Mass Effect to get arena DLC next
Plus: sequel will be "much darker".
BioWare has said the next downloadable addition to Mass Effect will be a Fight Club-style arena. Expect less of a focus on story, and more on gambling and good old-fashioned dust-ups.
"We had something in Mass Effect 1 that again, we weren't able to pull off just because we didn't have the time and we didn't think we'd be able to do it well enough, which was a fight club or an arena. So we're actually working on that for our next downloadable content piece and we're hoping it'll be really special," said BioWare's Preston Watamaniuk. He was speaking in a documentary bundled with Mass Effect Platinum Hits and leaked to YouTube (thanks, Joystiq).
"We wanted to be able to give people a much more combat-oriented, lighter-story experience," added Mass Effect project director Casey Hudson. "You're going to go to a kind of casino gaming fight club space station."
BioWare has previously used arenas in both Star Wars: Knights of the Old Republic and Jade Empire. There's no word on when the content will be available for Mass Effect.
BioWare boss Ray Muzyka went on to stress the importance of post-release content for Mass Effect as a series.
"Mass Effect, like I said earlier, is this big toy box; this enormous galaxy with millions of stars and planets to explore and we can select the interesting ones and develop them out and continue the storyline as we did with the Batarian race in Bring Down the Sky," he said.
"From a franchise perspective it's going to help fill in the gaps and understanding and continue certain plotlines and develop other certain types of gameplay. And really we'll try and customise it and build other types of post-release downloadable content to different play-patterns and to suit different types of players."
Casey Hudson said players will also be able to carry characters from Mass Effect 1 over into subsequent instalments in the series, making post-release content more appealing.
As for news on Mass Effect 2, Hudson suggested we'll be looking at a "much darker experience" that touches on different themes to the first game.
"In the second game you're actually going to go through a darker period where you're really looking for answers; it's a lot harder to find what the realities are, and there are a lot of twists and turns and it's generally a much darker experience," he said.
Preston Watamaniuk added: "We are going to continue on other themes such as technology: what does it mean to be alive? How does synthetic life or intelligence compare to real-, true-life or organic life? How do you cross those boundaries, can we cross those boundaries, should we cross those boundaries? We really want to push into that direction."
Watamaniuk explained that BioWare wants to make player decisions span across the entire Mass Effect trilogy, too, otherwise there would be no point including them.
Mass Effect 2 is due for release by April 2010, and on multiple platforms. BioWare hasn't yet explained whether that includes PS3.
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Comments (44) Latest comment 3 years ago
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And the best you could come up with was some shitty dlc that adds nothing and only uses identikit components.
"As for news on Mass Effect 2, Hudson suggested we'll be looking at a "much darker experience" that touches on different themes to the first game."
Not understanding what made the original great / changing winning formula fuck up confirmed.
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I wouldn't say it's confirmed, but I can see them getting awfuly close to the trap of "Ooooh how deep, difficult, and morally ambiguous our choices are, watch us gloat" over delivering an engaging story.
Another thing is, after what, eight months of total fucking silence, they throw us a solely combat dlc based on another "space station #1239" level. Underwhelming to say the least.
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Why the fuck all the the for ME2 already when you know nothing yet. ME was already getting pretty dark by the end.
Agree on the DLC rants though. ME was about story and character. Combat wasn't that good, adequate, but not enough to buy DLC for.. Sees an Anchorage style DLC.
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"As for news on Mass Effect 2, Hudson suggested we'll be looking at a "much darker experience" that touches on different themes to the first game."
Not understanding what made the original great / changing winning formula fuck up confirmed.
I thought the first Mass Effect was pretty dark, and would wholly support an increasing level of darkness.
But then, I suppose it all rather depends on what sort of Commander Sheppard you made.
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Already happened, or were you being sarcastic?
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Heh well. Imo the choices can be "difficult" only if you genuinely care about the person/thing the outcome affects AND the outcomes are different for each way you choose. I didn't really have prolems with any of ME choices, since a great deal of them lacked one of the two.
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this DLC seems pointless, i don't think anyone wants more fighting, less story. Roll on april...2010(argh!)
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Still, this doesn't mean the game can't be better. I think there've been at least 23 10 page long "Ideas for ME2" threads on official forums, and most of the prevailing concerns were really spot on, so I have high hopes for... April... 2010
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Wasn't ME supposed to be the clean, sterile, appeal from the sci-fi from the 80s?
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I love the story, it's a perfect blend of mostly Babylon 5 with influences from numerous other SF classics thrown in for good measure and the music is superb. Shame the side missions are so repetitive and uninteresting though; what's the point in having a galaxy to explore if everything outside the main quest is so dull and samey? I hope that is addressed for the sequel.
I'll definitely be picking up the sequel but not on the 360.
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No. Try again.
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- Read as "We couldn't really be bothered to write a decent storyline for DLC, and it's much easier to just chuck a load of fights at you."
