Bungie to unveil Halo project today?

Website timer runs out this afternoon.

Bungie may finally be ready to announce the Halo project that was dropped suddenly from the Microsoft E3 presentation in July.

The developer's website features a splash-screen featuring a timer, and the timer runs out today at 3.07pm UK time.

Alongside the clock are some nondescript messages such as "please stay calm", "pardon our dust" and "proceed with caution".

These follow numerous puzzling events on the Bungie website of late, most revolving around a mysterious character called the Superintendent.

Bungie had, following E3, told us there would be a separate event to unveil this Halo product sometime this year - one where "people can interact with it".

We hope the mist clears somewhat this afternoon. We'll keep our eyes peeled.

Comments (82) Latest comment 3 years ago

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  • InfiniteFury #1 3 years ago

    I hope it's an intensely thrilling viral marketing campaign
  • DFawkes #2 3 years ago

    I reckon, from the images on that limited screen, it's a new Marathon game. Mark my words, and watch me gloat heartily if I'm right.
  • kmittal82 #3 3 years ago

    oh please, not another Halo game, not after the awful Halo 3!
  • bad09 #4 3 years ago

    I nearly picked up H3 again on the the cheap the other day, it was great (especially MP) I hope this is something good.
  • cemadee #5 3 years ago

    awful halo 3 pffffft ur havin a larf mate, halo 3 was pure qual!
  • Triggerhappytel #6 3 years ago

    "I reckon, from the images on that limited screen, it's a new Marathon game."

    Yeah, I've been thinking this for a while. Didn't know there was any timer on Bungie's website, or anything, I just have a feeling Marathon is getting a remake/sequel.
  • onyxbox #7 3 years ago

    i hope it's something other than Halo... Halo is getting tired.

    I want something new from Bungie, or as DFawkes said a new Marathon game.
  • kmittal82 #8 3 years ago

    The only good aspect of Halo 3 I enjoyed was MP, SP was complete and utter shite! Then again, just my opinion :)

    / Runs like hell to avoid the mob
  • Doctor_What #9 3 years ago

    I'm more with kmittal82 on this one. Halo 3 bored me rigid. I kept playing it, waiting for the genius to slap me in the face, but what I got was a game that I'd played many years before but with shinier textures. The FPS genre has moved on from then and Halo3 just didn't keep up - then again, I play local co-op and can't be bothered playing the online modes which is where I'm told the best bits were.

    And they stoel their entire script from the Aliens films... Just like every other FPS at the moment it seems.

    Anyway, I hope they do something new and unrelated to the snore inducing Halo universe. Not. More. Bloody. Space. Marines.
  • gaselite #10 3 years ago

    Nothing against Bungie at all, but I struggle to think of a contemporary gaming franchise, at least in the action/sci-fi genre, that is as insipid, monotonous, dull and uninspiring as Halo is. It is Blandy McNoCharacter.
  • Moonprince #11 3 years ago

    Been a couple of other released content in relation to this. Can't remember details but pointed towards it being in the HALO universe. Possibly fall of reach which would be awesome.
  • Dizzy #12 3 years ago

    Good to see the emo Halo whiners are still out in force.
  • mcmonkeyplc #13 3 years ago

    REMAIN CALM EMO FUCK WITS
  • NegativeZero #14 3 years ago

    I can't see them doing a Marathon remake - Halo basically already is that. A direct remake of the content of Marathon, retooled to fit into the Halo universe would potentially work reasonably well, though.

    Two of the possibilities thrown around are a squad-based Halo shooter (personally I suspect that another team at MGS is working on that) and a Halo MMO in the vein of Planetside.

    My secret hope is that they're faking us all out and it's a remake of Pathways into Darkness
  • thenastypasty #15 3 years ago

    please be about fall of reach but played out in a ghost recon style that would be ace .
  • Moonprince #16 3 years ago

    Halo MMO in the vein of Planetside.

