Sonic The Hedgehog Review
Feels a little flat.
Version tested: Xbox 360
Growing up on the outskirts of a small rural town, hedgehogs were just part of the tapestry of nature for me as a child. Small, shy creatures, they scurried about at night munching on the garden's insects and shuffled through the undergrowth occasionally when their daytime sleep was disturbed by boisterous play. Saucers of milk could sometimes entice them into the pool of light by the back door, as long as the cats didn't get there first. Along with badgers, they were nature's treats for eagle-eyed children who kept an eye out after dark.
The problem with hedgehogs, however, was that you didn't tend to see them most commonly at night, when they went about their business. No, you were more likely to see them the next morning, on the way to school. A sad-looking, pancaked hedgehog carcass was almost certain to be laid out on the busy road outside our house at least once every few weeks; its spines were no defence against the wheels of a late-night truck rushing to make it to the ferry port in time, and crossing the road - god knows why they even tried, really, or what enticed them to the other side - was highly likely to end in disaster, a pathetic little spiny corpse, and upset children the following morning.
Which leads us on, somewhat morbidly, to the case of Sonic the Hedgehog.
Back to Basics
For the first next-gen outing of Sega's most famous mascot character, Sonic Team have chosen to return to the name of the first game in the whole franchise. Using the name Sonic the Hedgehog, the title of the glorious 16-bit debut of the character which came to define two generations of console battles, might initially imply that the team intends for this to be a much-needed reboot of the series; boiling it down to the absolute basics of what made it good and fun in the first place, stripping away the accumulated weight of years and finding the key elements that drove the franchise forward in the first place.

Rather than fleshing the game out, the supporting cast often just annoys.
You might as well forget that idea right now, because that's most certainly not what you're getting. Sonic the Hedgehog 2006 might have started off life, in some well-intentioned concept meeting deep within the bowels of Sega's headquarters, as a reboot for the franchise - a bold, stripped-down approach to a series of games which has grown fat, old, lazy and boring - but along the road from there to being on an Xbox 360 disc and sitting on the shelf at your local retailer, the game has picked up every fat, old, lazy and boring trait that the franchise has accumulated in the last ten years and added a few of its own for good measure. Then, to add insult to injury - or perhaps vice versa - the team apparently got just as bored of the game as players will be within ten minutes, and pushed the damn thing out the door in an utterly unfinished state.
One common criticism of recent Sonic games is that they're not really about Sonic at all - in fact, the amount of time you'll spend playing as the speedy blue critter has been cut down more and more as a vast and largely incomprehensible cast of supporting characters has been added to the game. Far from rectifying this problem, Sonic the Hedgehog compounds it; while you do start the game off playing as Sonic, you rapidly discover that two thirds of the game are devoted to segments where Shadow and new character Silver are the main characters. Not only that, but when playing as one of the central hedgehog characters, you'll end up switching over to other members of the supporting cast for no apparent reason and will be forced to play as them for a few minutes. A good example is in the ice-themed zone, where playing as Sonic, you'll suddenly see Tails pop up and announce "I'll take over from here!" - which is the cue for five minutes of interminably boring flapping around with Tails' imprecise controls and braindead combat mechanisms, while all the time, Sonic runs along behind you. So why not let you play as Sonic?
Wobbly Hedgehog Syndrome
Now, don't get me wrong - playing as Sonic (or indeed as Shadow, or as Silver, who has the ability to pick things up and throw them - WITH HIS MIND!! - but not apparently to actually target them in any meaningful way) is no Holy Grail of fun and enjoyment, which you can't wait to get back to during all the times you're forced to mess around with one of the other characters. It's just that it's better than playing as Tails; and that's not saying much.

As you can imagine, camera angles such as this are not particularly helpful.
Each of the characters' stories - we'll focus on Sonic's for now, since it's the first storyline to be open to you and obviously the one people will be most interested in - rotates around a hub area where you talk to people, take on side missions and advance the storyline of the game. This hub town is particularly appalling - it really does feel like a left-over model from a PS2 game, and astonishingly, it has dreadful pop-up (as does the rest of the game, for that matter, which is particularly unforgivable in a game where you're meant to be moving really fast). Human characters grunt like punched farm animals when you speak to them, and some of them will give you missions to complete - many of which simply involve running around the town as fast as you can finding something before the time runs out. None of the town missions are worth the pain of actually getting into them - there's a massive load delay as soon as you speak to someone who can give you a mission, followed by about ten seconds of text dialogue, then another massive load delay before the mission starts. What the hell they're loading, I don't know - but they feel the need to do it again at the end of the mission, this all despite the fact that each mission takes place in the same town you've been running around for the last ten minutes fruitlessly trying to find the next actual gameplay stage.
