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Killzone 2 Review

PlayStation 3 Review by Dan Whitehead

29 January, 2009

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It's easy to be blinded by the sideshow with Killzone 2. Any platform exclusive is going to attract the wrong sort of attention in the current console climate, and when the game in question is the sequel to a poorly received last-gen title, the stakes are raised even higher. Sitting down to evaluate it, you can feel the clutter hovering over your shoulder. Texture maps are scrutinised for the slightest flaw, frame rates obsessed over, AI team-mates subjected to Mensa tests.

Fortunately, Killzone 2 makes it easy to ignore them. Let those with vested interests debate the pointless minutiae. For those pining for a muscular, aggressive military shooter, whose console has the biggest balls soon becomes a minor concern. It swiftly becomes apparent that Killzone 2 isn't going to be pushing beyond the boundaries of its genre. That could be taken as lack of ambition, but in context it feels more like creative focus - this is a game that polishes existing concepts to a compelling shine, rather than colouring outside the lines in search of new patterns.

So it is that you find yourself controlling Sgt. Tomas "Sev" Sevchenko, one of a quartet of tough-talking space soldiers tasked with bringing down the despotic Visari and his Helghast armies. Visari has stolen an experimental nuke which could turn the tide of the war, and you're in the midst of the spearhead battling to retrieve it before the launch codes are compromised.

Joining you are Master Sergeant Rico Velasquez, a grizzled veteran of the first game; Lance Corporal Dante Garza, who fills your quip-happy good ol' boy quota; and Corporal Shawn Natko, the obligatory possibly-psychotic demolitions guy. All could have been drawn from any shooter of the last five years, and it's only the mixture of convincing animation and above-average voice acting that brings them to life. The script certainly doesn't help much, since most of it seems to consist of people barking "F*** dis shit!" and "Go! Go!" over and over.

For much of the game, you'll be accompanied by at least one of these gruff stereotypes, but it's far from a squad game. They'll react fairly intelligently to the situation, but their presence ultimately only serves to remind you there's no co-operative mode, and Killzone 2 constantly feels like a game designed for co-op. There are often multiple ways to approach each level, different routes that take you up, over and through the crumbling Helghast architecture. Since you're unable to tell your AI partner to take the high road, you'll inevitably wish for a human friend who could really take advantage of these strategic opportunities. It's a baffling omission, and Killzone 2's most obvious weakness.

'Killzone 2' Screenshot 1

Firing out in the open is a good way to get killed. That's probably why your friend looks so alarmed.

Story may not the game's strongest suit, but all that's really required is enough information to keep you pressing ahead through the military campaign that makes up the single-player missions. Each stage flows into the next and, apart from a couple of deviations from form involving a gun turret and a mech suit later in the game, the goal is clearly to create a tense, claustrophobic experience that convinces you that you're pushing into hostile alien territory, one bloody, dusty inch at a time.

This is not the game to play if you want to be able to pop through a door, spray the enemy with lead and watch them all keel over. The Helghast are armoured and (most of the time) they're smart. Taking them down requires patience, cover and short controlled bursts of accurate fire. Sure, you can probably take down a solitary grunt by peppering him with a wild spray, and if you opt for the lowest difficulty then this tactic becomes a lot more workable, at the cost of your self-esteem, but the moments when you'll be faced with just one enemy are few and far between.

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Comments: 1-50 of 585 in total | next 50 »

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HappyTreeFriend
29/01/09 @ 17:00
#1
+1
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Ace ace ace...Can't wait for this :o)
monkeylite
29/01/09 @ 17:01
#2
0
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Whoa
CHAZBIGPOTATO
29/01/09 @ 17:01
#3
0
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“Where’s Larry? Y’know what I mean Larry? Ooh ah ah ah!”
Sir_TimAlot
29/01/09 @ 17:01
#4
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I like turtles
tomnol
29/01/09 @ 17:01
#5
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Let the bitching begin
CHAZBIGPOTATO
29/01/09 @ 17:01
#6
0
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“Where’s Larry? Y’know what I mean Larry? Ooh ah ah ah!”
Bagpuss
29/01/09 @ 17:01
#7
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No ive not read the review either...:)
Rizo
29/01/09 @ 17:01
#8
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9 wow
david78
29/01/09 @ 17:01
#9
0
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z0omg.
Cloudane
29/01/09 @ 17:01
#10
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9/10 = brilliant.

Let the flaming war begin!
phAge
29/01/09 @ 17:01
#11
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49th!
the_dudefather
29/01/09 @ 17:01
#12
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In b4 '9/10, its a flop!'

this should be fun
konniehuqfan
29/01/09 @ 17:02
#13
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good score!
Beano
29/01/09 @ 17:02
#14
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9... as expected :)
Mogs
29/01/09 @ 17:02
#15
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Only 9?!

