Surreal 2D sandbox title Hohokum coming to PS4 and Vita

Sony Santa Monica's next indie collaboration detailed.

Frobisher Says developer Honeyslug is bringing its upcoming 2D sandbox curio Hohokum to PS4 and Vita.

As reported by GameInformer, Hohokum is a collaboration with Sony's Santa Monica Studio, who worked on Journey, Sound Shapes and The Unfinished Swan.

The peculiar indie title follows the adventures of a flying snake-like creature called The Long Mover as it goes about haphazardly interacting with a series of surreal landscapes and villages. Its playful, exploratory nature and quirky art style recall a 2D version of Keita Takahashi's Noby Noby Boy, only with less pooping. Still, it looks just as strange.

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Co-creator Ricky Haggett explained in an interview with GameInformer that the Long Mover would be "a very expressive thing to control" and "[it] feels a little like doodling in the air with a kite."

He noted that there wouldn't be an overarching plot and that "In some places you definitely are helping out, but in other places your role isn't so clearly defined - you may be causing mischief or just messing around for fun."

Co-creator Richard Hogg added, "We really want Hohokum to be a game where the player feels comfortable just moving around spaces in a playful, expressive, creative way. What is the 'main goal' of someone who is snowboarding or flying a kite?"

Haggett and Hogg echoed the sentiment of several indie developers we spoke to about their positive experiences with Sony. Haggett explained that Sony Santa Monica creative director Nathan Gary expressed interest in Hohokum back at IndieCade 2011.

"The thing that drew us to Sony Santa Monica was that we had a hunch that they would respect and protect our game," said Hogg. "You look at the games that they have published and you can see where they have worked with artists who have a strong, uncompromising vision and they have supported and championed that. We are unapologetic about the fact that we are auteurs; we are passionate about our game and were unwilling to see our vision get diluted by a publisher."

"Working with Santa Monica has been way better than us just trusting them - they are very good at this stuff! What they have brought to the game in terms of creativity, enthusiasm, design expertise, and moral support has been fantastic. It is a really good collaboration."

Check out some early footage of Hohokum from back in 2011 below.

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