Resident Evil: Revelations Review

Wet dream?

Version tested: 3DS

"You once again prepare to enter... the world of survival horror." Those were the days. Lately, Resident Evil hasn't had much of either.

Where Resi 4 performed the impossible, spinning the grotesque and the Die Hard without dropping either, Resi 5 just gave up and trod on meekly behind, the imagination of its alpha versions eventually beaten out of a lukewarm final product. Resi 6's solution seems to be all things for all men: Leon for horror; Chris for guns; the mercenary for melee. In the meantime, what can the 3DS-exclusive Resident Evil: Revelations offer?

More than you'd think, but less than you'd hope. Revelations does 3DS proud in the ways that matter. It's a bona fide Resident Evil with lengthy single-player, excellent online, magnificent locations and some stunning 3D visuals. But it's not all jam. Revelations is a move back towards the horror side of the series and to this end makes big changes to the recent formula, most notably with its combat system.

The combat introduced by Resident Evil 4 has one problem for a horror game: once mastered, it's almost impossible for a competent player to be overwhelmed, never mind scared, by normal enemies. In response, Revelations' gunplay removes the ability to daze enemies with headshots or knock them to their knees, and the setting replaces the ganados with a new enemy called oozes.

The oozes are in keeping with the watery theme, looking like waterlogged corpses and only encountered on the massive cruise ship where most of the action occurs. But as a new standard enemy, they're a misfire and the biggest mistake Revelations makes. They're simply not much fun to fight. Oozes don't react to individual shots fired but will be 'stunned' when a threshold of damage is reached, which makes the gunplay feel more RPG-like than you'd expect in an action game. Shooting them is like shooting into a pile of ooze - no feedback.

It hints at a wider problem, the lack of imagination in enemy design. The ooze are poor, Hunters are from the first game in the series, and even the dogs are back. Aren't the spin-off titles where developers are supposed to experiment? Later, there are ooze mutations that are more interesting (including one with basically a giant sword and shield) but it feels too little, too late. For long sections, the best Revelations can offer is turning Hunters invisible.

Yes, you read that right. Invisible enemies are always a joke (one exception - the lift scene in Metal Gear Solid). In Revelations, the development team didn't even go through with it. These invisible enemies show up as an outline every few seconds, which means the subtler environmental clues (footprints, dust particles) are pointless. These battles are loose and baggy things, more like a shooting gallery than a fight, and far from tense.

The campaign flits from place to place as Jill Valentine, Chris Redfield and a host of other disposable BSAA agents struggle to find out what's going on and who's setting up who. Revelations squeezes every Resi trope it can into the ship's confines: an opulent ballroom, cramped rooms filled with lockers, secret offices, blood-streaked bedrooms and even a deep, hidden lab. There are also episodes set on terra firma, following various pairings of BSAA agents as they clean out offices and investigate crash sites. It's a varied set of environments that takes the player through 'real world' locations as well as the psycho-horror of the labyrinthine ship.

The new characters are a mixed bag, mainly because the script has moments of utter tone-deafness. At one point, you're at the bottom of a canyon as Chris, injured and prone, fending off wolves with a handgun while Jessica tries to get down and help. Pretty tense, huh? Well, it is until Jessica's voice actor deadpans: "Hold on, my sweet ass is on the way!"

What's more, Chris and Jill really are bromides these days. Chris just gruffs around saying manly things and occasionally telling Jill to be careful, while she utters boring clichés like "I hope he finds the peace in death he could not in life" after you've put a claw beast down with extreme prejudice. A great horror game doesn't necessarily need strong characterisation, but if it's going to show as many cut-scenes as Revelations does, it needs to be much better than this.

The ship saves the campaign, offering some classic Resi moments in gloomy environments reminiscent of a certain mansion. It's gorgeous, too, subtle and layered 3D combining with the best lighting and particle effects yet seen on 3DS.

