Four new modes in Halo: Reach beta
Headhunter! Invasion! Stockpile! Etc.
Bungie has revealed to 1UP four new modes that will feature in Halo: Reach's multiplayer beta when it launches on 3rd May. The modes are Headhunter, Stockpile, Generator Defence and Invasion.
Headhunter is a free-for-all "party" game in which players collect skulls from defeated opponents and have to carry them back to a moving deposit zone to score. You can carry multiple skulls, but if you're killed before scoring you drop them; other players can see how many you have, and if you have more than ten, you get a flashing star over your head, marking you as a prime target.
Stockpile is a team game that "is sort of like Territories meets with Capture the Flag," according to Bungie. Neutral flags appear randomly across the map and teams have to return them to their respective capture points. The twist is that you'll only score once a timer counts down every 60 seconds, at which point any flag in the capture zone - even if carried by an opponent - will be added to the score.
Generator Defence is the experimental mode Bungie has previously called Network Test 1, designed specifically to work on the asymmetrical Overlook map. In this game, three Elites try to destroy three generators defended by three Spartans. In the second of two five-minute rounds, the teams switch. Power weapons are dropped in randomly over the course of the match.
Bungie didn't say much about Invasion, other than that it's "a vehicle-full frenzy" on the giant new Boneyard map, and pits two teams of six against each other. Both Invasion and Generator Defence will enjoy special Load Out configurations for players to use.
You can read more about the Halo: Reach multiplayer's maps, abilities, ranking and matchmaking elsewhere on the site, and expect full impressions of the beta just ahead of its launch on 3rd May. Not long now!
You may also like...
-
Gravity Rush Review 54
-
Sony patents method to interrupt your gaming with an ad 127
-
XCOM: Enemy Unknown Preview: First Contact 12
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 92
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 74
-
Day Z: The Best Zombie Game Ever Made? 15
-
Jet Set Radio announced for PlayStation Vita 33
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 72
-
Arma 3 in-engine footage shows off lighting tech 23
-
Skyrim gets mounted combat in new update 59
-
App of the Day: Go Robo! 2
-
Ghost Recon: Future Soldier Review 132
-
Dirt Showdown Review 89
-
Minecraft overtakes Black Ops on XBL activity chart 25
-
Minecraft total sales hit 9.2 million 10
Comments (32) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Anyone know what the player count will be at its maximum?
Comment below viewing threshold Show
Comment below viewing threshold Show
Job #1: Get my xbox fixed
Job #2: Buy ODST cheap so I can play the Beta.
Anytime I hear more about this games multiplayer the more excited I get.
Comment below viewing threshold Show
Has anything been said about guests being allowed to play?
Comment below viewing threshold Show
Comment below viewing threshold Show
And no self-respecting sci-fi series doesn't have something involving protecting generators.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Headhunter sounds a lot like "Greed" from the UT3 Titan pack, which was immense fun, this will be a very popular mode I think.
Max player limit, judging by the other game modes I'm going to guess 12, which will be fine for some modes but may not be for others. Time will tell I guess.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Although the real magic number, where the game is at its most enjoyable, is 4 against 4.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
jiao
I am well thank you. How are you doing?
Sadly last week I bought many item and now have very small money
available to spend on sneakers sunglasses jeans purse hat and dogs
as the debt collect man will break my shins if I spend any more
on item even if they deliver in 5 days.
I am still surprised.
I am sorry that I can not help you more.
Comment below viewing threshold Show
Squad battle win!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Depends totally on the map, as with any other game. 5v5 works very well in Uncharted 2 largely because of the map design, my brief experience of Halo leads me to agree Yossarian that 4v4 is the butter zone, at least it was for most of the Halo 2 maps, I haven't had enough experience of the more recent Halo games to give an informed opinion of the maps on offer.
I do think however that if you go above 8v8 then there's no point holding back and you may as well follow Bad Company with 32, Resistance 2 with 60 or even MAG with 64/128/256 players depending on the game mode.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Wii version please!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
!
Comment below viewing threshold Show
Comment below viewing threshold Show