably use MotionPlus and would hopefully be out in 2010.
He also said that the next Zelda wouldn't be "that radically different" to existing Zelda games, which isn't too surprising for a series that generally makes its name by telling similar stories using the same main characters with little reference to their past exploits.
We still don't know, however, whether it will require the Wii MotionPlus peripheral to play, but with at least seven million of the things presumably doing the rounds, and a good bit of time to go before release, it's easy to imagine that being the case.
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Comments (21) Latest comment 2 years ago
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It still won't be as easy as it was on an N64 or Gamecube joypad.
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If they're not going to bother with 1:1 swordplay, ie the one thing M+ would actually bring as an improvement, why even bother??
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Still felt a bit hit and miss though. The gun bound box and getting around on foot, however, is leaps and bounds ahead of RS1.
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I'll probably have a lot of people disagreeing with me here but from the picture we see at E3 I can only guess we'll see the realistic Link. OOT is my favorite game ever but despite that WW was far more enjoyable the first time a played it with it's style and music it's just the amount of sailing and lack of dungeons that lets it down.
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Seconded. In Twilight Princess and Okami it was just too tiring and didn't add anything to the game. At least, give us the option...
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"MotionPlus or not, I'm still not keen on the idea of using the remote for swordplay."
Seconded. In Twilight Princess and Okami it was just too tiring and didn't add anything to the game. At least, give us the option...
Yeah I agree, at least in Twilight Princess and Okami you can just sit on the couch and waggle your wrist (which sounds dodgy I know) and get the same effect from a limited range of motion, if you're talking true 1-1 motion you're going to have to be a lot more active, possibly maybe even have to stand up. That seems like work for me and doesn't suit my TV location (it's quite low down as it's intended to be watched from the couch).
Let me explain before people get on my case about my perceived laziness: like most people I work and these days I'm very busy in the evenings which means that it's normally well after 9 or 10 before I get a hour or two of gaming in, at that stage I'm really not in the mood to be putting on energetic displays of simulated martial prowess.
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The Wii may be a bit anaemic in relation to the power of the other two consoles, but it's certainly capable of handling a bit of Inverse Kinematics on a single player character.
Indeed, Wii Sports resort surely does just that - on two at the same time in its Kendo matches.
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Yeah, despite my love of the Zelda series since paying 40 quid for the original gold cartridge in 1987, I had to disagree with Eurogamer in that Oblivion was my game of the year in 2006.