The most surprising thing about Revelations is how often it resists the temptation of its own set-ups; slowly inching forwards, you hear a door slam, or something scuttle around the corner, but there's nothing there. The reveal is nearly always held back until you're just about to relax - and in contrast to the ooze, its bosses are a freaky clutch of organic nightmares. One in particular, a chattering hag who screams and shouts as you track her through the ventilation, is scarier than anything in Resident Evil 5.

The exceptions to the good-boss rule are a couple of huge monsters which are fought from mounted guns - a climactic cliché, and far from exciting. The underwater sections are another missed opportunity. When the ship starts flooding, parts of it have to be swum, and going through these tight spaces is an amazing chance for Revelations to deliver some real scares. But nothing stunning ever happens, no boss fights or big frights. It's bafflingly coy, only offering a few standard underwater types that are easily seen and dodged - and not one single, for example, mutated shark or zombie dolphin.

The campaign clocks in at over eight hours and is backed up by Revelations' ace in the hole - Raid mode. This replaces the usual Mercenaries mode with a series of assault courses built from strips of the campaign environments. You have to get from A to B and kill everything in the way, solo or with a local or online partner.

Raid is a great concept for 3DS, and Revelations executes it with conviction, style, and a hell of a lot of substance. The real hook is the combination of online co-op with a levelling and loot system. At the end of each run you're graded and are nearly always rewarded with phat loot and in-game currency. The kit can be used immediately, and the cash used to buy even more stuff from the shop (there are also special items that can only be bought with play coins, as well as StreetPass unlocks). I've played it for hours and there are still pages and pages of locked characters and gear.

What makes Raid mode so good is how little reverence it has for the usual way Resi goes about things; this is pure score-attack, and built to last. Raid mode adds health bars to the enemies, and can buff them with extra defence or attack. The common oozes can appear as giants, their attacks sweeping half a room, or a pack of wolves could disguise a tiny little bastard doing double damage at twice speed. The first couple of its 20 levels introduce things gently, but from then on Raid chucks the mutated kitchen sink at you.

The challenge and persistence, along with the ability to take in whatever tools you need from a soon-burgeoning inventory, make Raid a worthy replacement for one of the best bonus modes in gaming. The fact that you can buff your guns to eventually ludicrous levels always tempts you back in to its sterner tests. Revelations' campaign isn't especially tough, but Raid soon ratchets up into a real death run, with levels scaling for co-op, a separate hard difficulty, enemies receiving even greater bonuses, and piles and piles more ordnance.

Revelations' campaign feels like every great sequence is paired with a slightly botched one, but overall it just about delivers. Long after those twists and turns are a memory, however, you'll be running through the game's corridors with a pimped-out shotgun, a comedy costume and eyes on the prize.

Resident Evil: Revelations is gorgeous, huge, and offers the most fully-featured online co-op experience on 3DS. The single-player isn't quite the survival horror comeback Capcom promised but, with its brilliant take on score attack, Raid mode ensures Revelations delivers at least once on its title.

8 / 10

Read the Eurogamer.net scoring policy

Comments (92) Latest comment 1 week ago

  • pooface #1 4 weeks ago

    Aw yeah! Stick your zombies right in my face!
  • coomber #2 4 weeks ago

    I've never seen a game criticised for lacking zombie dolphins before lol
  • alexsili #3 4 weeks ago

    I just finished the demo and well, it's Resident Evil alright! Though I really like the ship setting.
    But I have to admit..I was not very impressed with the graphics. That's because it's yet again a game which can't deliver nice graphics in 3D mode (no anti-aliasing). So I really don't know if I should use the 2D mode with anti-aliasing or suffer under all those edges in 3D.
    Doesn't this bother you guys?
  • Hellion83 #4 4 weeks ago

    Post deleted at 20:12:17 01-02-2012
  • FuzzyDuck #5 4 weeks ago

    I felt the baddies in the demo were poor versions of the necromorphs from Dead Space.

