Resident Evil: Revelations Review
Wet dream?
Version tested: 3DS
"You once again prepare to enter... the world of survival horror." Those were the days. Lately, Resident Evil hasn't had much of either.
Where Resi 4 performed the impossible, spinning the grotesque and the Die Hard without dropping either, Resi 5 just gave up and trod on meekly behind, the imagination of its alpha versions eventually beaten out of a lukewarm final product. Resi 6's solution seems to be all things for all men: Leon for horror; Chris for guns; the mercenary for melee. In the meantime, what can the 3DS-exclusive Resident Evil: Revelations offer?
More than you'd think, but less than you'd hope. Revelations does 3DS proud in the ways that matter. It's a bona fide Resident Evil with lengthy single-player, excellent online, magnificent locations and some stunning 3D visuals. But it's not all jam. Revelations is a move back towards the horror side of the series and to this end makes big changes to the recent formula, most notably with its combat system.
The combat introduced by Resident Evil 4 has one problem for a horror game: once mastered, it's almost impossible for a competent player to be overwhelmed, never mind scared, by normal enemies. In response, Revelations' gunplay removes the ability to daze enemies with headshots or knock them to their knees, and the setting replaces the ganados with a new enemy called oozes.
1/15 You have a scanning device that can be used to search for items. It's used in one or two puzzles, but doesn't add much.
The oozes are in keeping with the watery theme, looking like waterlogged corpses and only encountered on the massive cruise ship where most of the action occurs. But as a new standard enemy, they're a misfire and the biggest mistake Revelations makes. They're simply not much fun to fight. Oozes don't react to individual shots fired but will be 'stunned' when a threshold of damage is reached, which makes the gunplay feel more RPG-like than you'd expect in an action game. Shooting them is like shooting into a pile of ooze - no feedback.
It hints at a wider problem, the lack of imagination in enemy design. The ooze are poor, Hunters are from the first game in the series, and even the dogs are back. Aren't the spin-off titles where developers are supposed to experiment? Later, there are ooze mutations that are more interesting (including one with basically a giant sword and shield) but it feels too little, too late. For long sections, the best Revelations can offer is turning Hunters invisible.
Yes, you read that right. Invisible enemies are always a joke (one exception - the lift scene in Metal Gear Solid). In Revelations, the development team didn't even go through with it. These invisible enemies show up as an outline every few seconds, which means the subtler environmental clues (footprints, dust particles) are pointless. These battles are loose and baggy things, more like a shooting gallery than a fight, and far from tense.
The campaign flits from place to place as Jill Valentine, Chris Redfield and a host of other disposable BSAA agents struggle to find out what's going on and who's setting up who. Revelations squeezes every Resi trope it can into the ship's confines: an opulent ballroom, cramped rooms filled with lockers, secret offices, blood-streaked bedrooms and even a deep, hidden lab. There are also episodes set on terra firma, following various pairings of BSAA agents as they clean out offices and investigate crash sites. It's a varied set of environments that takes the player through 'real world' locations as well as the psycho-horror of the labyrinthine ship.
1/7 Sheva set the bar high, but Capcom's tech boffins have lavished even more attention on Jill's bottom. It is perter and shinier.
The new characters are a mixed bag, mainly because the script has moments of utter tone-deafness. At one point, you're at the bottom of a canyon as Chris, injured and prone, fending off wolves with a handgun while Jessica tries to get down and help. Pretty tense, huh? Well, it is until Jessica's voice actor deadpans: "Hold on, my sweet ass is on the way!"
What's more, Chris and Jill really are bromides these days. Chris just gruffs around saying manly things and occasionally telling Jill to be careful, while she utters boring clichés like "I hope he finds the peace in death he could not in life" after you've put a claw beast down with extreme prejudice. A great horror game doesn't necessarily need strong characterisation, but if it's going to show as many cut-scenes as Revelations does, it needs to be much better than this.
The ship saves the campaign, offering some classic Resi moments in gloomy environments reminiscent of a certain mansion. It's gorgeous, too, subtle and layered 3D combining with the best lighting and particle effects yet seen on 3DS.
