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Sonic The Hedgehog Review

Xbox 360 Review by Rob Fahey

24 November, 2006

Growing up on the outskirts of a small rural town, hedgehogs were just part of the tapestry of nature for me as a child. Small, shy creatures, they scurried about at night munching on the garden's insects and shuffled through the undergrowth occasionally when their daytime sleep was disturbed by boisterous play. Saucers of milk could sometimes entice them into the pool of light by the back door, as long as the cats didn't get there first. Along with badgers, they were nature's treats for eagle-eyed children who kept an eye out after dark.

The problem with hedgehogs, however, was that you didn't tend to see them most commonly at night, when they went about their business. No, you were more likely to see them the next morning, on the way to school. A sad-looking, pancaked hedgehog carcass was almost certain to be laid out on the busy road outside our house at least once every few weeks; its spines were no defence against the wheels of a late-night truck rushing to make it to the ferry port in time, and crossing the road - god knows why they even tried, really, or what enticed them to the other side - was highly likely to end in disaster, a pathetic little spiny corpse, and upset children the following morning.

Which leads us on, somewhat morbidly, to the case of Sonic the Hedgehog.

Back to Basics

For the first next-gen outing of Sega's most famous mascot character, Sonic Team have chosen to return to the name of the first game in the whole franchise. Using the name Sonic the Hedgehog, the title of the glorious 16-bit debut of the character which came to define two generations of console battles, might initially imply that the team intends for this to be a much-needed reboot of the series; boiling it down to the absolute basics of what made it good and fun in the first place, stripping away the accumulated weight of years and finding the key elements that drove the franchise forward in the first place.

'Sonic The Hedgehog' Screenshot 1

Rather than fleshing the game out, the supporting cast often just annoys.

You might as well forget that idea right now, because that's most certainly not what you're getting. Sonic the Hedgehog 2006 might have started off life, in some well-intentioned concept meeting deep within the bowels of Sega's headquarters, as a reboot for the franchise - a bold, stripped-down approach to a series of games which has grown fat, old, lazy and boring - but along the road from there to being on an Xbox 360 disc and sitting on the shelf at your local retailer, the game has picked up every fat, old, lazy and boring trait that the franchise has accumulated in the last ten years and added a few of its own for good measure. Then, to add insult to injury - or perhaps vice versa - the team apparently got just as bored of the game as players will be within ten minutes, and pushed the damn thing out the door in an utterly unfinished state.

One common criticism of recent Sonic games is that they're not really about Sonic at all - in fact, the amount of time you'll spend playing as the speedy blue critter has been cut down more and more as a vast and largely incomprehensible cast of supporting characters has been added to the game. Far from rectifying this problem, Sonic the Hedgehog compounds it; while you do start the game off playing as Sonic, you rapidly discover that two thirds of the game are devoted to segments where Shadow and new character Silver are the main characters. Not only that, but when playing as one of the central hedgehog characters, you'll end up switching over to other members of the supporting cast for no apparent reason and will be forced to play as them for a few minutes. A good example is in the ice-themed zone, where playing as Sonic, you'll suddenly see Tails pop up and announce "I'll take over from here!" - which is the cue for five minutes of interminably boring flapping around with Tails' imprecise controls and braindead combat mechanisms, while all the time, Sonic runs along behind you. So why not let you play as Sonic?

Wobbly Hedgehog Syndrome

Now, don't get me wrong - playing as Sonic (or indeed as Shadow, or as Silver, who has the ability to pick things up and throw them - WITH HIS MIND!! - but not apparently to actually target them in any meaningful way) is no Holy Grail of fun and enjoyment, which you can't wait to get back to during all the times you're forced to mess around with one of the other characters. It's just that it's better than playing as Tails; and that's not saying much.

'Sonic The Hedgehog' Screenshot 2

As you can imagine, camera angles such as this are not particularly helpful.

