Call of Duty 4 has 13m players on Live
That's more than World of Warcraft.
Infinity Ward has revealed that Call of Duty: Modern Warfare has over 13 million players on Xbox Live, which is two million more than in March.
That's more than even World of Warcraft, although Infinity Ward claims no monthly subscription fee from users.
"The Thing we learned the most probably is how much focus goes into multiplayer," Infinity Ward's Robert Bowling told Larry "Major Nelson" Hryb. "I mean Call of Duty 4 on Xbox Live just exploded.
"Right now we're 13 million unique users on [Xbox] 360, and that's insane."
And it's more than triple that of PlayStation Network, according to what Bowling said in March.
His comments come as Infinity Ward lifts the lid on Modern Warfare 2, revealing both trailer
and screenshots for the sixth Call of Duty game.
Bowling promises gameplay footage at E3 next week, which we'll be at and on-hand to see.
Modern Warfare 2 is due out for PC, PS3 and Xbox 360 on 10th November.
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Comments (56) Latest comment 3 years ago
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Minus the monthly fee.
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Hhhhmmm
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Hhhhmmm
Well judging by the games chart http://ww w.eurogamer.net/articles/uk-cha... at number 10 and 13 in the charts they already have done.
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If they bothered to release more map packs, they'd have my money!
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Also the comparison with WoW is bit misleading, as far as I know Blizzard only reports on active accounts they never said the total amount of unique accounts created on the life span of the game.
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What, you don't own it yet? How?!
I think I might have even bought it twice. I'm not sure.
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So which ones better - I could do with a new game.
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Innovation is overated, and certainly not as important as plain old polish. ESPECIALLY in an FPS, where good controls and combat are really all you need.
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Desperately trying to make a John Carpenter joke here, but I am too bewildered by theis quotes structure. Did he actually say that?
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Much like real life then
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Hhhhmmm
They did, re-release the game every year
If they bothered to release more map packs, they'd have my money!
See above. They release a map pack every year
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I'd sooner jump in for a game of BF:BC than CoD 4, despite the comparative lack of polish, too. CoD 4 is a good game, but I see so many people proclaim it as the be all and end all of FPS games, but for me it's just dull, and a little *too* accessible, if you know what I mean. In the time that I played it never really felt like it took much actual skill to get kills. Also, I hated the spawn system that keeps spawning you on top of live grenades or enemies spawning 5 meters behind you. Nothing like going from 7-0 to 7-7 in about 60 seconds flat because you got killed before you can get your bearings
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"I'd sooner jump in for a game of BF:BC than CoD 4, despite the comparative lack of polish, too."
I agree with that.
I appreciate why CoD4 is popular - but it doesnt do it for me.
It is just a Fast Finger Freddy game and i aint that fast.
I much prefer the slower paced, more tactical BF:BC
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World of Warfare
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It probably has when you include re-sales. Something like 8 million buy it new and play online, and 5 million buy it used and play online.
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Competent, yes. Best? No.
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It has:
-Accessibility
-Good use of console controls
-None geeky setting
-Rewards for long term play
Just a few more tweaks in balance, higher player count, less nade spamming and it would be digital crack. Personally I would want something else to be beat it down. But for some reason Dev's can't seem to manage it.
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Oh? Forgetting quality offerings like BF2/2142, Team Fortress 2 and Halo 3 [yes, whatever you may think of it as a single-player game, it is successful and very enjoyable online, and actually competes with CoD4 for numbers online] there methinks. CoD4 has a mediocre-at-best singleplayer campaign, and online it's basically taken elements from other major online FPSes of the last few years and put them in a CoD environment.
Part of the success of CoD's multiplayer is down to clans from CoD 1 picking up every single iteration since, regardless of whether they're actually any good or not.
I'm not saying that CoD4's online component isn't good, but by no means is it the best.
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You will spawn in 15 secs...
(15 secs later)
Spawn... [miles from anywhere]
walk down the map (or drive if someone aint nicked all the vehicles) for 2 mins.....
Get sniped on route to the action by someone that has setup a tent somewhere out of sight.
You will spawn in 15 secs.....
(etc)
I find the times I respawn and die at once in COD4 much less of a problem (except of course on shipment in a HQ game - which is just mayhem).
Still - to each their own.