Ah yes. The gameplay stages. Once again, rather than shedding the baggage of the past, Sonic Team has chosen to replicate the gameplay of Sonic Adventure - and once again, they have actually managed to bring it downhill. After the abysmal (but almost enjoyable, in a strangely masochistic way) Sonic Heroes, we can only assume that we've reached the bottom of the hill, and the developers are now digging an open-cast mine for the quality of their gameplay to slide into. Sonic's controls are twitchy, unforgiving and unpleasant, with a touch of the stick in the wrong direction often sending him hurtling to his doom. Attempting to adjust your trajectory when moving at high speed regularly makes him fall over or simply slow down to a staggering stop for no apparent reason; trying to gauge jumps so that you land on a platform accurately is a matter of pure trial and error, which is a real shame in a game which insists on giving you a small, limited number of lives, loads of ways to die instantly, and is willing to put you back a good 20 to 30 minutes to the last save point every time this happens.
All of this is compounded by one of the worst cameras I've ever seen in a videogame. Very often, an utterly unhelpful angle which simply doesn't let you see what you should be doing next is chosen; better again, when you try to manually adjust the camera, it will snap right back to its original unhelpful angle at the slightest movement. The camera controls are locked into an inverted setting which can't be changed (and I do mean inverted - the Y-axis is inverted as well as the X-axis, which feels utterly wrong to many players), and often there will be whole segments of the play area you can't even look at because the camera gets stuck on a solid object. Genius. Combined with controls which completely automate some aspects of gameplay (such as combat - press A repeatedly to win game!) while removing any form of stickyness or automation from other key aspects, like sliding on rails, you get the strong impression that Sonic Team have learned absolutely nothing from over ten years of 3D gameplay. There are elementary mistakes being made here which would have been painful in 1996, let alone 2006.
Squashed Flat

This time round Sonic seems to have picked up a human girlfriend. No, we're not sure how that works either.
I could go on. I could talk about the painful voice acting, the singularly cringe-worthy cut-scenes, the innumerable graphics glitches, or the moments in the game where you die for no apparent reason (especially in the snowboarding level, which is a particularly low point in gameplay terms as it even manages to feature checkpoints that you can miss by a whisker and then continue playing, only to be plonked right back at the start of the level when you inevitably die by running into a pile of rocks that you couldn't see because the camera was pointed the wrong way). However, this review boils down to one simple conclusion: this game is unfinished. It was quite clearly released without being properly tested, tweaked or tuned; in my first few hours of play, I uncovered massive, massive flaws which should have seen the game bounced right back from testing immediately, but which have made it onto a final retail copy of the product. If I were to guess at the reason for this, I'd say that it was because the development team didn't really care - and I'm not sure whether that's a fair statement or not, but in ways I'd prefer to believe that Sonic Team rushed this malformed abortion of a game out the door because they didn't care, rather than actually believing that some unfortunate development team actually did their level best and still produced a game this bloody awful.
What should have been a dramatic return to form for Sonic, as signalled by the hugely promising trailer videos from earlier this year and the bold decision to use the original Sonic the Hedgehog name, has turned out to be an absolute mess. Like the hedgehogs I used to see as a child on the way to school, this game has been hit by a truck - and even its spines, in this case the name of one of the most loved videogame characters of all times, couldn't provide the slightest defence against the big fat tyres of apathy which have spread it all over the road. This game has one other thing in common with those poor, flattened hedgehogs: seeing it is going to upset a whole lot of children, of all ages.
2 / 10
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Comments (131) Latest comment 3 years ago
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That's a pathetic score...
...I was expecting more tbh.
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I kind of thought that demos where surposed to make you want to rush out and buy the game but the sonic one just made we resent the wasted time downloading it!!
Looks like one to avoid!
Ross
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Having said that now I've unlocked Silver's episodes my blood pressure has at least stabilised a little as the slower pace and that the fact that he can fly makes his levels far less annoying than Sonic's.
4/10 from me but avoid at all costs unless you have the patience to tolerate its many, many faults.
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Go back to 2D gameplay with 3D graphics or something.