    Regardless, enjoyed the demo and it certainly felt more Resi than 5.
  • -cerberus- #6 4 weeks ago

    Meh. Don't think I'll be getting it. This read like a 6 by the way.
    Edited by 1 at 26/01/12 @ 00:33
  • SlumpJunk #7 4 weeks ago

    @FuzzyDuck That's somewhat ironic seems as Dead Space was a Resident Evil rip-off. A good Resident Evil rip-off though.
  • Nithron #8 4 weeks ago

    Dead Space also pretty much stole the Necromorphs from The Thing anyway.

    Guess there really is nothing new under the sun.
  • Raiko101 #9 4 weeks ago

    The campaign does sound a little disapointing, but at least it doesn't sound too similar to that of 5. Raid mode certainly sounds fun. You've described it with the same kind of enthusiasm I had for the Mercenaries mode in Resi 4. Thankfully I have a mate who is fanatical about the entire series and so we will likely be playing this for months.
  • Shakey_Jake33 #10 4 weeks ago

    I have to say, my copy of Spirit Camera (the Project Zero spin-off for the 3DS) arrived yesterday and it's cracking, so I suspect this will leave me feeling a little cold from a horror perspective.

    Still, the review sounds like it's a decent romp.
  • Darksouls13 #11 4 weeks ago

    .....an 8

    ...

    Edit: I'm being negged because Eurogamer keeps crapping out 8s? Jokers.
    Edited by 1 at 26/01/12 @ 01:54
  • wattsn26 #12 4 weeks ago

    Awesome. But there is a giant amount of hypocrisy, if this game were on the PSP there would be outcries that it should be ported to PS3...why is this game not on the Wii or the Wii U...or is there a version in development that only Eurogamer knows about
  • FuzzyDuck #13 4 weeks ago

  • levitate #14 4 weeks ago

    I enjoyed the demo and there are no shiny rainbows as far as the eye can see. It's a must-buy, imo, and a day 1 purchase for me.
  • hideous1978 #15 4 weeks ago

    I got my copy of this about 10 hrs ago and have been making my way through the campaign, ain't touched raid yet. I reckon this review is a little harsh, it doesn't really read like an 8 either. So far i have been really enjoying the story, the cheesy dialogue and the return to old-skool resi game-play.

    Back-tracking through rooms using your map to find previously locked doors, collecting key-cards and emblems to unlock stuff, this is the classic game-play which was missing in many ways from 4 and massively from 5.

    Also, i never understand the campaign lengths these reviews give games, these guys must fly through on easy because I've put in over 4 hours and i only just finished chapter 4 of 12.

    Any frustration i have had with shooting stuff has been no more than happened on occasion in the likes of 4 either, i actually think the controls here (without cpp) are better than in resi5.
  • WeakOrbit #16 4 weeks ago

    Post deleted at 13:29:14 28-01-2012
  • Slipstream #17 4 weeks ago

    Wow, didn't see that eight coming! I was under the impression that you perhaps weren't too impressed with the game? I suppose given time it's one that can grown on you, and since I am partial to Resi Evil and any game with Jill Valentine...
  • Hellion83 #18 4 weeks ago

    Post deleted at 20:12:17 01-02-2012
  • TazerFan #19 4 weeks ago

  • beatwolf #20 4 weeks ago

    ah again with the spoilers in the review... not major stuff, but still plot details that need not have been revealed. And just as you were getting better at omitting stuff like that.
  • Tiberius_Gracchus #21 4 weeks ago

    Resident evil went out of fasion 6 years ago... there I said it. The survival horror genre is the weakest of them all IMO.
  • FenderMaster #22 4 weeks ago

    At the risk of sounding like a gore hungry teenager, one of the things I loved in RE4 and 5 was the feeling when you lined up a shotgun with an enemies head and watched it pop like a melon. Was quite disappointed with the demo, no matter how many headshots I lined up on their erratic moving bodies, nothing happened :(

    The fact that enemies don't respond to shots to the legs was also a bit jarring. Still, it looked great, and controlled well, and the weapons were fun. It was better on Hell mode though.
  • StringBeanJean #23 4 weeks ago

    Combat feels like a real step back after Resi 4. Only played the demo though, so don't listen to me.
  • menschenfracht #24 4 weeks ago

  • Chakitty #25 4 weeks ago

    Dead Space 3DS would go down alright with me.
  • Astro-Creature #26 4 weeks ago

    8 is solid enough for me.
  • Abdu@EG #27 4 weeks ago

    I hate this reviewer and his avatar.

