Limbo Review
Life in black and white.
Version tested: Xbox 360
Limbo, the moody, monochromatic game that kicks off Xbox Live Arcade's Summer of Arcade this Wednesday, looks gorgeous. Any screenshot will tell you that, and playing the game drives it home. The developers, Playdead, execute their aesthetic - like a gloomy Eastern European animated short seen through misted glass - with beauty and consistency. The game's real success, however, is in refusing to be satisfied with looks alone.
Creativity thrives in limitations, and Limbo is rigorous in its self-imposed limits. It has no colour, no dialogue, minimal music, no cut-scenes, no on-screen health meters or other clutter. Yet you can't expect limitations alone to make your masterpiece for you. After cutting away the fat, the obligation is to use what remains as convincingly as possible. That's what Limbo accomplishes. The game steps back from audio-visual sensory overload so it has room to make inroads to other senses: a sense of wonder, say, or of compassion and vulnerability.
Microsoft's marketing materials say that Limbo is about a boy who's trying to find his sister, because marketers are paid to think in blurbs and back-of-box copy. The game itself is more ambiguous. I can at least confirm that you play as a boy, one who journeys across a 2D world, cutting through a forest, an abandoned city, and a malfunctioning factory.
There are few enemies to contend with (few that you can see, at least) so the challenge comes from solving spatial puzzles to advance farther down the path. You can jump, push crates, and pull levers from time to time. The puzzles do a marvellous job of magnifying those meagre abilities into grand feats like thwarting a giant spider or changing the flow of gravity.
It's still possible to frighten in black and white.
As for finding your sister, well, that's the company line, but Limbo leaves your quest open to a broader interpretation. This is the story of a search for companionship. Limbo is about going by yourself to a strange place - a new country or a new job, maybe - with the hope and quiet panic of finding a kindred spirit. A girl makes a couple of appearances in the game; she doesn't strike me as someone you already know, but rather someone you ought to know.
Rare, brief encounters with other humans serve as emotional touchstones. Limbo pivots between joy and despair with devastating efficiency, such as when the silhouette of another boy lounging in a tree offers the promise of a new friend - and then you notice a little hand, dangling limp from what you realise is his slouched, long-dead body.
During one stretch, you come across a secretive gang of children (think Lord of the Flies) who lay out a series of booby traps as they retreat into their hideouts. I scrambled over these hazards in the naive hope that if I could just catch up with those kids, maybe we'd end up being pals. Listen, guys, we've all jumped past the rotting animal carcasses and battled the brain-control slugs, so can't we sit down and talk about it? No dice, which is no surprise. Living in a shadowy sorrow-scape has the tendency to give fear the upper hand over hospitality.
So all you can do is say goodbye and move on, and while this is a victory in terms of the game's rules, it's a painful one. Maybe your companion is out there, though, so you keep going.
Nowhere is this drive forward more stark than at a point where you must use another child's corpse as a footbridge over a pond. The other boy was just like you, except that he didn't make it, and you've still got a fighting chance. There's no "moral choice" that allows you to take a more easily digestible route. Nor does your character wring his hands in sorrow so that everybody watching knows what a sweet kid he is - there's not a single overwrought moment in this game. You simply drag the corpse to the spot where your feet need to go, and thus "win" this section.
Most of the puzzle-solving epiphanies are more delightful than that one. And while the challenges vary in difficulty, none of them are especially obtuse, thanks to Limbo's clear and concise visual language. Generous checkpoints are there to catch your every failure, so dying is relatively inconsequential. Which is not to say it's meaningless. Each death is framed with a two-second moment of silence. Yes, you're going to get up and keep moving ahead, but that one little version of the boy deserves his moment of mourning.
Because they weren't placed by a single all-important antagonist, each puzzle has a bit of implied back-story to it. Some of the obstacles are clearly set up with intent, like the gang's traps and a spider's sticky snare. Others are just part of the wasting world, like a hotel sign whose huge neon "H" buzzes with deadly electricity. Taken together, these pieces of history don't add up to anything specific; they haunt you with the outlines of a world that went down a gradual, inexorable path of decay.
Limbo is matter-of-fact in its highs and lows, never melodramatic.
The game only disappoints in its third act, which twists through a factory replete with buzzsaws and laser-triggered machine guns. Limbo feels like it's above those familiar genre gadgets, and for most of its three-hour playing time, it avoids them. The factory is a dissonant exception. To be sure, the game is engrossing to the finish, and it builds to a beautifully understated ending. In that last hour or so, it's just somewhat more standard.
