Halo: Reach co-op difficulty scales
No need to manually change settings.
Bungie has said that Halo: Reach will feature scalable difficulty in co-op.
According to the studio's Brian Jarrard, speaking to Kotaku, enemies will toughen up when faced with two, three or four players rather than a lone Spartan.
In previous games, groups of players would need to increase the difficulty level manually to make the game more challenging, but in Reach the effect will be the same - also meaning that higher difficulty levels will be even more difficult.
Along with a sizable campaign starring a group of Spartans on the doomed human colony of Reach, the game features rethought multiplayer and an updated version of Halo 3: ODST's Firefight mode.
Halo: Reach is due out on 14th September. It's Bungie's last Halo game. Sniff.
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Comments (16) Latest comment 2 years ago
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To be fair, it wasn't particularly difficult to complete it on Legendary in single-player. I'm hoping for something more along the lines of the Halo 2 Legendary difficulty.
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The later version Xboxes for sale generally seem to have a much higher reliability rate (Jasper models.) It's not as much of a risk these days as in 06-07, so if you really want to play it, you should at least consider it. Of course I'll cover myself by saying it hasn't banished the possibility entirely.
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You do choose from the regular diffculty level, but it scales to the number of players within that difficulty level.
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Really? If I ever meet you in MP, I hope you're on my team.
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I am replaying Halo 1 at the moment (unreal, half-life 2, halo... all games I replay every so many years ; ) and it's by far the most difficult and well balanced game of them all. ODST got a lot of flack, but in my opinion it was the first halo that felt like the original halo again.
But agreed, legendary should be just that.
@igothater, even if it does, you'll have a new one within a week for the next three years. Yes, they have been (and to a degree still are) unreliable but the games and the whole xbox live experience is good.
Besides, the newer jaspers (out since last year) are already quieter and more reliable. It's surely not the built quality of a ps3 but the whole reliability argument shouldn't keep you from getting one as Microsoft has built an excellent customer service around it. Still no fun when they do die of course.
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You could always pop on a skull or two on H3 - no excuse if you found it too easy. Iron and Mythic = more than enough trouble.