Bungie to unveil Halo project today?
Website timer runs out this afternoon.
Bungie may finally be ready to announce the Halo project that was dropped suddenly from the Microsoft E3 presentation in July.
The developer's website features a splash-screen featuring a timer, and the timer runs out today at 3.07pm UK time.
Alongside the clock are some nondescript messages such as "please stay calm", "pardon our dust" and "proceed with caution".
These follow numerous puzzling events on the Bungie website of late, most revolving around a mysterious character called the Superintendent.
Bungie had, following E3, told us there would be a separate event to unveil this Halo product sometime this year - one where "people can interact with it".
We hope the mist clears somewhat this afternoon. We'll keep our eyes peeled.
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Comments (82) Latest comment 3 years ago
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Yeah, I've been thinking this for a while. Didn't know there was any timer on Bungie's website, or anything, I just have a feeling Marathon is getting a remake/sequel.
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I want something new from Bungie, or as DFawkes said a new Marathon game.
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/ Runs like hell to avoid the mob
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And they stoel their entire script from the Aliens films... Just like every other FPS at the moment it seems.
Anyway, I hope they do something new and unrelated to the snore inducing Halo universe. Not. More. Bloody. Space. Marines.
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Two of the possibilities thrown around are a squad-based Halo shooter (personally I suspect that another team at MGS is working on that) and a Halo MMO in the vein of Planetside.
My secret hope is that they're faking us all out and it's a remake of Pathways into Darkness
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Didn't hear that one. Would be day one if so. Dam nthat would rock!
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If Marathon is indeed tied to Halo then I'd like this to be a new Marathon game
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I wanted to be the first to suggest a Oni sequel!
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have you played it Halo 3? What's your gamertag?
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As barmy as that sounds I would love a Halo racing game in the vein of Wipeout. I always loved riding the warthogs in Halo, some my best experieinces with the game on have been on the hog!
Riding the warthog with the Arbiter mowing over the flood was gaming bliss IMO
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I guess we'll find out soon, 5 hours to go.
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* 7 unique rings to race around
* Pull off gnarly stunts as you flip and barrelroll your warthog
* Co-op play: Get a friend on the Minigun/Gaussgun and blow your opponents to smithereens!
* GPS: Cortana directs you to your goal!
* Several unique modes:
- Championship: Race against other warthogs and ghosts
- Endurance: Do a full lap of a Halo!
- Grunt Grindin': Run over as many grunts as you can within the time limit
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"Halo is the great Emperors new Clothes of modern videogaming."
LOL, thats great can we have some more?
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The evidence for such revovles around the new extra achievements for the game that Bungie weren't ready to comment on but are showing up on their xbox.com profiles.
As part of these acheivements are 6(or 5 somehthing like that) skull achievements and that would indicate to me that it would be more single player levels (although one of the levels correlates to a new MP map apparantly but i cant imagine hunting for skulls on multiplayer maps)
Just my tuppence
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"Halo MMO in the vein of Planetside.
Didn't hear that one. Would be day one if so. Dam nthat would rock! "
I'm hoping the same that would be so good.
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Oh no it isn't
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Which is fine obviously but didn't look ground-breaking unless I've missed something fundamental.
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hedbog needs to revisit pre-Halo FPSs, methinks. Back when there were health bars and medkits (yes Halo 1 had these, but Halo 2 and 3 didn't), in-level loading scenes, no seamless transition between internal and external locations, the AI was crap and had no personality (although 1 seemed to be the best for this, oddly), you could inexplicably carry enough armaments to take over a decent-sized African nation, invisible barriers blocked your progress wherever you went.
Yeah, the Halo series did nothing for the genre at all....
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But then again, bungie can rely on some of the biggest play testing facilities in the world so I suppose that it just comes down to having more resources at hand.
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- The Halo setting is perfect for this.
- The current Halo MP mechanics lend themselves well to this migration (vehicles etc)
- Bungie wanted to do this in the first place.
- MS Research have made some pretty fucking clever P2P code for for adding hundreds of players to a game.
- Sony's MAG will need a competing product.
- The previous teasers all point to it being in the Haloverse.
- What the fuck else would it be if it is in the Haloverse.
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That'd actually be ace. Shitty story and rough around the edges but I thought it was terrific fun, although I was pretty young when I played it. They could make something great with today's technology though.
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The fact of the matter is that it changed FPS games forever, particularly on consoles. Everyone is entitled to their own opinion on whether they enjoyed the game but this is just a fact. For this reason alone, the series (particularly the first game) deserves respect.
Of course other games will have come out that some people feel are better... but halo was first and started it, so there!
It must be said that the Half Life series has continued in its own little bubble though.
