Bethesda knew Skyrim could run into "a bad memory situation" on PS3
UPDATE: Bethesda clarifies Howard's comments. Team "coded solutions they felt would work".
UPDATE: Bethesda has contacted Eurogamer to clarify Todd Howard's comments on the performance of the PlayStation 3 version of Skyrim.
Bethesda's statement is below:
"The team knew the PlayStation 3 version could [Bethesda's emphasis] run into a 'bad memory situation' and they coded solutions that they felt would work - and in their tests the solutions did work. Post release a 'small percentage' of users were still experiencing issues where it couldn't keep up, and the team went to work hard on solving it."
ORIGINAL STORY: Bethesda knew before Skyrim launched that there would be gamers on PlayStation 3 that would face a "bad memory situation", director Todd Howard has revealed.
But he believed only "a small percentage" would be affected, he told Kotaku. (A small percentage of 10 million shipped copies of a game is still rather a lot - a victim of your own success, you could say.)
Howard recalled how it was "obvious" when testing that Skyrim got in "situations where it taxes the PS3".
"We did a ton more testing this time around," Howard said, "so the game is definitely our most solid release regardless of platform.

"Here's my saved game!"
"The way our dynamic stuff and our scripting works, it's obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use, did they go in this building?"
The "common misconception", Howard revealed, was that PS3 frame-rate problems were caused by large game-save files. "No it's not," Howard said. "It's literally the things you've done in what order and what's running."
Howard thought Skyrim patch 1.2, the one that broke resistances and made dragons fly backwards, "took care of a lot of it". And he was stumped when this wasn't the case.
So Bethesda asked users for their saved games and set about putting together Skyrim patch 1.4, which Howard hopes has solved the problem. However, having been in this position before, he's hedging his bets.
"Now that we've been through this we're not naïve enough to say 'we have seen everything', because we have to assume we haven't," he verbally shrugged. "There are still going to be some people who have to come back to us and say, 'OK, my situation is this.'
"'OK, send us your saved game.' We literally need to look at what you have running. We tried doing it through e-mail. We need to open the saved game and look at it.
"We've got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, OK, this is what the game is trying to do and it's having a hard time running that."
Analysing the latest patch's performance.
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Comments (109) Latest comment 3 months ago
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Seriously, just get Amalur.. it pisses all over this boring bug fest.
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Good job they don't make planes.
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You'll run out of adjectives if this is your benchmark for explosive..
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Don't treat me like a punk, punk.
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Reminds me of Ed Norton's job in Fight Club. As long as the percentages are low enough not to warrant a recall ...
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(Courtesy of the neoGAF 2012 videogame anagram photoshop thread.)
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Or condoms.
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Of course they knew it was broken. They knew Fallout and Fallout NV were broke too, at least they FINALLY admitted it.
But still, not buying their games again.
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"this is a pretty major structural issue that results in significant reproducible performance issues..."
"pfft, so few people will probably experience it, lets just leave it"
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You didn't read the article did you? Howard say's it's NOT to do with the SKU's but what people do in the game and in what certain order. They can't predict what people are going to do but it was only a small number that had this problem. It is still bad and totally think they should give the ps3 users something free out of this but I think you got your facts mixed up a little.
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im not sure if this is selling faulty goods now they have admitted responibility
http://www.which.co.uk/consumer-rights/sale-of-goods/understanding-the-sale-of-goods-act/your-rights/
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Lies,PS3 is a supercomputer.
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And to think, people were just going to run around a play the game all willy-nilly.
When they did their cost / benefit analysis, I wonder what the numbers said. Was it something like 'Do not fix engine unless more than 500,000 units are estimated to be unplayable'?
None of this matters, the press will keep stroking these guys, and people will keep buying the games, and Todd Howard will keep looking at you like your a fucking idiot.
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As an illustration, imagine the bus from Speed: it has a bomb on it that activates if the driver exceeds 50mph. Now, imagine there were three buses in the film, but only one bus exceeded 50mph. Yes, it's true that the only variable is the actions of the driver (the player)
But the other two buses still have bombs on them. Just because the bombs haven't been activated by the driver, doesn't mean the issues aren't there.
Basically, it all boils down to bullshit on bethesda's part, even now. ALL ps3 copies of Skyrim have issues. They shouldn't be blaming the player for activating the bomb if they put it there in the first place.
For my next trick, I'll be explaining how Zelda Skyward Sword's 'centring' issue is the players fault by making reference to another Keanu Reeves movie: Point Break.
