Criterion talks up binned Burnout DLC
Planes! Boats! Time travel! Squirrels!
Criterion has revealed various plans for downloadable content in Burnout Paradise that never made it into production.
Some of these sound a bit far-fetched, but according to the official website they included planes, helicopters, boats, time travel and the moon.
"Someone on the team said that 'players want the moon on a stick when it comes to DLC'. We thought that was funny and thought we'd do it," the blog detailed.
"The actual surface of the real moon was modelled and it was drive-able. Lunar Challenges would have been totally unexpected - as would have been zero gravity Takedowns and Challenges." The actual surface of the real moon.
Time travel's another good one. "On a certain day, a time portal would have opened on the Island. When you jumped through, you would have found yourself on Big Surf, at another point in history.
"Maybe the Wild West... you could have done some Challenges and then jumped back. At this point, even some hardened members of The Burnout Team thought this was 'going a bit too far'."
Check out the rest of the post to see what else we nearly lucked into playing. Or just skive off work because of the snow and dig out Ultimate Box.
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Comments (34) Latest comment 2 years ago
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If they had the arrows as a DLC it would have completely turned the game around for me.
The other modes, the jumps, crashes and free world stuff worked great...... It just stopped being about the races, and that made me sad, as that was what made Burnout for me.
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I've never worked there myself, but I've heard similar stories from several ship jumpers that have. Attrocious place.
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Reason for the "Year of Paradise" was that due to crunch and walkouts there was not enough of a team to begin full production on another title.
It def was not down to the management wanting to give something back.
You have to justify the wages of 60 people.
Not to mention that they had nothing in pre pro and the other title they had in development (a DS game) was canned.
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Turn right....not the first right the second right, now you're going backwards, doh!
ping ping ping ping ping
Turn Left....but do i take the first left...or the second left, ahh i'll just aim in between...crash
Open world high speed crash racing eh, what an idea....i do hope they make another one
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The only thing missing from Paradise was proper crash junctions. Man those were a game in themselves.
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Very true. Chasing those gold medals in BO3 was insanely addictive and the difficulty balance was perfect.
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Unfortunately such DLCs are few and far between, most are comprised of content that just feels cut from the main game to command additional price, others are mere "unlock codes" sold at ludicrous prices and some are just plain bad. The ideas in the blog, while outlandish, aren't so bad that they couldn't have been done within the tongue in cheek world of Paradise City and they would have added a lot more to Burnout than new super-powered cars add to Need for Speed.
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Criterion, please make more Burnout and just put all this in.
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I think the point is that the goal posts move. There are lots of gamers out there who will always want "whatever you give me, plus a little bit more".
Its like feeling short changed is the default setting for some people, especially those that are most vocal on the forum pages Criterion will use to gather player feedback.
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Edit: Curse thee, evil apostrophe.
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Paradise cost in the region of 40 million and sold just over a million copies not a good investment.
In comparison Revenge sold over 3 million and cost under 10 million to make.
The franchise is near enough dead and they won't be another one for a few years if at all.
Same as Black....Criterion have a real problem with doing more than one game at a time as Ward wants his way on everything, he can't multitask.
Black and Burnout Revenge in full production at the same time was a bloody miracle and once in a company lifetime situation at Criterion.
Black is over unless EA give it to another studio.
NFSpeed by Criterion is the next Burnout.
The franchise never really took off in the U.S where the NFS franchise was at one point massive with over 10 million units selling on each edition.
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You've got a tech team that can do anything with the hardware and a design team that is hardcore for fps as well as driving games. I'm sure they could do an amazing job. For a first ever fps for 99% of the old dev team, Black proves me right.
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How this has never returned (properly) I will never know, surely it would have been a huge DLC success?
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You sure you wasn't fired with that terrible attitude? seems they are much better without you!
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Touchy.
What exactly have you identified as being a "terrible attitude"?
"seems they are much better without you!"
Based on.... what?
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.. erm.. there's gravity on the moon.
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I don't think it did too badly - Released in Jan'08 & had sold a million by April?