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After seeing Mirror's Edge vids and wondering just how it won't feel too scripted and very 'funnelled' there is definitely room for an 'acrobatic' FPS / 3rdPS.
Bastard child of Crackdown/Halo/ONI but GOOD? I'd be interested.
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'Halo MMO in the vein of Planetside'
Dam right that would good, Planetside was awesome in its day.
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Dagnammit. Now I have to re-draft my 'Re-do Myth for consoles or I'll burn your knickers' letter to T2 instead.
Sigh.
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again, can you post your gamertag? what was your gamer score in it? how much time have you spent playing the game?
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Anyway, just under two hours to go!
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Halo never had that impact on me. The controls are really nice (although I still find the jumps annoyingly floaty) and the enemy AI is good. The dual weild thing in Halo 2 is a really nice addition to games but is just a good twist rather than revolutionary.
On the downside, after a decent story and narrative (they are different things, believe me) in the first one, the second and the third games completely fumbled it. In particular the characterisation of the enemies turned into pantomime over the three games, and the script of Halo 3 is pretty awful most of the time. The gameplay has moved from feeling fresh to feeling repetitive. Most unforgivably given the development time and budget, the companion AI during warthog sections is dire. Really, really dire. Again that seems to impact on Halo 3 the most. Online match balancing is often screwed, leaving even fairly reasonable players such as myself without a chance of winning a game. There are some fun online things to do, but with the amount of anti-social behaviour I just can't be bothered to play it that way, leaving Halo 3's underwhelming campaign.
I just don't understand some people's unquestioning attitude to games. I'm a designer and I'd be annoyed if no-one ever questioned the choices that I've made. I've got a lot of respect for the achievements in the feel, story, and mechanics of Halo 1 bu they diltued the best things, and added other features that just weren't of the same quality, into Halo 2 and 3. By the third game it all felt far too familiar. Was Halo 1 a very good console FPS? Yes, absolutely. Was Halo 3? ... Let's be honest, it wasn't as good was it? And that's why people aren't excited about yet another game set in Halo-land.
... And now I'll probably be called a f**k wit again for daring to question The Genius Of Halo(TM).
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could it be that you have never played Halo 3 and are therefore in no position to comment on it? it seems highly likely.
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There's only one game that I bought in November '07 that still gets constant rotation, and it ain't Halo.
If it is all about the single player experience, then COD4 is arguably one of the most cinematic stories yet conveyed, FPS or otherwise (apart from the scam that is Veteran).
The intro, the nuke...yes it is short, but it is all memorable set-pieces and A-grade gameplay.
Halo is a convoluted mess, and TBH I didn't understand a lot of the politics that were going on, despite having played them all to completion. The marketing push made Halo seem like an amazing story anyone could get into. Imagine people for whom Halo 3 was their first experience of the universe. What a travesty, without even a 'previously on Halo' to garner a frame of reference that game made NO sense to lots of my mates. "Why is this blue bitch all over my face?" was a common complaint.
Multiplayer? Well, the complexity of the weapon and perks system of COD4 speaks for itself. Exposed all the ranking and medals for the shallow mess it was on Halo. Now take the video editing and proper matchmaking of Halo and stick that in COD '6' = best multiplayer experience ever.
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"Vidmaster Challenge: Annual (0 points) – After 9/25/08, complete Halo on 4-player Legendary LIVE co-op, with Iron, and everyone in Ghosts." (Bungie website).
I'm not sure exactly how this achievement could work unless there are new campaign maps. Also why else would you have to do it "After 9/25/08"?
Edit: Seriously, whats with all the Halo hatin? If you don't like it then fair enough and if you do then good for you otherwise why should you care what others think?
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PS: That achievement can be done already - there are 4 ghosts on the final level, a bit down the 'pyramid' outside the control room after you kill Spark.
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Where did I say Halo was the second coming? I said it was a fantastic series. I rate Half Life 2 as the best fps I've played.
You've put Half Life 1 (are you kidding me? when did you last play it?) Perfect Dark (again, surely you jest - a pig of a shooter ) and Bioshock (love the game but not a finely tuned fps) above Halo? You haven't a fucking clue.
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The recharging health bar, reduced weapon set and level design are undoubtedly mainstays of the FPS post-Halo, but I just think that Halo 3 lost a lot of the respect that the other 2 created. Who genuinely felt that they had "finished the fight" after that last level?
I for one hope that a new title can engage people who don't wish to become steeped in books and merchanising tie-ins to get it, and I love the Ghost Recon idea too...
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'Myth: The Fallen Lords' and 'Myth 2: Soul Blighter'
were awesome.
some sort of non-RTS game based in that universe would rock my socks.
shame it wont happen.
/cry
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"I would counter that if you think halo is the scond comming that you have a very limited repotoire of FPSs to begin with.