    Just change it.
  • Darksjeik #28 4 weeks ago

    I'll get the Vita version
  • SlackMaster #29 4 weeks ago

    Not sure why but even though I have Mario Kart and Mario 3D Land I've not played my 3DS at all. This may be a good game but I also gone a little cold on the RE series of late so it'd have to be a very special game to get me playing this on my 3DS or home console for that matter.
  • geox30 #30 4 weeks ago

    I think this game has quality and production values written all over. You don't have to be a fun of the series to appreciate that. It is a much needed variation on the 3DS library, which is shaping really nice to my eyes.
  • redcrayon #31 4 weeks ago

    @coomber

    That's why everyone loves Plants vs Zombies. Those Dolphins add 2 points of awesomw.
  • Triggerhappytel #32 4 weeks ago

    Hmm - this really didn't read like an 8 overall. I'm guessing Raid mode bumps the score right up? Wouldn't mind a port to other systems, although the lack of shooting feedback from enemies sounds a bit lame.

    I would just throw in a recommendation for PS2/Xbox horror shooter Cold Fear; it's also set on a ship. Very flawed in ways, but a decent effort if you like the genre.
  • Oli Verified Reviews Editor, Eurogamer.net #33 4 weeks ago

    @Triggerhappytel
    Yep, Rich felt the campaign didn't deserve an 8 on its own but he loved Raid, which makes Revelations one of the best online games on 3DS and thus deserving of the score. (It's fun to play solo, too.)
  • cawley1 #34 4 weeks ago

    Back to the top re. the 3D, how many people play with this on, anyway. I look at the 3DS as a more powerful DS, having the 3D switched off does not make me feel as though I am missing something I paid for!

    Looking forward to this, could not get into RE5, which gutted me as I though RE4 was on of the best games (if not my personal favourite) of the 00's. Completed on both Game Cube and Wii, so I am hoping there will be alot for me to like in this one.

    Nothing in the review about the circle pad? I prefer the setup of the GC controller if there is no Wiimote about, does this have a control setup that mimics the GC pad at all?
  • ZombieJFK #35 4 weeks ago

    @hideous1978 Yep. Reviewers usually cane their way through games on the lowest difficulty setting, subsequently neglecting to experience any sort of challenge and often missing nuance and subtlety that games like this can offer on higher difficulty levels.
  • NotSoSlim #36 4 weeks ago

  • evild_edd #37 4 weeks ago

    "The single-player isn't quite the survival horror comeback Capcom promised but, with its brilliant take on score attack, Raid mode ensures Revelations delivers at least once on its title."

    And considering RE, for me, is all about the SP campaigns, this is the killer blow. Disappointing. the 6/10 from Edge and GamesTM back this up. Not the 3DS killer app I was hoping for.
  • Tyranix #38 4 weeks ago

    Hold on, my sweet ass is on the way to buy this right now!
  • Whitster #39 4 weeks ago

    @Darksjeik I don't know why you're getting negged for this as it seems resonable to wait and see if this going to get a Vita release. I love my 3DS and with the cavalcade of Nintendo first party titles on the way I wouldn't dream of getting rid of it. However with games like this and MGS3, if you're getting a Vita as well and unless you absolutley have to play it in 3D it's probably going to play better on there due to controls, and yes I am aware that this is CPP compatable, but I'd rather not have to slap that frankenstiens monster on to make a game playable.