Each of the characters' stories - we'll focus on Sonic's for now, since it's the first storyline to be open to you and obviously the one people will be most interested in - rotates around a hub area where you talk to people, take on side missions and advance the storyline of the game. This hub town is particularly appalling - it really does feel like a left-over model from a PS2 game, and astonishingly, it has dreadful pop-up (as does the rest of the game, for that matter, which is particularly unforgivable in a game where you're meant to be moving really fast). Human characters grunt like punched farm animals when you speak to them, and some of them will give you missions to complete - many of which simply involve running around the town as fast as you can finding something before the time runs out. None of the town missions are worth the pain of actually getting into them - there's a massive load delay as soon as you speak to someone who can give you a mission, followed by about ten seconds of text dialogue, then another massive load delay before the mission starts. What the hell they're loading, I don't know - but they feel the need to do it again at the end of the mission, this all despite the fact that each mission takes place in the same town you've been running around for the last ten minutes fruitlessly trying to find the next actual gameplay stage.

Ah yes. The gameplay stages. Once again, rather than shedding the baggage of the past, Sonic Team has chosen to replicate the gameplay of Sonic Adventure - and once again, they have actually managed to bring it downhill. After the abysmal (but almost enjoyable, in a strangely masochistic way) Sonic Heroes, we can only assume that we've reached the bottom of the hill, and the developers are now digging an open-cast mine for the quality of their gameplay to slide into. Sonic's controls are twitchy, unforgiving and unpleasant, with a touch of the stick in the wrong direction often sending him hurtling to his doom. Attempting to adjust your trajectory when moving at high speed regularly makes him fall over or simply slow down to a staggering stop for no apparent reason; trying to gauge jumps so that you land on a platform accurately is a matter of pure trial and error, which is a real shame in a game which insists on giving you a small, limited number of lives, loads of ways to die instantly, and is willing to put you back a good 20 to 30 minutes to the last save point every time this happens.

All of this is compounded by one of the worst cameras I've ever seen in a videogame. Very often, an utterly unhelpful angle which simply doesn't let you see what you should be doing next is chosen; better again, when you try to manually adjust the camera, it will snap right back to its original unhelpful angle at the slightest movement. The camera controls are locked into an inverted setting which can't be changed (and I do mean inverted - the Y-axis is inverted as well as the X-axis, which feels utterly wrong to many players), and often there will be whole segments of the play area you can't even look at because the camera gets stuck on a solid object. Genius. Combined with controls which completely automate some aspects of gameplay (such as combat - press A repeatedly to win game!) while removing any form of stickyness or automation from other key aspects, like sliding on rails, you get the strong impression that Sonic Team have learned absolutely nothing from over ten years of 3D gameplay. There are elementary mistakes being made here which would have been painful in 1996, let alone 2006.

Squashed Flat

'Sonic The Hedgehog' Screenshot 3

This time round Sonic seems to have picked up a human girlfriend. No, we're not sure how that works either.

I could go on. I could talk about the painful voice acting, the singularly cringe-worthy cut-scenes, the innumerable graphics glitches, or the moments in the game where you die for no apparent reason (especially in the snowboarding level, which is a particularly low point in gameplay terms as it even manages to feature checkpoints that you can miss by a whisker and then continue playing, only to be plonked right back at the start of the level when you inevitably die by running into a pile of rocks that you couldn't see because the camera was pointed the wrong way). However, this review boils down to one simple conclusion: this game is unfinished. It was quite clearly released without being properly tested, tweaked or tuned; in my first few hours of play, I uncovered massive, massive flaws which should have seen the game bounced right back from testing immediately, but which have made it onto a final retail copy of the product. If I were to guess at the reason for this, I'd say that it was because the development team didn't really care - and I'm not sure whether that's a fair statement or not, but in ways I'd prefer to believe that Sonic Team rushed this malformed abortion of a game out the door because they didn't care, rather than actually believing that some unfortunate development team actually did their level best and still produced a game this bloody awful.