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Ok fair point I get what your saying. Which is what I meant by the last part of my comment, the fact it is bad that it is like that anyway. Shouldn't have released it being like it was back then. You may make a reference to Point Break but please don't take the piss out of my favourite movie of all time XD hahaha
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But I must say, that slowdown in the video really is devastating. I would have been really pissed too if I had bought that. Fortunately, I bought the PC version.
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OR at least an assurance (based on their track record) that from now on, sepearte versions will be tested and scored appropriately?
The only way gamers will get a fair deal is if their metascore goes down.
sad but true.
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Well it did need a couple of patches to run smoothly on PC to so it wasn't all roses in the land of the elite either.
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This to me is what makes it inexcusable. They built and a sold a game on the premise of an open world to be explored but if actually did too much of that (on PS3) the game broke, not a bug as that is understandable but it simply became unplayable. No excuse - I still haven't actually read of any apology but instead we get mails to be patient.
To Beth, up yours.
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If something goes wrong most of the time you can use a console command (cheat) to fix things. Or get a mod.
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The thing is, the bug is present in every version of the game as it's part of the flawed script engine, and can potentially kick in on any platform.
It's a good thing somehow that one of them was ostensibly more affected than the others, or Bethesda would have denied the problem existed at all.
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Might as well stop buying games from Sony.This game,just like any other,had to pass some pretty expensive Sony QA.
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In short, don't just skip across the entire continent hoovering up quests. Start in one town, complete everything local then move on. That's how I've been playing it anyway.
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I'm about 90-odd hours in and still a LONG way from finishing, stuck in a cave with a bunch of bad-ass Silverhands nailing me over and over and over and thinking maybe it's time to move on.... sigh...
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PS3 got 256 mb for general use, 256 mb for graphics only plus in the general usr ram they also need to set aside a chunk of it for PS3's operating system.
X360 got one 512mb shared ram and a lower O/S footprint.
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I used to care about people's experience on other platforms, but then I took an arrow of indifference to the brain...
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Yesterday I got turned away by a second-hand games shop when I tried to raise some cash to put towards a copy of the 360 version. The owner said there was no way he could sell it, because it's Skyrim. This in a country where the 360 is little more than a footnote (it's all Playstation out here).
So, my £50 game is literally worthless. Fuck you, Todd Howard. The only thing that can save your reputation now is to offer all PS3 players a full refund or a straight swap for another version.
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I'm just not sure how a game like Skyrim can be effectively QA'ed other than to do what PC developers have been doing for ages. That is, release it and patch it once you have enough feedback to be able to solve the problems.
I don't want to just write this off because it really does seem inexcusable to release a product that doesn't work for a lot of people, but Bethesda has always had trouble with the PS3. Being primarily a PC gamer myself (I also have a PS3 but no 360), I just can't get too worked up about a game not working well at release.
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My next play through will be on PC, but I'm leaving it a while longer yet, as there have been several patches it would seem, and I want the best experience on PC when I play it.
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And I can't resist: You see those PS3 users? They've got righteous anger. Righteous. Anger.
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Perhaps you could put it on eBay next time you have an opportunity. You should still get £20-30.
That's not bad for a three month old game.
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In the gaming industry, it gets you game of the year.
what a fucked up system
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Famous last words?
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Thanks for the advice, but my problem's compounded by the fact I don't live in the UK anymore. I wouldn't get nearly that price trying to sell it to a Czech, and the hassle of posting it from here (plus my lack of faith in the Czech postal service- had too many parcels from home not turn up) means that isn't an option.
I'm literally stuck with a £50 coaster. Oh, and a nice map.
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Well they were working on a conosle with shared memoery, Surly you cant expect the PS3 version to run like PC or 360?
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Why not? If the PS3 can handle... oh, erm.
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Seriously, when the game first came out I was quite happy to defend Bethesda given the scale of the game they've created. In the intervening months, I've changed my mind entirely. Games should not be shipped in such a poor condition. To do it mistakenly is bad enough, to do it knowingly is just offensive.
It actually manages to put paid to the mocking suggestion that we're all effectively beta testers. Now we know that's not the case and in fact its worse than that; they found the fault but actually thought the product was still good enough to release.
Comparisons of pretty graphics and sound be buggered; if they can't get the fundamentals right (quest reliability, performance etc) on a particular piece of hardware, then they simply shouldn't have released it until they did.
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Or vitally important medical equipment/instruments.
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Even though I enjoyed a more playable version I'm never buying a Bethesda game brand new after this. They don't deserve our money. When publishers are this fucking ignorant, buying games pre-owned is the only way of protesting. Hit them in the pocket and they'll learn, otherwise they'll stick two fingers in their ears and up at their customers too.