At least the REAL Sonic the Hegehog will be around soon to tempt more cash from our pockets.
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I enjoyed the demo and still hold hope that's it's not that bad!!!!! Many sonic games have been slatted of late and norally unjustly.
Will be back in a couple of days once i've had chance to give it a spin myself.
Just a shame they keep putting out these questionable 3D sonics. When they have a really good 3D game formula yet are refusing to produce a sequal. Please Please Please SonicTeam give us Nights - Into Dreams 2 Pleeeeeeeeeeeeeeease!!
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Ouch.
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And there I was thinking about how the 360 was getting a glut of good games recently. Good to see this and Superman Returns keeping the universe in balance
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I pretty much expected this. SEGA have'nt created anything good in years.
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Outrun 2?
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Perhaps someone really is trying to kill the franchise? I can't quite believe that Sega and Sonic Team would release something so fundamentally broken.
It makes no sense.
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What's a game got to do to get a 1 round here?
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The way Sonic Team took the Sonic games into 3D was always flawed, yet they never took the time to step back and actually think about what they were doing. The camera in every 3D Sonic game has been piss-poor, bordering on making the games unplayable (as in this case). Mario got this right from day one, and with the speed of Sonic having a reliable camera is far more important than it is for Mario. Not even a simple thing like the camera, never mind gameplay, can Sonic Team get right.
Sonic in 3D needs to be totally rethought from the ground up. Sonic Team need to look at all the other great 3D platformers that have totally overShadowed (hehe) their efforts.
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RIP Sonic long live Mario. O_O
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Quite a bunch of Sonic fans in the States seem to be pleased with Rivals, though. I wonder when will this come out in Euro land?
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You are teh wrong OhUnwiseOne...
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It's coming out on the PS3 too.
OhStupidOne
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What goes wrong in this game proper is the presentation though. Load screens are littered everywhere, and even the better action stages aren't particularly inspired. The story gets quite engaging once you start playing as Silver, and even though Shadow hops into vehicles from time to time, all three hedgehogs have reasonably enjoyable levels.
The game is essentially broken though, there's no denying that. It has bits that are obviously really well made, like some of its cutscenes and all of the models in general, and some bits are almost mind blowingly shite. What the game does in terms of gameplay is vastly superior to any of the previous 3D Sonic attempts, not surprisingly including Shadow the Hedgehog, but it spends so much time kicking your balls with these *superficial* flaws that it's difficult to really care.
If you like Sonic - and no I don't mean you 30-somethings who liked Sonic as a kid on the megadrive, I mean those of you who still enjoy most of his endeavours despite their flaws - this is still a game worth checking out. It has some good ideas and some genuinely exciting combat mechanics - it's just that they're tucked away in what has to be the most frustrating and painful presentation of a Sonic game yet.
Shadow the Hedgehog isn't a better game, it just does a better job of wrapping it in a half likeable package - believe it or not.
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I still like Sonic Adventure 2, though (especially the final part of the game).
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Come on Sega, even someone like myself could come up with a Sonic game a million times more appealing than this trainwreck!
My hopes for the Wii version of Sonic have just plummeted to rock-bottom levels...
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Then you clearly never saw this one:
[link url=http://www.eurogamer.net/article.php?article_id=61915 ]http://ww w.eurogamer.net/article.php?art...[/link]
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Actually, from what I know those are really difficult to program correctly...
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K
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lol
+1
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The previous 3D Sonic games had flaws, but were still good games. Sonic Team should have ironed out these flaws, and delivered a brilliant 3D Sonic game that we've all been waiting for.
Instead, they got progressively worse. Are they blind or something? Can they not see the glaring errors in gameplay? They appear to have made no attempt to fix any of the problems, and that deserves no loyalty from me.
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And it was it awful. Awful, awful, awful. I won't bother repeating all the mistakes and flaws, but the demo was broken, just like the final game apparently is.
Sonic Team have officially lost it. Part of it may have to do with Yuji Naka's departure from the studio or troubles with developing on next-gen hardware. But I'm also blaming it on general incompetence.
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You're right. They've fixed NOTHING! This series has proper jumped the chopper.
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Edit: I've just realised, suddenly I feel like such an unfashionable outcast with this user name... ^_^
Also, wasn't this was supposed to be the Sonic game where they took it back to its roots and did away with all the extra characters? I thought the idea behind it was this whole 15th anniversary thing, and that they were going to go back to basics and make it a simple Sonic vs Robotnik game like the very first one.
