Heavenly Sword acting better than Beowulf
Ninja Theory "surpassed" CGI emotions.
Ninja Theory co-founder Tameem Antoniades believes we are so used to seeing poor cut-scenes that we've developed a bit of a sour taste for them.
He feels the dramatics his team conjured up for Heavenly Sword using a real-time engine were not only better at conveying emotion than CGI extravaganzas such as Beowulf, but also around 15 to 20 percent cheaper.
"I think gamers are used to poor cut-scenes. That's one of the reasons they are disliked so much," Antoniades told GamesIndustry.biz. "I do honestly believe that the best cut-scenes in Heavenly Sword surpass the best scenes in Beowulf in conveying emotion.
"I see CG as digital make-up. So as long as the performance is there to start with and the CG data reflects the original performance, then it should be easy enough for a skilled animator to reach the emotional resonance of the actor.
"If you aren't able to convey emotion, then somewhere along the line something isn't working as it should be. We did a lot of research in this area and know where the 'gotchas' are. So our next project will hopefully improve on what we learnt," he added.
Unfortunately what that project will be is still unknown, although it will certainly not be a sequel to Heavenly Sword.
It will focus on the core story-telling, cinematic and combat strengths of Ninja Theory, and will also potentially coincide with a self-created animated feature film - Heavenly Sword tested this route with a series of artistic CGI shorts.
Ubisoft recently revealed it also wanted to saunter down a similar path, as co-developing a film and game side-by-side while sharing assets will apparently be hugely beneficial to both.
Head over to GamesIndustry.biz for the full interview with Ninja Theory co-founder Tameem Antoniades, where he explains why he sees the Wii in the same toy-space as Simon Says or Buckaroo.
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Comments (39) Latest comment 4 years ago
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No..?
Just me.....?
:/
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Looking forward to the sequel.
Ok it was a bit short and easy, but it was fun.
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Still was enjoyable enough, and the third chapter of the game was excellent. If the plot and scripting wasn't there, you wouldn't have had anywhere near the attachment needed to the characters to care.
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The actual quote was that they could do something like Beowulf for 15-20% of the cost.
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Yeah, I'm not sure how that happenned =/
Personally, it still takes a lot to beat Final Fantasy's CG, which for me is the best in the industry and puts Beowulf to shame (they just need a little work on their dialogue, though FF XII was much improved in that area, if you can take high fantasy =) ). I do think HS got pretty close to that standard.
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Yes it looked more than 50% cheaper mate and there was precious little gameplay included in your so called game! Maybe you should watch Beowolf again and note their hair, skin textures, backgrounds etc. etc. Heavenly sword didn't come close to that level of detail.
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Beowulf was fabulous.
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No, it says better than Beowulf and cheaper. He's horribly wrong on the first point and I don't care about the cost.
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Still a great game though, the combat was fun, and the storyline and characters were very emotive - I don't think I've ever hated a boss as much as Flying Fox (poor Kai)
Right, m'off to play twing twang...
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The animation in Heavenly Sword was great. Really top-notch stuff.
Shame about the gameplay.
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Never got far enough with Heavenly Sword, couldn't even be bothered to get to the end of the demo. Which I heard was short anyway! Probably didn't help that I was playing Ninja Gaiden 2 just before it, the combat seemed terrible in comparison. I'm sure there's probably more to it, but if it's just 'cutscenes that are superior to Beowulf'... no thanks!!!
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Have you tried burning and running that backward compatability disc from Xbox.com? A friend of mine wanted to play Project Zero 2 from the original Xbox, which wasn't listed as a backward compatible game on the website and neither would the Xbox update automatically in order to run the game. He had to download and burn the BC disc from xbox.com, and after that it worked perfectly! Xbox customer support told him to try it, even though it wasn't listed as compatible, we both thought they were making it up at the time too, and was very, very surprise for it to actually work!
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Everyone's usually too busy pussy footing around trying not to upset anyone.
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I hope your joking.
HS may have been an unremarkable game but the cut-scenes were very very good IMO.
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