    Edit - It appears I've got the same response as well. I guess we're dealing with a small group of Nintendo faithful who can't cope with the concept of owning multiple handhelds!
    Edited by 1 at 26/01/12 @ 10:05
  • CORIANA_SIX #40 4 weeks ago

    Looks good...cant beat a nice bit of Resi!
    :)

    PS. Resi 5 bashers are annoying girlie men!
    Edited by 1 at 26/01/12 @ 09:31
  • guernican #41 4 weeks ago

    @TazerFan

    They're doing some test editorial to see if YankeeGamer.com is a viable concept.
  • richarddavies #42 4 weeks ago

    This game makes me wish I had a 3DS :( Wish I weren't skint.
  • photoboy #43 4 weeks ago

    Well it's too late for me to cancel my order now, Play.com shipped it yesterday. That said, I enjoyed the demo enough to want the full game anyway. I hate Hunters, they always slice my head off in RE1 and Code Veronica, so I'm not pleased they're back!

    I couldn't put my finger on it while playing the demo but the review definitely hit the nail on the head about enemies not being stunned or knocked down when shot in specific points. I was trying to play the game like RE4 (shoot 'em in the knees then slice them with the knife) and utterly failing, which isn't so bad I think. It would probably have been a bit repetitive if the exact same tactics that worked on Ganados worked on Oozes.

    One thing I do miss from RE4 though is being able to use the d-pad to control movement. I found the d-pad made going in a straight line much easier, as I'm not accustomed to using the left analogue stick to turn left and right in action games- that's usually the right stick's job! The d-pad also made aiming quickly much easier as it moved the reticule at top speed right away, and I could then switch to analogue if I needed to make any minute adjustments. So every so often during the demo I'd find I wasn't moving because I was trying to use the d-pad again... :redface:
  • Ryze #44 4 weeks ago

    Waterlogged zombies on a cruise ship, eh?

    Capcom sure know how to pick 'em!
  • GamesConnoisseur #45 4 weeks ago

    8???

    Reading through the review, was getting a sinking feeling the review was going for a 6 but likely a 7, but no!

    Demo did give me a mixed feeling, impressed with the visuals, single puzzle, but was unsure of combat bits. Thought maybe just need getting using to.

    Deffo buy, as whilst it's runs on portable game machine, the demo certainly feels like its a fully fledged HD Consoles's game and more importantly, while had fun with RE5 in co op, definitely needed more of a old Resi style game and this comes closest by far..yet.

    Silent Hill games coming in March when there's gonna be more day lights and so my annual dark evenings scares have to be sated by RE: Revelations.
  • SlumpJunk #46 4 weeks ago

    @FuzzyDuck I don't get it? What was your point?
  • Kami #47 4 weeks ago

    @Whitster ; Basic economics. If people encourage others to wait for an as of yet unverified Vita version, there won't be enough sales to justify Capcom going through the expense of porting it to another handheld.

    Cheap logic I know, but to Capcom and many other devs and publishers this makes perfect sense...
  • darkmorgado #48 4 weeks ago

    So, shit enemies, invisible enemies, no tension, boring turret sections, dull underwater sections, awful dialogue, no combat feedback = 8/10?

    I understand raid mode bumps the score up, but resi for me has never been about online play.

    Times like this make me wish that online and singleplayer modes were scored separately.
    Edited by 1 at 26/01/12 @ 10:27
  • Laythe_AD #49 4 weeks ago

    I'm a little confused as to why people are negging what seem to be genuine concerns about anti-aliasing back up top. Nintendo fan boys?
  • Gearskin #50 4 weeks ago

    Really enjoyed the demo. Day One for me.
  • darkmorgado #51 4 weeks ago

    @Laythe_AD

    Because the screen is so small that it's barely noticeable, and you need to be a real pedant to let it detract from your enjoyment.
  • Whitster #52 4 weeks ago

    @Kami We're talking about Capcom here though, when did they ever let sales put them off of porting a game to every format under the sun?