The trouble is that Limbo strays from the personal touch at its soul. One of its sweetest surprises came in the first couple seconds of play. I hit the jump button, and when my character landed, the controller vibrated. It's mild, yet it says a lot. It says that this is just a boy, not a futuristic robot or a genetic-freak hedgehog, so when he hits the ground with both feet, he feels it. And you do, too, by way of a lopsided motor in the Xbox 360 controller. With one touch (literally), the black silhouette on screen struck me as a full-bodied person.
That's Limbo: a game that has very few humans, but a surplus of humanity.
9 / 10
Limbo is released this Wednesday, 21st July on Xbox Live Arcade for 1200 Microsoft Points (£10.20 / €14.40).
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Comments (192) Latest comment 10 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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1200 points. Around £10.00.
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Even if its the best three hours of your month? Instead you'd rather have a longer, but not quite as good game? I've never really understood peoples mindsets on that.
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Which is a shame. 'Cus this looks damn nice.
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You'd rather spend 9 hours playing a game you only half enjoying than 3 hours of a game that your absolutely loving to bits?
You don't have to grind out all the hours per pound possible...
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Personally, I'd prefer the 3 hour great fun game to a 9 hour half as fun game. Of course YMMV. If a game is short I find myself playing through it a couple of times, if it's quite long then I tend to move on to the next one. I'll be getting it, short and all the sweeter for it.
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"Even if its the best three hours of your month? Instead you'd rather have a longer, but not quite as good game? I've never really understood peoples mindsets on that. "
Games are usually ways to spend your time. When the 3 hours are over we have to find something else again. People wouldn't pay for a ticket to the cinema either if the movie only lasted 30 minutes.
I won't argue about the quality of the experience. But there is such a thing as value for money. Seems to me it's just overpriced then, seeing as games like Braid lasted me a lot longer and we're also damned good. I'm usually the last person to complain about price/length, but this does seem a steep price for such a game which I can finish on a weeknight.
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If somebody asked me if I'd pay 1200 points for Portal, I'd undoubtedly say yes. The same goes for this. It's only a few hours, but it's of a consistently brilliant quality, and well worth the spend.
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Braid can be completed in 45mins, yet that game kept me occupied for ages!
I'm sure this will be similar - hunting out the secrets, getting stuck on puzzles, etc. will surely lead to a play time much longer than 3 hours........
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It really just means you will be entertained for 9hours, rather than engrossed and engaged for 3hours.
Personally i would take the better experience, regardless of length, every time.
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(fun/x) * (time*x) != (fun*time)
The most extreme example of which, of course, is the orgasm.
I wonder if Goedel pondered such things.
/Science coat, specs and beard
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It's amazing how many people are happy to pay £40 for a mediocre game which lasts 20-30 hours, but balk at £10 for a brilliant, memorable one which lasts between three and five hours that you'll probably want to replay at least once, recommend to all your friends, and write screeds of purple prose about.
Put it this way: I got a voucher to download this and on Wednesday I'm paying 1200 points because the developers absolutely earned it.
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That said, i don't let this be another "The Path" and will think very, VERY long about purchasing this game.
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I've got so many other games on the pile that I can happily wait until it comes down in price, but it looks and sounds fooking amazing!
So at the moment I'm going to say I'll see how I feel on Wednesday but I know I'll end up downloading it
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I'm quite prepared to pay £10 for three hours of quality entertainment. I originally bought Orange Box purely to play Portal which worked out around £30 for three hours, but we all know how that turned out. Since then I've barely touched the rest of the Box. You can end up paying more than that for a movie or a couple of pints these days and be lucky if those last three hours.
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On the game, so glad this got a good score. I was intrigued as soon as I saw it, and to know it's good is brilliant.
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If it's an awesome 3 hours, I'm sure I'll wish it was a couple of hours longer, but if it's really only 3 hours I might well enjoy playing it again. Not often that ever happens. I think the last time was Halo 1, which I played on all three difficulties as it was so different each time.
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Like Winterbottom, this will be down to half in a few months, I'll wait.
"£10 for 3 hours play may seem a little too expensive but how many people will happily hand over forty plus notes for a game which is only 6-7 hours in length? "
Not specifically targetted at you but there are a lot of people here who seem to know how I and others spend our money. If a 40 buck game is 6 hours I'll wait for a pricedrop as well.
And COD is a stupid example
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Also, considering Microsoft stupidly only sell Marketplace Points in multiples of 500 MPs it means that you can end up actually spending more than the cost of the game anyway if you had no previous or too few points e.g. have to buy 1500 MPs for a 1200 MP game. Personally I would prefer it if I could just buy the XBLA content for the listed MP directly (as if I was buying points) or, better still, in actual currency like on the PS3.
