What if Uncharted 3 ran at 60FPS?
Amazing Sony video shows us how it looks.
Uncharted 3: Drake's Deception launches in the USA today: a game that somehow manages to eclipse the technical brilliance of its predecessor, offering up a range of graphical effects and physics work that is quite unlike anything else we've seen on the current generation platforms.
In common with most console titles, Drake's new adventure runs at a capped 30 frames per second - a necessity when you factor in the sheer amount of processing going on behind the scenes in rendering the state-of-the-art visuals. However, Jorge Soares, the editor of Eurogamer Portugal, noticed something rather interesting in a recent Uncharted 3 marketing video - the game was clearly and obviously running at 60 frames per second.
You can take a look at the 60Hz asset right here. Do bear in mind that streaming video doesn't take well to high frame rates, but most modern PCs should be able to handle the load - just switch to full-screen mode and things should be a lot smoother. The HD encode will require some pretty meaty CPU power to work smoothly - so for many, the SD encode will offer smoother playback. However, if you're using an iPad, you should get a lovely, smooth presentation.
Uncharted 3 desert gameplay miraculously running at 60FPS. Use the full-screen button for smoother frame rates - performance in the window on most streaming video is rather poor.
So how exactly was this video made, bearing in mind that the final shipping game categorically runs at 30FPS? No concrete answers were forthcoming from Sony PR, but the chances are that something akin to the multiplayer game's Cinema Mode was used to record gameplay, which was then dumped out of the system in an offline render. So how does it look? As you would expect, really: magnificent.
At Digital Foundry we're used to media assets being generated at absurdly high resolutions way beyond the capabilities of the existing consoles (Microsoft's recent 5120x2880 (!) Kinect Sports Season Two screenshots raised an eyebrow or two) but it's rare that we get to see any kind of artificial boost to temporal resolution. From what we can see, the game is still operating at native 720p - it's just the frame-rate that's had a boost (and Sony's encoder seems to have had some trouble with that, blending later frames) and as such, serves as an interesting "what if" on how Uncharted 3 might look and move on more powerful hardware.
To illustrate how the same section looks and performs in the final shipping game, check out our test below. We hope to have a full tech analysis of the single-player mode really soon.
Here's the same desert sequence analysed from in-game captures, demonstrating that the actual shipping title is capped at 30 frames per second.
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Comments (116) Latest comment 6 months ago
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The PR video could have potentially been shot using a PC build of the game. Lots of developers do maintain PC builds of games even when they're shipping on console only.
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;P
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Of course PC doesn't help one jot with all the awesome PS3 exclusives... :S
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Can you fix your bitterness??
Almost unanimously, the highest scoring game of the year, yet theres always one bitter c**t, isn't there?
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Bit of a peculiar way to advertise the game but hopefully 60fps will be more common come the next-gen.
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Can't wait for all games to run 60fps.
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/trollface
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that should be a feature in games. could grab a second hand system for more horsepower. PC's can scale games up, consoles probably could too if the dev gave us the feature.
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Pretty convincing stuff for me that this is the way I'd like to see new hardware go.
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I'm with you there. Films would look like Coronation Street if they were in 60fps. All quality TV shows halve their framerate to give a filmic look. As Uncharted 3 is all about the "cinematic experience", 60fps would surely contradict this.
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The 30 v 60 isn't about the speed, it is about how much information can be displayed, the smoothness of the game. With Uncharted 3, it doesn't really look much different.
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True that, but i didn't get any indication that this runs on a dev-kit/test-PS3. Also no indication that it doesn't....
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Can't wait to play U3 this weekend.
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I would really love these kind of solutions rather than get fake 3D (2D plus depth) in games such as Crysis 2, Batman AA and Assassin's Creed revelations. For this reason I am not buying these games, since I'll play them once I'll have a proper pc or a "3D collection" on next consoles.
But I'm buying Uncharted 3 for sure
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Crysis is a great example of how a game running under 30fps looked smooth because of the use of realistic motion blur. Most of the time though games smear the screen in Vaseline and call it the same
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@captainjax: And you. Yeah you. Stop acting like 8/10 is a bad score.
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60fps nice. Prefer 30 in this instance.
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Would it get a 9???
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still looks nice on the PS3 though. just would look crazy good on my PC
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Haha, yeah i'm expecting my copy tomorrow, so i've decided to not look at the video!
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No one's going to argue that Uncharted has poor visuals, but there is room for improvements. If uncharted ran at 60hz that would make all the difference in the world to me. As it is, there is a noticeable amount of lag, and although the frame rate is solid, a boost to 60 would be magnificent. I hope in the next gen we see more 1080P 60hz games. That is number one on my performance wish list.
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Sigh.
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I'm not boasting but on my tv the game looks exactely like this. The only downside is that the artificial extra frames add inputlag giving the controls a "floaty" feel.
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Crysis 2 with its use of blur may have resulted in it looking smoother, but it still didn't mask the fact it ran like a dog, those frame rates were woeful
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I have to say I use the framerate upscaler of my TV quite regularly. For example ICO in 60FPS in 3D is quite brilliant as it doesn't really require very quick controller response (and the added lag is not actually that severe).
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I'd also love to see Alan Wake @ 60fps. That game has some highly underrated visuals, and the best lighting effects I've seen this gen.
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crysis 2 on consoles looked fine, but the framerate drops really were noticeable in the controls, as they dropped as low 15-16fps sometimes.
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Its weird I'm normally all for 60 fps (who isn't?) But this is kinda like watching a soap opera versus watching a film, one looks more real but the other has more style.
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Interesting idea!
But is it workable?
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I think it's the same with action-adventure games. 60 fps is great for racing games, but it sucks for games like Uncharted. The cinematic qualities dissolve into a sort of unnatural camcorder effect.
