Ghostbusters budget was $15m - $20m
Dev would "love to" do another game.
It's been revealed that Ghostbusters cost between $15 million and $20 million to make. That's Ghostbusters the game, of course; the film was made in 1984 and therefore cost about £3.99.
According to Texas newspaper the Star Telegram, "The videogame has already achieved "blockbuster" status with an estimated 1 million units sold. Terminal Reality’s videogame was the product of years of planning and execution, thousands of hours of work [and] a final budget of $15 million - $20 million."
Ghostbusters is now back in fashion, so much so that Dan Aykroyd has said he's working on a third film. So how about another game? "You can bet that if that movie were to come out, we’d just love to do another Ghostbusters game based on it," said Terminal Reality co-founder Mark Randel.
The article goes on to quote "video-game reviewer Ellie Gibson" of "Euro-gamer.net", who is clearly considered the leading authority on such things in Texas. Read her review for the full lowdown.
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Comments (33) Latest comment 3 years ago
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Ghostbusters (mostly anything with Bill Murray also) will never go out of fashion.
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Somehow I don't think that will be replicated by the game...
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I thought the game was BRILLIANT. It was funny, fun to play an stayed true to the franchise (obviously since Aykroyd and Ramis wrote it).
I would like a 2nd game but only if Aykroyd and Ramis wrote it AND the guys came back to voice it.
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It's a lovely game on the PC, I loved it immensely to the point where I just wanted to keep playing it until I finished it. It's a bit shallow perhaps but it captures the essence of the source material almost perfectly and is hugely enjoyable not to mention funny. It's also a decent length which makes up for the lack of multiplayer on that version plus it's cheaper than the console versions anyway.
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As for game play, I love it as its the game I always wanted when I was a kid.
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@NinjaTino Via system settings my 360 defaults games to inverted Y axis where applicable and (back=look up, forward=look down) and the game plays as "normal" to me...
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Why would any game cost so much? It's all virtual.
You just need a graphics engine,staff and a big shed to sit them in. Right?
How many staff do you employ for costs to soar to twenty million? How big is this shed?
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I haven't had time to check (I'm a busy man after all) but I'm pretty sure that's a made up name and a made up website.
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Bill Murray voice over, based on star value - 1 dollar
Dan Ackroyd voice over, based on star value - 1 dollar
other original ghostbusters voice over, based on star value - less than one dollar
Ghostbusters theme tune licensing deal - 1 dollar and 25 cents
This is freaking Ghostbusters! LOL
20 million on this 80's nonsense makes as much sense as spending 20 million dollars on a Rainbow videogame (even if featuring authentic voice over work from Zippy and Bungle.)
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I'd buy a 360 for that. Serious.
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I am running an ATI card so chaging the excuteable to UT3.exe lets the CCC control it, I tried it there and then tried it using the ini tweak. Setting the ini AA doesn't seem to use 2x, it looks more like 2x2 supersampling to me.
Either way after messing around a bit I found the ini tweak gave the best results with the smallest performance hit for me.
There is a few ways around it but in the end it should already be in the game options. Its this kind of thing which gives PC gaming a bad name.
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http://ww w.joystiq.com/2009/06/17/ghostb...
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The game sold a million units at approximately $60 a game. Which means the game grossed 60 million dollars already, on a budget of approximately 17million. That means it grossed three and a half times its costs. That's after a short period of time and before it's been properly released in Europe. So not movie figures, but impressive nonetheless.
That said, the figures for both the movie and the game are useless as they don't count distrbution, prints, advertising, the proportion of the gross the creators see, etc etc.
Bit of fun to number crunch anyway.
Eoin
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I think we should all take a little time to appreciate this comment from an all round nice guy.
As for Ghostbusters, I'll wait for it to be £20 or so. Don't think it deserves full price at the minute.
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I know for cack-handed people (ho ho) that sounds like nothing, but for those of us that simply cannot use a joystick when up is up and down is down, it basically breaks a game.
EDIT: For certain types of game, that is. Not beat-em-ups or whatnot.
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Im sure you know this already - but the developer/publisher probably only sees about $10 or $15 of that $60 price tag... $30 goes straight to the shop keeper, then you have to pay sony/distributors/marketing/etc etc.
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Yeah. I was just amused because for some reason everyone acts like box office grosses go straight to the studio. If I'd a penny for every time I read "the film cost "$30million but made $32million so it's in profit, I'd be $32 million dollars in profit myself. It ignores how ridiculously complex finances for entertainment are.
It seems to be becoming increasingly common in games news stories, which is a bit sad. The figures are meaningless without a lot of insider knowlege and a shiload of number crunching.
It'll be interesting to see how digital distribution affects this. Something low budget, distributed online like World of Goo woud be easier to analyse. I'm sure we'll see more of that sort of thing in future.
Eoin