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The price might seem high buy given that even for an 90 min movie it can cost 5 quid on entry it evens out.
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It looks stunning, and I am even thinking about picking up a 360 again (new quieter non-broken version). Price isn't that important when it comes to a truly quality title (as long as it isn't crazy money, like in the Neo-Geo days).
I guess it isn't surprising that some people would rather grind through the same/similar content, but time doesn't often equal quality. I enjoyed RDR, but I don't want to playing only 30+ hour games only.
Variety is the spice and all that!
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Make up your minds! "Ooh too many choices!"
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Not because of all this price vs time stuff. Personally I prefer short games that are truly amazing from start to finish to longer ones with filler anyway. But I just cant bring myself to encourage this 1200 point price craze. 800 should be the maximum for XBLA IMO. Every game seems to be 1200 now & its not something i want to be part of promoting.
Sure this means im always behind but times are hard & I need every penny I can get. I do the same with full games too, (almost) always wait for them to reach £20 or under as thats all im willing to pay for a game.
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People were used to 400 and 800 point games the same way iPhone users are used to 59p. Its hard to get away from that sense of worth and value once it's set in.
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You'd rather spend 9 hours playing a game you only half enjoying than 3 hours of a game that your absolutely loving to bits?
You don't have to grind out all the hours per pound possible...
It's simple: if I play for 3 hours and absolutely love a game, I will have been entertained for three hours and will then continue hating myself for the next six hours.
If I play a game I enjoy half as much for 9 hours, I will be -less- entertained, but still entertained, and those six hours of self-loathing are replaced with six hours of entertainment.
Boredom and dreariness, or entertainment? You pick!
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Make up your minds! "Ooh too many choices!"
Turns out different people have different opinions. It's mindblowing, I know.
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Some of us only have so much money. Recently bought Mass Effect 2 second hand for £15 and that provided 30 hours of amazing gameplay and I fully intend to play through it again. I'm sure there's plenty of decent games in that price bracket too.
Its entirely fair to say that its hard to justify Limbo at 1200 points for 3 hours gameplay and negging comments about that fact dosen't make it any less true.
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It's your money and you decides what right, I know me and my £10 is pretty soon parted!!
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Who are these people you're talking about?
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I'm not mad though...just disappointed ; )
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Obviously without playing it I cant say with certainty, but there seems to be things in the review that really didnt need to be mentioned, like the 2 second silence (spoilered just as some people read comments sections without reading the article, why read the comments and comment yourself then?). For me, in these shorter emotional games, like Braid, its exactly these things I want to experience raw for myself.
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Why do people keeping comparing the two?
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I'd rather play Fallout 3 or 120 hours thank you. no matter how cool this is, it's fucking overpriced.
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Anyone care to pass the mind rubbers?
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Although there's also Alien Swarm free on Steam tonight. =)
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Don't buy it then. I'm sure they don't want people like you playing their game anyway
Incidentally, I don't see a single constructive comment anywhere in your contribution, just petty, narrow-minded argumentative flame bait. Love the internet!
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FUXXSAKE.
EDIT: lol, negged for pointing out the painfully obvious. Which genius at EG thought up the Karma system, again? XD
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Still, as people have said it is all subjective and for some people it will be well worth the price. I really like the look of it and would like a 800MS price point. No doubt I'll decide to wait until it's on offer but won't be able to resist and buy it on Wednesday for full price after falling in love with the demo.
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btw. people it is NOT 3 hours long, but more like 5-6 hours... also according to Game Informer
quote: the initial run is only 5 or 6 hours long
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Christ. OK, I haven't played the game yet, but if this is in fact the "devastatingly efficient pivot" you claim it is, then it doesn't belong in a game review. There should be plenty of ground to cover without revealing content like this. I'm getting a little bit impatient with EG reviews (not describing this one, specifically) wherein 50% of the text or more basically recounts the in-game story. It doesn't seem to add any value, and in some cases, can really spoil these special moments.
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I'm going to the cinema tomorrow night , it'll cost me about £6 including popcorn/drinks and I'll have the company of my gf so I might get some action afterwards and - believe me that won't last 3 hours but its worth more to me!
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And where's the constructive comment in your contribution?
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I'd like to give that a big +1
It struck me when reading the review, and the more I think about it the more I think spoiler.
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"@ Yossarian, better not read the comments either. LEXX YOU DUMBASS."
Several to this effect, and give me a break. YOU ARE IN THE COMMENTS SECTION OF THE VERY REVIEW IN QUESTION. Are you really going to give a Lexx a hard time for having read the review before commenting on it? If the review doesn't interest you, then why would you be here?
And I see Shinetop has caught up with me as well. Apologies I guess, have made ammends.
