Counter-Strike maker's new game
Tactical Intervention has dogs.
Counter-Strike co-creator Minh Le has resurfaced after years literally underground to talk about his new game, Tactical Intervention.
Due later year, and with a beta starting soon, TI shares many similarities with Le's seminal PC creation - not least the engine and visual style. It's what he's been able to do without Valve, however, that the developer hopes will set this game apart.
"I enjoyed Counter-Strike, but I wanted to have my own game," Le told IGN. "I was never able to put in all the cool features I wanted because the people who played Counter-Strike would [complain] about all the changes. They liked the game as it is."
Tactical Intervention sensibly treads the same boards as Counter-Strike. It's a tactical shooter based on terrorists and counter-terrorists, although TI has hostages running around the map dynamically responding to events in the world (gunfire, explosions, Strictly Come Dancing, etc).
Players and terrorists can also command attack dogs such as German Shepherds and Rottweilers, and set them upon targets to establish a better shot.
Minh Le said he "hated" snipers and campers in Counter-Strike, and that the wait between rounds was too lengthy, so TI will snip that down to around two minutes.
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Comments (27) Latest comment 2 years ago
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competitive gaming is where its at with cs at any rate.
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Hot tamales and they red hot, yes, she got 'em for sale
I got a girl, say she long and tall
She sleeps in the kitchen with her feets in the hall
Hot tamales and they red hot, yes, she got 'em for sale, I mean
Yes she got 'em for sale, yeah
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On the sniper situation, it's easily resolved... take the sniper rifles out of the game.
Is it safe to assume this game will be another bunny-hopping jump-fest? Because that what real soldiers do, don't they... jump when they're under fire!
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Did he develop Tactical Intervention sitting in a cave without accessing the modern world?
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Cerberus, surely?
Sit Ubu, sit
Good dog
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There was a blonde who was sick of all the blonde jokes. One day, she decided to get a make over, so she cut and dyed her hair. She went driving down a country road and came across a herd of sheep. She stopped and called the sheep herder over.
"Tell you what. I have a proposition for you," said the woman.
"If I can guess the exact number of sheep in your flock, can I take one home?"
"Sure," said the sheep herder. So, she sat up and looked at the herd for a second and then replied "382". "Wow!" said the herder.
"That is exactly right. Go ahead and pick out the sheep you want to take home." So the woman went and picked one out and put it in her car.
Then, the herder said, "Okay, now I have a proposition for you".
"What is it?" queried the woman.
"If I can guess the real color of your hair, can I have my dog back?"
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Rounds have been reduced to 1 minute 45 seconds in competitive play or less, and most public servers have around 3 minutes tops roundtime.
I think that TI will fail miserably, like someone here said earlier, the winning mixture was part luck, part dedication and hard work and timing. There have been many "tries" to repeat Counter-Strike's success , mods for billions of games and whatnot, but nothing lives on like CS.
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Animation system would have to be flawless though, maybe something Assassin's Creed esque.
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Awesome, camping snipers in any 3D shooter tend to suck.
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Since the great release of version 1.6 on Steam, it seems like all anybody's interested in is planting bombs on miniscule variations of DE_Dust.
If this game goes back to the heady 'what crazy feature can we expect in this release [oh look - doggies!], then I'll be much more interested.
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@ mega7ech: I don't think it's a flame-worthy issue, but I disagree that it was down to luck. I remember coming on CS when it was in its second or third beta; it was really basic back then, but the feel it had was much the same as the feel COD4 did when that was new - fluid movement, realism, modernity, lethality. I remember thinking that it was going to be great once it was a bit more polished; it was the right game at the right time, and it felt it.