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But just because this FPS is simple and refined it doesn't mean they all have to be. I'm surprised to see kangarootoo suggest all an FPS needs is good controls and combat - many others make use of other gameplay elements like strategy, tactics and teamwork, and while that might not appeal to huge numbers like a simpler game such as CoD4 or CS:S, they certainly fill a niche and the FPS genre would be much worse off without them.
edit: I guess I'm saying TF2 and BF2 rule too
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I'd like CoD4 more if the guns had some recoil or something, but they all handled the same to me. I kept playing it mind, ended up with about 17000/5500 kills and deaths. Partly because at the time that was all anyone on my friends list played. BF ain't accessible, but once you start learning to stay a live it's much deeper and a lot more fun
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Although of those 13M players, a hell of a lot are young American males.....
/ Shudders, screams "gay noob!" over live.
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Still maybe with these figures some companies will finally figure out that tacking on a multiplayer is nigh on pointless.
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But I still like it on hardcore.
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It's not that I'm not excited about a slightly more refined version, it's that COD4 didn't get the post-release support it/the community deserved, probably because of the pre-arranged bi-annual update.
So you have 13million players milling about the same old maps; which, in a way, is testament to the perfect storm that was COD4. Hopefully Modern Warfare 2 will be a worthy sequel.
COD4 = Counter Strike for consoles (erm, and PC)
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I refused to touch WAW on PS3 or PC and MW2 will be a bargain bucket purchase for me, if at all. Bad Company 2 on the other hand, has me somewhat excited.
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Agree that mod community maps were a massive part of CS's continued success. That is the shame of a closed environment like Live or PSN; we have to rely on the devs to put in the extra work if the community takes a liking to it. :'(
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Well, it's the only thing we do as all the other modes are for grenade spamming n00bs. TH is the only mode that forces the player to play tactical and play as a team (or die). We've played since release and needless to say that we are a well oiled machine that has a very high win ratio. The gameplay is much slower and better than that grenade frag fest that is normal dm.
Teamplay and tactics are the way to win that mode.
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Rubbish. COD4 has about 2 or 3 good maps. The rest is mediocre at best.
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Oh, and isnt the number a bit squiffy, I mean I doubt that they've shifted 13+ million units of CoD4... which begs the question how "unique" are their unique users...
I mean, MS said their Live subscriber base was only at 17m in January this year.
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I enjoy it alot. But I also enjoy TF2, which has a completely diffirent type and speed of gameplay. The thing that I hate the most about CoD4 MP are the airstrikes and helis (there should have been an option to turn them off in game setup and still have it a ranked server) and the fact that there isn't a single night-map in MP (why have the nightvision googles as an option if there aren't going to be any night-maps).
BF1942 is of course the marker that most associate with a beginning of an era of FPS. That game was great. Hopefully BF1943 will deliver us some of the same greatness.
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I'd like to know the concurrent number of users.
I wish more would offer stats publically, I enjoy seeing how many steam users are doing whatever at that moment in time. One guy on Rainbow Six Vegas!! Hehe.
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Garbage, they're some of the best multiplayer maps ever made.
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Garbage, they're some of the best multiplayer maps ever made.'
+1
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COD - Infinity Ward - Awesome
COD2 - Infinity Ward - Awesome
COD3 - Treyarch - Bag of Shite
COD4:MW - Infinity Ward - Awesome
COD:WaW - Treyarch - Bag of Shite
MW2 - Infinity Ward - POWER AWESOME!!!
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Garbage, they're some of the best multiplayer maps ever made."
You're kidding, right?
The maps really are average at best. I don't usually blow Halo 3's trumpet these days, but Bungie is respected most in this post-Halo 3 world for their map-making ability. It shows. Levels aren't just rejgged, lazy ports of campaign levels - in many cases they're actually new environments, and they're all extremely well balanced after months of testing. In CoD4 they basically said "Right, that's the SP component done, now what can we tack on to make it seem as if we give a shit about MP still?" and took sections of the campaign and transmogrified them into some pretty average, standard FPS maps. Some of the maps either received a little more care and attention, or just turned out better, but most are average or even sub-par. The one on the ship is truly awful [any map that allows that kind of rape is not a good map IMHO], which reeks of lazy balance testing. And none of them are really interesting maps, because we've seen it all before in almost exactly the same way in the campaign.
If I had to nominate a single map for the greatest of relatively recent games, it would have to be Strike at Karkand in BF2.
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Game Y, pah!! You Y-ites make me want to barf up my kedgeree.
Game X for life!!"
Think you just summed up the entire internet
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