Halo: Reach "better across the board"
Bungie's new engine is its best yet.
Bungie's shown Halo: Reach and revealed an impressive new engine that is far and away the best the series has seen.
According to an article in Game Informer magazine, scans of which have popped up on the internet, motion capture is being used for the first time. Image Metrics - the company behind the mesmerising Emily demo - is in charge of facial animation. State changes from walking to running to sprinting should also now look believable, as should pivoting on the ground.
There's a new weather system, and Bungie has made the sky into a real object that ships can descend out of and onto the planet from.
Whereas Halo 3 could handle three or four dynamic light sources on-screen at one time, Halo: Reach can handle 20 to 40. And there are double the amount of enemies on-screen in Halo: Reach, not to mention a greater visual quality both at range and up close.
There are gameplay changes, too. Bungie has brought mechanics in-line with Halo 1, the game Reach is a prequel to. Health bars again appear when shields are drained, and soldiers must find health packs to keep themselves standing. And flame grenades and spike grenades have been removed.
Halo 1 weapons like the sniper rifle, assault rifle and magnum pistol return. But there are also new weapons, such as the Designated Marksman Rifle: a deadly one-shot weapon that's lethal both at range and up close, should you be twitchy enough to make use of it.
On the Covenant side there's a Needle Rifle, described as a mid-range headshot weapon, that blows enemies up after three successful hits. The Covenant's Plasma Pistols, Swords and Needlers return.
Bungie's introducing stealth kills to Halo: Reach, which are context sensitive and performed by holding down a button when reaching an enemy undetected.
Halo 3's equipment power-ups been scrapped and swapped with new armour abilities, and these can be altered for the task at hand. The player swapped from a sprint ability to an active camouflage ability in the preview.
Halo: Reach follows Noble Team, a six-man group of Spartans - mostly Spartan IIIs. These are Carter-259 (the leader), Kat-320 (second in command), Jorge-052 (the only Spartan II), Emile-239 (the skull-painted silent type) and Jun-266 (sniper).
You'll be Noble 6, a fiery yet commended soldier recruited when one of Noble Team falls.
Bungie promises a darker and more emotional tale this time around, and wants to re-establish the Covenant as a threatening, scary foe. A new enemy type, the Skirmishers - cousins of the Jackals - should help, as they'll quickly form groups and attempt to out-manoeuvre you.
Halo: Reach is due out exclusively on Xbox 360 this autumn.
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Comments (67) Latest comment 2 years ago
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Hello Uncanny valley.
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I too, saved and bought an Xbox for Halo 1 as a student. I lost interest in the sequels.
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This game can't come soon enough for me
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Very much looking forward to this now.
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However, I also happen to love all the sequels, too, and I'm really, really looking forward to Reach - even more so having just read this!
Also: rather impressive and a touch creepy, that video. But I like the fact that it was posted by someone called Pikey1969 with a photo of Alex Ferguson as their profile pic
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I bet it means you never get to play as two of the characters.
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if so, day 1 purchase.
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I don't care too much, though, cos graphics always get old sooner-or-later - what matters is gameplay. And the Halo series has it in spades! I'd even put Halo up there on the same pedestal as Mario, just for that pure videogaming "magic" (but that's just me)...
Still, eh? Let's hope for some anti-aliasing this time, shall we?
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God of war 3 makes every Xbox 360 game look outdated, sad but true. Halo Reach looks good for a Halo game. I like that it's going for a darker more mature setting. But PS3 is really overshadowing everything MS is putting out lately. As others have said, God of war 3 is Microsofts worst nightmare. I't s so good it will make the most hardened 360 fanbouy convert, it's as good as gaming gets and nothing on 360 can compete.
Bring on the red arrows, but it's the truth
Really, fan-boyism is the most baffling thing. Bayonetta competes with GoW3, it does so very well and is on both PS3 and Xbox. I'm looking forward to GoW3 (actually, both God and Gears) but this OMG best game evar nonsense is just that, nonsense.
Microsofts worst nightmare? Pah!
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Hmmmm, coming on a Halo Reach thread to call God fof War 3 Microsoft's 'worst nightmare'? Everyting about your comment screams 'i'm a fucking twat.'
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This fellow video-gamer wants BROWN!!!!
If you don't like purple you don't like Halo, play CoD, plenty of brown there, for manly dudes.
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Might do some asking around to see if I can borrow a 360 for a bit! Slap in a free Live code etc!
