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Darksiders Hands On

Xbox 360 PC PlayStation 3 Hands On by Tom Bramwell

13 July, 2009

Page 2 of 2. <- Page 1

Ruin has a chargeable dash move. You can just dash repeatedly on-foot, which is handy for evasion, and for getting closer to larger enemies who have thicker armour and attack patterns that only expose them to damage at specific points. It's similar to Link's roll move, and it's safe to say that it's not just this and the horsey that are tugging on the green tunic in the wake of the master, because the more of Darksiders you play, more obvious are the similarities to Zelda. The Twilight Cathedral, home to the bat-queen Tiamat mentioned in our last hands-on, is best thought of as a Zelda dungeon, for instance.

You begin by switching puzzle swords between statues to unlock certain doorways, and stabbing your way through them (yes, in the world of Darksiders, even the keys are swords), and figuring out ways to drop heavy objects onto loose flooring to pop open access to the catacombs. Once down there, you gather the Crossblade, a sort of Klingon equivalent of Link's boomerang, used to slice enemies, but also to solve puzzles - destroying rubble blocking a statue you need to raise from fatal lava, for instance, and transporting sparks from a burning torch bowl to combustible bomb rocks you've thrown onto the sticky exterior of the mentalist bat-queen.

Pick your way into a dungeon, earn a new toy, pick the rest of the way to the boss with its help, zigzagging through common areas with new tools to traverse them. The only difference is that Link doesn't usually rip the wings off the boss's back and flap them about mockingly before reaching into its chest cavity with a massive iron glove and ripping its heart out. Darksiders even has its own four-note "you've just unlocked something" jingle, and collectable heart shards to expand your health capacity.

'Darksiders' Screenshot 3

Besides the Crossblade, other abilities include demonic wings, which allow you to hover by holding onto the button after a double-jump, and can be combined with abyssal geyser thingies, or bounce pads in the common tongue, to reach new heights; and the Mask of Shadows, which reveals elements of the level you might otherwise not spot; and Chronomancing, which allows you to manipulate time. But really, we are going to run out of internet sooner or later, and I still need to mention aerial combos, and of course projectile weapons, like the temporary-use rocket launcher thing picked up pre-horsey, which allows you to fire four big, glowing death-rods into various enemies and then pull the other trigger to remote-detonate them.

There's a danger with all this, of course, that developer Vigil's Nintendo-flattery proves feebly derivative, rather than effective, and it's fair to say that while it packs a lot of action and options, and echoes the framework of a Zelda game, most of the things listed above are just hyperviolent extensions of standard action-adventure tools and weapons. But there is a lot of imagination in Darksiders; it already feels like a coherent world, rather than some walls around the blood-letting, and it already has a cast of bonkers enemies, and it even has Mark Hamill playing a faceless demon who lives in your glove and pops out occasionally for a peptalk.

'Darksiders' Screenshot 4

It's wonderfully realised in characterful designs, animations and architecture, skipping along at a fair frame-rate even this far in advance of launch, and it feels extremely solid, with intuitive controls that allow you to flick between different areas of the combat and ability spectrum quickly and efficiently. Enemies are skeletons in armour, flapping monster bats and charging biped rhino death-monsters, all of whom are quickly identified in combat by their appearance, next to which you'll file their patterns and weaknesses with similar speed, just as you might in a Devil May Cry or a God of War or a Zelda, again (sorry). It might not be the sort of THQ game of yesteryear, but in an already strong year for the venerable publisher, it could well be among the strongest.

Darksiders: Wrath of War is due out at the start of 2010 on PS3 and Xbox 360.

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Comments: 1-14 of 14 in total

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mkreku
13/07/09 @ 13:31
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Sounds pretty good, surprisingly. I'll keep an eye out.
theiceman
13/07/09 @ 13:35
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Just sounds like my cup of coffee (i hate tea!) It sounds warsome. can't wait
kinky_mong
13/07/09 @ 13:53
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Do Mark Hamil and Malcolm McDowell have a competition to see who can do voice work in the most computer games?

Anyway, I'm definitely keeping an interested eye on this if it's basically going to be a violent Zelda.
menage
13/07/09 @ 14:03
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I was afraid the gameplay itself would be shit. Glad I was wrong at least in part. On my list now.
Freki
13/07/09 @ 14:28
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The other thing that interests me about this game is the studio is also allegedly the one that is doing a Warhammer 40K MMO.
joe90
13/07/09 @ 14:28
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DARKSIDERS.. they are DARKSIDED.. there is evil..... etc etc..
Gearskin
13/07/09 @ 15:12
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Gametrailers.com has some really slick walkthroughs and gameplay footage. Game looks really good! I love the art. Am currently using a picture of War as my mobile wallpaper.
Baranga
13/07/09 @ 15:18
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Why is there a Windows icon on the main page? My heart was crushed once I reached the end of the article:(
KillerMonkey
13/07/09 @ 17:38
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^ I guess there will be a shoddy port to PC later
KDR_11k
13/07/09 @ 18:44
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No problem with a Zelda clone, let's hope this one turns out well.
witchdrash
13/07/09 @ 20:42
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Could be interesting, the only thing that really got me is that it looks like how I would imagine WoW to look if players had more than 12 polygons and weren't infected with the colour palette used in the Carebears cartoons.. Anyone else see that??
Sl1pstream
13/07/09 @ 22:13
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I've had my eye on this one since PAX last year and it just keeps improving month after month. I've got this one pre-ordered and I can't wait until I can play the final version next year.
Skorms-Boss
22/10/09 @ 08:24
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looks interesting!
Humm may have to forgo buy the family christmas presents!

Comments: 1-14 of 14 in total

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