    Besides given that not all people are either going to be A) Willing to wait or B) also buying a Vita I don't think it'll have that much effect on sales if a few of the crossover audience wait and see if there is a port. If anything Capcom have only got themselves to blame for it given that people have come to expect ports like Code Veronica X or Resi 4 PS2 having more content.
  • Kami #53 4 weeks ago

    @Whitster ; Never said it was the right idea, just that's how so many companies see it. Capcom aren't exactly flush right now so they may wait to see what happens next.

    Or maybe not... as you said, this is Capcom, and they do so often defy logic and reason.
  • penhalion #54 4 weeks ago

    This should be a 7 or a 6 if based solely on the main game. I'm not sure what the heck capcom is doing these days. I really wanted this game but, having had the chance to play it (not buy it mind) at my friends store, it's just not very good.

    I then noticed that a lot of reviews were forced down by some embargo date nonsense to cover up the fact that the game simply isn't that hot.

    Doesn't leave much hope for RE6 and really saddens me that capcom have lost all of their creative staff due to stupidity (pay them what they are worth for frak sake).
  • miiiguel #55 4 weeks ago

    Enough of this fake Resident Evil games, wake me up for that when Resi 6 comes out.
    Meanwhile, indulge me with some smart text about Asura Wrath,
  • iago71 #56 4 weeks ago

    @Shakey_Jake33 Im guessing that this is a US or Japanese only import right? I don't see any signs of it coming out in the UK just yet. Such a bummer that the 3DS is region locked. I would order that straight away if I could.
  • hideous1978 #57 4 weeks ago

    @iago71 it's out tomorrow in the UK, US don't get it until 7th of Feb.
  • Bulbatron #58 4 weeks ago

    Go on Capcom, port this to Home consoles too. You know you want to. Pleeeeaaaassseee!

    My second post complaining that a game isn't available on my chosen platform in one day. I'm being a real crybaby today. :-(
  • Monsieur_Blade #59 4 weeks ago

    I wasn't sure whether to buy this or mgs 3ds (i can only afford one in next month) and this review really hasn't helped either way!

    I quite enjoyed the demo but was really disappointed with the fact it makes no difference if you shoot enemies in legs, head... Etc.

    I think I'll wait to see how snake eater reviews before making my decision now. And I've got pullbox to keep me busy til then :-)
  • geeza2020 #60 4 weeks ago

    Gimme a 360 port Capcom, please? Go on, you know you want to! I'd love to play another 'proper' resi game, but I can't justify a 3ds purchase at the moment, as all my handheld jollies are on my phone.

    Please bring this to PS360 in the future, for those of us who don't want another Gears of Resi (AKA Resi 5 and soon to be 6).
  • -cerberus- #61 4 weeks ago

  • Lunastra78 #62 4 weeks ago

    "Yes, you read that right. Invisible enemies are always a joke (one exception - the lift scene in Metal Gear Solid)."

    You obviously haven't visited the flooded basement in Amnesia: The dark descent. :)
  • sugarbaron #63 4 weeks ago

    Sounds good so I guess they just need to release it for a proper console now so it will actually sell more than 10 copies.
  • kirinnokoshin #64 4 weeks ago

    @sugarbaron

    A pinch of jealousy maybe?
  • Whitster #65 4 weeks ago

    @sugarbaron Yeah from what I hear Mario Land and Kart sold terribly on 3ds right?
  • iago71 #66 4 weeks ago

    @hideous1978 Thanks very much. I was not aware of that at all and couldn't find it on Shopto.

    Will have another search. Cheers for letting me know.

    Not sure why Ive been negged 4 times for my comment.

