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Call of Duty 4: Modern Warfare Review

Xbox 360 Review by Kristan Reed

9 November, 2007

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A change is as good as a rest, so they say. In Infinity Ward's case, a change must have been absolutely essential for its own collective sanity, having worked solidly on World War II shooters for longer than can be strictly healthy.

The fruit of this welcome shift in direction brings us bang up to date with by far its most engrossing, varied and ambitious offering yet. Modern Warfare is the product of a confident developer; one which knows what it's good at, but evidently giddy with the chance to try out different things.

In common with its previous efforts, it's a game that understands the power of maximum cinematic intensity, but also knows when to turn the dial down and bring in the kind of cloying on-the-edge tension more readily associated with Ghost Recon or even that lost classic Hidden & Dangerous. As a consequence, it's by far the most well rounded Call of Duty game, with an exciting yet coherent blend of gameplay styles.

Check point

'Call of Duty 4: Modern Warfare' Screenshot 1

Crouch you idiot. Crouch!

In common with most modern day war games, Call of Duty 4 picks at the scab of the West's ongoing insecurities for an excuse to shoot an awful lot of people in the face. Deranged 'Ultranationalist' Russian hatches evil plan to destroy FREEDOM? Check. Access to an illicit nuclear arsenal? Check. Based in the lawless Middle East? Check. A sympathetic, faceless nationalist army ready to do his bidding for no logical reason? Check. Dozens of nuclear weapons heading for the East Coast of the United States unless you don't do something to stop the 'Four Horsemen' of this demented apocalypse? Check.

Although, once again, told through the eyes of the Americans and the Brits, the interwoven storyline builds a greater sense of character (and therefore purpose) than many war games manage.

As you might expect, the dismantling of entrenched terrorist cells with evil plans of mass destruction requires a) very best soldiers and b) lots of high powered weaponry. So, from the Brit side you'll follow the events of the hilariously gobby British 22nd SAS Regiment, as well as various "Ooorah"-spouting personnel in the United States Marine Corps 1st Force Recon. None of that is especially important once you're embroiled in the nuances of each mission, but as a means of framing each mission in presentational terms, it's quite engaging, even light-hearted at the most unexpected moments. And, for once, the Brits don't have cut glass accents, favouring the more comedic potential of the kind of propa' geezers you're likely to get the wrong side of if you spill their pint.

'Call of Duty 4: Modern Warfare' Screenshot 2

The environments still lack that vital element of destructibility, but the overall detail levels and the quality of the character models more than make up for that.

If previous Call of Duty games could be criticised for anything it was their tendency to start off amazingly well, and then settle into a continuously intense but monotone groove for the most part. And while Modern Warfare does indeed have the obligatory stunning opening level (in this case set on board a ship), the level of consistency throughout all three 'acts' is nothing short of staggering. Rather than merely breaking up the action with the old on-rails fallback, there are all manner of intriguing scenarios to deal with, from spectacular flybys, manic car-chase set-pieces, and tense sniper-based stealth, to fighting all-or-nothing battles against the clock. Infinity Ward has long been admired for its cinematic action, but Modern Warfare takes it far further in that direction - for the good, in my opinion. Very little of the game feels tacked on in the name of variety, and for that you have to hand it to them.

Penning the script

For the most part, of course, you won't be able to ignore some of the bits that don't quite work - such as the fact that your squad is clearly indestructible for the sake of the story. You'll also quickly notice that your basic role in the game is to pick off a certain amount of respawning enemies so that the tightly scripted action can move forwards. Down tools, and your usually reliable team mates will simply ignore certain key targets until you nail them - so you can't just rely on their efforts to get you through.

'Call of Duty 4: Modern Warfare' Screenshot 3

I hope that gear's waterproof.

But while the core combat remains largely within the same framework of where it has always been, you'll notice certain AI improvements, such as a tendency for your AI buddies to take up cover far more convincingly than before, along with other nice touches, such as the way they'll react intelligently to dangerous situations. They won't just stand there gormless while a grenade goes off in their face, for example, but will flee and take up better cover, or - better still - lob it back at the disbelieving enemy. Other little things help make it a better spectacle, like the slick way they'll move to one side if you decide you want a cover point - nothing essentially game changing, but nice little tweaks that you'll appreciate.

