Limbo

Get the lowdown.

Uncertain of his sister's fate, a boy enters Limbo. That's the remit. Those are the only words you'll get before watching a bright-eyed youth wake up in a silent monochrome world and valiantly set out from left to right.

As you do so, it isn't long before it dawns on you that what you're playing is in all likelihood a classic, liable to be mentioned in the same breaths as Portal or Braid, potentially even Another World, a game whose sensibilities Limbo certainly shares.

On the surface it's a somewhat snooty puzzle platformer - inspired by German Expressionism and Film Noir, it's easy to confuse it for a lesson in pretention from a developer who's spent longer sitting in an arty cinema than making heads explode.

It is, however, one of the smoothest, most refined and charming games that will be released this year. Originating in a tentative animation put up on the internet three years ago by its Danish creator Arnt Jensen, a small industrious team has grown around it - polishing it to a high sheen for a summer 2010 release on Xbox Live Arcade. One dedicated Dane has spent three years on the movement and animation of the boy alone.

Said boy - a cross between Calvin out of Calvin & Hobbes and the ancient image of a Game & Watch character silhouette - must walk, climb, grab and drag his way through the bleak surroundings, facing down frequently deadly puzzles.

'Limbo' Screenshot 1

There is no bombastic music. Sometimes there's little to do but wander from hillock to puzzle in pleasant silence, with only your footsteps, the occasional bristle of wind or suspicious cracks emanating from the undergrowth to serenade you.

The paucity of sound effects and the relatively barren screen condenses the gameplay into seemingly simple tasks, but it also envelops you - almost drowns you - in its minimalist loveliness.

And then, just when the German art-house cinema stylings and foggy sheen have transfixed you, the boy's head is cut off. Dark glops of silhouette blood go everywhere. His decapitated corpse jiggles in the breeze.

It's absolutely hilarious. He drowns, snaps, gets caught in whirring machinery, finds himself pierced by a vast and grotesque Shelob-style spider right in the face... He dies for your pleasure, with physics-attuned animation both grotesque and brilliant.

The last game that had this much fun with gruesome traps is Lemmings - and the hungry mantrap jaws the boy stumbles into, and the way his guts cling to the masonry that's crushed him, are surely references to the halcyon era of DMA Design.

The contrast between the utter joy the game has in ripping its little hero apart, and its apparently high-brow stylings, make it a genuine laugh riot. When you come across something that looks vaguely sharp or pointy you'll inevitably kill that boy in Limbo, just to watch him die. Checkpoints are regular as clockwork, so death rarely becomes a frustrating commodity.

So what, exactly, do you do in terms of platforming? Well, the controls are simply the 360 analogue stick and a grab/do button; the game's keymap option screen is a minimalist joke in itself.

An early, simple puzzle has you come across a corpse that's buzzing with flies hanging from a rope attached to tree branch, and unreachable platform above it. Your task is to manoeuvre a nearby mantrap beneath the mouldering body and leap onto the rope - dragging down the tree bough, dipping the maggot-filled legs into the waiting teeth of the trap, and once the body is detached swinging on the rope to freedom (of a sort) on the ledge above.

Rotten trees can be pushed over, and rolling boulders that thunder towards you must be dodged, but repetition never becomes an issue. As each new puzzle emerges from the gloom neat twists on existing gameplay veer your problem-solving in different directions - one minute you'll be snapping off arachnid legs with your mantraps, the next it will have cocooned you Frodo-style with its web and all you can do is hop over the landscape as if trapped in a zipped up sleeping bag while desperately trying to avoid the rolling architecture.

Later on, as scenes become more urban and industrial, vast moving cogs and magnets come out to play, the screen starts to revolve around you and… spoilers, spoilers, spoilers. Needless to say, Limbo isn't quite as trapping and motionless in its approach as its name might suggest.

'Limbo' Screenshot 3

If there is a worry about Limbo it's that its puzzles might become too complex in the closing stretch of its four-hour runtime, yet the first 40 minutes I've played this year at GDC are user-friendly in a way that only the most incessantly playtested games could ever be.

The way the game nudges your attention to relevant puzzle items through the usage of butterflies, rumbles, falling leaves, subtle camera-points and the movement of the boy's beautiful glowing eyes is fiendishly clever, and the deaths associated with them rarely anything but stabby/shreddy perfection.

Above all, Limbo is mysterious - and developer PlayDead wallows in the mystery. Is the boy dead? "Maybe." Was that his sister on-screen? "Who knows?" What more can you tell me about the story? "Uncertain of his sister's fate, a boy enters Limbo." Do I need to get something to float on this water so I can stop drowning in horrible ways? "Who can say?"

The only thing I can nail down here and now is that Limbo already feels like it will be up there with the most interesting games of 2010.