    Didn't hear that one. Would be day one if so. Dam nthat would rock!
  • andywilkie35 #17 3 years ago

    I quite liked Halo 3, co-op campaign and multiplayer were great fun

    If Marathon is indeed tied to Halo then I'd like this to be a new Marathon game
  • thenastypasty #18 3 years ago

    please be about fall of reach but played out in a ghost recon style that would be ace .
  • login_name #19 3 years ago

    Personally I would love to see Bungie move away from Halo for a little while. A sequel to Oni would be a nice surprise.
  • Thunderbolt #20 3 years ago

    Damn you login_name!

    I wanted to be the first to suggest a Oni sequel! :)


  • doragor #21 3 years ago

    Wow - so much hate for Halo . I don't understand it at all. If it's not your bag, fine. But calling it 'shit' says more about you than Halo - if you don't enjoy playing levels like The Ark or The Covenant, you should check your pulse. It's a fantastic series - I'm still playing Halo a year after release and I'm not doing that with any other game.
  • Rich72 #22 3 years ago

    each to their own, i can't think of a better shooter on any console..... on-line or off and i've pretty much played them all.
  • doragor #23 3 years ago

    @ hedbog.

    have you played it Halo 3? What's your gamertag?
  • quantumsheep #24 3 years ago

    It'll be a racing game.
  • Thunderbolt #25 3 years ago

    'It'll be a racing game'

    As barmy as that sounds I would love a Halo racing game in the vein of Wipeout. I always loved riding the warthogs in Halo, some my best experieinces with the game on have been on the hog!

    Riding the warthog with the Arbiter mowing over the flood was gaming bliss IMO
  • NegativeZero #26 3 years ago

    @Moonprince: If you connect the dots it's not unlikely. For example, Microsoft has done a lot of research on the technical side of that style of MMOFPS, load balancing and stuff. Plus there's the fact that Halo when it was originally announced at Macworld all those years ago was essentially a Planetside-style MMO. The idea was too far ahead of the technology at the time.

    I guess we'll find out soon, 5 hours to go.
  • Coughthulu #27 3 years ago

    Halo Warthog Racing

    * 7 unique rings to race around
    * Pull off gnarly stunts as you flip and barrelroll your warthog
    * Co-op play: Get a friend on the Minigun/Gaussgun and blow your opponents to smithereens!
    * GPS: Cortana directs you to your goal!
    * Several unique modes:
    - Championship: Race against other warthogs and ghosts
    - Endurance: Do a full lap of a Halo!
    - Grunt Grindin': Run over as many grunts as you can within the time limit

  • stepneg #28 3 years ago

    @hedbog

    "Halo is the great Emperors new Clothes of modern videogaming."

    LOL, thats great can we have some more?

  • davc4 #29 3 years ago

    I wouldnt be suprised to find out that it is an expansion to Halo 3 involving 6 new levels.
    The evidence for such revovles around the new extra achievements for the game that Bungie weren't ready to comment on but are showing up on their xbox.com profiles.
    As part of these acheivements are 6(or 5 somehthing like that) skull achievements and that would indicate to me that it would be more single player levels (although one of the levels correlates to a new MP map apparantly but i cant imagine hunting for skulls on multiplayer maps)

    Just my tuppence
  • sergeantdisco #30 3 years ago

    Oni sequel? Yes please, decent controls and a save system though please.
  • stepneg #31 3 years ago

    @Moonprince

    "Halo MMO in the vein of Planetside.

    Didn't hear that one. Would be day one if so. Dam nthat would rock! "

    I'm hoping the same that would be so good.
  • onyxbox #32 3 years ago

    As for Halo (all 3 of them), well it's the best console FPS series, period. There simply isnt another shooter that gets controls, pacing, story, locations right in the same way as Halo. It is the king, end of story.

    Oh no it isn't
  • InfiniteFury #33 3 years ago

    I saw LBP yesterday on Youtube for the first time and the first thing I thought was Fury of the Furries with a snazzy physics engine.

