Eurogamer.net Podcast #30
With special guests Andy Payne and Pat Garratt.
We simply won't stop casting pod for your pleasure. Still reeling from the treacherous No Toms edition of the show two weeks ago, editor Tom Bramwell this week cleared the decks and brought in outside help for what we're calling the No Staff edition - starring Brammers, Mastertronic MD Andy Payne and VG247 editor Patrick Garratt.
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Naturally none of us has been playing anything current, so this week we have a good old jibber jabber about some of the games of, well, 2008. Patrick has been playing Fable II and Tom has been playing Fallout 3, so there's lots of excitement about decapitation, cross-dressing and the dichotomy of good and evil.
Perhaps the highlight though - as you might expect for three men who spend most of their days trying to explain how money comes out of the internet - is a long discussion about digital distribution and some of the inconvenient realities of it.
We talk about tax, for example, and Andy - who is also a leader in Get Games, a joint venture between Mastertronic and Eurogamer - talks about the shift away from bricks-and-mortar game sales and how the High Street must refashion itself to remain relevant.
Of course that's not all. We also discuss important events of the day, such as the R4 cartridge ban, worldwide sales of PS3 and Xbox 360, Microsoft defending the Kinect price, and, inevitably, the news that you could possibly be called upon to teach Rio Ferdinand how to play Halo.
We also talk about shelves.
In unprecedented scenes, we also have DUAL GUEST HYPHENATION for the first and possibly last time as we give away a code for Battlefield: Bad Company 2 - Onslaught on Xbox Live.
Background reading!
- Fallout 3 review
- Fable II review
- Teach Rio Ferdinand how to play Halo
- R4 cart ban: more details emerge
- Console war update: PS3 at 38.1m, 360 at 41.7m
- MS defends Kinect price
- Sony clarifies Move
- Stewart Lee's Observer article about shelves (external)
Astonishing, face-shattering breakthroughs with every download - that's the Eurogamer.net Podcast. Thank you for supporting us for 30 episodes. Check back next Tuesday at 3pm for the return of honeymooner Ellie Gibson.
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Comments (14) Latest comment 2 years ago
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Binmen > Person shouting down ally
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I think you might have missed the point in an 'open' platform. An open platform wouldn't be a platform per se, but an open specification for other platforms to build on. In other words, it would mean more competition, not less.
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Obviously, this particular game is currently an extreme example (though games to tend to increase in size over time), but there are others that, on XBox 360, need more than 1 DVD, so more than about 6GB. Digital-only also changes the concept of "owing" a game - you wouldn't any more. Whenever the publisher decided to switch off access to that game, you would no longer be able to play it, as online authorisation is an inherent requirement of downloaded "content". It is in the publisher's interest for you to keep buying more games, which makes it a sound business principle to deactivate "old" games in order to force people into buying new ones. Anything that gets updated annually - sports titles and Call of Duty, for example - would fit right into this: in 2012, it's believable that you could only play FIFA 2012 and not FIFA 2011, as they'd pulled the plug.
Download-only would, I believe, also do more to encourage piracy than to prevent it. There seems to be a prevailing belief amongst a portion of the population that, as data is not physical, it has no value; as it's not physical, nothing is being stolen, right? Just look at how much pirated stuff there is on the internet. Understandably, the developers who spend many months and lots of money creating these games feel otherwise - and I agree with them, being in a related business myself.
Digital distribution may be the future, but I'm not so sure that it's going to be the piracy-free high-revenue utopia that the industry hopes it will.
Rebuttals, anyone?
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You know where the term personal computer comes from? From having the computer under/on your desk and doing computation locally instead of having a screen and keyboard connected to the big mainframe of your company/university. By using the cloud you actually no longer have a personal computer, you're more primitive than a freaking Commodore PET!