The most surprising thing about Revelations is how often it resists the temptation of its own set-ups; slowly inching forwards, you hear a door slam, or something scuttle around the corner, but there's nothing there. The reveal is nearly always held back until you're just about to relax - and in contrast to the ooze, its bosses are a freaky clutch of organic nightmares. One in particular, a chattering hag who screams and shouts as you track her through the ventilation, is scarier than anything in Resident Evil 5.
The exceptions to the good-boss rule are a couple of huge monsters which are fought from mounted guns - a climactic cliché, and far from exciting. The underwater sections are another missed opportunity. When the ship starts flooding, parts of it have to be swum, and going through these tight spaces is an amazing chance for Revelations to deliver some real scares. But nothing stunning ever happens, no boss fights or big frights. It's bafflingly coy, only offering a few standard underwater types that are easily seen and dodged - and not one single, for example, mutated shark or zombie dolphin.
The campaign clocks in at over eight hours and is backed up by Revelations' ace in the hole - Raid mode. This replaces the usual Mercenaries mode with a series of assault courses built from strips of the campaign environments. You have to get from A to B and kill everything in the way, solo or with a local or online partner.
1/12 Certain powerful attacks can knock you to the floor, where you have the option of trying to take the monster down with your pistol or mashing the button to get up.
Raid is a great concept for 3DS, and Revelations executes it with conviction, style, and a hell of a lot of substance. The real hook is the combination of online co-op with a levelling and loot system. At the end of each run you're graded and are nearly always rewarded with phat loot and in-game currency. The kit can be used immediately, and the cash used to buy even more stuff from the shop (there are also special items that can only be bought with play coins, as well as StreetPass unlocks). I've played it for hours and there are still pages and pages of locked characters and gear.
What makes Raid mode so good is how little reverence it has for the usual way Resi goes about things; this is pure score-attack, and built to last. Raid mode adds health bars to the enemies, and can buff them with extra defence or attack. The common oozes can appear as giants, their attacks sweeping half a room, or a pack of wolves could disguise a tiny little bastard doing double damage at twice speed. The first couple of its 20 levels introduce things gently, but from then on Raid chucks the mutated kitchen sink at you.
More on Resident Evil Revelations
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Blog: Eurogamer.net Podcast #98: Resident Evil and the Circle Pad Pro
How does the new 3DS mutation fare?
Preview: Resident Evil: Revelations
Homecoming.
Blog: Capcom showcases Resi 3DS tech
Scaled-down PS3/360 engine behind it.
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Screenshots: Resident Evil Revelations
The challenge and persistence, along with the ability to take in whatever tools you need from a soon-burgeoning inventory, make Raid a worthy replacement for one of the best bonus modes in gaming. The fact that you can buff your guns to eventually ludicrous levels always tempts you back in to its sterner tests. Revelations' campaign isn't especially tough, but Raid soon ratchets up into a real death run, with levels scaling for co-op, a separate hard difficulty, enemies receiving even greater bonuses, and piles and piles more ordnance.
Revelations' campaign feels like every great sequence is paired with a slightly botched one, but overall it just about delivers. Long after those twists and turns are a memory, however, you'll be running through the game's corridors with a pimped-out shotgun, a comedy costume and eyes on the prize.
Resident Evil: Revelations is gorgeous, huge, and offers the most fully-featured online co-op experience on 3DS. The single-player isn't quite the survival horror comeback Capcom promised but, with its brilliant take on score attack, Raid mode ensures Revelations delivers at least once on its title.
8 / 10
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Comments (92) Latest comment 1 week ago
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But I have to admit..I was not very impressed with the graphics. That's because it's yet again a game which can't deliver nice graphics in 3D mode (no anti-aliasing). So I really don't know if I should use the 2D mode with anti-aliasing or suffer under all those edges in 3D.
Doesn't this bother you guys?
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Regardless, enjoyed the demo and it certainly felt more Resi than 5.
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Guess there really is nothing new under the sun.
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Still, the review sounds like it's a decent romp.
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...
Edit: I'm being negged because Eurogamer keeps crapping out 8s? Jokers.
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Yep, that's my point.