What should have been a dramatic return to form for Sonic, as signalled by the hugely promising trailer videos from earlier this year and the bold decision to use the original Sonic the Hedgehog name, has turned out to be an absolute mess. Like the hedgehogs I used to see as a child on the way to school, this game has been hit by a truck - and even its spines, in this case the name of one of the most loved videogame characters of all times, couldn't provide the slightest defence against the big fat tyres of apathy which have spread it all over the road. This game has one other thing in common with those poor, flattened hedgehogs: seeing it is going to upset a whole lot of children, of all ages.

2/10

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Comments: 1-50 of 133 in total | next 50 »

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Bertie [staff]
24/11/06 @ 15:52
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Wow, that's a spikey opinion of it.
DaM
24/11/06 @ 15:53
#2
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Is the 2 for the bestiality content?
patlike
24/11/06 @ 15:53
#3
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God.
JediMasterMalik
24/11/06 @ 15:55
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OMFG

That's a pathetic score...

...I was expecting more tbh.
penhalion
24/11/06 @ 15:57
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wow and yet after the demo I'm not suprised. I couldn't see much while playing and dies constantly because as mentioned, the camera was pointing the wrong way!
bdc
24/11/06 @ 15:57
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Wow ! 2/10 is the lowest score I've ever seen on Eurogamer, which I've been browsing for a good 10 years now. It's incredibly disappointing to see Sonic crash and burn, but I saw it coming from a mile off. I guess they didnt even try to improve on the year-old demo.
York
24/11/06 @ 15:57
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KILLITKILLITNOW.
StratoDriver
24/11/06 @ 15:59
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have to agree with penhalion on this one.
I kind of thought that demos where surposed to make you want to rush out and buy the game but the sonic one just made we resent the wasted time downloading it!!
Looks like one to avoid!
Ross
Darren
24/11/06 @ 15:59
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I got the game yesterday and I have to say that it's more than a bit of a mess to be honest so that review score doesn't surprise me at all. The Sonic levels are absolutely dreadful and the constant loading is an absolute pain. Together with the same old twitchy controls, a wayward camera and dull level design you end up with a really disappointing game that is almost impossible to enjoy. Almost. I spent more time screaming in frustration at yet another cheap death than actually enjoying it.

Having said that now I've unlocked Silver's episodes my blood pressure has at least stabilised a little as the slower pace and that the fact that he can fly makes his levels far less annoying than Sonic's.

4/10 from me but avoid at all costs unless you have the patience to tolerate its many, many faults.
NthSimulachum
24/11/06 @ 15:59
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Sonic doesn't work in 3d. It just doesn't

Go back to 2D gameplay with 3D graphics or something.

At least the REAL Sonic the Hegehog will be around soon to tempt more cash from our pockets.
Moz
24/11/06 @ 16:00
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That's the worst score i've seen for Sonic today!!

I enjoyed the demo and still hold hope that's it's not that bad!!!!! Many sonic games have been slatted of late and norally unjustly.

Will be back in a couple of days once i've had chance to give it a spin myself.

Just a shame they keep putting out these questionable 3D sonics. When they have a really good 3D game formula yet are refusing to produce a sequal. Please Please Please SonicTeam give us Nights - Into Dreams 2 Pleeeeeeeeeeeeeeease!!
Derblington
24/11/06 @ 16:01
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I knew I was better off buying Superman.
Edited 1 times, most recently on 24/11/06 @ 16:01
JayPee
24/11/06 @ 16:02
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/Whinces

Ouch.
Psychotext
24/11/06 @ 16:02
#14
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Mmm... Sonic has jumped the shark.
quedex
24/11/06 @ 16:02
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Review by Shinji? And a really shite game as well? Did he insult rauper's mum or something? ;-)
kangarootoo
24/11/06 @ 16:02
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Played the demo, for about 30 seconds. Completely failed to engage me, I died often and the camera blew.