    Which is fine obviously but didn't look ground-breaking unless I've missed something fundamental.
  • gingerlink #34 3 years ago

    going by the new achievements, this could all be an anticlimax and them just release 6 new halo 3 maps or something...
  • Thunderbolt #35 3 years ago

    Ssssh!, don't mention Halo AND LBP in the same comments thread or you will wake the trolls
  • bioreit #36 3 years ago

    Myth, re-worked for consoles. No doubt employing some of those nice Ensemble chappies, now they're at a loose end. Makes perfect sense to me as a console RTS - no base building, just piling in and wreaking as much damage as possible. Gotta love those pyro dwarves. :-)

    hedbog needs to revisit pre-Halo FPSs, methinks. Back when there were health bars and medkits (yes Halo 1 had these, but Halo 2 and 3 didn't), in-level loading scenes, no seamless transition between internal and external locations, the AI was crap and had no personality (although 1 seemed to be the best for this, oddly), you could inexplicably carry enough armaments to take over a decent-sized African nation, invisible barriers blocked your progress wherever you went.

    Yeah, the Halo series did nothing for the genre at all....
  • Xerx3s #37 3 years ago

    Dunno if it's the best console fps ever. Think that that is something for every man to decide for himself. It does however get everything exactly right. This is an extremely difficult thing to do. Was playing resistance 1 again yesterday after a game of H3 and it suprised me how nearly there it is on most things but just not quite. Controls i.e. where almost good but felt just a bit on the short side 'short', which imo is a big interaction problem that many games seem to struggle with.

    But then again, bungie can rely on some of the biggest play testing facilities in the world so I suppose that it just comes down to having more resources at hand.
  • SpaceMidget75 Verified Senior Software Developer, Minerva Computer Services #38 3 years ago

    I agree that it should/could be an MMOFPS.

    - The Halo setting is perfect for this.
    - The current Halo MP mechanics lend themselves well to this migration (vehicles etc)
    - Bungie wanted to do this in the first place.
    - MS Research have made some pretty fucking clever P2P code for for adding hundreds of players to a game.
    - Sony's MAG will need a competing product.
    - The previous teasers all point to it being in the Haloverse.
    - What the fuck else would it be if it is in the Haloverse. ;)
  • gaselite #39 3 years ago

    Personally I would love to see Bungie move away from Halo for a little while. A sequel to Oni would be a nice surprise.

    That'd actually be ace. Shitty story and rough around the edges but I thought it was terrific fun, although I was pretty young when I played it. They could make something great with today's technology though.
  • WestBullet #40 3 years ago

    All the Halo bashing does get a little boring after a while.

    The fact of the matter is that it changed FPS games forever, particularly on consoles. Everyone is entitled to their own opinion on whether they enjoyed the game but this is just a fact. For this reason alone, the series (particularly the first game) deserves respect.

    Of course other games will have come out that some people feel are better... but halo was first and started it, so there!

    It must be said that the Half Life series has continued in its own little bubble though.
  • barchetta #41 3 years ago

    I'm with an ONI update too - said as much in an earlier thread.

    After seeing Mirror's Edge vids and wondering just how it won't feel too scripted and very 'funnelled' there is definitely room for an 'acrobatic' FPS / 3rdPS.

    Bastard child of Crackdown/Halo/ONI but GOOD? I'd be interested.
  • Yossarian #42 3 years ago

    It's a Halo game. Probably not an FPS, and more likely a squad-based third person shooter, but it is in the Halo universe. So don't get your hopes up for Oni 2 or a new Marathon game (although the Halo and Marathon universes do seem oddly connected at times).
  • NegativeZero #43 3 years ago

    @login_name, bioreit: hate to be the one to piss in your coffee, but unfortunately Bungie hasn't owned Myth or Oni since before they were acquired by Microsoft. After Myth II, Take2, who were Bungie's distributor at the time, decided to trade the share they had in Bungie in return for the rights to Myth. It's entirely possible we could see a new Myth game, but it would likely carry a 2K Games label (or possibly a Rockstar), not a Bungie one. Oni was sold to Gathering of Developers, who were later snapped up by Take-Two as well. I'd love to see Oni resurrected and redone to meet its full potential, the final product was really a shade of what it could have been and you'd think the game would do better in today's market than it did back then, too.
  • Gavio #44 3 years ago

    @ Moonprince

    'Halo MMO in the vein of Planetside'

    Dam right that would good, Planetside was awesome in its day.
  • Gearskin #45 3 years ago

    Halo 3 > Everything else on 360... and PS3. And PC. And Wii. EVERYTHING.
  • bioreit #46 3 years ago

    @ NegativeZero

    Dagnammit. Now I have to re-draft my 'Re-do Myth for consoles or I'll burn your knickers' letter to T2 instead.