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Back-tracking through rooms using your map to find previously locked doors, collecting key-cards and emblems to unlock stuff, this is the classic game-play which was missing in many ways from 4 and massively from 5.
Also, i never understand the campaign lengths these reviews give games, these guys must fly through on easy because I've put in over 4 hours and i only just finished chapter 4 of 12.
Any frustration i have had with shooting stuff has been no more than happened on occasion in the likes of 4 either, i actually think the controls here (without cpp) are better than in resi5.
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The fact that enemies don't respond to shots to the legs was also a bit jarring. Still, it looked great, and controlled well, and the weapons were fun. It was better on Hell mode though.
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What about Amnesia?
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Just change it.
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That's why everyone loves Plants vs Zombies. Those Dolphins add 2 points of awesomw.
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I would just throw in a recommendation for PS2/Xbox horror shooter Cold Fear; it's also set on a ship. Very flawed in ways, but a decent effort if you like the genre.
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Yep, Rich felt the campaign didn't deserve an 8 on its own but he loved Raid, which makes Revelations one of the best online games on 3DS and thus deserving of the score. (It's fun to play solo, too.)
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Looking forward to this, could not get into RE5, which gutted me as I though RE4 was on of the best games (if not my personal favourite) of the 00's. Completed on both Game Cube and Wii, so I am hoping there will be alot for me to like in this one.
Nothing in the review about the circle pad? I prefer the setup of the GC controller if there is no Wiimote about, does this have a control setup that mimics the GC pad at all?
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And considering RE, for me, is all about the SP campaigns, this is the killer blow. Disappointing. the 6/10 from Edge and GamesTM back this up. Not the 3DS killer app I was hoping for.
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Edit - It appears I've got the same response as well. I guess we're dealing with a small group of Nintendo faithful who can't cope with the concept of owning multiple handhelds!
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PS. Resi 5 bashers are annoying girlie men!
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They're doing some test editorial to see if YankeeGamer.com is a viable concept.
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I couldn't put my finger on it while playing the demo but the review definitely hit the nail on the head about enemies not being stunned or knocked down when shot in specific points. I was trying to play the game like RE4 (shoot 'em in the knees then slice them with the knife) and utterly failing, which isn't so bad I think. It would probably have been a bit repetitive if the exact same tactics that worked on Ganados worked on Oozes.
One thing I do miss from RE4 though is being able to use the d-pad to control movement. I found the d-pad made going in a straight line much easier, as I'm not accustomed to using the left analogue stick to turn left and right in action games- that's usually the right stick's job! The d-pad also made aiming quickly much easier as it moved the reticule at top speed right away, and I could then switch to analogue if I needed to make any minute adjustments. So every so often during the demo I'd find I wasn't moving because I was trying to use the d-pad again...
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Capcom sure know how to pick 'em!
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Reading through the review, was getting a sinking feeling the review was going for a 6 but likely a 7, but no!
Demo did give me a mixed feeling, impressed with the visuals, single puzzle, but was unsure of combat bits. Thought maybe just need getting using to.
Deffo buy, as whilst it's runs on portable game machine, the demo certainly feels like its a fully fledged HD Consoles's game and more importantly, while had fun with RE5 in co op, definitely needed more of a old Resi style game and this comes closest by far..yet.
Silent Hill games coming in March when there's gonna be more day lights and so my annual dark evenings scares have to be sated by RE: Revelations.
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Cheap logic I know, but to Capcom and many other devs and publishers this makes perfect sense...
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I understand raid mode bumps the score up, but resi for me has never been about online play.
Times like this make me wish that online and singleplayer modes were scored separately.
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Because the screen is so small that it's barely noticeable, and you need to be a real pedant to let it detract from your enjoyment.
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Besides given that not all people are either going to be A) Willing to wait or B) also buying a Vita I don't think it'll have that much effect on sales if a few of the crossover audience wait and see if there is a port. If anything Capcom have only got themselves to blame for it given that people have come to expect ports like Code Veronica X or Resi 4 PS2 having more content.
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Or maybe not... as you said, this is Capcom, and they do so often defy logic and reason.
