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Killzone 2 Review

PlayStation 3 Review by Dan Whitehead

29 January, 2009

Page 2 of 3. <- Page 1Page 3 ->

For the most part, they attack in squads. They'll flank you. They'll use grenades to flush you out. They'll take it in turns to keep you busy with suppressing fire, then wait for you to reload and rush your position. Die, restart and take a different approach, try a different angle of attack, and you'll see the enemy reacting to your actions rather than simply popping out of the same cover spots like sideshow ducks. The landscape may not change as often as some would like, you're battling the same enemies from the start of the game through to the end, and there are few obvious set-piece moments, but that's because the gameplay itself is the set-piece. Battling your way across Salamun Bridge may not sound particularly amazing in theory, but in practice it's the sort of seriously meaty tactical challenge that too few shooters bother with these days.

Weapons are realistic, with only one gun in the whole game - a Helghan electricity cannon - that tips the scales a little too far into silly sci-fi territory. It is justified by the story, however, and it's awesome, so it's not a criticism. Small arms are your best resource for the majority of the game, and you soon come to trust the intuitive cover system, which automatically glues you to whatever you're hiding behind and allows you to slide side to side and pop out to return fire. Long-distance headshots are possible, but by no means easy, so the pride taken in each Helghan downed is earned.

In fact, so rewarding and dynamic are the firefights that it's the moments where the game slips into videogame cliché that let it down. A confrontation with a flying gunship wears the Boss Battle template a little too snugly, requiring you to shoot electricity pylons to hold it still while you break out the rocket launcher. Heavily armoured shock troopers must be shot in the face so they turn around, allowing you to blast at the explosive tanks on their back. These scripted reactions are unwelcome reminders of the genre's artifice, and rather than adding exciting peaks to the gameplay, they feel like predictable troughs that must be bashed aside in order to carry on with the truly fun stuff.

There are flies elsewhere in the ointment too. The dual-weapon system forces you to think critically about your ammo reserves, where the risk of running dry must be weighed against the perils of a dash across open ground to grab another gun. Unfortunately, your default sidearm is always a pistol and a fairly useless one at that. Rare are the times when you'll need to bust it out, effectively reducing your useful armament options to whatever else you've found.

It's also rather odd that, should another character fall in battle, you're able to revive them with a handheld zapper. They'll pretty much writhe and call out in agony for as long as it takes you to reach them - their location marked by a handy arrow - but you get no such benefit. If you take enough hits that the red mist closes in, you fall down dead and nobody does a damn thing to help. The revival system also makes a mockery of a later plot development, which I won't spoil. Suffice to say that anyone who wondered why Cloud didn't just use a Phoenix Down on Aeris will face a similar clash between the needs of the story and the mechanics of the gameplay.

'Killzone 2' Screenshot 2

Oh, you can help your buddies - but will they return the favour? No. The ungrateful sods.

Such considerations are less worrying taken in the larger context, however. The internet will no doubt rage for weeks as to whether Killzone 2 is the best-looking console game evah, but it's fair to say that if there's a list, it's going to be near the top. What truly impresses, however, isn't the obvious eye-catching elements but the smaller moments - little things that are so natural that you often don't notice them; those little eddies of dust blowing around a deserted slum village, the way you can be subliminally tipped-off to enemies by a subtle change in light or shadow ahead.

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Comments: 1-50 of 589 in total | next 50 »

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HappyTreeFriend
29/01/09 @ 17:00
#1
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Ace ace ace...Can't wait for this :o)
monkeylite
29/01/09 @ 17:01
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Whoa
CHAZBIGPOTATO
29/01/09 @ 17:01
#3
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“Where’s Larry? Y’know what I mean Larry? Ooh ah ah ah!”
Sir_TimAlot
29/01/09 @ 17:01
#4
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I like turtles
tomnol
29/01/09 @ 17:01
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Let the bitching begin
CHAZBIGPOTATO
29/01/09 @ 17:01
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“Where’s Larry? Y’know what I mean Larry? Ooh ah ah ah!”
Bagpuss
29/01/09 @ 17:01
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No ive not read the review either...:)
Rizo
29/01/09 @ 17:01
#8
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9 wow
david78
29/01/09 @ 17:01
#9
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z0omg.
Cloudane
29/01/09 @ 17:01
#10
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9/10 = brilliant.

Let the flaming war begin!
phAge
29/01/09 @ 17:01
#11
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49th!
the_dudefather
29/01/09 @ 17:01
#12
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In b4 '9/10, its a flop!'

this should be fun
konniehuqfan
29/01/09 @ 17:02
#13
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good score!
Beano
29/01/09 @ 17:02
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9... as expected :)
Mogs
29/01/09 @ 17:02
#15
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Only 9?!