Either that or you are hyped up the MS marketing machine. "
Yeah, MS has tricked millions of people into thinking they are actually enjoying playing a shit game, why don't you crawl back under your stone you illiterate troll.
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Before Halo 1, every single FPS of recorded history, worked arround medkits. Bungie, thought about it, and found that being in a firefight with 5 health was boring. So they invented the shield and health system. Health needs medkits in Halo 1, but the shield will recharge fast, making it possible for you to take cover, and try again. The next 2 years, every FPS game adapted a form of "shield". Halo 2, took the shield concept further, and took away medkits for good. Now, both health and shield recharge, but at diferent rates - which is linked to diferent weapons (it was already in Halo 1). Plasma weapons are more effective on shield, projectiles more effective on health. Dual wielding, is not just 2 weapons of the same kind on each hand, like in every other FPS to date (except Golden Eye in SP, where you picked up a special weapon, or Opera in one of the betas), but you can mix and match the weapons to suit a strategy. A plasma gun fully charged can take the shield away, then aim with your SMG and take the health.
Then we have the weapon limit. In every other action FPS to date back then, you could take every damn weapon you wanted in your back. Tactical FPS like Ghost Reccon, limited your arsenal, but it failed where Halo succeded, because the weapons were simply tiers of the same thing. Some shooted faster, some had better range. You were basicly picking stats. In Halo, each weapon had good and bad qualities. The sniper had 10x zoom, but it left a trace in the air, as well as limited ammo. The rockets were very limited as well, but you could launch 2 back to back. The plasma rifle was fast taking of the shields, but it overheated... In Halo, not only were you encouraged to know how to handle each gun, but you were also encouraged to know how to combine each gun. In no other FPS to date, have I heard of deadly gun combos. In Legendary, for example the only way to make through the Elites, was to combo your plasma gun/rifle with a machine gun or pistol. In Halo 2, the plasma gun/pistol dual wielding combo was specially deadly for those that were good with headshots, and if they weren't, they could change to the battle rifle which was also headshot enabled, and shot in bursts.
The we have vehicles. When Halo 1 came out, some games had vehicles, but they all handled like crap. Honestly when I tryed driving in OFP and Tribes, I questioned myself, why bother... those games felt loose. Halo had undeniably good and tight gameplay. The vehicles were a tool, not a section of the game. In MP levels, you had jeeps you could take if you wanted. Each seat, had a function. If you wanted to drive, you'd seat in the driver seat.
Back then, you'd be faced with a microloading every 5 minutes. Think Half Life. Open environments were so barren, that honestly, the biggest problem was that it was boring to travel in them. Think OFP, Tribes, etc. Of course this is also because of hardware limitations, but Halo was the first to bring a huge loading at the start of the level, and then give you 1 seccond loadings in between sections.
Finally, Halo had coop. A very requested feature in every FPS, but because of laisiness, something that was left out ever since the days of Duke 3D and every 2d FPS back then. And coop was tight in Halo. It wasn't just thrown in, it was suberbly adictive.
You know what the Unreal series had different in the FPS when it came out, gameplay wise? What did it bring to the table back then? Double fire weapons. Each weapon had 2 functions. That's it. And it was praised for it.
Halo had vehicles that were actually fun and usefull (warthog run with flag carried), Halo limited your weapons, and emphacised strategy, instead of doing 10 wacky weapons with different firing modes. Halo had rechargeable shields. Halo had 1 big loading at the start of the level, and then close and open environments. This was all pretty much umpressedented, not at this level of finish and quality. It would send ripples through FPS games, to this day. I dare you to name one single FPS right now, that doesn't use some variation of the shield system Halo presented. Even in Call of Duty 4, you shake off the damage in a matter of secconds. Name one single FPS right now, that doesn't use a variation of Halo's limited weapon inventory. And I'm only talking about gameplay, not mentioning story or mythos, because that's very subjective (but then again, Halo series is the one and only FPS with so much "extra meat" in the story, and back in the time of Halo 1, FPS games didn't even have something resembling a coerent story, it was just levels stiched together with an intro text if you were lucky, and a message saying "Go bananas they are enemies" - even Golden Eye was like that).
Like someone said, the only FPS that didn't follow Halo's footsteps, was Half Life 2, that evolved on it's own.
You might not like Halo, because of all the exposure it receives (which is a silly reason not to like it, but I do know many people that try to mark their difference because artistically speaking now they don't like X band because it went comercial or something). But that makes you blind to how much it has affected the genre. Worst, it makes you sound like an ass when you try to opinate about it.
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/Mini-gloat
There'll be more though. I hope.