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Just lol at the idea of blaming the player for playing the game wrong.
"Start in one town, complete everything local then move on"
Well no, actually - people shouldn't be forced to play the game in such a linear way.
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1.(of a person or conduct) Morally right or justifiable; virtuous.
2. Perfectly wonderful; fine and genuine.
So although I was cracking a joke, I was also empathising. I'm sure I'd be crying if it was me, but it's not so hey ho...
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I pity the poor buggers who bought the PS3 version and dont have easy access to the internet. Bethesda should go about ensuring that future standard copies are pre-patched before leaving the factories.
All the Elder Scrolls games have been buggy upon release, (Daggerfall was a bloody nightmare) but this time round I think the damage may just be too much.
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B) LOL. If that's true, that's rather sad though... I wouldn't know as I haven't played many Bethesda titles.
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"then it stands to reason that it'd be a potential issue for EVERY ps3, not just a small percentage."
I'm not sure that is what they said.
They were talking about how many people would see the bug, not how many had the potential to see the bug.
Not defending the decision - just being a pedant for the words.
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Or explosives.
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There have been some horrendously laggy bits, most notably when a dragon shows up in a town, or when you're using destruction magic and theres a few enemies around, and that is inexcusable, but still it hasn't had a huge impact of my enjoyment of the game.
My bigger issue is that I keep following quests to underground Dwemer ruins and getting KO'd in 3 hits from some random Dwemer Orb, Draugrs or Falmar. I'm Level 22 and 40+ hours in, when the **** am I supposed to do these quests? I always doggedly follow through with them by exploiting enemy A.I. and slow tedious stealth (shoot an arrow at their back, then run and hide until they calm down), but I can't say it's fun experience. When you have to abandon hours of slow progress in a dungeon and turn back because you just have no way past the next enemy, it really makes you appreciate linear and scripted gamees!
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Now, what do you think would have been worse for Beth: Release the game for the PS3 with known bugs? Or, delay the PS3 version and make every PS3 owner have to wait, probably resulting in a lot of lost sales for both Bethesda AND Sony?
I'm thinking option 2 would have turned out much worse for them and Sony. Sony's making money off their sales too, ya know. They got to keep sales, but maybe lost a little integrity, which probably won't matter very much to anyone when the next ES is released.
Remember when everyone ranted and raved they wouldn't buy another ES after MW and then after Ob? Sales for the series continue to rise exponentially, so someone isn't sticking to their guns!
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They visibly acknowledged the fact that their own technology ( complex cpu/gpu from sony with chronic memory limitation) is not suited anymore cause the vita is completely different that the PS3 (twice main memory, and CPU and GPU are from subcontractors)
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IF cost of delaying the PS3 release is MORE than the (estimated) cost caused by the bug then you RELEASE THE GAME ANYWAY. Any company would do the same. Any. Other. Company.
Sales and profit are all that matter in this and all other industries. The ‘vocal minority’ needs to grow the fuck and wait for a patch, instead of clogging up comments sections with their faux-outrage and bogus ‘I got my refund’ stories. ‘Refund’ my hairy arse, who are you kidding – Skyrim’s probably still spinning in your PS3.
Jeez.
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Tester : hey guys, can you build me a save game with seven dragons on the other side of the world and a siege about to happen with 20 quests running ?
Dev lead: when would that ever happen ?
Tester: doesn't matter whether it would happen, it can happen
Dev lead: ok
Tester: oh, that really f'ks up on the ps3 (a more formal bug report may be appropriate)
Not saying this stuff is that easy, but it is achievable. Stating you've done "more testing" is meaningless. If you have people doing exploratory gameplay testing you might end up testing the opening scenes thousands of times but not all the permutations.
Permutations are a bitch too.
(disclaimer : I've never worked on anything as complex as skyrim, nor with such minimal impact if things go wrong. But the rules don't change cos of that)
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I can't forget that plenty of games launched with deadly gamebreaking bugs (I am looking your way Dragon Age 2) that received much less negative press.
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Wow, Sony should hire you because they obviously need your deep insight.
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Even though I enjoyed a more playable version I'm never buying a Bethesda game brand new after this.
Seconded.
Till now, I have ALWAYS bought current-gen games new.
Going forward, I'll bend this unwritten rule of mine for just one Dev/Publisher - Bethesda.
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Bethesda haters can die
Allow me to be as pettily spiteful as you are and respond: "No! You can DIE!!!"