Atlus bringing Demon's Souls to US
Wonderful game, worthy of translation.
Sony America brings word via Twitter that Demon's Souls is on its way West this autumn.
"Our friends at Atlus [have] just informed us: they're bringing Demon's Souls to North America this fall. Look for updates at E3!" reads the post.
Demon's Souls, which picked up a 9/10 review on Japanese import, is a vast action RPG developed by From Software.
Or, as we put it this time last month, "Demon's Souls is absolutely compelling; dark, detailed, unforgiving, creatively cruel. It gets under your skin and becomes a personal obsession, daring you to probe further into its worlds, fall for more of its traps and overcome more of its impossible challenges; it slaps you in the face with your own incompetence and dares you to overcome it."
There's no word on a European version - Atlus doesn't publish directly over here - but the absence of region-locking on PS3 games means that anybody whose interested was pique by the Japanese release can start counting the days anyway.
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Comments (37) Latest comment 3 years ago
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The japanese version is in Japanese, hence importers were buying the Asian/Hong Kong version.
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I'm about 5 hours in and I can best describe it as Hardcore Ico for adults.
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Great news indeed!
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That thing is supposed to kill you. In fact the game pretty much revolves around you dying, hell you'll probably spend 90% of your time as a 'dead' phantom. The game hates you that way, and that's what makes it awesome.
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Import either Asian NOW (fully English) or wait to import much later for the US version, but the main difference probably would be just the booklet in English?!
I didnt had much impressions in the previews, but glad that I listened to EG review (Those annoyed with Infamous review and accusing EG of anti-PS3 bias?!!) which dealed the deal for me importing the game.
Worth it and Go for it!
...
Go on then!
..
Chicken!!!
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Death these days is only as bad as your last checkpoint or last quick-save... Even the last bastion of hardcore - MMOs - cater for the more casual playe these days...
In my world, every second spent gaming is precious - and i just can't justify being caught in some groundhog day style limbo for hour after hour, while i learn from my mistakes. Sad, but true...
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My thoughts exactly
With 9-10 hours of work per day, a 7 month old baby, a wife, every gaming second has to be wisely used
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What they could do is include a selectable lower difficulty level. "Selectable" being the keyword here. So everyone is happy.
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[link url=http://demonssouls.wi kidot.com/
]http://demonssouls.wi kidot.com/
[/link]
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@zuluhero and psousa: I'm in a similar boat ( job, 3 yr old kid, partner doing a professional qualification which means even less time for stuff etc ) but for some reason - I just craved that difficulty when I saw DS for the first time and had it on preorder before the Asian launch ( in fact I did it within hours of stumbling on an enthusiastic EG thread fuelled by Disc et al ). People get put off by the amount of times they'll die without realising that death is by far the most important game mechanic in DS. It drives everything and motivates everything within the game. Without that difficulty and the frequent death it brings it just would not be the same game.
In it's current form it's the very best game of this gen imo - I'd be sad to see it changed and I don't think Atlus will ask FROM to do it. And this is from someone who thought that Fable 2 was a work of genius in terms of it's forgiving nature. Demon's souls completely changed my opinion of what a truly great game is. Turns out as long as the gameplay is really good it doesn't matter how hard it is ( to me at least ).
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But every boss that dies, every new corner explored results with a true smile on her face, and I can sense the excitment when she tells me to attack those three black knights frontally, which is a veru bad idea btw. And that makes me happy, because maybe she understands better what video gaming is about : overcoming a challenge. And Challenge, is what Demon's Souls is made of.
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seeing as Psousa was agreeing with me i'll respond. Playing a game on easy means that its more lenient, you can make more mistakes and get away with it - meaning you will still make progress. Having a very active 21 month old myself means i can only play in spurts. If i play a game for say 30 mins or an hour and die. That means the next time i sit down i have to sit through the same section, the same 30mins to an hour if you will, of the game again. And sometimes even a third or a fouth time.
Now to some people thats only 4 hour hours of their evening, but to people like me thats almost a week worth of gaming. It means i turn of the game not feeling fulfilled that i've made progress and it also means it takes me longer to move through the game and onto the next (although if this scenario happens i usually just give up because of the next shiny thing on the horizon).
Please remember, this isn't about game length for me. I don't mind if a game takes 50 hours to complete - as long as its a 1:1 ratio. The moment it becomes 3:1 or 4:1 or more then that becomes a problem.
Like someone said earlier, a 'selectable' difficulty option would be a good compromise? These days if a game has an "easy" i'll always pick that these days.
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Anyway, I was a release day importer and this game is the best game of this entire generation, on all platforms including PC. It's not easy, it's not 10/10, but it's excellent.
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The levels are not long, they just benefit from a perverse design. Most Bosses for instance have a "spawn point" right before them, meaning that, at least in the first 2 worlds(haven't played the other ones yet), you can chain your attempts to kill them.
And there is a difficulty selecter, since when you finish the game through you get the New Game+ option, which is a Nightmare mode. So the normal game is already the "easy mode"
Seriously, having an easy mode wouldn't make any sense in that game. Death is part of the mechanics, is not resetting everything. As long as you are able to return to the point you died, you will be able to recover your previously lost souls, which is usued as currency and XP for leveling up in the game. So each time you die, your souls add, allowing you to gain levels quickly to overcome the difficulty of an aera. For instance, if you die with 200 souls and get back to the place you died, battling the same opponents again for 200 souls, you'll have 400. If you die again at the same spot and come back, you'll have 600 and so on. So you learn the tricks of that area but you keep the benefit of each attempt.