(Wonder where that neg came from, Shinetop. Predictable.)
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Also, how frustrating is watching the first clip where he is mincing about with the spider's leg?!! "Aaaargh go back, go back! You could clearly hear the trap falling out of the tree!!!"
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I understand that the money part of the equation is more important for some gamers than others. I'm an old fart and this hobby isn't especially expensive for me (in relative terms) no matter what games I choose to play. But I think it's sad that you could spend ANY amount of time "loving" anything and then subsequently hate yourself for it afterward. For me, time is more valuable than money, and I'm much more inclined to hate myself when I realize I've neurotically invested 20+ hours grinding through a mediocre game just to get it out of my way. When those mediocre games are over, I'm nothing but older for it, and nothing is more costly than that.
There are only a few games that I can get excited about when I think back to playing them, and I'd feel good about having done so if they were 30 minutes long. The rest, well, they're the proverbial frogs I've kissed, and they are countless.
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Well, since the game isn't out yet we're bored I guess.
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I'm giving him a hard time for moaning about having read a spoiler in the review, and then posting that exact same spoiler in the open in his comment. If you can't see the irony there, I can't help you.
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if i buy this on wednesday, it's because my impatience has won over my reasoning. it wouldn't be the first time!
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Jackface, I do see your point, and that's why I went back and added the spoiler tag to my own post - though for some readers it will have been too late, and who cares since the text appears in several other comments, and most importantly in the review. No need to take the "I can't help you" tone - not to mention the name-calling.
I just think it's equally ironic to attack a guy for commenting on a review - with nothing more than a verbatim quote - in the comments section of that same review.
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Also, we managed an 80% completion, so there are must be plenty of secrets we missed.
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Do they want it to be £9? £8? £5?
How low can you go?
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Oh look, yet another internet hard man throwing his weight and opinion around like it's a fact. It's not, it's an opinion. As is the review. As are all the other reviews on the web praising it highly.
Tw@
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"I just think it's equally ironic to attack a guy for commenting on a review - with nothing more than a verbatim quote - in the comments section of that same review."
He posted a comment to complain about a spoiler in the review - fine, no problem with that. He also posted the spoiler that he was upset about in his comment, thereby denying anyone who had sensibly only skimmed the review for that exact reason the ability to avoid the selfsame spoiler.
How is that even remotely ironic of me?! Yes, he posted a verbatim quote - that's the point and you even acknowledged it yourself by tagging your own spoilers. If he had made the comment and not posted the quote, or tagged it like you did, there would have been no comment from me! AT ALL.
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/mytwocents
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Let me restate one last time, because this is the last I'll say on it: I agree with you that it would have been a good idea to minimize the exposure of the thoughtless spoiler that appeared in the review.
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^_^
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Well - that's all I'm saying, so... Peace, yeah?
It helps that I 'know' Lexx from the forum so I feel I can be as rude to him as I like and he won't take it personally because forumites are a different breed to you commenter..um...ites.
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Super Mario Galaxy makes this game completely redundant
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Yeah, generally more elitist and snobish in my experience.
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Too much. (the magic bus!)
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Portal opened my eyes to short but ultra-rewarding / enjoyable gaming, this will continue that by the looks of things.
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just like i would buy Braid pretty much any day...This seems to be just as brilliantly executed.
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I love stuff like this, completely back to basics gameplay. No flashy gimmicks, no miilion pound advertising budgets, no more of the smae sequels out to rip you off, no project ten dollar to rip you off, no MP ruining the SP experience. Just good old fashioned gaming. I simply can't wait to enjoy a gaming experience again without the flash bang americanism of past games. Its been a long time since I've had that.
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Thanks for spoiling Die Hard, you bastard!
I find these "How can you complain about 3 hours for £10 when you'll spend £40 on an eight hour game? Hur hur hur." comments hilarious. Obviously there's no chance that someone can be consistent and not buy eight hour long games for £40 either.
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Unless it's in 3D, then it costs a couple of more.
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GG idiots.
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will get getting this!!
oh wait forgot I spend all my money on the MW2 map packs!
finally something different!
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I hate to imagine how much wasted money that is compared to an amount that won't break the bank for a game that is short enough and great enough to be guaranteed to be played.
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If there's a big spider in the office, I wonder who catches it?
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Although if it's 3 hours at the skill level of whoever made those two vids, it'll take most people on here about 20 mins to complete. I've never shouted at my moniter so much!
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Id much rather have 3 hours of 9/10 than 6 hours of 7/10
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Don't get me wrong, certain titles manage to provide an engaging experience throughout, but I feel that there is certainly a place in the market for these little golden nuggets.