Technically, things have moved on a bundle, too, with some wonderful levels (the deserted, depressing depiction of Chernobyl a particular highlight) and a great deal of environmental variety helping to make it an enjoyable game to play through. As you might expect, Modern Warfare has a bullet point list of fancy dynamic lighting effects, real world shadows, depth of field, yadda, yadda, but as boring as these things sound, the game looks absolutely lovely. Admittedly, certain things don't look that great close up (such as vegetation), and you have to say that the geometry's stubborn resistance to damage is a touch old school, but in terms of atmospheric effects it deserves nothing but high praise. As ever, the particle effects are staggering, with some of the best smoke and explosions ever seen in a game, and aligned with superb lighting, excellent attention to detail and convincing, fluid character models, Infinity Ward has built on everything it was already renowned for.

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Comments: 1-50 of 209 in total | next 50 »

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SomaticSense
06/11/07 @ 12:20
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Fuck sake EG.

I was hoping this would at CoD3 levels of shit so I could get out of spending let MORE money on games. Now this is just sitting there tempting me to buy it, despite the worry of FPS overload.

I think I'll try and stay strong, and save it till after Xmas when fuck all else it out. Good news it's back on form though.

edit: Oh, and Harry Gregson-Williams scored this? Brilliant! His film scores (and work with Hybrid) are amazing.
Edited 1 times, most recently on 06/11/07 @ 12:21
rhinoxious
06/11/07 @ 12:21
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Woth buying for the multi-player alone, the beta was truly excellent, turning this from a game I might not have bought into something that I'm really excited about.

My only worry is the exacting nature of the multiplayer means that it can be very ping affected.
GamesConnoisseur
06/11/07 @ 12:22
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Grow up Nick!

I am keeping Halo3 for its excellent multiplayer and yes certainly going to get COD4 to complement Halo 3 and enhance my multiplaying pleasures for a long time!
funkstar
06/11/07 @ 12:24
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awww, no mention of the awesome intro....

rockpapershotgun ftw
BBIAJ
06/11/07 @ 12:25
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Looking forward to the Collectors edition being sent my way tomorrow!
Grunk
06/11/07 @ 12:25
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remember Kristan would have only given halo3 8/10
(IIRC from egtv episode 18)
Edited 1 times, most recently on 06/11/07 @ 12:26
defdaz
06/11/07 @ 12:27
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Quote: Ooorah! (probably)

I lolled. :)
symbiote
06/11/07 @ 12:27
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"the majority of the Achievement points only come from playing it at Veteran level"

Music to my ears :)
Dixons
06/11/07 @ 12:27
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O_O

Blimey! Tbh, I'm all shootered out after the awesome Halo 3, and next on my agenda is Mass Effect (which isn't a shooter per se obviously but it does feature a lot of shooty action) so not a lot of CoD4 love to be had from me sadly. Maybe in the future I'll give it a shot.

No pun intended!
krudster [mod]
06/11/07 @ 12:27
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I was referring to single player for Halo 3. I don't doubt that overall it's a 9, but single player in isolation was a big disappointment to me.
Skooch
06/11/07 @ 12:28
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This game rocks!!! It's a must have for any FPS fan and is extremely challenging on veteran.
krudster [mod]
06/11/07 @ 12:29
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For shame: the penultimate level on Veteran took me about eight hours to do. Easily the most challenging piece of FPS gaming I've ever undertaken - cannot believe I managed it in the end.
Walshicus
06/11/07 @ 12:31
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Congratulations Nick, you ruined the first post with idiocy!

Anyhow the beta alone showed CoD4 to be a 9/10 affair. I'm glad to see the single-player takes a note from the second game's achievement structure.
Edited 1 times, most recently on 06/11/07 @ 12:32
IAmBatman
06/11/07 @ 12:32
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if "Halol" doesn't need skill to be good at, you must be astronomically lacking in skill to be shit at it.
rhinoxious
06/11/07 @ 12:34
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Advice please:

is it worth playing through on normal first and then on Veteran a second time, or do you think it's more enjoyable diving straight in?
Dizzy
06/11/07 @ 12:35
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>And unloading a full assault rifle clip into some 12 year old only to see him melee me once and kill me kinda grates on the nerves and makes me say ? lame.

Oh dude... you will get wasted even harder on CoD4.

Anyway.. CoD4 will be joining my FPS collection threesome next week :) Halo 3, TF2 and CoD4 will make a perfect combo since all have very different gameplay and I like some change from time to time.
Edited 1 times, most recently on 06/11/07 @ 12:38
Xerx3s
06/11/07 @ 12:36
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Nick261007: Just because you suck at a game and refuse to use the gameplay mechanics doesn't mean that the game doesn't require skill or that the game sucks.
krudster [mod]
06/11/07 @ 12:36
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Veteran is deceptive. It starts off quite managable, but then you'll hit these points where it seems impossible. If you want to blitz it in 6 or so hours, play on Normal, unlock Arcade mode and do it again on a harder level I reckon.