    Sigh.
  • anomagnus #47 3 years ago

    @hedbog

    again, can you post your gamertag? what was your gamer score in it? how much time have you spent playing the game?

  • Moonprince #48 3 years ago

    farticus - You should just ignore it really. Keep it about Halo and fk the rest.


    Anyway, just under two hours to go!
  • Doctor_What #49 3 years ago

    The last FPS I played that really made me think 'this is something different' was Deus Ex. Half Life was really good at pulling you along because there was always the sense of something new on the way. The original Doom had great pacing of the action. Wolfenstein 3D blew me away the first time I saw it.

    Halo never had that impact on me. The controls are really nice (although I still find the jumps annoyingly floaty) and the enemy AI is good. The dual weild thing in Halo 2 is a really nice addition to games but is just a good twist rather than revolutionary.

    On the downside, after a decent story and narrative (they are different things, believe me) in the first one, the second and the third games completely fumbled it. In particular the characterisation of the enemies turned into pantomime over the three games, and the script of Halo 3 is pretty awful most of the time. The gameplay has moved from feeling fresh to feeling repetitive. Most unforgivably given the development time and budget, the companion AI during warthog sections is dire. Really, really dire. Again that seems to impact on Halo 3 the most. Online match balancing is often screwed, leaving even fairly reasonable players such as myself without a chance of winning a game. There are some fun online things to do, but with the amount of anti-social behaviour I just can't be bothered to play it that way, leaving Halo 3's underwhelming campaign.

    I just don't understand some people's unquestioning attitude to games. I'm a designer and I'd be annoyed if no-one ever questioned the choices that I've made. I've got a lot of respect for the achievements in the feel, story, and mechanics of Halo 1 bu they diltued the best things, and added other features that just weren't of the same quality, into Halo 2 and 3. By the third game it all felt far too familiar. Was Halo 1 a very good console FPS? Yes, absolutely. Was Halo 3? ... Let's be honest, it wasn't as good was it? And that's why people aren't excited about yet another game set in Halo-land.

    ... And now I'll probably be called a f**k wit again for daring to question The Genius Of Halo(TM).
  • doragor #50 3 years ago

    @ hedbog

    could it be that you have never played Halo 3 and are therefore in no position to comment on it? it seems highly likely.
  • ejstyles #51 3 years ago

    Call of Duty 4? Anyone?

    There's only one game that I bought in November '07 that still gets constant rotation, and it ain't Halo.
    If it is all about the single player experience, then COD4 is arguably one of the most cinematic stories yet conveyed, FPS or otherwise (apart from the scam that is Veteran).
    The intro, the nuke...yes it is short, but it is all memorable set-pieces and A-grade gameplay.

    Halo is a convoluted mess, and TBH I didn't understand a lot of the politics that were going on, despite having played them all to completion. The marketing push made Halo seem like an amazing story anyone could get into. Imagine people for whom Halo 3 was their first experience of the universe. What a travesty, without even a 'previously on Halo' to garner a frame of reference that game made NO sense to lots of my mates. "Why is this blue bitch all over my face?" was a common complaint.

    Multiplayer? Well, the complexity of the weapon and perks system of COD4 speaks for itself. Exposed all the ranking and medals for the shallow mess it was on Halo. Now take the video editing and proper matchmaking of Halo and stick that in COD '6' = best multiplayer experience ever.
  • Cider86 #52 3 years ago

    I tend to believe this could be new single player maps. The title update released recently lists an achievement,

    "Vidmaster Challenge: Annual (0 points) – After 9/25/08, complete Halo on 4-player Legendary LIVE co-op, with Iron, and everyone in Ghosts." (Bungie website).