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"Not even a simple thing like the camera
"Actually, from what I know those are really difficult to program correctly..."
That might be true, but they've had almost 10 years to get this right, and it's still not working. From the sounds of the review it's actually getting worse.
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That added the twist to the knife.
edit: chupachups - there'd be nothing wrong with a 2d game on the full consoles. Nothing wrong at all.
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Even if the higher-ups wanted this rushed out the door, let's not forget that Sonic has been Sega's number one franchise ever since the original Mega Drive game was released. This is going to be a pretty big stain on Sega's future.
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Sega seem to still be trading on a name which really cemented itself a place in gaming folklore 14 years ago (to this very day)
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Cookies for who gets the reference.
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What a load of shit.
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Yet this new Sonic game has probably the worst camera I've ever seen in any game ever, based on the demo. It's hard to imagine how they could make it worse. Also bear in mind that these levels are pretty much linear and you remove a lot of the complexity that a camera for an exploration game needs. All it has to do is point in the direction the level goes in and sometimes it doesn't even manage that.
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Now with the review it turns out that it wasn't just me but that the game indeed is flawed. Oh well.
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....
A 2? 0_o
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Sega have done this a few times lately, the Shinobi and Altered Beast games on PS2 were both pretty rubbish
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Play Magazine's 95 % score seems pretty suspicious...
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Quick question:
"This hub town is particularly appalling - it really does feel like a left-over model from a PS2 game, and astonishingly, it has dreadful pop-up"
A dreadful pop up? What does this mean?
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He's not going steadily down hill in this game.
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It's stuff like this that really makes me glad Sonic team will never makes a NiGHTS sequel. I do not need that.
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It may well have been goat's milk - there was always a lot of that in the house when I was a kid. I was only five or six so I think any decisions on the lactose-digestion capabilities of rodent life would have been taken by my parents
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24-Nov-06 16:23:46
I didn't like the demo either, that much. I mean, the camera would do funky stuff, and then you'd end up missing your spring pad, and you lose a life, but you couldn't see where your destination, a lot of the time. I managed to beat it though, eventually. Not sure if that says more for my determination to continue since it's Sonic; or just my inability to not download it in the first place, since it was free!
I enjoyed Sonic Adventure a LOT, and SA2 little less so, but I haven't gone anywhere near Shadow or Heroes. I had high hopes for Sonic tH3 Next-Gen, but looks like all that talk of "returning to Sonic's roots" was just PR guff! >: (
As for your comment, what I intended to say was that while I do agree that Casino Night Zone's music in Sonic 2 was great; for me, the Robotnik boss music was the true standout audio offering from that game! - It's right up there with the boss stage music from Secret of Mana, in my estimation!
Remember though, that the demo was shown at this year's E3, and was clearly pointed out as being early, and almost just meant to give an idea of SEGA's intention. While it is pretty bad, it was never intended to be representative of the final game. I can only think that Sega got carried away with people's anticipation for Sonic, from E3, and set themselves a release date target, there and then, that (and I haven't played yet) was obviously beyond them. They should have concentrated on the quality of gameplay...Doesn't appear as if they did. Way to score an own goal.
I hold out hope that NiGHTS will reappear one day. It's been far too long
Please SEGA, bring Nights into Dreams, and Christmas Nights to Xbox Live Arcade!
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LEt's hope the Wii version will be (much) better than this!
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"one page for a huge brand like Sonic, but two pages for Superman?!"
Are you actually suggesting you think that Sonic is a bigger brand than Superman?! The same Superman that has sold billions of comics, graphic novels, audio tapes, t-shirts, lunchboxes, action figures, cinema tickets and DVDs?
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On another note. Is this the worst "Release Friday" for gaming content ever in the history of Christmas scheduling? I don't remember a Friday release schedule which is in the run up to Christmas being quite as bad as today.
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This is a phrase that really annoys me, especially when they place it at the beginning of demos.
So the demo "is not going to be representative" of the full priced version?
Demo is short for demonstration, so what exactly is this 'demonstration' of, if it is not of the full game? If the demo is not representative of the finished version, then why did they release this 'unrepresentative' demo just a month before the full release, knowing that if it was shit then it would put people off buying it whether there is a disclaimer or not? People aren't going to go Wow, that was really shit. But there is that message saying that is was not representative of the full version so I'll buy it anyway as it's going to be GREAT!!!". What kind of stupid tosser would do that? So saying that it was an E3 demo is a pointless argument, especially seeing as the full game has turned out to be - guess what - shit as well, and virtually identical to the demo at that.
