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History of MotorStorm Article

PlayStation 3 Article by Dan Whitehead

18 February, 2008

Page 3 of 3. <- Page 2

MotorStorm's gameplay producer Jed Ashforth answers a few of our questions about the game's DLC support.

Eurogamer: Since MotorStorm first came out in Japan, we've had the multiplayer mode, time trial, various patches, new tickets and new tracks. Why spend so much time and money on downloadable content?

Jed Ashforth: We feel that downloadable content has the potential to be much more than a new console feature, it deserves 'Triple A' values and attention by itself as opposed to seeing it as a follow-on. We felt that the best way for all of us to benefit was with a very clear and major investment. Having said that, the picture some people have of us all working on it is somewhat off the mark. We're a multiple-project developer now.

Eurogamer: Did you have to reconsider or revise your approach based on your experience with early additions like the friends list and time attack, or did you fall into a workable pattern pretty quickly?

Jed Ashforth: Before the launch of any of our downloadable content we'd already gone through numerous revisions and brainstorm sessions. We didn't have to reconsider, but it clearly made sense to gauge reaction and tailor future content accordingly. Even with plenty of success in the bag now it's still 'frontier' time with downloadable content; we're figuring out what will work and what won't.

'History of MotorStorm' Screenshot 5

Eurogamer: What inspires the content that you release as add-ons? Is it cutting room floor stuff from pre-release, new ideas from within, feedback, a mixture?

Jed Ashforth: A mixture. The majority of MotorStorm downloadable content has been new ideas. We do scour the web looking for feedback though, and use focus groups. Nothing was culled from the boxed game and deliberately saved for later. We put all we could onto the Blu-ray in the timeframe.

Eurogamer: Are there any plans to release an updated MotorStorm SKU with all the content included, or an online bundle that includes everything at once, or anything like that?

Jed Ashforth: We don't have any plans for this at the moment.

Eurogamer: Did you plan to support the game this much? Has the fact that you're doing so much DLC had an impact on your work with MotorStorm 2?

Jed Ashforth: The level of ambition was planned. When we were indies we promised SCE that we would spearhead the field of downloadable content, and that's what we're still trying to do. We set up a bespoke team and no other projects have been affected.

'History of MotorStorm' Screenshot 6

Eurogamer: Given that you've done so much DLC, including premium stuff, what tips would you give other developers about getting a good return and keeping fans happy with after-market content?

Jed Ashforth: We have done a lot and been successful with it, but again we'd be the first to say we're still learning. Now we're part of the Sony family, we're exposed to some great cross-studio collaboration and have been sharing ideas and recommendations about downloadable content, Home, and loads of other stuff. Perhaps unsurprisingly this is most often with Studio Liverpool and BigBig Studios, but the dialogue is a global one. Really exciting times for us.

Eurogamer: What's left to add to MotorStorm? What sorts of things do you have in store for the future?

Jed Ashforth: This question goes way beyond downloadable content. We have the aim of turning our launch-window title into a sustained, massive brand. We plan to dominate reaction racing for a long time. We'd never aim any lower.

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Comments: 1-32 of 32 in total

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JediMasterMalik
18/02/08 @ 11:52
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This and Folklore seem to be the best argument for DLC this generation, discounting games like Rock Band for obvious reasons. I really should be getting some of these, haven't so far. Considering some of them have offline components, I may get those. Very disappointing that the Devils DLC doesn't work offline though.
3william56
18/02/08 @ 11:53
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Hmmm... didn't know about the batmobile. Might have to fork out for that one.
Edited 1 times, most recently on 18/02/08 @ 11:53
Psiloc
18/02/08 @ 11:55
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Haven't time to read the article yet, but if you haven't grilled them about the hideous rubber-band AI I'm going to be annoyed. Pretty much wrecked the otherwise amazing game IMO.

EDIT: Oh, it was a history article that doesn't cover the games history, just the DLC. Weird.
Edited 1 times, most recently on 18/02/08 @ 12:36
GrandTheftApu
18/02/08 @ 12:02
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Advertorial
malteaserhead
18/02/08 @ 12:03
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Did they fix the bikes handling like two ice-cubes on rollerskates?
miiiguel
18/02/08 @ 12:11
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Shallow, not only the game but also the article.
malteaserhead
18/02/08 @ 12:18
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I have to agree with the shallow and advertorial comments...

I also liked the bit where the issue of downloading content making the game not work was all the users fault.
I guess I'm just narked as I was one of the bewildered children. ;) Stupid me.
dominalien
18/02/08 @ 12:21
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@JediMasterMalik

Devil's Crossing does work offline - it comes with some tickets. It's the 2-track pack of "diamond something" and "something other of something else" that are for online play only (and time attack).
dominalien
18/02/08 @ 12:22
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@malteaserhead

I found setting the motion sensitivity to medium (playing with the motion sensing controls, of course) that fixed the bikes' oversensitivity for me.
monkie_king
18/02/08 @ 12:25
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All this patching and updating and different incompatible versions etc etc is making console gaming look depressingly like the PC. We're already seeing publishers put out unfinished titles and then patch them into shape post-release. I guess it's an inevitable consequence of local storage and ubiquitous broadband.
JediMasterMalik
18/02/08 @ 12:31
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Thanks dominalien, I was getting confused.
malteaserhead
18/02/08 @ 12:34
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dominalien
@malteaserhead

I found setting the motion sensitivity to medium (playing with the motion sensing controls, of course) that fixed the bikes' oversensitivity for me.
___________________________________

heh. I haven't really tried the motion controls, save for a quick look, so maybe that's a solution.
I can handle the bikes it's just they never really feel like they are actually *there* connecting with the ground and not just a nice looking image floating around a track a high speed...
LeeroyJenkins
18/02/08 @ 12:47
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A history article for a game with only 1 iteration?