    I'm not sure exactly how this achievement could work unless there are new campaign maps. Also why else would you have to do it "After 9/25/08"?

    Edit: Seriously, whats with all the Halo hatin? If you don't like it then fair enough and if you do then good for you otherwise why should you care what others think?
    Edited by 1 at 25/09/08 @ 13:39
  • Batfink #53 3 years ago

    Given the KEEP IT CLEAN posts so far on bungie.net, this IS set in the halo universe. It will almost certainly feature an AI called Superintendant, who appears to have some sort of civilian municipal function. Squad-based tactical shooter looks most likely.

    PS: That achievement can be done already - there are 4 ghosts on the final level, a bit down the 'pyramid' outside the control room after you kill Spark.
    Edited by 1 at 25/09/08 @ 13:40
  • doragor #54 3 years ago

    @ hedbog

    Where did I say Halo was the second coming? I said it was a fantastic series. I rate Half Life 2 as the best fps I've played.

    You've put Half Life 1 (are you kidding me? when did you last play it?) Perfect Dark (again, surely you jest - a pig of a shooter ) and Bioshock (love the game but not a finely tuned fps) above Halo? You haven't a fucking clue.
  • ejstyles #55 3 years ago

    As influential as Halo undoubtedly is, I simply wish it didn't disappear so far into fan service territory that it no longer appealed to semi-hardcore gamers like myself. I did play it to bits,got some skulls, but just didn't engage with it on a level deeper than 'the AI makes these fights into pretty cool sandbox levels'.

    The recharging health bar, reduced weapon set and level design are undoubtedly mainstays of the FPS post-Halo, but I just think that Halo 3 lost a lot of the respect that the other 2 created. Who genuinely felt that they had "finished the fight" after that last level?

    I for one hope that a new title can engage people who don't wish to become steeped in books and merchanising tie-ins to get it, and I love the Ghost Recon idea too...
  • actionfitz #56 3 years ago

    I just wish they hadn't sold off the 'Myth' series :/

    'Myth: The Fallen Lords' and 'Myth 2: Soul Blighter'
    were awesome.
    some sort of non-RTS game based in that universe would rock my socks.
    shame it wont happen.
    /cry
  • stepneg #57 3 years ago

    @hedbog

    "I would counter that if you think halo is the scond comming that you have a very limited repotoire of FPSs to begin with.
    Either that or you are hyped up the MS marketing machine. "

    Yeah, MS has tricked millions of people into thinking they are actually enjoying playing a shit game, why don't you crawl back under your stone you illiterate troll.
  • CyberClaw #58 3 years ago

    hedbog, I'm pretty sure you don't even like playing FPS, because you aren't making any sense. Thinking about gameplay alone, someone already mentioned the inovations that Halo unveiled in the FPS scene, changes that EVERY OTHER FPS nowadays is copying.

    Before Halo 1, every single FPS of recorded history, worked arround medkits. Bungie, thought about it, and found that being in a firefight with 5 health was boring. So they invented the shield and health system. Health needs medkits in Halo 1, but the shield will recharge fast, making it possible for you to take cover, and try again. The next 2 years, every FPS game adapted a form of "shield". Halo 2, took the shield concept further, and took away medkits for good. Now, both health and shield recharge, but at diferent rates - which is linked to diferent weapons (it was already in Halo 1). Plasma weapons are more effective on shield, projectiles more effective on health. Dual wielding, is not just 2 weapons of the same kind on each hand, like in every other FPS to date (except Golden Eye in SP, where you picked up a special weapon, or Opera in one of the betas), but you can mix and match the weapons to suit a strategy. A plasma gun fully charged can take the shield away, then aim with your SMG and take the health.