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Anyway, back on topic: I hadn't picked up Halo 3 for at least a year, but was at a mate's house last night and struggling to find a decent 4 player game, so we had a bash at Halo 3, 4-way splitscreen online MP. I haven't laughed so hard and had such a good time playing a game in ages. You forget just how brilliantly balanced and enjoyable Halo 3 MP is, Bungie got it pitch-perfect. It's inspired me to have another bash at the single-player, and the fact that it coincided with the latest news about Reach has got me really excited for this game.
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"contrast" and "brown" are two quite different things.
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See, I'm amazed how is still be possible for gamers in 2010 to not understand the difference in terms of graphics/calculation performance for the machine and the graphic engine, to render an almost open space world (at least areas) like HALo or any other FPS alike, and a action game with fixed number of enemyes avery time on screen, no particle animation and other effects.. I'm not an Halo fans but your comment is useless at best... why o why SupCom 2 deosn't have the same graphic of FORZA 3?? Why Why...
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*moves hand*
"Too slow!"
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Anybody else thinking Crysis there?
This does look to be going back to what it should be, colour me interested.
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I actually dont think GOW 3 will be better than Bayonetta (360 version) to be honest. Even Dantes inferno can compete with GOW3 from what ive seen.
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Judging by the new features listed it's nothing new, it's been done before in Halo and in other games such as Crysis with the whole suit abilities thing. But despite not being anything new or original it'll still sell more units than bread and milk as it's another instalment of THE Xbox franchise. No matter how stale Halo becomes it'll continue to sell because of the momentum of its multiplayer modes and the requirement to have the latest version in order to keep up with the rest of the multiplayer crowd. Not bashing Halo as I can sort of see the appeal, but this is just something that is true of all the big franchises, a brief glance at CoD and the EA Sports franchises will back me up on that.
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Diference being that you had 3 Halos in 8 years, and Halo 2 is still played by thousands. Sorry it has nothing to do with FIFA or CoD games. Realy.
One thing that's very interesting about Halo is that it is played by milions of users who must do the most extreme/weird things to exploit the game, though you don't ever see the mess that is other popular MP games. So much so that I can't remebember if there was ever a patch for any Halo.
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Halo is not like CoD, except you fire guns. The franchise might go that way, it's teetering, but it's so different - in attitude more than anything.
Murton, H3 ran on some H2 tech and some new tech asfaik. Yeah, it was jaggy, but it still looked great. If a new engine is better, I take that as only a good thing, not a pyrrhic victory ;p
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Halo always felt a bit light weight to me, with the floaty jump and puny sounding guns.
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Cool, I remember when I was a 14 year old fanboy. Too bad you're not actually allowed to play God of War when it comes out though.
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I expect a few minus scores when being critical of Halo but it does seem that people completely misunderstood my previous post.
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Safe to say I am looking forward to this :-D
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Except each new Halo iteration HAS brought large scale, important new features? Of course dev numbers matter, because it's how the franchise is treated! It's churned out yearly. Halo might go that way, we've yet to see, but Halo is not, yet, quite as regurgitated as the CoD series or an EA Sports release. That's just insulting to each iteration, all of which are, like them or loathe them, complete packages.
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NOOOooooooooo! I hated that in Crysis. The designers probably thought they are letting me enable some cool skill but I felt like I was disabling four cool skills instead. I never understood why I had o switch to big-jump-mode in order to make big jumps instead of just holding down the jump-button a little longer. This is retarded.
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AA wouldn't go a miss, i'm playing on a Monitor thats just above 1080p and sitting close to a monitor playing xbox games can be a chore, some games look amazing however i found Halo ODST very jaggy.
Really enjoy the games so i hope this is a little better
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Little details like civilian vehicles, and sprinting are nice. As is 40 enemy and 20 vehicles on screen, over just the 20 in H3.
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Yes I totally agree. Halo 3 and ODST's physics created some of the best moments I have had in gaming ever. Sometimes absurd things happen as a result and sometimes some of most insane kills happen as a result because of a weird chain of events like a car crushing an opponent when jump out of it while rolling it off a cliff onto someone. Those types of things rarely happen in other games because of the static fixed nature of them. The new additions sound very promising. I want to be intimidated by the crazy battles that will happen and Halo 3 felt way to easy even on Legendary. More enemies always sounds like a good idea
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i hear you. playing final fantasy 13 with that constant fanning would be too much.
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Your wrong. If you install the games to your HDD its just as quiet as the PS3 (that actually forces you to do this LOL)
If you dont its loud, thats true. I guess the PS3 would be too.
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Can't remember putting him on ignore.