Burnout Paradise PS3 to get new patch
It'll introduce 1080i support.
Criterion is working on a new patch for the PS3 version of Burnout Paradise.
Chronologically it's patch 1.3, but what with being so lifestyle Criterion's calling it "Cagney".
As announced on the developer's website the patch will introduce 1080i support. So if you've got a 1080i telly that doesn't support 720p, you'll now be able to run Burnout Paradise in HD rather than SD.
However, "If you have the option to run 720p, we still recommend you run the game in this mode, because the 1080i image is effectively scaled from 720p."
Criterion is promising to tell us more about what else patch 1.3 will do later this week. While you're waiting, why not read Kristan's review, if you haven't already.
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Comments (41) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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yep, that's why you can get an e74 (scaler chip failure) and still get something up on screen to tell you that it's an e74.
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The link to the article is *HERE* and this is the paragraph in question if you cannot be bothered to look:
"The only other major change under the bonnet is the new HANA video display chip, replacing the old ANA version in the classic 360. This chip has erroneously been described as the silicon that deals with the 360's inbuilt hardware scaling. In truth, Microsoft has now confirmed to us that it's merely a video output chip - a means of transferring the framebuffer into all of the different signals: composite, s-video, RGB SCART, component, VGA and - the key addition with HANA - HDMI. Scaling itself is actually performed by the Xenos GPU (most likely using a variation of Lanczos resizing) so in that respect the Elite performs identically to the original Xbox 360. The presence of HANA confirms that there will be no aftermarket HDMI solution for the current model."
So unless Microsoft and EG were telling porkies, that pretty much confirms that the graphics chip does the scaling and it is not done by a scalar chip at all.
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P.S. Read my post above...
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Whatever, I based my original assumption on the EG article and the fact that even a PC graphics card can do rescaling with little or no performance hit - try resizing a photo in an art package for example - and they don't have hardware scalars. So why would the Xbox 360 need one? TVs and DVD players use them because they don't have graphics cards.
Anyway, if the Xbox 360 indeed doesn't use a hardware scalar to up and downscale then there's no reason why the PS3 can't which brings me back to my original point.
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AFAICT it does use a hardware scaler but it's in the GPU at scanout. But yeah, I've got an effectively 1080i-only telly (it's a CRT and the 720p mode just bobs the picture down to 576 lines, no better than PAL ED) and the 360 just works. The PS3 looks like a nightmare for 1080i owners and I'm a bit shocked that there's still games coming out with no 1080i mode a year after launch.
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Were still waiting it seems...
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Does HD mean 720p minimum or does it mean better-than-576p ED or 576i SD though? I think there's a world of difference between seeing the max resolution a game will support effectively (which on a 1080i CRT connected to a 360 I can) and getting my HD game downscaled on my HD telly because it's not the "right" sort of HD.
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[link url=http://www.joystiq.com/2005/ 12/13/sony-exec-hd-era-starts-when-we-are-on-the-market/
]http://ww w.joystiq.com/2005/12/13/sony-e...[/link]
Sony's Worldwide Studios president Phil Harrison boasted that the PlayStation 3 is the only next-gen console that will reflect the "true definition of HD".
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On the shredder.
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I thought he said that the true next-gen (and not HD) would start with PS3.. but I was wrong
But he did have a point (or pint?) if true HD is "Full HD" (1080p) - but 360 does that also in a few games.
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I've only just noticed you recently and it's already clear you're a tiresome little fantroll.
I think it's perfectly reasonable for people who own both machines to want to know why one machine can handle things like 1080i with no hassle whatsoever and yet another regularily dumps games down to might-as-well-be-SD resolution if 1080i is the only HD option. Also bizarre as Sony have a reputation as a consumer electronics company.
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Listening to the Criterion podcasts they were genuinely surprised people had tellies that could do 1080i but not 720p. Hence the patch, at least they check their email.
@Beano
Custom soundtracks are coming.
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@f01re Criterion may have never tested on this setup as these TV's are rare outside the U.S.
Most people in Europe did not have anything greater than PAL/SECAM 576i/p until HD-Ready plasma's came on the market.
These TV's had to support 720p/1080i to be allowed carry the HD ready sticker.
In the U.S., you'll find these giant CRT's and rear projection set's that support 1080i but not 720p. In games that don't support the 1080i, the PS3 will output the next highest supported resolution which is likely to be NTSC 480p.
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The thing is though that the SDK has included support for custom soundtracks in games for a while now - I believe some obscure Japanese PS Store game was the first to use it last year - so why didn't Burnout Paradise on the PS3 ship with support for custom soundtracks out of the box? It's all very well adding it later but by then most people who bought the game at launch will no longer be playing it, or if they are, not as much.
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I think a 1920 * 1080 * 24bit image requires about 8mb of memory.
There may even be enough memory to support an Alpha channel for transparency effects.
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Listening to Criterion's podcast, they sounded unaware of this - but the custom soundtrack option takes memory away from the rest of the game which could be another reason.
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Yeah, Critereon are Good People but I'd much rather they didn't have to worry about it in the first place and they could have spent the dev time on something cooler (crash mode back pleasepleasepleasepleaseplease).
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I'd like to agree, but as around a year ago I got a stupidly sexy 50" Samsung HDTV for £900, just because it was being replaced by the 1080P model I really can't.
And yes I'm one of those goons that can't tell the difference between 720 and 1080P, especially when I'm sat 8 ft away.
So it was all good.
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I see they're in Wipeout HD
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Hang about, you get 1920x1080/30 (effectively) for less than the cost of 1280x720/60 and on most consumer electronics (except of course the PS3) its set-and-forget, and we're the muppets? Er, OK!
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