The chances of the full game being turned around from the months since an appalling 'E3 build' demo into a quality game, are about the same as Doncaster Rovers coming back from a half-time deficit of 10-0 against Man U. At Old Trafford.
Every demo I've ever played and then went on to play the finished version has always turned out the exact same game except (very rarely) a slight difference control layout or (more commonly) improvement to the framerate. Like I said before, if the demo is shit, then no amount of slight changes to the controls, framerate, or graphics is going to make the full game Triple A if the basic core gameplay is bad. Anyone who thinks otherwise is naive and a complete idiot.
EDIT: (sorry for the loooong post...) Another example would be the Dead Rising and Rainbow Six: Vegas demos. Both were 'E3 builds' like the Sonic one, but both looked and played utterly fantastic. Despite being months before release as well.
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ignore poster
From E3 to August they didn't hange anything, from August to now they didn't change anything... and you expect it all to be fixed in a couple of weeks? o_O
I've seen shows with Christmas miracles, but sadly there are no shows like that on TV anymore.
/looks at the Cinema with the Santa Clause 3 cack.
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I sincerely hope SEGA is not harming herself beyond hope with this move: if Sonic goes, they're left with just one champion franchise (Virtua Fighter), a good runner-up (Virtua Tennis) and a bunch of wonderful-but-for-fans-only names such as Out Run. It would be really, really sad to see them go out of business, even if their arcade division is still strong in Japan and outside, and would probably survive by herself.
Don't know how Bandai is involved in the whole picture, though... maybe the old Sega would not have released a game at such an "early" stage, not with their flagship character in...
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EDIT: Gods and Generals was so funny though.
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Bandai is with Namco not Sega...
Anyway... Sonic team is dead after this shit and Phantasy Star Universe... Yuji Naka's departure has been the beggining of the Dark Ages for us fans of the previous sonic team work...
And by the way does anybody know what Yu Suzuki is doing at the moment?!
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Yu Suzuki... didn't he do Shenmue? Shenmue 3 hopefully.
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In case you didn't know, PS3 allows for games to be partially stored on its HDD, resulting in much reduced load times for a lot of games. Sega delayed the PS3 version supposedly to tweak "how it handles downloadable content" but the 360 version makes no mention of said content.
If they're adding stuff to it they might be making some significant tweaks aswell, but even if they aren't, provided it supports the HDD pre-load it will in fact load faster because of it.
So regardless of which, there's a good chance that the PS3 version will perform better to an almost certainly significant degree.
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*Hopes that somebody remembered to securely lock the windows in Nick's office, or that at the very least it's not too many floors up...*
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Rubbish.
A shit game is a SHIT GAME no matter how you slice it - irrespective of the platform.
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Not only did Ninty outsource most of their franchises but Mario Sunshine, Luigi's Mansion, Zelda WW Mario Kart DD and just about every game they've made internally up to Zelda TP has been... below par.
If they were to stick with PS3 or Xbox 360 which essentially has the same type of control as the Gamecube I think we'd start seeing Ninty in decline.
Still not sold on the wii though.
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"You simply can't ask for more out of an action game. Mission accomplished. Sonic is born anew. [Dec 2006]" 95/100
Well God help anyone who takes advice from that thing, unless its meant to be a joke.
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24-Nov-06 15:59:53
Sonic doesn't work in 3d. It just doesn't
Go back to 2D gameplay with 3D graphics or something."
Do you remember a game called Pandemonium ?
Its 3D side view might suit Sonic much better than that.
I also tried the demo... and deleted it from my HD after 2 minutes.
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better than gears then?
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>Bandai is with Namco not Sega...
Yes, sorry, I just confused Bandai with Sammy, which is the actual controlling company for Sega.
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But the publishers know they don't have 1 bit of effort and fanboys will buy it. You just have to look at reader reviews on sites where fanboys gather, 9/10 according one on gamefaq, 9/10 for graphics 9/10 for gameplay. This is why designers don't have to make the game good because he is not the only one
RIP Sonic
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Not everyone shares EG's view that the game on its own is SHIT as you put it. Neither do some of the other reviews strewn about the web if you actually read them.
But then if considering other opinions that EG's is a foreign thought I understand where you're coming from, but the fact remains that the HDD pre-load on its own will make it a better game. So yes, platform matters.