Not sure I like the idea of carrying a character over - although I suppose it's nice to have the option after investing the time in the first one. I'd like to start with a whole new load of characters, seeing as there's so much potential in the Mass Effect universe.
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You still have faith after that pos dlc (and the coming dlc by the sound of it)? I hope it's awesome, ME is one of my favourite all-time games. I'm also a massive bioware fan (own all the games they ever made). Somehow I just can't shake the feeling that they will follow the example of the likes of westwood and the rest. So far I've heard nothing to quench my fears.
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I was waiting for the new dlc before also purchasing 'Bring down the sky,' but the combat, whilst adequate, when compared to the story and voice acting was by far the weakest part of the game.
So it's surprising that Bioware think it's worth promoting combat oriented dlc. Looks like I will be buying 'Bring down the sky' on it's own.
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BioWare boss Ray Muzyka went on to stress the importance of post-release content for Mass Effect as a series.
Which is why there's been so much of it. Oh, wait...
Mass Effect, like I said earlier, is this big toy box; this enormous galaxy with millions of stars and planets to explore
Which all look the same and won't let you "explore" more than a post stamp sized grid.
we can select the interesting ones and develop them out and continue the storyline as we did with the Batarian race in Bring Down the Sky
So why on earth a casino/arena? I really doubt this is what every Mass Effect fan is waiting for.
My advise to Bioware would be to stop wasting precious resources on an almost 2 year old game and make Mass Effect 2 even better than the first.
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ME is not a game you buy for the combat. I thought it was perfectly serviceable, but its the story and epic adventure that games like ME are really all about.
@dustrat and co
If you liked the ending of ME, you should check out the.... dammit. This is the bit where I can't remember a trilogy of classic sci-fi books. Well that's stuffed that point up.
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+1
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It really isn't that simple. Development time and cost is so high that sometimes you just have to cut things not to go through the roof with money spent on the project. There's a handful of companies (*cough*Blizz*cough*) who earn enough money to afford endless polish iterations.
I think I speak for us all when I say NWN and KotOR are what we be wanting (sadly, with console versions planned, I doubt Dragon Age will amount to anything decent).
I'm afraid you don't
And I agree that combat served it's purpose. It wasn't anything spectacular, but it wasn't crap either (although the AI comes close to the "crap" area indeed). It's job was to serve the story and presentation and that job it did good.
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ME is still my favourite game of all time, but ME2 needs to:
- Flesh out story worlds even more - an hour to two hours of play on a "main" world simply isn't enough.
- Flesh out unexplored worlds a bit more - at least making them different, i.e. not identikit. Making other locations like boardable starships different would also help this a ton [got bored to death of boarding those stupid Kowloon-class freighters
- Let installing the game on the 360's HDD solve the horrific texture pop-in, which it doesn't at the moment.
- Remove all quick-time events. When I'm immersed in a fantastic universe like that of ME, I don't want to be confronted with Y-A-A-B-X every few minutes whenever I'm fricking unlocking something!
- Add a meaningful inventory system with things other than Guns, Armour, Mods and omni-gel.
- Fix the MAKO so that it doesn't feel like a jeep with a cannon and some balloons strapped to it.
I'd play through ME2 regardless of them fixing these factors just for more of that engrossing story, but with hindsight and a sixth playthrough last week the gameplay needs a lot of fine-tuning, not least focused on adding more story.
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Sorry, but what the heck are you on about? How the hell can you seriously tell the developers what's good about mass effect, THE MAKERS? The same makers that had a story mapped out (that's what's good about it, the amazing story and its universe) and know more about ME2 than any one of us?
People just like to whinge so much its irritating. They hear the word "darker" then climb on their high-horse.
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I'm guessing you haven't played ME then? The game is dark, and all the better for it.
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If the combat is stiff and tedious, and I'm not saying it isn't, then why play the game four times over!!!
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That's because you're probably playing through on insanity or hardcore - they didn't up the difficulty level, just the tedium level. I only did those two difficulties for the achievements and the XP. Hard is probably the best difficulty - everything dies but still puts up a fight. My fully upgraded Spectre X Sniper Rifle puts a round clean through anything, usually one/two-shotting it on hard. Normal is easy, Easy is stupidly easy, Hardcore is boring, Insanity is there to waste time on.
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If this DLC is to work then it needs to be like KOTOR with games like pazak, sleezy bar owners, and arena contestants that have personality.
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I have, several times. I don't find it particularly dark. As I said, it reminds me of the sterile feel the 80s sci-fi s had.
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Instead of spending time on long-overdue DLC how about making a patch which shortens the length of elevator rides when the game is installed to the HD?
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Thank god for gamma correction.
Sorry, what was that? I should read the article? There's an article? What article?
Darker seems to be the new black, if you know what I mean. Personally, I had no problem with the darkness level of the first one.
@GreatUncleBaal
"We wanted to be able to give people a much more combat-oriented, lighter-story experience"
- Read as "We couldn't really be bothered to write a decent storyline for DLC, and it's much easier to just chuck a load of fights at you."
Aye, it does seem that way alright.
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