RIP
DDevil
29/01/09 @ 17:02
#16
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It should have been 10! EG MS bias confirmed!
VandelayIndustries
29/01/09 @ 17:02
#17
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:D
Redh3lix
29/01/09 @ 17:02
#18
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Expected score. Uber pr0 game tbh.
Kenshin001
29/01/09 @ 17:02
#19
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I guess GG are redeemed then?
butler`
29/01/09 @ 17:02
#20
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Sweet. Maybe I can finally clock up some hours on my ps3.
chessboxer
29/01/09 @ 17:02
#21
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Awesome. Can't wait for my pre-order to arrive.
ph101
29/01/09 @ 17:02
#22
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but can the bad guys talk?
Pedrolot
29/01/09 @ 17:02
#23
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SOLD.







SOLD!!!!
Zomoniac
29/01/09 @ 17:02
#24
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Worse than Fable? Meh.
funkyd
29/01/09 @ 17:03
#25
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Awesome.
Ghost_Dog
29/01/09 @ 17:03
#26
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First time I have ever pre-ordered a game.

Can't wait!!!!
givemebetacode
29/01/09 @ 17:03
#27
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You have to remember, this is a exclusive review Sony paid for.

Wait for 1up, ign, gamespot ect to give it it's real score.
Yossarian
29/01/09 @ 17:03
#28
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why not a 10

what reasonns are there not to give a 10 score


ARJHHHHHSHFH
#
fuck you eurogamer.net I wait all day for this and it a 9

FUCKI
Eraysor
29/01/09 @ 17:04
#29
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OMGWTFBBQ

Finally the PS3 has a game worth playing.
Edited 1 times, most recently on 29/01/09 @ 17:10
menage
29/01/09 @ 17:04
#30
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So the internet will not implode then?

Still, nicely done.
UncleLou
29/01/09 @ 17:04
#31
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Love the sound of the tactical, dynamic firefights - I'd buy that in an instant, if I had the hardware.
monkeylite
29/01/09 @ 17:04
#32
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SOLD
Goodfella
29/01/09 @ 17:04
#33
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I'm amazed the tards haven't surfaced with 'not as good as Halo then'' comments yet.
DFawkes
29/01/09 @ 17:04
#34
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So better than Carnival Games? Lets see if the charts reflect that.
clean515
29/01/09 @ 17:05
#35
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Fuck this game. Fable 2 is better.


lol
larry007
29/01/09 @ 17:05
#36
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GOTY 2009

best fps ever
aliki
29/01/09 @ 17:05
#37
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SOLD




SOLD
larry007
29/01/09 @ 17:05
#38
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It would have got 10/10 had it been an x360 game
Doolz
29/01/09 @ 17:05
#39
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Great my prediction was right! 9/10 :D
Yossarian
29/01/09 @ 17:05
#40
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give mebeta code is that true about the review exclusive

if thats the case then this site eurogamer.net has NO CREDBILITY AGAIN

EVERY TIME A PS£ review comes they hold it back and for why?? $$$ i guess the 360 bias is out of control tho i know that

JJJJESSSUISU
HuggyAtHome
29/01/09 @ 17:05
#41
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What's the release date for Flower?
badboy4life
29/01/09 @ 17:05
#42
0
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Guess I'll stick with Halo 3 then...
Burkey123
29/01/09 @ 17:06
#43
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Just what I expected it t to get. Definite purchase for me.
aliki
29/01/09 @ 17:06
#44
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9/10 for a PS3 game review by Dan Whitehead is pretty much a 10/10

So...



10/10!!!
speed182
29/01/09 @ 17:07
#45
0
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Lol @ Sony fanboys
Yossarian
29/01/09 @ 17:07
#46
-2
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my friend just link me the halo review

how is gaylo 3 a 10 and killzone 2 not a 10? how?

if you can explain this to me then why not write it in the review


IASDGHHHHDHFHm so angry right now with this site
tomnol
29/01/09 @ 17:07
#47
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Good. The only thing I am worried about is that Resistance 2, which I thought was utter shite, got a 9 too. Same reviewer even, me thinks.
FenderMaster
29/01/09 @ 17:07
#48
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I really can't play another fps right now, but it's great that have Guerilla finally proved themselves... I actually thought KZ 1 was fantastic ... for the fir st 2 hours...
Velios
29/01/09 @ 17:07
#49
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Not as good as Halo then
PlugMonkey
29/01/09 @ 17:07
#50
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MS defense force. Prepare for extraction!

Oh, ffs.

Comments: 1-50 of 585 in total | next 50 »

1-50 | 51-100 | 101-150 | 151-200 | 201-250 | 251-300

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