    EDIT - I think my comment must have seemed like I was referring to Resident Evil. I was referring to Fatal Frame Spirit Camera. Im aware that Resi for the 3DS is out tomorrow. I already have a copy. I was wondering where the poster I was replying to got Fatal Frame - Spirit Camera from and guessing it must be an import.
    Edited by 1 at 26/01/12 @ 15:30
  • hideous1978 #67 4 weeks ago

    @iago71 ahh, my mistake, no idea about that one. crossed wires etc
  • greenfanguy #68 4 weeks ago

    I would have liked to hear the reviewer's opinions on the controls (and if they feel any different from the demo). I found that it was nearly impossible to aim at things until I turned the sensitivity all the way down to "Very Low," with the gun jerking and zipping around at the slightest nudge of the circle pad on any higher setting.
  • iago71 #69 4 weeks ago

    @hideous1978 Not at all! No worries mate. Just was a little surprised at the negging from people for what appeared to be a fairly honest question lol :) Resi is great by the way.
  • babblingcook #70 4 weeks ago

    Any chance of a half-decent port of Resident Evil 4 on 3DS?
  • vert1go #71 4 weeks ago

    Random note but anyone thinking about this should definitely try the demo: I found huge issues with actually seeing what was going on in the game in dark areas that made it really hard to enjoy.

    Since it's a glossy screen, it is *very* reflective when there is a lot of black or dull colour on screen, meaning you almost always have to deal with trying to see through your own reflection. Along with the `metallic` sheen it adds to the game, which doesn't help eiether. Naturally it's a dark game, and anyone who has watched a film or such with a lot of dark scenes on a glossy laptop screen or something similar will probably have an idea of how annoying and immersion-breaking it can be. Turning up the brightness helps, but naturally kills the battery life. Definitely try before you buy.
  • Kikizosan #72 4 weeks ago

    No mention of the Circle Pad Pro? Is it better with/without? Is it necessary at all? Was the review conducted with one or not?
  • smelly #73 4 weeks ago

    >I wasn't even aware of that. The AA gets turned off in 3d?

    I can guarantee he's not experiencd it for himself, he's read some tech article online and is just trolling.

    Fact of the matter is, that in the 3d mode as your eyes are looking at 2 different images and joining them together - your eyes do the anti-aliasing for you.

    Some people read stuff like that then feel the need to post on forums going "hahaha.. i played it, and it looks all jaggy thanks to no anti-aliasing - Vita rulez!"
  • smelly #74 4 weeks ago

    IMHO - if you really are bothered by anti-aliasing (or lack of) while playing a game.. if you're spending more time worrying about the graphics than having (you know) fun - then the chances are you're playing a bit of a shitty game.
  • TazerFan #75 4 weeks ago

  • Rob #76 4 weeks ago

    To everyone moaning about the lack of impact/feedback/headshots - play the game, who knows, some of the weapon upgrades might even, you know, upgrade your weapon and change a few things :)

    Also, did that review just criticise a Resident Evil game for it's script? So a series which started with the 'Master of unlocking' is now apparently supposed to have turned into the work of Shakespeare? RE has always been known for dumb scripts - I'd only consider marking it down if it didn't have one.
    Edited by 1 at 26/01/12 @ 18:07
  • smelly #77 4 weeks ago

    (nearly) ALL games have shit scripts & stories.

    If you're playing a game for its plot - you're doing it wrong.
  • -cerberus- #78 4 weeks ago

    @smelly: Silent Hill 2, Bioshock, ICO, Shadow of the Colossus, Kane & Lynch: Dead Men, Grim Fandango, Project Zero, Siren, ...
  • Nephirion #79 4 weeks ago

    Good to see the return of 8/10 in 2012!!!!!
  • DAN.E.B #80 4 weeks ago

    @menschenfracht
    "What about Amnesia?"
    ..........nope doesnt ring a bell!
  • HyperShadow #81 4 weeks ago

    Just finished it, can honestly say, this is one of the best games I have played in a while. Story is a bit hammy, and some of the characters are suffering from the melty face that a lot of current gen Capcom games have introduced. But I would say that this game has gone some way to restoring my faith in this console. More please.
  • Nikanoru #82 4 weeks ago

    Good to see all the complaints seem to be focused solely on the shooting, which I frankly don't give a shit about. If I want an overworked shooting gallery I have about 29058304238 games to turn to, some in the RE series itself.

    I mean seriously, here's a new installment in the series which finally moves away from the dreadful shooter focus, and people are worrying about the shooting anyway?


