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History of MotorStorm Article

PlayStation 3 Article by Dan Whitehead

18 February, 2008

Page 2 of 3. <- Page 1Page 3 ->

The general consensus seems to be that Devil's Crossing was a marked improvement over Coyote Revenge, even without the sweetener of a new play mode. Certainly, while browsing through every internet thread looking for recommendations as to which track pack to choose, Devil's Weekend comes out on top most of the time. Its tough design didn't impress everyone though. "Yeah, it's a cool, twisted track", muttered DragonRacer13 on the official forums, "But I don't think I'm ever going to figure it out. It's frustrating and painful to race. I don't get one moment of enjoyment out of that track."

Sifting through the internet to gauge player responses to the world of MotorStorm DLC in general, it's clear there was increasing confusion about the different vehicle line-ups in US and UK downloadable content and, mingled with many gamers using imported games and cheeky fake overseas accounts, some got in a right old muddle as region compatibility flew to pieces all over their trousers. Many also seemed confused by the PS3's less than intuitive approach to downloaded content, as message boards lit up with bewildered children who had downloaded different packs, but had lost track of where the install button was, and which patches had to be installed first. Trying to run the new content without updating the game software resulted in black screens and the need to erase data and start over. Not the fault of Evolution Studios, who helpfully warned people of just this sort of problem before downloading but, as one of the pioneers of PS3 DLC, MotorStorm bore much of the brunt of these teething troubles.

'History of MotorStorm' Screenshot 3

Eleven months on from launch, and December brought us another update to make the bad voices go away. Version 3.1 finally did something about those awful loading times on the vehicle selection screen, and also gave online racers the option to race any of the existing tracks in reverse. But not offline players. Clearly, they smell.

Indeed, there's been a noticeable shift in favour of the online community with the most recent addition to the DLC menu. The dual track pack, released in January, featured two entirely new courses - Eagle's Nest and Diamondback Speedway - but, with no offline race tickets, those who like to play by themselves could only rattle around them in Time Trial mode. "are you guys serious?", cyber-screamed somebody called F4LLOU7 on the official forums. "i can't believe they wouldn't create a few new tickets in wreckreation for them like they did with devil's crossing and coyote's revenge. that's totally lame."

You tell 'em, F4LLOU7.

'History of MotorStorm' Screenshot 4

Instead, the two new courses were short and sweet, and designed to be used for online races, with a new endurance-testing ten-lap option made available. Diamond Back is a relentless looping track, created with flat-out velocity in mind and featuring a vicious crossover point where stragglers can be sideswiped by other racers crossing their path. Eagle's Nest, on the other hand, is a scrappy rush populated with long banked turns and fiendish jump points. As not all racers have all the downloadable tracks, though, these fine tracks are sadly underused - at least in casual online races outside of the many organised leagues. "Eagles Nest and Diamond Back are solid tracks," reckons Czar from the official forum, "But again, because they are DL content, the majority of hosts are shying away from them. I pick them, but sparingly, [as] it's tough to see a good room go from 12 to 4 when you pick one of those tracks."

And with yet another downloadable arriving this month, even if it is just a celebratory vehicle skin for Chinese New Year, it seems that MotorStorm is set to continue receiving little nips, tweaks and tucks all the way until the sequel roars into view.

Find out what Evolution has to say about that by clicking through to our brief Q&A with gameplay manager Jed Ashforth.

To Page 3 ->

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Comments: 1-32 of 32 in total

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JediMasterMalik
18/02/08 @ 11:52
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This and Folklore seem to be the best argument for DLC this generation, discounting games like Rock Band for obvious reasons. I really should be getting some of these, haven't so far. Considering some of them have offline components, I may get those. Very disappointing that the Devils DLC doesn't work offline though.
3william56
18/02/08 @ 11:53
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Hmmm... didn't know about the batmobile. Might have to fork out for that one.
Edited 1 times, most recently on 18/02/08 @ 11:53
Psiloc
18/02/08 @ 11:55
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Haven't time to read the article yet, but if you haven't grilled them about the hideous rubber-band AI I'm going to be annoyed. Pretty much wrecked the otherwise amazing game IMO.

EDIT: Oh, it was a history article that doesn't cover the games history, just the DLC. Weird.
Edited 1 times, most recently on 18/02/08 @ 12:36
GrandTheftApu
18/02/08 @ 12:02
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Advertorial
malteaserhead
18/02/08 @ 12:03
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Did they fix the bikes handling like two ice-cubes on rollerskates?
miiiguel
18/02/08 @ 12:11
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Shallow, not only the game but also the article.
malteaserhead
18/02/08 @ 12:18
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I have to agree with the shallow and advertorial comments...

I also liked the bit where the issue of downloading content making the game not work was all the users fault.
I guess I'm just narked as I was one of the bewildered children. ;) Stupid me.
dominalien
18/02/08 @ 12:21
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@JediMasterMalik

Devil's Crossing does work offline - it comes with some tickets. It's the 2-track pack of "diamond something" and "something other of something else" that are for online play only (and time attack).
dominalien
18/02/08 @ 12:22
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@malteaserhead

I found setting the motion sensitivity to medium (playing with the motion sensing controls, of course) that fixed the bikes' oversensitivity for me.
monkie_king
18/02/08 @ 12:25
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All this patching and updating and different incompatible versions etc etc is making console gaming look depressingly like the PC. We're already seeing publishers put out unfinished titles and then patch them into shape post-release. I guess it's an inevitable consequence of local storage and ubiquitous broadband.
JediMasterMalik
18/02/08 @ 12:31
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Thanks dominalien, I was getting confused.
malteaserhead
18/02/08 @ 12:34
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dominalien
@malteaserhead

I found setting the motion sensitivity to medium (playing with the motion sensing controls, of course) that fixed the bikes' oversensitivity for me.
___________________________________

heh. I haven't really tried the motion controls, save for a quick look, so maybe that's a solution.
I can handle the bikes it's just they never really feel like they are actually *there* connecting with the ground and not just a nice looking image floating around a track a high speed...
LeeroyJenkins
18/02/08 @ 12:47
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A history article for a game with only 1 iteration?