Edits: Wonky iPhone formatting!
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--------------------------------
You bastard.
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MS should introduce a rental service of certain arcade games, you can pay 400points to have it for 30 days, then you opt to either pay the 800 to keep it, or just delete it.
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I think I may have actually gone "noooooooooo" in slo-mo when I realised I'd done that.
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I know. Welcome to the future. Next thing you know, the controller will vibrate when you're shot at or they might even be reallly revolutionary and try to emulate recoil.
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I assume that comments to a review is for people who have read the review
Avoiding spoilers in a review is surely going to apply to the comments of the review...where people talk about the review.
No?
So I mean if a spoiler is in the review then the comments to that review is where to discuss that spoiler.
Also reading my comment I didn't even reveal the spoiler! I just said what it regarded not what the spoiler was.
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Vibrations on landing? I think the hulk does that too. Yes, yes he does. Is that his son?
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Ask Bob Kotick, he'll know.
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All those quotidean moments are only that if you get to experience them for the first time first hand, take note. There's many more eloquent and useful ways to do a game justice in word form than simply parroting back what you just played.
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I'm sure I've heard your filthy mouth on mw2 somewhere or the like of.
Regards Limbo, have spent more to get a lot less (gaming and non-gaming). Looking forward to playing.
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3 pints and a packet of crisps?
A ticket to a 3D movie?
A blu-ray disc?
A game for one person on a bowling alley?
I'm not sure why there's a debate here.
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And about being (only) 3-5 hours ?
That looks like: too much free time, and not enough money. Maybe time to get a job?
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Plus it will be 800 points at some point so may as well wait for that
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Also i personally detest rehashings of old games much more, for example i owned mario kart on the SNES (was something stupid like £500 but then when i go the game for my GBA and then NDS i was charged full price again for what in essence was the same game and code.. now that pee's me off
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[link url=http:// www.next-gen.biz/features/review-limbo
]http://ww w.next-gen.biz/features/review-...[/link]
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It would have been nice not to have so many spoilers in the review though!
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I'm sure this sentiment applies.
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You made LBP levels in 2006? Because that's when the first Limbo screenshots appeared...
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Far from pretentious and don't let the length of the game put you off.
Innovative, clever, very difficult and mind boggling at times, great art direction, great sound. Just absolutely superb and gripping from start to finish. One of the most jaw dropping and just overall enjoyable games I've ever had the pleasure to buy from XBLA or any similar service.
Completely worth the money and better than a hell of a lot of retail purchases.
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This isn't just another platformer with a minimalistic art direction. In many cases - if we're to be entirely honest - an indie developer will adopt a stripped down art style because it allows for a coherent look without breaking the bank. In other words, the art direction may be intentional, and effective, but it also serves to lessen the technical investment in keeping with the average indie budget.
But I don't get that impression playing Limbo. Screen captures don't do it justice; watching a video wouldn't even do it justice. What's amazing about this game is the fluidity of the animation, the physics, and the precise yet natural response to controller input. In these regards, this isn't a download game that aspires to perform as well as a AAA boxed title; it's a download game that performs better. The execution is simply perfect.
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It's only a tenner.
It's an Indie Dev
I've spent 40 quid on utter shite, when a tenner for a few hours of pure platformer, puzzle joy is well worth it.
BTW I don't know about anyone else but the forest bit reminded me of ICO for some reason. It must have been the sounds.
Support your Indies!
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Was a bit sad that when i turned it off after downloading last night id already done 63% of it... makes me question the 1200 points.
But the atmosphere and cleverness is 1st class.
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Truly gruesome part: pulling the last leg off the giant spider with the sound flesh and bone cracking.
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GitSomE UK, I actually logged on to say the same thing re: Ico! Not specifically the forests, but elsewhere where the puzzles sprawl a bit more, this definitely began to strike me a 2D take on Ico. Surprised the review hadn't gone straight to that comparison, given Ico's weight around here.
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There are some unnessecary trial'n'error and timing based difficulty spikes at the end, but overall, this is a very satisfying experience. Among the best of the year so far for me.
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Awesome game too.
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Also it took me around 6 hours to complete, and not because the puzzles were that hard.
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Well done Dev's! Brave creative decisions, rewarding gameplay, endearing characters...well worth the money in my opinion.
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and another big thumbs down for that review, I mean JESUS. One page would have sufficed, it's a short game; that might have spared us a mini-walkthrough that would add *nothing* to anybody's purchasing decision and, I feel, put a bit of a dent in my enjoyment of the game.
Bad move, John.
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Waiting a couple of months now; can't justify the price when I know some of the dramatic moments.
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