    What I want to know is, if the game world is boringly linear and limited with mindless near-automatic level progression like RE5, or if we'll finally get a game where the map actually has a use like it used to in RE1-3.
  • smelly #83 4 weeks ago

    Well apparently (judging by the negs i got above) people value plot over gameplay... Why those people dont just read a book or watch a movie.. i dont know...

    Personally i couldnt give a rats ass about the story in a game. "Here's some zombies - get to end of game without them killing you".. .done.
  • CamberGreber #84 4 weeks ago

    Remember Resident Evil 2 when The Police Cheif's chest Explodes and that creepy worm crawled out.

    Then you would hear that roar in the backround.
    That was Scary.

    Those where the days. Sigh :(
  • Futaba #85 4 weeks ago

    I really don't like how Jill looks in the newer games. She was damn fine in RE1 and RE3 but they ruined her :(
  • achaeanneney #86 4 weeks ago

  • Kami #87 4 weeks ago

    @smelly; I like the gameplay in Revelations. It's not much of an advancement, and yeah, I wish the oozes were a bit more responsive - but I guess that is the point. They are, in essence, leeches and there isn't exactly a "head" to shoot (although I'd prefer it if they opened their mouths we'd have a shot at weak point for MASSIVE DAMAGE okay that joke is old sorry).

    When it comes to the plot, I think it's hilarious - although very different to its bretheren. Resident Evil 5 was straight-laced all the way. Resident Evil 4 was clownish, self-deprecating and in on the joke. Revelations is deadpan, delivered straight but in such a way that you can't take it seriously. It's not exactly going to win awards, but jeez, Resident Evil 4 was hardly Jane Eyre.

    I was equally happy to see they didn't waste some good opportunities for cruel, dark humour or properly emotive bits... Rachael for example, I found her fate somewhat sad really. On the other hand, the Comms Officer made me burst out laughing.

    It's a knowing, measured Resident Evil. Don't misunderstand, I don't get the passion or thrill from Revelations that I did from Resident Evil 4. Revelations is a little cold and clinical, I'd almost swear designed not as a mere side story but to try and claw back to the previous Resident Evil concepts.

    It works - and works brilliantly. But Revelations is still just a bit too conveniently placed to be anything more than a reboot attempt.

    Oh, and without the 3D on, I got 3.5 hours from a charge.

    Enjoy all! Your electricity providers sure will!
  • captain-pupu #88 3 weeks ago

    Review is shit,this games awesome. Bought it on Wed and played 4 around 12 hours. Cut long story short,this is one of the best resi`s ever and its mobile.
    Definately a 9 if not a 10. Got to see how much of a game there is 2 dive it a 10.
  • Tanishatr #89 3 weeks ago

    Amazing blog site! Is your topic customized produced or did you download proactol
  • frazzl #90 3 weeks ago

    The game looks absolutely gorgeous and that's even after recently playing some Vita demos at my local game store. The MTFramework engine is pretty impressive.
  • Eldave0 #91 3 weeks ago

    Haven't been able to put this great game down all week really. The campaign is a lot of fun, with a decent mix of old-school scares and the occasional action sequence to provide a bit of variety, while the RAID mode is awesome and really addictive. The real highlight are the visuals though, which really put the 3DS through it's paces (I'm sure I can hear the handheld screaming every time I fire the game up)
  • Ashwath-Shetty #92 1 week ago

    What's important to me is that, at least in the demo, the higher difficulty setting is a blast. Ammo and health are extremely scarce, and many of the corridors are too narrow to run past your enemies. At the same time, monsters are far better equipped for melee than they used to be. This creates great tension: While shooting, you want to be as close as possible without getting hit yourself, so you can quickly close in when the enemy is staggered so you can maybe land an additional knife attack before quick turning and running. Risk getting hit, get rewarded by having saved ammo. And that is how Resident Evil should be and it seems to work beautifully here. For more information you can go through here: http:/ /forums.techarena.in/reviews/1453008.htm