Sony's PS Eye creator patents Kinect-like tech
Hirai to change his mind?
Sony's been spotted patenting a "User-Driven Three-Dimensional Interactive Gaming Environment" - technology that works like Kinect.
The patent was filed on 26th October 2011, by PlayStation Eye creator Dr Richard Marks. The patent was published on 16th February 2012.
The patent waffles on about a "depth sensing device"; "a three-dimensional camera" that uses "controlled infrared lighting" to scan an area.
"With the increased processing capabilities of today's computer technology, new creative methods for interacting with computer systems have become available," the background to the patent reads.
The Broken Planks of Wood picture adds nice detail here.
"There is a need for enhanced systems and methods that allow interaction in a three-dimensional environment. The methods should allow user interaction without requiring additional equipment, such as arm coverings or gloves. In addition, the method should not require overly burdensome processing ability and should have the ability to function in real-time, thus providing the user with a natural computer interaction experience."
The patent doesn't specifically describe a device, more what such a device could achieve.
There's only one reference to gaming beyond the title, and one reference to PlayStation.
Gaming:
"Cost down, 60Hz, fewer issues, higher res. And those are all very achievable, just not at this moment."
Sony R&D man Anton Mikhailov, in November 2010, on the obstacles Sony needed to clear before revisiting Kinect-like tech
- "Embodiments of the present invention provide real-time interactive gaming experiences for users. For example, users can interact with various computer-generated objects in real-time. Furthermore, video scenes can be altered in real-time to enhance the user's game experience. For example, computer generated costumes can be inserted over the user's clothing, and computer generated light sources can be utilised to project virtual shadows within a video scene. Hence, using the embodiments of the present invention and a depth camera, user's can experience an interactive game environment within their own living room. "
Here, a man with four thumbs and six fingers. Trustworthy?
PlayStation:
- "The processing system 174 can be implemented by an entertainment system, such as a Sony.RTM. Playstation.TM. II or Sony.RTM. Playstation.TM. I type of processing and computer entertainment system. It should be noted, however, that processing system 174 can be implemented in other types of computer systems, such as personal computers, workstations, laptop computers, wireless computing devices, or any other type of computing device that is capable of receiving and processing graphical image data."
Picture FIG. 1D below illustrates this.
The timing of the patent, October 2011, suggests Sony developed this idea after Kinect launched, in November 2010. Back then, Sony said it had turned down Kinect-like tech for PlayStation.
Sony research engineer Anton Mikhailov explained to Eurogamer, however, that Sony would look again at Kinect-like technology if a few things changed. "Cost down, 60Hz, fewer issues, higher res," he summarised. "And those are all very achievable, just not at this moment."
"I feel it's a case of early tech," he added. "The same thing happened to the Wii. The Wii started out with accelerometers. They hit that point right where accelerometers started to become cheap, but still at that point they weren't very good. When Sony looked at that idea it said, 'We're not so sure about it.'"
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Comments (39) Latest comment 3 months ago
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But this doesn't bode particularly well; they're not even supporting Move well enough, let alone launching more new hardware.
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Before jumping to the "controller free" train Sony should really tell her developers to use Move a bit more: so far few games implemented it creatively or efficiently, and I believe it has potential.
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Even my 3 year old draws hands better than that. No adult can be 'that' bad at drawing and I don't see how they could do them like that by mistake?
All I can guess is this patent was done by a non-human.
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So much potential gone to waste IMO.
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I guess he's not giving up humble pie for lent.
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Funny that they didn't patent it at the time it was apparently developed. Or perhaps they did and it expired, hence the recent date.
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[0001] This application claims priority as a continuation of U.S. patent application Ser. No. 10/448,614, filed May 29, 2003, and entitled "SYSTEM AND METHOD FOR PROVIDING A REAL-TIME THREE-DIMENSIONAL INTERACTIVE ENVIRONMENT," which is incorporated herein by reference.
edit: I'll add that both patents are utter bunk, as you cannot patent a method or idea; only an actual technology. But Sony weren't copying Kinect. They filed for a patent on a depth-based system in 2003.
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Does the Eyetoy have a 3d camera? No.
Does the Eyetoy work with infared so can work in low light conditions? No.
Does the Eyetoy have an array of microphones to detect where sounds come from in a 3D space? No.
Does the Eyetoy have voice recognition? No.
Kinect is much more than 'just an Eyetoy'. Yes, some of the basic features were there on the Eyetoy, but then they were there on PC with web cams before that.
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There's no plagiarism by anyone. There are common developments in technology that they are all a part of. Sony need credit for introducing camera-based gaming. MS need credit for investing in 3D camera tech.
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Sorry, I missed that the PSEye cam out before the Kinect and had that. Was looking at info from EyeToy.
"Voice recognition is done in software"
Hardware is just a pointless collection of silicon and plastic if it does not have the software.
I'm not saying Sony didn't have an influence. They had a very heavy influence. I am just saying this isn't just blatant plagiarism as some make out.
I for one am happy that people look at what has gone before and try to improve on it. Without that we'd still be driving around in steam powered cars.
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Why...?
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I expect all next gen consoles to have touch screen, motion controls, apps and gimmicks..........gaming as we know it is being phased out. I know i wont be as quick to buy a console nex gen.
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In other words, the best combination would be Kinect and the move/wiimote. You have your physical device and you have a device that can detect your entire body. The only thing really stopping Kinect from hitting it's stride is data throughput and a faster processor. Both probably will be fixed next gen.
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Traditional consoles are pretty much dead after this gen and traditional controls are also going away. Personally I cannot wait because even though I like my gamepad and it definitely has it's place in a lot of games, new control setup like move and Kinect together will be the way forward. I believe both techs can live together and provide a much richer gaming experience in a lot of games I like than just the old gamepad.
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