    Then we have the weapon limit. In every other action FPS to date back then, you could take every damn weapon you wanted in your back. Tactical FPS like Ghost Reccon, limited your arsenal, but it failed where Halo succeded, because the weapons were simply tiers of the same thing. Some shooted faster, some had better range. You were basicly picking stats. In Halo, each weapon had good and bad qualities. The sniper had 10x zoom, but it left a trace in the air, as well as limited ammo. The rockets were very limited as well, but you could launch 2 back to back. The plasma rifle was fast taking of the shields, but it overheated... In Halo, not only were you encouraged to know how to handle each gun, but you were also encouraged to know how to combine each gun. In no other FPS to date, have I heard of deadly gun combos. In Legendary, for example the only way to make through the Elites, was to combo your plasma gun/rifle with a machine gun or pistol. In Halo 2, the plasma gun/pistol dual wielding combo was specially deadly for those that were good with headshots, and if they weren't, they could change to the battle rifle which was also headshot enabled, and shot in bursts.

    The we have vehicles. When Halo 1 came out, some games had vehicles, but they all handled like crap. Honestly when I tryed driving in OFP and Tribes, I questioned myself, why bother... those games felt loose. Halo had undeniably good and tight gameplay. The vehicles were a tool, not a section of the game. In MP levels, you had jeeps you could take if you wanted. Each seat, had a function. If you wanted to drive, you'd seat in the driver seat.

    Back then, you'd be faced with a microloading every 5 minutes. Think Half Life. Open environments were so barren, that honestly, the biggest problem was that it was boring to travel in them. Think OFP, Tribes, etc. Of course this is also because of hardware limitations, but Halo was the first to bring a huge loading at the start of the level, and then give you 1 seccond loadings in between sections.

    Finally, Halo had coop. A very requested feature in every FPS, but because of laisiness, something that was left out ever since the days of Duke 3D and every 2d FPS back then. And coop was tight in Halo. It wasn't just thrown in, it was suberbly adictive.

    You know what the Unreal series had different in the FPS when it came out, gameplay wise? What did it bring to the table back then? Double fire weapons. Each weapon had 2 functions. That's it. And it was praised for it.

    Halo had vehicles that were actually fun and usefull (warthog run with flag carried), Halo limited your weapons, and emphacised strategy, instead of doing 10 wacky weapons with different firing modes. Halo had rechargeable shields. Halo had 1 big loading at the start of the level, and then close and open environments. This was all pretty much umpressedented, not at this level of finish and quality. It would send ripples through FPS games, to this day. I dare you to name one single FPS right now, that doesn't use some variation of the shield system Halo presented. Even in Call of Duty 4, you shake off the damage in a matter of secconds. Name one single FPS right now, that doesn't use a variation of Halo's limited weapon inventory. And I'm only talking about gameplay, not mentioning story or mythos, because that's very subjective (but then again, Halo series is the one and only FPS with so much "extra meat" in the story, and back in the time of Halo 1, FPS games didn't even have something resembling a coerent story, it was just levels stiched together with an intro text if you were lucky, and a message saying "Go bananas they are enemies" - even Golden Eye was like that).

    Like someone said, the only FPS that didn't follow Halo's footsteps, was Half Life 2, that evolved on it's own.

    You might not like Halo, because of all the exposure it receives (which is a silly reason not to like it, but I do know many people that try to mark their difference because artistically speaking now they don't like X band because it went comercial or something). But that makes you blind to how much it has affected the genre. Worst, it makes you sound like an ass when you try to opinate about it.
  • DFawkes #59 3 years ago

    Is anyone a good web coder? As far as I can read, it's just change to "rebooting..." in 6 minutes 30. That's not exciting, but I shall have I mini-gloat and make you all bow to my 377t haXXOr skills, or however those illiterate people say it.
  • CyberClaw #60 3 years ago

  • CyberClaw #61 3 years ago

    Yea, no changes to the front page, the timer doesn't even show up now if you start the page. I'm guessing they are updating the new article about something right now... or not =x
  • CyberClaw #62 3 years ago

    TEASER TRAILER OF NEW PROJECT!!! GLEEEE ^_^
  • DFawkes #63 3 years ago

    Well, it just says rebooting...