Damn it must be a slow day at the Eurogamer offices today!
ccfb
18/02/08 @ 12:53
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What a vile "article". A list of the DLC available with their respective prices. Nonsense.
kangarootoo
18/02/08 @ 12:58
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"I also liked the bit where the issue of downloading content making the game not work was all the users fault. "

They didn't say that at all. They essentially said it was the fault of the PSN.
JediMasterMalik
18/02/08 @ 13:00
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You lot don't seem to quite understand what this article is about. It's the history of the game, and how it has changed with the release of DLC and updates, it's an example of how DLC can be used effectively to lengthen the lifespan of a game.

Quite how it's "vile", I don't know. Unless you'e a sony hater who can't stand anything that can be seen as Sony positive. Remember, we've already had DLC reviews for other games, I don't see the issue.
Beano
18/02/08 @ 13:10
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@miiiguel: Shallow, not only you but also your mother.
Edited 1 times, most recently on 18/02/08 @ 13:10
ccfb
18/02/08 @ 13:15
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"Quite how it's "vile", I don't know. Unless you'e a sony hater who can't stand anything that can be seen as Sony positive. Remember, we've already had DLC reviews for other games, I don't see the issue."

Yes, it is either one thing or another.
caligari
18/02/08 @ 13:46
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Heh - PS3 article. I had a quick surf through the comment's sections...AND HEY, there he is - old Miiiguel up to his old tricks.

Note to Miiiguel's girlfriend - please buy him a new game to get him off bleedin' Eurogamer. Thanks. ;)
Ryze
18/02/08 @ 13:53
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The DLC is great, but it's there in abundance because the game was unfinished - being a launch game, and it only serves to fan the flames of criticism over the shrinking PS3 HDD spec and lack of need for such slow-to-access, large capacity optical discs.
JHuxley
18/02/08 @ 13:55
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Fantastic game, but the online mode sucks balls. It's technically sound and a lot of fun, but the whole lobby implementation still needs a lot of work. Evolution should take a quick look at COD4 or Warhawk. Surely not that difficult to do something similar?

Haven't time to read the article yet, but if you haven't grilled them about the hideous rubber-band AI I'm going to be annoyed.

I'd say the AI catch-up was certainly no worse than, say, Burnout. If anything it's less noticable IMO; when I lose it's usually due to my own carelessness rather than an AI opponent over taking me.
retrend
18/02/08 @ 14:08
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how much did this space cost Evolution?
ScarOnTheSky
18/02/08 @ 14:09
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Are we going to get an article for every game with DLC out? If so, we're looking at quite a high number of articles...
Psiloc
18/02/08 @ 14:15
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"I'd say the AI catch-up was certainly no worse than, say, Burnout. If anything it's less noticable IMO; when I lose it's usually due to my own carelessness rather than an AI opponent over taking me."

To each his own, but I felt it brought a big sense of futility to the races. It essentially rendered the first few laps pointless, you came first if you raced a perfect final lap or last if you made one mistake near the end.

I've had times where I've retried a race and placed worse despite shaving minutes off my time. It's rediculous since the basic gameplay was absolutely amazing.
Super_Zee
18/02/08 @ 15:59
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Well, I've only just got it and I'm loving it, but I'm a little confused. Did the big update via the online menu, but I can't see Time Trial as an option and the car selection still takes too long. I read the 2D car selection is only available on online games. This can't be true? Am I not doing something obvious?
groovychainsaw
18/02/08 @ 16:06
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I've only just got my PS3 and must admit, am loving the single player, but online just seems to take so much effort, so much of this extra content is a bit lost on me really...
Still - it's the only racing game (burnout included) where I heard myself go 'whoa' as a truck smashed a car over my head (whilst on a bike) and into the wall in front of me, then i drove out of the flames unscathed (somewhat unrealistically) and in first place ;) . The melee single player battles (with all vehicle types in) lead to some awesome races, mostly thanks to the rubber-banding keeping the aggression high. In the single class races, the rubber banding gets far more annoying, mostly because its a tight race anyway, and you want to maintain whatever slim lead you can eke out.
JediMasterMalik
18/02/08 @ 16:12
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@Super_zee - You should be able to find that in the PS store, it's not packed with the update.
DAN:SOLO
18/02/08 @ 16:45
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Is this game compatible with any racing wheels?
LeoTheLudo
18/02/08 @ 16:52
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I would really like to know if they are working on the next WRC game - I hope so
Super_Zee
18/02/08 @ 17:00
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JMM - thanks, found it and got it. Still annoying that the 2D selection isn't available offline! Great game, though.
Pooley
18/02/08 @ 18:40
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I still enjoy this game today, and the DLC is really welcome, as well as the constant updates. However, I was unable to play a game online a week or so back, as I hadn't downloaded the latest patch. Tried to download the patch, but PSN must've been busy as it continually failed, even though access to the Store was fine.

Still, a damn enjoyable game, even if it does make me feel ill with motion sickness after an hour or two!
ozallez
18/02/08 @ 21:48
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Good points raised about the DLC tracks online. First few days they were all the rage, but never made it into regular rotation with the other tracks.
Shame coz i really love both the two later ones especially.
Would be good to hear more from them, re where they are at with MS2.
Edited 1 times, most recently on 18/02/08 @ 21:49

Comments: 1-32 of 32 in total

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