CannonAnBall
06/11/07 @ 12:36
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The Beta was an excellent taster and I can't wait to get back into the multi-player games. Some of the battles were awesome!
trotskyicepick
06/11/07 @ 12:38
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probably wont buy this for 5-7 years so i can actually get a computer that will be able to run it :)
RexRunti
06/11/07 @ 12:40
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So this, Mass Effect, Assassins Creed and Guitar Hero III. After Halo 3, VF5, PGR4, Naruto:RoN, the Witcher, Eternal Sonata. And that doesn't include maybes like Kane and Lynch or the Orange Box (I already have HL2) or games that I would buy in a drought like Stranglehold and TimeShift. The quality floating about at the moment is rediculous. If you can't find a game for you at the moment you're not a gamer.
Xerx3s
06/11/07 @ 12:42
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I'll be buying this for MP. Very entertaining.
Gojira
06/11/07 @ 12:42
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Sacreligious this may be but I thought the beta was poo.

I came to it reasonably late and it was so unbalanced against noobs it just wasn't fun, hopefully this won't happen with the wider release, but it spoiled the experience for me.
Yossarian
06/11/07 @ 12:42
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rolling thunder rolls on.
Xerx3s
06/11/07 @ 12:43
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PS: Why is this only reviewed on the 360? What about the ps3 copy?
KingOfSpain
06/11/07 @ 12:44
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I WANT MY 360 BACK BILL!!
kelly's_h
06/11/07 @ 12:44
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Can't wait to play it.
lambtron
06/11/07 @ 12:45
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"And unloading a full assault rifle clip into some 12 year old only to see him melee me once and kill me kinda grates on the nerves and makes me say ? lame."

Try actually hitting what you are shooting at. Also, aim for the head. Both Halo 3 and COD 4 require skill, but they are different types of FPS.
Pac-man ate my wife
06/11/07 @ 12:46
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PS: Why is this only reviewed on the 360? What about the ps3 copy?

Same with less good graphics.

/troll mode off
DrDamn
06/11/07 @ 12:46
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@Gojira

With a much wider range of ranks I would expect the match making system to make up for the difficult start. However it didn't really take too much to get going in the Beta - even if you joined late.
gaselite
06/11/07 @ 12:48
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"Alternatively, just aim down the barrel by holding down the left trigger, but in the white heat of some of the game's insanity, that's not always an option."

Alternatively, play it on PC the way CoD should be experienced!

Honestly, what is this trigger bollocks you're referring to? Bah.
Edited 1 times, most recently on 06/11/07 @ 12:49
Madder Max
06/11/07 @ 12:51
#32
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How on earth does this score a 9 out of interest? From the review it sounds like a bit of a ropey single player game but a good online game...
Skooch
06/11/07 @ 12:51
#33
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@ Rhinoxious - dive straight in mate - hard as hell but worth going for it from the beginning.

Krudster - glad you mentioned the checkpointing on timed missions - I thought I was going mad when after failing nigh on 50 times the 51st time I suddenly get a checkpoint. Very odd behaviour that.
You are worrying me when you say that the next to last level took you 8 hours, as I am not sure I am there yet :). The hardest part for me was the extraction from Chernobyl which was one of the most intense FPS encounters I have had in a game.
LiquidViolence
06/11/07 @ 12:51
#34
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"And unloading a full assault rifle clip into some 12 year old only to see him melee me once and kill me kinda grates on the nerves and makes me say ? lame. "

Then you wont like unloading a full M4 clip into people only to have them knife you in this either....
(going by my beta experiences)
smoothpete
06/11/07 @ 12:52
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I had been wondering about the aim assist (it's not new by the way krudster, both CoD2 and 3 had it). It doesn't work in the multiplayer, so I don't want to get into the habit of using it in the SP campaign lest I get "pwned" online. I've even been not using the aim assist on CoD2 this week to practise :)
Lonestar
06/11/07 @ 12:53
#36
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How long is the single player campaign? I've read that it's as little as 5 hours.
smoothpete
06/11/07 @ 12:56
#37
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5-6 hours on normal
8 on Hardened
Rirekon
06/11/07 @ 12:57
#38
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A well deserved 9/10 if the 360 beta was anything to by, had this on pre-order since. Knocks the socks off Halo 3 (which I also have and do still enjoy)
JayScott
06/11/07 @ 12:58
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Well Kristian did just say the final level took him 8 hours on its own so I reckon 5 might be if you play it on pussy level.
FlamingCarrot
06/11/07 @ 12:58
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5-6 hours normal, 9 hours veteran i think IGN said.
Shirow
06/11/07 @ 12:59
#41
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PS3 version?
Apostle
06/11/07 @ 13:00
#42
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"if "Halol" doesn't need skill to be good at, you must be astronomically lacking in skill to be shit at it."

