Gears 2 to have "best cover system ever"
So says Cliff Bleszinski.
Gears of War 2 has "the best cover system ever seen in the videogame industry", lead designer Cliff Bleszinski said in an interview with Eurogamer this week.
"I'd say about 90 percent of the time, it worked exactly how gamers wanted it to work. About 10 percent of the time, players were going into cover when they didn't want to," Bleszinski said of the cover system in Gears of War 1.
"We put some of those tweaks in a patch for Gears 1, we iterated on them for Gears PC, and now we're bringing it full circle for Gears 2. I think players are really going to love the system this time around," he added.
Key to the appeal of Gears' cover system were the game's claustrophobic level design, meaty enemy characters, entertaining melee combat animations and of course Active Reloads, which stopped things getting boring.
To see what else Bleszinski and his Epic cohorts have planned, check out our Gears of War 2 preview where we walk you through Assault, level two of the single-player campaign.
Alternatively, check out the rest of the interview with Cliff Bleszinski, which also features video of him and Microsoft's Kudo Tsunoda and gameplay footage of Gears of War 2.
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Comments (28) Latest comment 4 years ago
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So any improvements should be a great thing for us gamers, and raising the standard of what we would expect in future games. Though I would prefer to play and see for myself.
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I know the intention is to have a button that does everything, but I (like many have said already) found the R6: Vegas system so more intuitive and flexible.
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Why are there 3 headlines from the same interview about the same game?
Plus the interview too...
Jesus, Slow day or what?
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Aye, its something Eurogamer seem to be specialising in. Have an article featuring interview with someone and then create a few other articles based on snippets from that first article to pad out your content.
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It was alot quicker and easier in combat with the abilty to quickly change to the next cover, i know everyone else on here seems to prefer Rainbow 6 Vegas' hold down the left trigger but i found it a bit tedious.
Although both system's work well to their genre, RB6 is more strategy driven meaning that swiching cover easily isn't the point, when people stop they stay there, if they are to get out of cover they would usually get shot in the face. where gears is all about the quick advancing and chainsawing the bastards back to hell.
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Really? The same button for going into cover and for jumping over it? The same huge pause after moving into cover before you could start shooting again? Not so sure about that.
So many have said it already, but I add my 2p to the growing pile that recognises RB6:V as having a much better cover system than GEoW1. Sounds like the system in GEoW2 will be evolution rather than revolution, so I would be surprised if it was better than RB6. I would rather like to be surprised though.
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Seconded.
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Because some EG readers have trouble getting through a single large article?
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But, it doesn't have any cover system at all.
All FPS must have cover systems as standard these days developers. It really does make a difference to gameplay.
Gears Of War 2 will be Game Of The Year.
Cliffy B is top dog. This guy knows how to make games.
Bring it on Lucust muthafuckers.
I'm cocked and loaded. Fuck yeah!
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Strangely you seem to be the only person saying it..
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Well to be fair, Epic may not have invented the cover system, but Gears was the game which gave it such a high profile, and therefore has inspired other devs to implement similar cover systems for their games. Imo, that's just as great an achievement.