And there I was thinking about how the 360 was getting a glut of good games recently. Good to see this and Superman Returns keeping the universe in balance :)
Chtulie
24/11/06 @ 16:03
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Well, at least there's stuff like SSX and downhill Jam that combine high speed racing with platforming.
therev
24/11/06 @ 16:04
#18
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What were the two points for?
Blerk
24/11/06 @ 16:04
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Ouch!
Ceatlan
24/11/06 @ 16:05
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Glad I wasn't the only one who thought the control is shocking, I'm basing my opinion on the demo obviously and did hold out faint hope that it might be sorted for the official release. Seems it wasn't.
Keyz
24/11/06 @ 16:05
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Ouch, it's worse than Shadow The Hedgehog. Is it me or are platformers getting darker? Apart from Crash Bandicoot and Rachet and Clank, platformers try a darker tone like Jak, Spyro and now Sonic. (Except for Jak which took a darker tone ages ago) The dark tone usually falls flat though.
Moz
24/11/06 @ 16:05
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@NthSimulachum - Get Sonic Rush on the DS, it really is Sonic on form and insainly hard like the original!
absolutezero
24/11/06 @ 16:06
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Well done giving the Hedgehogs of your youth the shits. Never give cows milk to a hog.


I pretty much expected this. SEGA have'nt created anything good in years.
Chtulie
24/11/06 @ 16:07
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"SEGA have'nt created anything good in years. "

Outrun 2?
Kon
24/11/06 @ 16:08
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Let's hope Sonic Wildfire is the return to form Sonic so sorely needs. If we forget the excellent Sonic Rush that is.
peterfll
24/11/06 @ 16:09
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I enjoyed the first two "adventures" and could forgive the glitches apparent in those. However, I too downloaded the demo and just was appalled at how broken the control and camera systems were. I never expected them to be included in spades in the retail version.

Perhaps someone really is trying to kill the franchise? I can't quite believe that Sega and Sonic Team would release something so fundamentally broken.

It makes no sense.
SuperGamerMatt
24/11/06 @ 16:10
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Wonder if Sonic Wild Fire will fare any better.
Moz
24/11/06 @ 16:11
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Maybe the Wii offering will be better! From the vids looks like it's more on rails. So less frustraight falling off the edge. Hopefully make it play more like a side scroller, whilst giving you the added thrill of speeding through a 3D environment.
peterfll
24/11/06 @ 16:11
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BTW Sonic Rush on the DS - fabulous.
President Weasel
24/11/06 @ 16:11
#30
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So, worse than Superman returns eh.
What's a game got to do to get a 1 round here?
manic_mouse
24/11/06 @ 16:11
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From what I've played of the demo this review score is justified. The game is truely awful. It pains me to think that this is the kind of thing SEGA is putting out these days, with it's mascot to boot.

The way Sonic Team took the Sonic games into 3D was always flawed, yet they never took the time to step back and actually think about what they were doing. The camera in every 3D Sonic game has been piss-poor, bordering on making the games unplayable (as in this case). Mario got this right from day one, and with the speed of Sonic having a reliable camera is far more important than it is for Mario. Not even a simple thing like the camera, never mind gameplay, can Sonic Team get right.

Sonic in 3D needs to be totally rethought from the ground up. Sonic Team need to look at all the other great 3D platformers that have totally overShadowed (hehe) their efforts.
Steroyd
24/11/06 @ 16:14
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Whoa I never thought any game would be worse than what EA could churn out boy was I wrong.

RIP Sonic long live Mario. O_O
SeesThroughAll
24/11/06 @ 16:14
#33
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Sadly, this was rather expected :(.