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so far it has only got 1 good review (9.5/10) which is just crap, just like how driver3 got that really high 9/10 for a exclusive review.
[link url=htt p://www.gamerankings.com/htmlpages4/929717.asp
]http://ww w.gamerankings.com/htmlpages4/9...[/link]
The rest are just low scores, if it just a few low scores then it would show its "marmite" game but its not.
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I have completed all of the episodes myself, including the final one you unlock, and I can say that the core action isn't bad at all, and the camera certainly isn't catastrophic either.
Its main problems are presentational, and load screens are actually the main culprit, rendering huge parts of the game impossible to enjoy. Shortened or removed load times would be a huge deal, even though it'd still leave a flawed but essentially enjoyable game.
Edit: Sonic Heroes got 6/10 here, and if you want to think it got that extra 4 points thanks to its gameplay merits then be my guest.
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Here's the gamesmaster review. Gamespot you know where to find aswell.
You're partly right - I WANT Sonic games to be good, so I do presevere with them more than most people, but I could never fool myself into thinking they're fun. I'm so insanely past fooling myself to have fun with games. I think the gamesmaster review score is too high, but the points they raise are absolutely valid.
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If this games wasn't Sonic but some unknown new game it would be getting 60%-70% in most reviews.
While there are bugs (mainly the camara) they're not as bad as people are making out. I got through the beach level on one set of lives. Where some reviews have gone on about how annoiing it waas that they had to keep starting from the beginning and how it took several people many trys before they managed it! You have to wonder how good some of these people are at playing computer games!
From what I've played so far the game is 10 times better then Sonic Adventure Directors cut on the GC. And I know lots of people who like Adventure.
Just most the people who like the game are too busy playing it to bother with coming onto the message boards.
Yes it's far from perfect. But its not rubbish it's just not up to what people were expecting.
Which is probably one of the reason we don't see NiGHTS 2 on the shelfs because people have this idea in their heads about how amazing and mind blowing it would be, because time has made them remember the original as better then it was.
What they should do is release a revamped version of the original NiGHTS on the Wii and see how it goes down. Then they could do NiGHTS 2 with people haveing more realistic ideas of what it will be like.
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Doubtful, have you played the demo?
It’s shameful.
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ShiiiT! I think you found the problem to all games, "we store them partially on the HD"!!!!
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I'm not talking about miracles, I'm talking about reduced load times, the biggest issue at least I have with this game.
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Anyway the game do suck..., and it would suck even without the glitches.
Someone said something about Phantasy Star Universe..., I'm enjoying the game quite a bit. It's Japanese, it has all the ingrdientes of a Japanese title, and has low production presentation/aesthetics, but what are people expecting ? A JPRG in a western suit ?
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Thing is though, I've played through all of this game already, so I don't really need a review to tell me what I thought of it. For me, personally, it needs reduced or removed load times to make me, again personally, not mind it too much. Even then it's far from a great game, but it would make it completely playable. As it is I'm having fun with it during the act stages, and it's really just the way they're broken up by insane loading that gets on my tits proper.
Edit: I should add that I am a big fan of Sonic, and I wouldn't expect anyone who isn't to even look at this game. Everything I write in regards to this is provided you're a Sonic fan. Everyone else should just steer clear, load times or not.
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I'm torn myself really. I mean, this game commits so many AWFUL design crimes, and the only reason I'm going "but there's some good stuff in there aswell" is - apart from the fact that there is - because reviewers ARE giving it such a hard time, pointing out all the things wrong with it, and then some.
I mean they really are unforgivable, some of the things in here, and the question sort of becomes; at what point should you just not bother? It's easy to tell anyone without any investment in the Sonic franchise/characters to never even think about it, but for a Sonic fan it is... well it's sort of still Sonic.
Actually, I've been interested in this whole line of questioning for a while, and I performed something of an experiment on myself, buying a bunch of critically slaughtered games just to see what was hidden underneath all the stuff the reviews complained about. I figure there's always some sort of good intention with a game, and especially games that have tried, and failed to deliver some new gameplay mechanics became my main focus. My findings were rather interesting.
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[link url=http://www.ukresistance.co.uk/2006/ 11/some-out-of-context-screenshots-of.html
]http://ww w.ukresistance.co.uk/2006/11/so...[/link]
and there is a review at GT
[link url=http://www.gametrailers. com
]http://www.gametrailers. com
[/link]
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