RIP
DDevil
29/01/09 @ 17:02
#16
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It should have been 10! EG MS bias confirmed!
VandelayIndustries
29/01/09 @ 17:02
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:D
Redh3lix
29/01/09 @ 17:02
#18
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Expected score. Uber pr0 game tbh.
Kenshin001
29/01/09 @ 17:02
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I guess GG are redeemed then?
butler`
29/01/09 @ 17:02
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Sweet. Maybe I can finally clock up some hours on my ps3.
chessboxer
29/01/09 @ 17:02
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Awesome. Can't wait for my pre-order to arrive.
ph101
29/01/09 @ 17:02
#22
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but can the bad guys talk?
Pedrolot
29/01/09 @ 17:02
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SOLD.







SOLD!!!!
Zomoniac
29/01/09 @ 17:02
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Worse than Fable? Meh.
funkyd
29/01/09 @ 17:03
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Awesome.
Ghost_Dog
29/01/09 @ 17:03
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First time I have ever pre-ordered a game.

Can't wait!!!!
givemebetacode
29/01/09 @ 17:03
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You have to remember, this is a exclusive review Sony paid for.

Wait for 1up, ign, gamespot ect to give it it's real score.
Yossarian
29/01/09 @ 17:03
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why not a 10

what reasonns are there not to give a 10 score


ARJHHHHHSHFH
#
fuck you eurogamer.net I wait all day for this and it a 9

FUCKI
Eraysor
29/01/09 @ 17:04
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OMGWTFBBQ

Finally the PS3 has a game worth playing.
Edited 1 times, most recently on 29/01/09 @ 17:10
menage
29/01/09 @ 17:04
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So the internet will not implode then?

Still, nicely done.
UncleLou
29/01/09 @ 17:04
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Love the sound of the tactical, dynamic firefights - I'd buy that in an instant, if I had the hardware.
monkeylite
29/01/09 @ 17:04
#32
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SOLD
Goodfella
29/01/09 @ 17:04
#33
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I'm amazed the tards haven't surfaced with 'not as good as Halo then'' comments yet.
DFawkes
29/01/09 @ 17:04
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So better than Carnival Games? Lets see if the charts reflect that.
clean515
29/01/09 @ 17:05
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Fuck this game. Fable 2 is better.


lol
larry007
29/01/09 @ 17:05
#36
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GOTY 2009

best fps ever
aliki
29/01/09 @ 17:05
#37
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SOLD




SOLD
larry007
29/01/09 @ 17:05
#38
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It would have got 10/10 had it been an x360 game
Doolz
29/01/09 @ 17:05
#39
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Great my prediction was right! 9/10 :D
Yossarian
29/01/09 @ 17:05
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give mebeta code is that true about the review exclusive

if thats the case then this site eurogamer.net has NO CREDBILITY AGAIN

EVERY TIME A PS£ review comes they hold it back and for why?? $$$ i guess the 360 bias is out of control tho i know that

JJJJESSSUISU
HuggyAtHome
29/01/09 @ 17:05
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What's the release date for Flower?
badboy4life
29/01/09 @ 17:05
#42
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Guess I'll stick with Halo 3 then...
Burkey123
29/01/09 @ 17:06
#43
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Just what I expected it t to get. Definite purchase for me.
aliki
29/01/09 @ 17:06
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9/10 for a PS3 game review by Dan Whitehead is pretty much a 10/10

So...



10/10!!!
speed182
29/01/09 @ 17:07
#45
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Lol @ Sony fanboys
Yossarian
29/01/09 @ 17:07
#46
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my friend just link me the halo review

how is gaylo 3 a 10 and killzone 2 not a 10? how?

if you can explain this to me then why not write it in the review


IASDGHHHHDHFHm so angry right now with this site
tomnol
29/01/09 @ 17:07
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Good. The only thing I am worried about is that Resistance 2, which I thought was utter shite, got a 9 too. Same reviewer even, me thinks.
FenderMaster
29/01/09 @ 17:07
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I really can't play another fps right now, but it's great that have Guerilla finally proved themselves... I actually thought KZ 1 was fantastic ... for the fir st 2 hours...
Velios
29/01/09 @ 17:07
#49
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Not as good as Halo then
PlugMonkey
29/01/09 @ 17:07
#50
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MS defense force. Prepare for extraction!

Oh, ffs.

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