Besides, for some characters the game is far more easier in the first levels than others. I suggest magic or ranged builds for players who find it too hard to get throught the first sections of the game with a close combat character.
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EDIT: Ezzekhiel explains it so much better. Probably because I didn't play it.
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My European version of P3FES was published by Koei.
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@ Crofto : about your MP concerns, please note that this is completely optional. You DO NOT have to play online. Wether you join an online game or accept help from other players is completely up to you. Messages left by other players are visible, but no one forces you to read them. So you CAN play the game just by yourself, but the MP elements offered are a real plus in some situations. The only downside, for european players, is to actually find people to play with due to the time difference with Asia.
I was able to play a couple of online session and I learned alot about other character builds and levels I had a real hard time to get pass through.
Note : you can only summon people to help you whilst in physical form, and since most of the time you are not, you won't be able to until : a) you kill a boss b) you find an item that resurrects you (very rare) c) you allow yourself to be summoned by other players and help them defeat a boss (you get the souls for the kill + your body back).
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I hear you. It sounds like you always make progress. By your argument if you can make it to the point you died once, you should be able to do it again and again, until you over power yourself to allow you to push further (unless you are silly and try to push yourself too hard into an area that you have no hope of beating at your current level). Do i understand the concept correctly?
If so, then that sounds very much like an mmo mechanic and something i can associate with as an avid mmo player. Even gaining experience is making progress in my eyes - even if you don't complete the level. It sounds a bit similar to Dead Rising in that regard and i loved that too
Maybe i will import the US version when it comes out after all - esp. after some of the testimonies here!
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Yes, the mechanic you described is correct. You can do the same parts of a level several time to gain souls, but the costs for upgrading your stats increases dramatically for each point spent. Here's another particular aspect of DS: unlike most others RPG, a point spent in a characterictic makes the price for ALL the other go up. Put plainly, regardless where you spend your point, the cost of the next one will be higher.
So, if I take my previous example of farming 200 souls at the time, you will find it a bad idea after a leveling up 1 or 2 levels, as the next one will ask you for 2000 souls for instance. Making that section 10 times is really not worth the time.
The way I see it, players are encouraged to go deeper in the levels, fight more dangerous foes but get more souls. The only thing you shouldn't do is go to completely unexplored areas with tons of souls. Did that yesterday, lost 50 000 souls cause I died before getting back to my previous death point. Don't run around with high number of souls, try to get back to the Nexus and turn them in for equipment or levels.
Because what will get you killed most of the time is the "I know this guy, I know how he fights lets kill him quickly so I can get my souls back" feeling. Thats the best way to lower your guard and die horribly. Understanding your ennemy is the beginning, the rest is made of concentration, concentration and concentration. And a bit of clever character building too and "choosing the right weapon".
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@Crofto - I can't see why you're concerned about importing games, it's no different from ordering any other game online really, it just takes a little longer to arrive that's all. I've imported four or five PS3 games now from Canada, all have been £33 or less and they've all taken approx. a week to arrive.
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This way you can accumulate lots of souls (experience points) and even when you die the souls are not lost.
I do not think this process is made very clear in the tutorial so worth bearing in mind for new players.
Also read the Demons Souls Wiki. I do not usually read guides but this game is so hard it really does not feel like cheating!
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+ 1000
The one reason that made me get a PS3. Good to see there's more baseball nuts in Europe
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It can save you significant money if you're in a Euro country
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Yeah, I'm like you I never ever read a guide unless completely stuck. But due to the chinese manual, you don't really have a choice if you want to understand the crafting system and the multiplayer.
And yes, joining another game as phantom can be great, but can also spoil the exploration of a level. I usually go blue if I need souls to get a level in order to equip a particullar item.
For those who don't own the game, here's a quick explanation on the MP aspect of DS.
When you are in soul form, you can put a blue marker on the ground. Players in physical form will see the marker in their game and will be able to summon you as "blue phantom" so you can help them. If your party kills a boss, you will return to your world in physical form and can keep all the souls gathered as "blue phantom".
Once in physical form, you can summon other player via the blue markers placed by them that will appear in your world. Be warned, when summoning other players your world becomes vulnerable to the intrusion of "Black Phantoms". Black Phantoms are players aiming for PvP that can join your game and hunt you down. Afaik, there cannot be more than one "Black Phantom" at the same time in your world.
NOTE : Bosses will not count as "cleared" if you beat them helping another player as "blue phantom". You will have to defeat them in your world. Same story for all the special events.
So helping out other players as "blue phantom" basically has 2 main purposes:
- You can replay bosses you previously defeated in order to regain your physical body and farm souls (bosses give a lot of them).
- You can watch and learn techniques to defeat a boss you're having problems with, or getting past a specific zone you were stuck in.
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I've played through it twice and just reading this comments section has me itching to go again now that i've had a wee break from it.
edit: just to add - the difficulty really comes from the attitude you have when you start the game. Charging in gets you killed nearly every time... as a result it took me a long time to get through the first stage. A friend of mine who is much more cautious by nature eased through that stage in a couple of hours with only about 2 deaths. Once you learn that charging in is rarely appropriate ( but sometimes necessary ) the game eases up on you.
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Eeeexcellent.