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UNSC OFFICE OF NAVAL INTELLIGENCE
TAC-OPS LOGISTICS DATABASE [ONI.SEC.PRTCL-1A]
> SENT: [DARE.V.500341(S1)]
>> RECEIVED: HEAVY CRUISER “SAY MY NAME” [SMN.ACTUAL]
\ PARTIAL VTT TRANSCRIPT AS FOLLOWS...
[SMN.ACTUAL]: “The situation on the ground isn’t my concern.”
[DARE.V.500341(S1)]: “I understand, Admiral. But I need --”
[EXPLOSION (4.0098s)]
[SMN.UNKNOWN]:[UNINTELLIGIBLE > PANIC(?)]
[SMN.ACTUAL]: “Empty archer pods six through twelve!”
[SMN.ACTUAL]: “Ready the MAC, and come about!”
[SMN.UNKNOWN]:[UNINTELLIGIBLE > INSUBORDINATION(?)]
[SMN.ACTUAL]: “It may have passed us, Lieutenant, but it’s still in range.”
[SMN.ACTUAL]: “Come about. And shoot it in the ass.”
[EXPLOSION (2.3482s)]
[STATIC (3.8761s)]
[SMN.UNKNOWN]:[UNINTELLIGIBLE > COMPLIANCE(?)]
[DARE.V.500341(S1)]: “Admiral, about my squad?”
[DARE.V.500341(S1)]: “I’ve forwarded their NCO’s name to your --”
[SMN.ACTUAL]: “Enough, Captain!”
[SMN.ACTUAL]: “If I survive this attack..."
[SMN.ACTUAL]: “I will deploy per my orders from Fleet HQ!”
[DARE.V.500341(S1)]: “Sir. I don’t report to Fleet.”
[DARE.V.500341(S1)]: “And the men I want? Now they don’t either.”
[DARE.V.500341(S1)]: “Please. Read my request.”
[STATIC (2.8179s)]
[EXPLOSION (3.0194s)]
[STATIC (7.4501s)]
[SMN.ACTUAL]: “Didn’t think you S1 types ever left your cave.”
[DARE.V.500341(S1)]: “Desperate times...”
[SMN.ACTUAL]: “Alright, Captain. You’ve got your squad.”
[SMN.ACTUAL]: “If I survive the attack."
[EXPLOSION (2.9016s)]
[SMN.ACTUAL]: “And right now? That’ll take a genuine act of God.”
[DARE.V.500341(S1)]: “I’ll see what I can do.”
\ ~ REQUEST COMPLETE
\ DATABASE CLOSED \>
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Do we know anything about the S1 project? I don't recall anything from the books. Maybe they were much more mechanised than S2s. Essentially "robots" with a human brain or something. The "smiley" face made me wonder - it must represent some sort of a view point of an ichonic character, possibly our own.
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My guess is a Halo 3 campaign expansion pack starring ODSTs. You heard it here first people.
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ODST squad based shooter right?
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"I've already stated several times what it did for the genre, but I have demonstrated equally that I see other FPSs thathave individually contributed more to thegenre than all 3 halo games have in the entire franchises existance.
"
Oh really?
"Utterly derivative of just about anything, but delivers a decent enough shooter, with no real innovation.
Halo redefined CONSOLE FPSs on the XBOX, but Halos 2 and 3 delivered simply more of the same over and over and over again. "
I would argue again that the Halo franchise not only provided the industry-norms that you belatedly mentioned above, but also more significantly implemented the first real seamless transition from indoor environments to outdoor ones, with practically invisible loading (i.e. no screens and pausing, unlike HL1 and 2). I do, however, most definitely agree that HL story-telling is a) fantasticially written and well-paced and b) excellent due to non-use of cutscenes. However, that feeling of total immersion is then ruined by loading screens every few minutes...
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But let's be clear about something, whatever this is, I doubt it's a stand alone product. It had a "Halo 3" stamp well displayed at the end (and if it was a stand alone, it'd either only say Halo so we knew it was in universe). It's some sort of expantion for Halo 3, that's for sure.
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That's some anticlimax.
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Nay!
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Intriqued....
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Looks like the Superintendent is a surveillance AI. And it looks like those rumours about a game (though this seems like an expansion pack?) centred around an ODST unit might not be far off the mark.
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1.WHEN will it be released?
2.HOW will it be distributed?
PS. @CyberClaw: Your Halo analysis is spot on; too bad you wasted it on someone who clearly will not listen to any word a Halo-devoted has to say...
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They refer to it as a new Halo 3 campaign experience
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When the "rock" come down into the left it sends off a shockwave destroying the buildings.
When the smoke clears all the buildings have no damage and clearly did nothing at all.
Then it shows the "rock" coming down again, except this time it comes through the middle of the undamaged buildings...
If it was a different "rock" then fair enough.
The buildings architectural design is pretty cool though.