Damn it must be a slow day at the Eurogamer offices today!
ccfb
18/02/08 @ 12:53
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What a vile "article". A list of the DLC available with their respective prices. Nonsense.
kangarootoo
18/02/08 @ 12:58
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"I also liked the bit where the issue of downloading content making the game not work was all the users fault. "

They didn't say that at all. They essentially said it was the fault of the PSN.
JediMasterMalik
18/02/08 @ 13:00
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You lot don't seem to quite understand what this article is about. It's the history of the game, and how it has changed with the release of DLC and updates, it's an example of how DLC can be used effectively to lengthen the lifespan of a game.

Quite how it's "vile", I don't know. Unless you'e a sony hater who can't stand anything that can be seen as Sony positive. Remember, we've already had DLC reviews for other games, I don't see the issue.
Beano
18/02/08 @ 13:10
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@miiiguel: Shallow, not only you but also your mother.
Edited 1 times, most recently on 18/02/08 @ 13:10
ccfb
18/02/08 @ 13:15
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"Quite how it's "vile", I don't know. Unless you'e a sony hater who can't stand anything that can be seen as Sony positive. Remember, we've already had DLC reviews for other games, I don't see the issue."

Yes, it is either one thing or another.
caligari
18/02/08 @ 13:46
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Heh - PS3 article. I had a quick surf through the comment's sections...AND HEY, there he is - old Miiiguel up to his old tricks.

Note to Miiiguel's girlfriend - please buy him a new game to get him off bleedin' Eurogamer. Thanks. ;)
Ryze
18/02/08 @ 13:53
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The DLC is great, but it's there in abundance because the game was unfinished - being a launch game, and it only serves to fan the flames of criticism over the shrinking PS3 HDD spec and lack of need for such slow-to-access, large capacity optical discs.
JHuxley
18/02/08 @ 13:55
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Fantastic game, but the online mode sucks balls. It's technically sound and a lot of fun, but the whole lobby implementation still needs a lot of work. Evolution should take a quick look at COD4 or Warhawk. Surely not that difficult to do something similar?

Haven't time to read the article yet, but if you haven't grilled them about the hideous rubber-band AI I'm going to be annoyed.

I'd say the AI catch-up was certainly no worse than, say, Burnout. If anything it's less noticable IMO; when I lose it's usually due to my own carelessness rather than an AI opponent over taking me.
retrend
18/02/08 @ 14:08
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how much did this space cost Evolution?
ScarOnTheSky
18/02/08 @ 14:09
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Are we going to get an article for every game with DLC out? If so, we're looking at quite a high number of articles...
Psiloc
18/02/08 @ 14:15
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"I'd say the AI catch-up was certainly no worse than, say, Burnout. If anything it's less noticable IMO; when I lose it's usually due to my own carelessness rather than an AI opponent over taking me."

To each his own, but I felt it brought a big sense of futility to the races. It essentially rendered the first few laps pointless, you came first if you raced a perfect final lap or last if you made one mistake near the end.

I've had times where I've retried a race and placed worse despite shaving minutes off my time. It's rediculous since the basic gameplay was absolutely amazing.
Super_Zee
18/02/08 @ 15:59
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Well, I've only just got it and I'm loving it, but I'm a little confused. Did the big update via the online menu, but I can't see Time Trial as an option and the car selection still takes too long. I read the 2D car selection is only available on online games. This can't be true? Am I not doing something obvious?
groovychainsaw
18/02/08 @ 16:06
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I've only just got my PS3 and must admit, am loving the single player, but online just seems to take so much effort, so much of this extra content is a bit lost on me really...
Still - it's the only racing game (burnout included) where I heard myself go 'whoa' as a truck smashed a car over my head (whilst on a bike) and into the wall in front of me, then i drove out of the flames unscathed (somewhat unrealistically) and in first place ;) . The melee single player battles (with all vehicle types in) lead to some awesome races, mostly thanks to the rubber-banding keeping the aggression high. In the single class races, the rubber banding gets far more annoying, mostly because its a tight race anyway, and you want to maintain whatever slim lead you can eke out.
JediMasterMalik
18/02/08 @ 16:12
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@Super_zee - You should be able to find that in the PS store, it's not packed with the update.
DAN:SOLO
18/02/08 @ 16:45
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Is this game compatible with any racing wheels?
LeoTheLudo
18/02/08 @ 16:52
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I would really like to know if they are working on the next WRC game - I hope so
Super_Zee
18/02/08 @ 17:00
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JMM - thanks, found it and got it. Still annoying that the 2D selection isn't available offline! Great game, though.
Pooley
18/02/08 @ 18:40
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I still enjoy this game today, and the DLC is really welcome, as well as the constant updates. However, I was unable to play a game online a week or so back, as I hadn't downloaded the latest patch. Tried to download the patch, but PSN must've been busy as it continually failed, even though access to the Store was fine.

Still, a damn enjoyable game, even if it does make me feel ill with motion sickness after an hour or two!
ozallez
18/02/08 @ 21:48
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Good points raised about the DLC tracks online. First few days they were all the rage, but never made it into regular rotation with the other tracks.
Shame coz i really love both the two later ones especially.
Would be good to hear more from them, re where they are at with MS2.
Edited 1 times, most recently on 18/02/08 @ 21:49

Comments: 1-32 of 32 in total

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