    /Mini-gloat

    There'll be more though. I hope.
  • booner #64 3 years ago

    Just downloading the teaser trailer, there was this text too?

    UNSC OFFICE OF NAVAL INTELLIGENCE
    TAC-OPS LOGISTICS DATABASE [ONI.SEC.PRTCL-1A]

    > SENT: [DARE.V.500341(S1)]
    >> RECEIVED: HEAVY CRUISER “SAY MY NAME” [SMN.ACTUAL]

    \ PARTIAL VTT TRANSCRIPT AS FOLLOWS...

    [SMN.ACTUAL]: “The situation on the ground isn’t my concern.”
    [DARE.V.500341(S1)]: “I understand, Admiral. But I need --”
    [EXPLOSION (4.0098s)]
    [SMN.UNKNOWN]:[UNINTELLIGIBLE > PANIC(?)]
    [SMN.ACTUAL]: “Empty archer pods six through twelve!”
    [SMN.ACTUAL]: “Ready the MAC, and come about!”
    [SMN.UNKNOWN]:[UNINTELLIGIBLE > INSUBORDINATION(?)]
    [SMN.ACTUAL]: “It may have passed us, Lieutenant, but it’s still in range.”
    [SMN.ACTUAL]: “Come about. And shoot it in the ass.”
    [EXPLOSION (2.3482s)]
    [STATIC (3.8761s)]
    [SMN.UNKNOWN]:[UNINTELLIGIBLE > COMPLIANCE(?)]
    [DARE.V.500341(S1)]: “Admiral, about my squad?”
    [DARE.V.500341(S1)]: “I’ve forwarded their NCO’s name to your --”
    [SMN.ACTUAL]: “Enough, Captain!”
    [SMN.ACTUAL]: “If I survive this attack..."
    [SMN.ACTUAL]: “I will deploy per my orders from Fleet HQ!”
    [DARE.V.500341(S1)]: “Sir. I don’t report to Fleet.”
    [DARE.V.500341(S1)]: “And the men I want? Now they don’t either.”
    [DARE.V.500341(S1)]: “Please. Read my request.”
    [STATIC (2.8179s)]
    [EXPLOSION (3.0194s)]
    [STATIC (7.4501s)]
    [SMN.ACTUAL]: “Didn’t think you S1 types ever left your cave.”
    [DARE.V.500341(S1)]: “Desperate times...”
    [SMN.ACTUAL]: “Alright, Captain. You’ve got your squad.”
    [SMN.ACTUAL]: “If I survive the attack."
    [EXPLOSION (2.9016s)]
    [SMN.ACTUAL]: “And right now? That’ll take a genuine act of God.”
    [DARE.V.500341(S1)]: “I’ll see what I can do.”

    \ ~ REQUEST COMPLETE
    \ DATABASE CLOSED \>
  • CyberClaw #65 3 years ago

    I like the new art direction... aaaand I kept thinking on Wall-E when seeing it XD
  • ParanoidZombie #66 3 years ago

    WTF is that? It's halo related, that's for sure...
  • ThePissartist #67 3 years ago

    What is it? I can't watch video at work...
  • CyberClaw #68 3 years ago

    Yea the text was there I think. S2 is Spartan II. The batch Master Chief belongs to. There were talks about S3 (Spartan III) that were being trained, and were more expendable than S2. I'm guessing the S1 reference might be one of the first batch of Spartans (and ence the "I didn't think you S1 left your caves";).
    Do we know anything about the S1 project? I don't recall anything from the books. Maybe they were much more mechanised than S2s. Essentially "robots" with a human brain or something. The "smiley" face made me wonder - it must represent some sort of a view point of an ichonic character, possibly our own.
  • zsinj #69 3 years ago

    I love the art.

