Bethesda to raise Fallout level cap to 30
With Broken Steel in March.
Bethesda Softworks plans to raise the Fallout 3 level cap to 30 in the upcoming downloadable content for the game.
"Along with removing the game's 'ending' with Broken Steel, we figure raising the level cap would allow them to [enjoy the game for longer]. We plan on raising it to level 30 - but it will be a long, hard climb to get there!" the DLC's lead producer Jeff Gardiner told Eurogamer in an exclusive interview today.
Broken Steel will be the third instalment of DLC and is due out in March. The bulk of today's interview - and three new screenshots - concern the first part, Operation: Anchorage, which is due out this month.
Fallout 3 fans with strong memories may remember that Bethesda's VP of PR and marketing Pete Hines had previously told Eurogamer readers the firm had "no plans to increase the level cap beyond 20". "Pete was talking about the level cap in the game as it was released," Gardiner clarified today.
For more on Operation: Anchorage, check out the full interview.
You may also like...
-
Who Killed Rare?
-
Mobile Controller Group Test
-
The Darkness 2 Review
-
Valve makes Portal 2 Space Core mod for Skyrim
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Armed!
-
Official Mass Effect 3 Xbox 360 and PS3 console mods revealed
-
Mutant Mudds Review
-
Killzone 1 for PlayStation 3 "delayed indefinitely"
-
Vodafone 3G Vita offers free WipEout and 4GB memory
-
Massive Square Enix sale hits Xbox Live
-
Sony improves PlayStation 3 web browser with system update v4.10
-
Mass Effect 3 gets From Dust day-one DLC
-
Ubisoft apologises after online server switch snafu
-
Square Enix makes Sleeping Dogs official
-
Skyrim gets high-res PC texture pack
-
Full SSX soundtrack track list revealed
-
The Simpsons Arcade on EU PlayStation Store today
-
Japan chart: SoulCalibur 5 struggles, Dragon Age 2 makes top 10
-
Square Enix announces Sleeping Dogs at retailer event
-
Yakuza: Dead Souls release date announced
-
PSP UMD discs not transferable to Vita
-
New LG TVs can play Unity games with Magic Motion Remote
-
ZX Spectrum management sim series Football Director returns
-
Ex-Blizzard leader Bill Roper becomes Disney's games boss









Comments (40) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Or maybe I should suck it up and get a 360....Ok March it is when I can guaran-damn-tee I get a Jasper Elite.
Comment below viewing threshold Show
Comment below viewing threshold Show
Shame it doesn't hit with the first DLC but with the last one.
@Pirotic
I do think some areas featured standard tougher enemies, but I may be mistaken
Comment below viewing threshold Show
Fallout 3 is a great game but the lvl 20 - or even a lvl 30 - cap is a cosmic joke and with paying extra to up it it's a rather bad one at that.
Comment below viewing threshold Show
Comment below viewing threshold Show
By level 15 or so you're already overpowered that the game isn't a challenge anymore, if you could reach 30 it would just be pointless...
Comment below viewing threshold Show
Comment below viewing threshold Show
amen, brother. the levelling in fallout 3 was broken, along with the balancing. you could be a master of all trades by about level 10 which destroyed the excellent i-can-be-good-at-this-but-at-the-cost-of-this mechanic of the originals.
why are do so many modern rpgs start off hard and get easier to the point of triviality? was anyone really having fun just walking around the wasteland one-hit-killing super mutant after super mutant? i found it so dull, and i really don't see any appeal in extending an already over-stretched end game.
Comment below viewing threshold Show
Comment below viewing threshold Show
It still sounds better than Oblivion where "grinding is pointless, period".
Comment below viewing threshold Show
Hopefully all version will get this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
We all know why it is included in a DLC pack and why it was put in the game in the first place so no, I don't think I'm unfair.
"By level 15 or so you're already overpowered that the game isn't a challenge anymore, if you could reach 30 it would just be pointless..."
Errr, no. I've been lvl 20 for 70 hours now and yes, most of the lower enemies are easy but from time to time I still get my arse handed to me. Even so, cutting away half the game elements just because you can't find a balance is stupid. They could have easily fixed it with several methods, one being the diablo way where you grow but enemies grow at a near equal rate. You would always have to be cautious and still have the element of picking the right skills for building your character.
An RPG is about building and playing a character. A lot of the fun comes from planning, micromanagement and then seeing if what you picked was the right thing. If you remove that entire section within the first couple of hours - and don't even warn the player in advance! - you're essentially removing the kidney of the game. Sure, you can still play and it's still fun to a certain lvl but in the end, without that extra bit it won't last half as long nor be as much fun as it could have been.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Why have a level cap in the first place, though? Especially when you can apparently advance past 20, at the requisite set XP levels, with a simple console command.
Comment below viewing threshold Show
Why bother posting when we all know you hate Fallout 3 anyway??
Comment below viewing threshold Show
And Ive almost finished exploring the entire map. When i eventually hit 20 ill just take the explorer perk and finish it off...
Comment below viewing threshold Show
Comment below viewing threshold Show
Shame really as the rest of the game was fantastic...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The review did warn us about hitting the level cap too early, so for one, I'm very glad I had that in mind whilst playing through the game. Stayed away from all the perks that would speed the levelling process up. Thanks again for that tip Kristan.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
+1
Exactly, 99% of my joy with this game is from the exploration too
Although, I'm glad it hasn't become way too easy like Oblivion did for me. Saying that though, that was kind of my fault for creating such a kick arse sword all I needed to do was draw the damn thing and enemies would drop dead at the sight of it... well, I'm exaggerating, but you know what I mean. I did the same with Morrowind too, should have learned my lesson there.
Comment below viewing threshold Show
Though I'm a big fan of platform exclusive games I really hope that platform exclusive DLC will quickly go the way of the dodo, like multiple console SKUs. Even if I rarely, if ever, buy multiplatform games myself, the confusion this generates with consumers isn't really helping the industry IMO.
But as long as the upsides for publishers (MS handing them millions, consumers stupid enough to buy multiple copies of the same game) outweigh the downsides (consumers getting annoyed of a publisher) we'll see a lot more of it.
Comment below viewing threshold Show
They didn't even put up as much as a warning.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
the difference is that bethesda were so liberal with the exp that many players would hit the cap. i didn't come close in either of the previous fallouts or, say, mass effect, because the developers knew that the limit should be hit by only the most persistent of players. all it would take is to move a few variables around and the game would be all the better for it.
Comment below viewing threshold Show
Comment below viewing threshold Show
I did manage 130 Hours of Oblivion in 2 years though.
Comment below viewing threshold Show
I played on the hardest difficulty for the whole time, which got me to the level cap faster than playing on any other difficulty, but the effect was the same - the combat got so trivial I just couldn't be bothered. I really think if this issue was addresed my interest wouldn't dwindle as fast as it did.
Also Gecks, I agree with you that part of the charm of Fallouts came from you being roughly a normal guy, in Power Armour. Thing is, in F3 I found combat to be so easy I really didn't need even the max level and best equipment to own everything that moved. Being that max level for half of my playtime didn't help here, it's either bad gameplay balancing or it's my m4d 5k1lz0rs. And I really, -really- don't think it's the latter.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show