LOL! Excellent. :D

I will be buying this, and will probably keep Halo3 although I'm not finding it as fun as I thought I might. Never played a Halo game before, and online seems to be a pretty steep learning curve (loads of weapons, vehicles, gadgets, cloaks, power ups or something, a lot to take in). Where as I have played all the CoDs, sorry, I mean all except for CoD3, so I'll know pretty much what I'm getting into, which helps.
smoothpete
06/11/07 @ 13:00
#43
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I play on normal, I find it more fun. It's a gung ho game, fuck creeping round corners :)

There's quite an interesting point on the subject in the 1up review, have a look. I will do hardened afterwards
rhinoxious
06/11/07 @ 13:00
#44
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Thanks Krudster,

So I blitz the game on normal, and then I can cherry pick the levels I want to play again on Veteran, sounds good.
SomaticSense
06/11/07 @ 13:01
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As much as I disagree with 90% of Nick comments regarding Halo 3's mulitplayer, there definitely seems to be a few unfair kills/deaths at times which have nothing to do with skill level.

More than a few instances I've died in a single hit (full shield) as a result of a mysterious 5 ft homing melee. I've also plowed a whole battle rifle clip into the head of someone at mid to close range, only for them to take me down with just a couple of bullets from an assault rifle.
In both instances I reviewed the respected saved film over and over to get some kind of explanation as to wtf went on, but was still left stumped. In the latter case, i saw in slow motion every single one of my BR bullets hit him in the head, yet only two of his AR shots even hit me at all, and they were in the torso. Looking at the first-person viewpoint I had at full shield as well, and his depleted way before mine.

In short then, something is definitely fucked up at times which is completely unrelated to skill. I suspect it's something to do with lag. Fair enough, these instances don't happen a lot, but I get at least a few matches a night where stuff like this happens (hence why I think it's to do with lag).
MoGamer2006
06/11/07 @ 13:02
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Is anyone else getting bored of FPSs?
bonker
06/11/07 @ 13:02
#47
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Well I'm a COD2-worshipper (single player) so I've been looking forward to this from Infinity Ward for a long time.

COD2's best feature was the atmosphere and i'd like to hear whether they've pulled it off again with COD4??

Also, is there no mission-based co-op play?? :(
smoothpete
06/11/07 @ 13:03
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From 1up:

"Thanks to the more powerful enemies and less powerful armor, Hardened is always a challenge, and frequently a repetitive frustration. The checkpoint system is almost perfectly laid out, but there are certain "brick wall" areas that overwhelm you with punishing enemy fire and little recourse. Repeated attempts reveal enemy patterns and behaviors, and once you can anticipate that it feels like a shooting gallery. You start out impressed with the unknown combat scenario, but that feeling gives way to "and now two guys will run through this door..." In short, play through on Normal the first time for medium challenge and maximum enjoyment of the set pieces, and then challenge your skills later."
bonker
06/11/07 @ 13:04
#49
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"Is anyone else getting bored of FPSs?"

Like you wouldn't believe mate but IW get given lots of slack off the back of their achievements with COD2 in my book ...
captainrentboy
06/11/07 @ 13:04
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Can't wait to get this on Friday, I'm not sure if it'll drag me away from Halo 3's MP once it's completed in single player mind, I played the beta for this and like someone else said, I think the problem was that I came to it a lil late and everyone else seemed to be fooking amazing, all whilst I wandered around aimlessly getting shot at :/
Ohh and to say Halo 3's MP doesn't require skill is slightly silly, surely if you're continuously getting killed by 12 yr olds it would mean you're lacking the skill necessary to actually put up a challenge, I mean if you're always being killed in a cheesy way, Melee and Sword attacks for example, then change your game playing tactics up a bit. Ohh, and I don't think I've ever been killed by a single Melee attack from the front, they have to unload a good half a clip into you first :/
Then again I think I find Halo 3 great because I tend to play with a team of three people who I know in real life, workmates and the like, and when we're all yacking about tactics and how to get the upperhand on the other team it's all good fun.
I don't find it anywhere near as fun when I'm on MP on my own, with a team who are all being quiet.

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