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I then noticed that a lot of reviews were forced down by some embargo date nonsense to cover up the fact that the game simply isn't that hot.
Doesn't leave much hope for RE6 and really saddens me that capcom have lost all of their creative staff due to stupidity (pay them what they are worth for frak sake).
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Meanwhile, indulge me with some smart text about Asura Wrath,
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My second post complaining that a game isn't available on my chosen platform in one day. I'm being a real crybaby today.
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I quite enjoyed the demo but was really disappointed with the fact it makes no difference if you shoot enemies in legs, head... Etc.
I think I'll wait to see how snake eater reviews before making my decision now. And I've got pullbox to keep me busy til then
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Please bring this to PS360 in the future, for those of us who don't want another Gears of Resi (AKA Resi 5 and soon to be 6).
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You obviously haven't visited the flooded basement in Amnesia: The dark descent.
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A pinch of jealousy maybe?
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Will have another search. Cheers for letting me know.
Not sure why Ive been negged 4 times for my comment.
EDIT - I think my comment must have seemed like I was referring to Resident Evil. I was referring to Fatal Frame Spirit Camera. Im aware that Resi for the 3DS is out tomorrow. I already have a copy. I was wondering where the poster I was replying to got Fatal Frame - Spirit Camera from and guessing it must be an import.
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Since it's a glossy screen, it is *very* reflective when there is a lot of black or dull colour on screen, meaning you almost always have to deal with trying to see through your own reflection. Along with the `metallic` sheen it adds to the game, which doesn't help eiether. Naturally it's a dark game, and anyone who has watched a film or such with a lot of dark scenes on a glossy laptop screen or something similar will probably have an idea of how annoying and immersion-breaking it can be. Turning up the brightness helps, but naturally kills the battery life. Definitely try before you buy.
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I can guarantee he's not experiencd it for himself, he's read some tech article online and is just trolling.
Fact of the matter is, that in the 3d mode as your eyes are looking at 2 different images and joining them together - your eyes do the anti-aliasing for you.
Some people read stuff like that then feel the need to post on forums going "hahaha.. i played it, and it looks all jaggy thanks to no anti-aliasing - Vita rulez!"
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Also, did that review just criticise a Resident Evil game for it's script? So a series which started with the 'Master of unlocking' is now apparently supposed to have turned into the work of Shakespeare? RE has always been known for dumb scripts - I'd only consider marking it down if it didn't have one.
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If you're playing a game for its plot - you're doing it wrong.
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"What about Amnesia?"
..........nope doesnt ring a bell!
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I mean seriously, here's a new installment in the series which finally moves away from the dreadful shooter focus, and people are worrying about the shooting anyway?
What I want to know is, if the game world is boringly linear and limited with mindless near-automatic level progression like RE5, or if we'll finally get a game where the map actually has a use like it used to in RE1-3.
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Personally i couldnt give a rats ass about the story in a game. "Here's some zombies - get to end of game without them killing you".. .done.
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Then you would hear that roar in the backround.
That was Scary.
Those where the days. Sigh
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When it comes to the plot, I think it's hilarious - although very different to its bretheren. Resident Evil 5 was straight-laced all the way. Resident Evil 4 was clownish, self-deprecating and in on the joke. Revelations is deadpan, delivered straight but in such a way that you can't take it seriously. It's not exactly going to win awards, but jeez, Resident Evil 4 was hardly Jane Eyre.
I was equally happy to see they didn't waste some good opportunities for cruel, dark humour or properly emotive bits... Rachael for example, I found her fate somewhat sad really. On the other hand, the Comms Officer made me burst out laughing.
It's a knowing, measured Resident Evil. Don't misunderstand, I don't get the passion or thrill from Revelations that I did from Resident Evil 4. Revelations is a little cold and clinical, I'd almost swear designed not as a mere side story but to try and claw back to the previous Resident Evil concepts.
It works - and works brilliantly. But Revelations is still just a bit too conveniently placed to be anything more than a reboot attempt.
Oh, and without the 3D on, I got 3.5 hours from a charge.
Enjoy all! Your electricity providers sure will!
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Definately a 9 if not a 10. Got to see how much of a game there is 2 dive it a 10.
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