Darkfall sees troubled, delayed launch
Servers are finally opening today.
Hardcore player-versus-player MMO Darkfall Online is finally opening its servers to paying customers today, after yesterday's planned launch was held back by bug-fixing and an inability to handle traffic.
Despite limiting the number of copies it has put on sale, developer Adventurine has been struggling to cope with public interest in its new MMO. Pre-order pages and forums have been unreliable and swamped with traffic, causing many orders to go unprocessed, or in some cases, credit cards to be charged multiple times.
With its forums taken offline, Adventurine announced via MMORPG.com that slow order-processing and a bug discovered in final testing had delayed the launch of the game yesterday evening.
The forums have now been replaced with a message stating that servers are now coming online after a 12-hour delay, and that problematic orders will be resolved today. Adventurine hopes to open up more sales tomorrow.
Darkfall has been in development for over seven years, and despite being a small-scale independent development, it has attracted considerable interest for its old-school insistence on free-for-all PVP and corpse-looting, Ultima Online-style.
We had hoped to bring you hands-on impressions of the game by now, but extensive downtime during the final days of beta testing made it difficult for us to log any time in the game. We'll post something as soon as we can get our accounts transferred to the live game.
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Comments (12) Latest comment 3 years ago
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By far the best AI mobs I have encountered in any MMO, and don’t listen to what others have said about the world being empty, it’s not & I’ve done a lot of exploring. But don’t expect to see mobs everywhere overlapping each other...they are spread out, but if you can see them in the distance, when they look your way they can see you and they will attack, or call for re-enforcements. They will fight you with an assortment of tactics that at times even rivals that of human players.
PvP is harsh and cruel but it’s also cool and fun...outside of the safety of the city walls you wouldn’t want to travel alone.
Didn’t have enough time to get into crafting much however, due to exploring/adventuring, that’s something I’ll be looking at now once the launch settles down.
Graphics are more than fine, pictures and videos don’t do the game justice...it looks so much better in game.
I’d place my bet on DF as being one of those surprise hits that come out of nowhere by an Indi-underdog developer who puts more heart into creating a game they love and taking the time to make it so.
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Adventurine probably just settled for a slightly capable concept artist who had a wealth of other skills and after all who can blame them? A very ambitious project, why hire a dedicated concept artist(or 2) if you can get a 3d modeler guy who dabbles in a bit of character art.
Simply put they should of hired me, and then Darkfall would have been the most majestic and sexy MMO of all time.
/blowsowntrumpet
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TRUMPETS!