Limbo is due out exclusively for Xbox Live Arcade this summer.

Comments (25) 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Yossarian #1 2 years ago

    I took one look at the name and the screenshot, and that was enough to click the link. And then I read it was potentially a masterpiece, and didn't read any more. If it is, I'd like to play it at release without preconceptions. But it looks beautiful.
  • MeBrains #2 2 years ago

    yup... finally a reason to buy a box...

    i'm joking, i'm joking.

    i do like this type of game - looks promising...
  • darren1976 #3 2 years ago

    Yossarian lol, that is exactly what I have done. Will definately give this a go, looks intriguing!
  • Toothball #4 2 years ago

    Yeah, the shot and the opening were enough for me too.
  • chukcyQ #5 2 years ago

    No please no more of these emo black sad crap...
  • jimboton #6 2 years ago

    If there is a worry about Limbo it's that its puzzles might become too complex in the closing stretch of its four-hour runtime

    what kind of worry is that? :D

    I hope it gets at leat as interesting and inventive (and complex) as Braid before the halfway point!
  • haowan #7 2 years ago

    I found the level design of this game to be very basic and contrived (I played the IGF build as a judge) - graphically, audibly, technically, I found it to be excellent. It was just that the level design was so awful that I was not compelled to continue.
  • VicViper #8 2 years ago

    my kind of game, I think I'm going to go dark on any further press apart from a release and price. The less you know going into this the better it will probaly be, I feel slightly annoyed that I read all this I feel like I spoiled it a bit.
  • SuperNashwan #9 2 years ago

    Thats the beatuy of freewill chucky, you don't have to buy it, or, even read articles about it, or even go as far as to read an article about a game you know you won't like, AND post a comment about it. As Lisa Simpson says "why did they come here just to boo us?"
  • Der_tolle_Emil #10 2 years ago

    Sounds interesting and could be fantastic - could go completely the other way as well, ie. more style than substance. Hopefully the latter will not be the case.
  • Armoured_Gideon #11 2 years ago

    Looks new, different and as a result I am very interested. Getting a Braid vibe. The screens are hauntingly beautiful in a way.
  • mukki #12 2 years ago

    screens look great!

    interested to see how the game play is

    but it sure looook pretty
  • menage #13 2 years ago

  • tossum #14 2 years ago

    I feel uneasy about the apparent way there is so much celebration in the grusome death of a boy. Zombies/Nazis/Aliens- I'm all cool with that, but a small boy?
  • Obiwanshinobi #15 2 years ago

    I thought it was dead, and yet it turns out to be alive... as an Xbox 360 game. Then again, even 360 deserves a bit of coolness.
  • MiY4MOTO #16 2 years ago

    Love the visual style. Definately one to watch out for.
  • man.the.king #17 2 years ago

    "I'm all cool with that, but a small boy? "

    Here's a hypothetical question - whose life is more valuable? A 30-year old man's or a young girl's? How do you measure worth when it comes to someone's life? I see all these "news" in the TV where, somehow, it is supposed to be more tragic if a young woman/girl dies? Does that mean the loss of life of a guy (esp if he's not young) has little significance?

    I know this is completely off-topic, but I am always surprised when people seem to affix worth to a life based on gender and age.
  • Emmit_Assassin #18 2 years ago

    @man.the.king

    A young girl hasn't had much life so far, whereas a 30 year old man has had a little of life. A child who dies is a life not lived.

    I want this. I like quirky little titles. Something different to temper the COD OCD and maddeningly poor braking distances on Ferrarri's.
  • man.the.king #19 2 years ago

    @Emmit_Assassin

    "A young girl hasn't had much life so far, whereas a 30 year old man has had a little of life. A child who dies is a life not lived."

    Okay. That's one plausible explanation - accounting for age. What about gender? What makes some people think the life of a girl/woman is more precious than a boy's/man's? I'm not slating anybody here. Genuine question.
  • aaronali #20 2 years ago

    looks atmospheralicious!
  • coolbritannia #21 2 years ago

    man.the.king, probably harks back to fair maidens and warrior knights. men are the fighters, men go to war and see horror, whereas women stay home, knit parachutes and think of fluffy white kittens and wonder exactly what this 'politics' thing the men who survive the war all talk about after elevenses.
  • man.the.king #22 2 years ago

    @coolbritannia

    Actually, that explanation of yours may be pretty close to the truth. All about perceptions, isn't it?
  • Guildenstern #23 2 years ago

    Sounds like Heart of Darkness to me.
  • RedSparrows #24 2 years ago

    Not one use of the word, 'pretentious' so far? Come on, where are the usual dullards? ^^
  • taurus82 #25 2 years ago

    I'll wait for the inevitable PSN version.