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You know you can get a converter to use a 360 pad on the PS3 right? It works perfectly.
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I had rage on 360 and was fantastic looking game , if you were looking at environments.from 100 PLUS YARDS , otherwise, it looked like a ps2 game. This is best looking game on.console this gen imo, although I understand its helped by it's linear nature
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For the folks who are complaining about the walking, I believe the poor bloke just survived a plane crash and has walked across the desert dying of thirst, so a bit of a limp is fairly understandable. The issue (as happened in UC2 in the snow sections) is more how injuries and exhaustion instantly disappear when a gun appears. Same as when he machine guns a bloke point blank, then engages in a fist fight. Now I've never been machine gunned, but I suspect it might slow me down a bit.
I just wish ND'd come up with a better/more realistic take on combat than shoot X times with bullet Y to kill enemy when damage Z = X x Y but enemy unharmed until dead. Make them harder to hit, but bullets do more damage. Less enemies, more damage to me. Health packs and recharging health just stand out so badly in an otherwise "realistic" game like UC.
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The only thing I prefer 60 for are racing games and SOME first person shooters (ones that aren't focused on atmosphere) I totally agree with the people saying 60 look less cinematic. It's hard to explain but 60 just makes games look and feel fake to me.
30 might be slower and more "laggy" but for me that's somehow more realistic. I find games that run close to 60 (like CoD) somehow don't feel right. They are good games but I can never get fully into them as everything seems almost too responsive and that constantly reminds me I'm playing a game.
It sounds weird but that's personally how I feel.
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60fps is coming to movies whether you like it or not, Peter Jackson is shooting 'The Hobbit' at 60fps and is reported to be delighted with the results; apparently it makes the 3D more believable and fluid.
Other directors are talking about 60fps for movies, historically 24fps was chosen to save money as it was the minimum FPS required for the human eye to see non-juddery motion, there's plenty of articles out there about the switch to 60fps in cinema if you Google.
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I bought a ps3 for my girlfriend last year, and I would definitely borrow her ps3 in order to play games boosted in performance
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The only thing I prefer 60 for are racing games and SOME first person shooters (ones that aren't focused on atmosphere) I totally agree with the people saying 60 look less cinematic. It's hard to explain but 60 just makes games look and feel fake to me.
I know what you mean - if you switch your modern TV to a mode where it adds extra frames, even the best films start to look like they were filmed on a 1980s video camera.
In games, however, the responsiveness and smoothness of a game running at 60 fps would always win for me.
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I don't care about films. I hardly watch them.
I wasn't trolling in my post. I think that a lot of game types look too gamey when in 60fps. Driving games are the only types of game where 60fps is important to me.
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"Do bear in mind that streaming video doesn't take well to high frame rates"
...if you dropped Flash as the playback wrapper in favour of HTML5 for desktop then the videos would play silky smooth (as they are on the iPad version).
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You can legitimately say they are linear, slightly simplified discovery and you don't like the story but they are great to look at and great fun to play.
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It's just interesting that some people say 24fps is enough, but cinema is moving to 60fps regardless.
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I have said it before and i will say it again. 1080p/60 should be a required minimum standard for all the next gen consoles. There is simply no excuse next time round.
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No, it's the fact that it's a game that's meant to entertain. Imposing Rainbow Six style shooting mechanics into every game that contains a gun does not always equal "fun".
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with the ps4 and next gen xbox i cant even think about how the can push current gen of games even further.cant wait pick this soon.
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I don't see a difference between 30 and 60, perhaps they should make one video in split screen.
I CAN imagine how PS4 games will look like, just look at some new PC games at max settings and imagine it even prettier with sharper images, more details, better lighting.
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Anyways, I love my PS3, pretty much GT5 is my weapon of choice and I've avoided games like this for a while now.... graphically it doesn't excite me much. Sure, one of the best looking games but really it's still quite old school and current gen. Awkward changes in the animation cycles being one key area for improvement, plus the environments while they have great textures they still lack the massive polygon counts needed to really make them come alive as truly detailed worlds (down to the grains of dirt level).... of course those kinds of graphics are still probably not quite possible, no matter how great your PC gaming rig is, but it's the sort of thing we should be aiming for. I just don't understand the people who always say they can't see how graphics can get any better.... well when we're traversing a world that looks EXACTLY like it's been shot for a BBC David Attenborough documentary with that kind of clarity and beauty and lack of repetition... then maybe I'll believe you that it can't get much better, for now we've still very much got a ways to go, which is no bad thing, in fact it's pretty exciting.
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i had that problem with planet earth too! not unwatchable but anoying, problem occurs because unless your tv has a 24fps or "movie" mode it has to double some frames to make it fit. 24fps does not fit into 50 or 60 hz.
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Preference is another thing, some people turn off frame rate upscalers(?) of their tv's when watching movies, because it makes everything look like a soap opera (as they were shot using video camcorders instead of being "filmed"
For games, 60 fps is always better, at the same visual fidelity.
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For games, 60 fps is always better, at the same visual fidelity.
That's the trick, isn't it?
Note to EG: Fix the quote button, please.
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I think film makers have invariably experimented with higher frame rates than the standard 24fps, and found audiences rejecting the effect... but that was before our modern TVs and their high refresh rates. I think audiences may be more accepting now, and James Cameron is making to the two Avatar sequels at 60fps and campaigning to get them projected at that rate in cinemas. Peter Jackson is reportedly filming the new Hobbit movie at 48fps.
@TazerFan
I found this cool website that lets you play around with frame rates and motion blur to see the effects: http://frames-per-second.appspot.com/
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All games are developed on PC but since the architecture of the PS3 is so different it's not often that the PC build will run smoothly at all. For example Killzone 2 looked like shit on PC and ran at something like 15fps with a lot of FX missing.
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