Dead Space 2 demo showdown
PS3 vs. Xbox 360.
The Dead Space 2 demo dropped on the PlayStation Store and Xbox Live yesterday, giving us our first chance to get hands-on with playable code that we would hope is representative of the final game set for release on 28th January. First impressions? It's a bit good, isn't it?
What we're seeing is a game that improves significantly upon its predecessor, smoother to play and tightened up where it needed to be. Graphically, Dead Space 2 is a real treat. Just like its predecessor it is still running at native 720p with no anti-aliasing (on either PlayStation 3 or Xbox 360), but owing to the mostly muted lighting scheme, it is not too much of an issue. Just like the previous game, v-sync is engaged to ensure visual consistency: there's not a single torn frame in either version.
These two versions are very, very close indeed. Here we take a close-up look at some textures. Both games appear identical. Seriously impressive stuff.
We've played the demo code through several times now, taken video, extracted stills and pored over them and we're yet to find anything that really shows any kind of noticeable difference between the PlayStation 3 and Xbox 360 versions of the demo. To illustrate the situation, we've put together a Dead Space 2 comparison gallery for you to take a look at. Any differences in texture filtering you might see appear to be just down to the different algorithms used by the ATI and NVIDIA GPUs. There's some variation according to the angle of the texture, but in motion both versions look the same.
Performance-wise, don't expect to see much in variation from the standard 30 frames per second. Dead Space 2 appears to be a remarkably smooth, consistent experience from start to finish, and the overall experience of playing the game is effectively identical between both systems. This eight-minute video attempts to sync up all the gameplay highlights of the sampler code running on both console platforms.
Edited highlights of the Dead Space 2 demo, complete with 360 and PS3 performance analysis.
So, effectively a locked 30 frames per second. We see a rare frame or two dropped during the course of gameplay on the 360, which was so rare, and so unexpected across the run of play that we actually had to check the captures frame by frame to verify the result. Meanwhile, PS3 breezes through all the gameplay, only dropping frames in a noticeable manner during one of the engine-driven cut-scenes.
Depth of field/focus effects and motion blur also appear to be the same between the two demos. Taken as a whole, there's nothing to differentiate these games visually.
What we like about this demo is the range of gameplay served up - we have tight, confined corridors, large open spaces, massive bosses, the occasional swarm of enemies, some beautifully detailed cut-scenes jam-packed with effects. It's a range of situations that tests many different aspects of the engine and it's fair to say that both versions of the Dead Space 2 demo acquit themselves very, very well indeed.
Of course, final judgement will be reserved for the full game (the original Dead Space had some areas which dropped frames consistently and noticeably on PS3), but as a sampler of things to come, this demo suggests that we only have great things to look forward to.
You may also like...
-
Gravity Rush Review 48
-
Sony patents method to interrupt your gaming with an ad 105
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 72
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 64
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 69
-
Skyrim gets mounted combat in new update 52
-
Arma 3 in-engine footage shows off lighting tech 17
-
App of the Day: Go Robo! 2
-
Dirt Showdown Review 89
-
Minecraft overtakes Black Ops on XBL activity chart 25
-
Ghost Recon: Future Soldier Review 132
-
Minecraft total sales hit 9.2 million 8
-
How the Darksiders 2 delay benefits you 9
-
FIFA has a new world champion 8
-
Tony Hawk's Pro Skater HD soundtrack listing revealed 18






Comments (48) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
PS I know this is just a demo..
Comment below viewing threshold Show
Comment below viewing threshold Show
If it is, then its an easy choice for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll plump for the PS3 version every time because that's what i own, but i still read these articles out of nerdy interest.
DF did save me a good 50 quid when i read about the disaster that was Bayonetta, so kudos.
Frig, DS2 looks amazing, loved the first.
Comment below viewing threshold Show
I loved deadspace 1 and will certainly be getting two. I'm also so glad that they didn't do the nonsense thing that capcom is now financially suffering for ( and righty so) of changing the lead character every bloody itteration of a game. If we have time invested in a hero (be it Isacc, Master Chief, Chris Redfield etc. etc.) those are the characters we expect to see in the next chapter. Not some new unknown person who we wouldn't have a single emotion invested in and could care less about.
Capcom especially take note. Yes I'm pointing at you Emo Dante!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I would guess the PS3 has been the lead console, its does seem its easier to do PS3 to 360 than 360 to PS3.
Comment below viewing threshold Show
SERIOUSLY, 7 on DS 1?...
Comment below viewing threshold Show
Both games look identicle with both versions dropping to 28fps briefly during the video(the 360 early on and the ps3 around the middle part). The ps3 struggles more with the closing video section at the end though, no biggie.
The fact it has the wii version thrown in has made the choice for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I enjoyed the demo, but was hoping for more noticeable refinements, to such degree as improvements in ME2 over ME1 or Uncharted as an example.
Still no bad thing to reimmerse ourselves back into the world of scarily well realised Dead Space.
Comment below viewing threshold Show
Comment below viewing threshold Show
I tend to buy my FPS for my 360, but in this game...I somehowe like the R1, L1 button better then the360 bumpers.
They will be frequently used in this game ( my experience with part 1 ) so that's quite important to me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have this warm happy feeling that there will be no fanbay spatting on this one
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh! why is it when large oversized monsters appear,they always growl loudly at you - which is so annoying and so over used, not scary too!
Comment below viewing threshold Show
It even made me jump once which is rare, and I was seriously creeped out by the army of baby-sounding monsters. That bit was excellent.
Very excited about this game. Looks to be better than the original in every area.
Comment below viewing threshold Show
Comment below viewing threshold Show
Please, do everyone a favor: read the actual showdown next time, instead of making crap up.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Dont bother he forgot that 360 version drops to 28 for less than second and ps3 version drops to 20! in cutscenes! LAMAO
Comment below viewing threshold Show
Comment below viewing threshold Show
Here's to kicking some necromorph butt come the end of jan!
Comment below viewing threshold Show
day one.
Comment below viewing threshold Show
Comment below viewing threshold Show
Based on the comparison of a single demo?
Maybe one or two developers are taking notice of the calls for platform parity between games, but the Xbox is still blatantly the easier console to develop for. Either that or the console architecture naturally allows games to run better. I mean, over 90% of games put through DF coming out in favour of the Xbox version for one reason or another.
Still, it certainly looks like in this case the extra effort has been put into the PS3 version, yes.