Quite a bunch of Sonic fans in the States seem to be pleased with Rivals, though. I wonder when will this come out in Euro land?
OhWiseOne
24/11/06 @ 16:15
#34
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Overly harsh, it's not that bad. Typical EG. 360 Exclusive = better pan it otherwise the Pony fanbois will revolt.
Steroyd
24/11/06 @ 16:18
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er Sonic The Hedgehog is multiplat.
The_Foo_Fighter
24/11/06 @ 16:19
#36
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I remember playing it at Leipzig and laughing my tits off at how terrible it was.
Kon
24/11/06 @ 16:19
#37
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"Typical EG. 360 Exclusive = better pan it otherwise the Pony fanbois will revolt."

You are teh wrong OhUnwiseOne...
peterfll
24/11/06 @ 16:20
#38
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@ OhWiseOne

It's coming out on the PS3 too.

OhStupidOne
Les
24/11/06 @ 16:23
#39
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wow, another "next-gen" game that sucks...
SimonM7
24/11/06 @ 16:23
#40
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The gameplay in this game, for the most part, works really well. The camera performs as good as can be expected in trying to cover what's happening at these speeds, and if you have some Shinobi PS2 sense of how to manage it, it's absolutely fine.

What goes wrong in this game proper is the presentation though. Load screens are littered everywhere, and even the better action stages aren't particularly inspired. The story gets quite engaging once you start playing as Silver, and even though Shadow hops into vehicles from time to time, all three hedgehogs have reasonably enjoyable levels.

The game is essentially broken though, there's no denying that. It has bits that are obviously really well made, like some of its cutscenes and all of the models in general, and some bits are almost mind blowingly shite. What the game does in terms of gameplay is vastly superior to any of the previous 3D Sonic attempts, not surprisingly including Shadow the Hedgehog, but it spends so much time kicking your balls with these *superficial* flaws that it's difficult to really care.

If you like Sonic - and no I don't mean you 30-somethings who liked Sonic as a kid on the megadrive, I mean those of you who still enjoy most of his endeavours despite their flaws - this is still a game worth checking out. It has some good ideas and some genuinely exciting combat mechanics - it's just that they're tucked away in what has to be the most frustrating and painful presentation of a Sonic game yet.

Shadow the Hedgehog isn't a better game, it just does a better job of wrapping it in a half likeable package - believe it or not.
theidiotsarewinning
24/11/06 @ 16:23
#41
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thought as much from the demo...absolutely impossible to control, nonsense. sonic 2 on xbla please...that was the pinnacle of gaming for me, right down to my brothers and i making up words to the 'casino night zone' music.
Shrike
24/11/06 @ 16:24
#42
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Meh, but I saw this coming. My hopes are resting on Wildfire.. I think the fact that I'm still a Sonic man after all these years really says horrible things about my taste, but, yeah.

I still like Sonic Adventure 2, though (especially the final part of the game).
Lukus
24/11/06 @ 16:30
#43
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Going by the demo a 2 is quite generous. Apart from looking nice it has nothing going for it. An unplayable mess!
Kami
24/11/06 @ 16:31
#44
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Dear god, what is going wrong?

Come on Sega, even someone like myself could come up with a Sonic game a million times more appealing than this trainwreck!

My hopes for the Wii version of Sonic have just plummeted to rock-bottom levels...
thebuzzard
24/11/06 @ 16:32
#45
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Expected as much the demo was blooody awful.
the creeper
24/11/06 @ 16:34
#46
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@ bdc:

Then you clearly never saw this one:

http://www.eurogamer.net/article.php?art...

:)
AcidSnake
24/11/06 @ 16:35
#47
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Not even a simple thing like the camera

Actually, from what I know those are really difficult to program correctly...
Skeletor
24/11/06 @ 16:37
#48
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Somewhere in trippy Nintendoland Mario is laughing his arse off. Sega is putting so much soulless shit out lately, kinda sad.
Kostabi
24/11/06 @ 16:41
#49
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A Sonic game being so pitiful makes me very sad. :(
Kay
24/11/06 @ 16:42
#50
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Tried out Sonic Rivals on the PSP the other day. A bit crap, to be honest. So much wasted potential.

K

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