    My guess is a Halo 3 campaign expansion pack starring ODSTs. You heard it here first people.
  • ParanoidZombie #70 3 years ago

    It's a trailer that takes place in a futuristic city that gets destroyed by an asteroid. At the end, there's the Halo3 logo and a text that says "prepare to drop". Microsoft games studios' logo appears too, so it's only on x360, whatever it is.
    Edited by 2 at 25/09/08 @ 15:25
  • evilcoffee #71 3 years ago

    *Watches... hmms...*

    ODST squad based shooter right? :-)
  • Kannan7 #72 3 years ago

    Cars looks like they belong in Halo3. There is Covenant ship flying around in the beginning behind the buildings. There is a sign that says New Mombasa. Blue explosion might be from the Halo 2 when the covenant ship leaves New Mombasa.
  • bioreit #73 3 years ago

    @ hedbog

    "I've already stated several times what it did for the genre, but I have demonstrated equally that I see other FPSs thathave individually contributed more to thegenre than all 3 halo games have in the entire franchises existance.
    "


    Oh really?

    "Utterly derivative of just about anything, but delivers a decent enough shooter, with no real innovation.

    Halo redefined CONSOLE FPSs on the XBOX, but Halos 2 and 3 delivered simply more of the same over and over and over again. "


    I would argue again that the Halo franchise not only provided the industry-norms that you belatedly mentioned above, but also more significantly implemented the first real seamless transition from indoor environments to outdoor ones, with practically invisible loading (i.e. no screens and pausing, unlike HL1 and 2). I do, however, most definitely agree that HL story-telling is a) fantasticially written and well-paced and b) excellent due to non-use of cutscenes. However, that feeling of total immersion is then ruined by loading screens every few minutes...
  • CyberClaw #74 3 years ago

    But why the smiley character then? It's iconic, it was on both the viewpoint on the video and the wait page. Maybe it's just a viewpoint... The color pallete reminds me of Oni to be honest.

    But let's be clear about something, whatever this is, I doubt it's a stand alone product. It had a "Halo 3" stamp well displayed at the end (and if it was a stand alone, it'd either only say Halo so we knew it was in universe). It's some sort of expantion for Halo 3, that's for sure.
  • ThePissartist #75 3 years ago

    "It's some sort of expantion for Halo 3, that's for sure."

    That's some anticlimax. :(
  • MORZTAN #76 3 years ago

    More Halo 3! Yay?

    Nay!
  • BooMMooB #77 3 years ago

    I also believe this to be a single player expansion pack of some sort for Halo3. I don't believe it to be a MMO, however I would love to one.

    Intriqued....

  • IISargeII #78 3 years ago

    Expansion pack all day. The Halo 3 logo pretty much tells you that. Its obviously some new levels to play through with what looks like will be a new character and an added bit to the original halo 3 story. (thats my theory anyway) :)
  • NegativeZero #79 3 years ago

    @ParanoidZombie: it's not an asteroid, it's a bunch of drop pods. And the city is New Mombasa, the Earth city from the start of Halo 2 (there's a sign on the street - a street which looks a heck of a lot like where you get dropped off in the very first Halo 2 level).

    Looks like the Superintendent is a surveillance AI. And it looks like those rumours about a game (though this seems like an expansion pack?) centred around an ODST unit might not be far off the mark.
  • JonFE #80 3 years ago

    Two questions only:
    1.WHEN will it be released?
    2.HOW will it be distributed?

    PS. @CyberClaw: Your Halo analysis is spot on; too bad you wasted it on someone who clearly will not listen to any word a Halo-devoted has to say...
  • CyberClaw #81 3 years ago

    It's new Halo 3 campaign levels. It says so in the market place, if you try to download this video =)
    They refer to it as a new Halo 3 campaign experience ;)
  • SilentScream #82 3 years ago

    The trailer is flawed so I don't much about it if they can't make a 10 second trailer look good.

    When the "rock" come down into the left it sends off a shockwave destroying the buildings.
    When the smoke clears all the buildings have no damage and clearly did nothing at all.
    Then it shows the "rock" coming down again, except this time it comes through the middle of the undamaged buildings...

    If it was a different "rock" then fair enough.
    The buildings architectural design is pretty cool though.