PC users invited to beta test Skyrim 1.4 update
Bethesda: "Apply the update at your own risk."
PC users can take an early look at The Elder Scrolls V: Skryim's 1.4 update via a Steam beta that's just gone live, publisher Bethesda has announced.
A post on the Bethesda Blog explained that anyone interested in testing it out should log in to their Steam account, click on 'Steam' in the upper menu, go to the 'Beta Participation' section in the 'Account' tab and select 'Change'. Then choose 'Skyrim Beta' and select 'OK'.
Once you've tried it out you can then post feedback on the update in Bethesda's beta forum.
A few words of warning from the publisher though:
"This patch is still in development. Apply the update at your own risk and only if you are affected by issues listed in the fix notes," read the blog post.
"Be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim (v 1.3)."
Bethesda announced full details last week of exactly what you can expect from the impending update.
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Comments (41) Latest comment 4 months ago
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Also this must be some sort of "world record" because I have never heard about a "demo patch" that potentially can break your game even more.
It's almost like curing a cold with cyanide.
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Do you not have testers at Bethesda? You've had nearly a month to sort this shit.
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Edit - Typo
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By the sounds of the moaning above, you'd think Bethesda forced them to play an early alpha build.
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"By the sounds of the moaning above, you'd think Bethesda forced them to play an early alpha build."
Or that the retail release was buggy as hell and that Bethesda have a track record of shoving out games that are buggy as hell and not fit for purpose. It amazes me that people continue to defend them.
"At least they are fixing it" is not an excuse that justifies the fact that the game should have not have been released with such extensive issues in the first place.
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Louis CK has a name for y'all: non-contributing zeros. Get over yourselves.
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MILLIONS of people have bought skyrim. If all those people play the game for just 1 hour.. That's MILLIONS of hours of play testing.
They could hire thousands of QA staff and still not be able to compete.
Something as big and complex as skyrim, you cant control exactly what the player will do or what order they do it in. It's a damn sight more complex than the latest linear snorefest shooter, where the developers know EXACTLY which way you're going to go and the order you're going to do things in (as you have no other choice).
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I dont see any other company releasing games as complex as skyrim...
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You have changed your tune... A few weeks back you were the biggest skyrim fanboy of all.
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Depending on what version you bought yes. The performance of Bethesda's PS3 ports are more comparable to alpha builds than they are to retail releases.
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It's true though. PC owners have had the Large Address Aware tweak added, which came from a user-mod, and now compiler optimizations, no doubt brought about from the various TESVAL.dll/SkyBoost mods which rather showed up the unoptimized nature of the original code. Makes me wonder what kind of testers Bethesda employ that it took user complaints to fix major issues with the code. Or did they just rush the game out after all knowing these issues existed? I guess we'll never know.
This beta patch works very well from my brief testing this morning and improves the game performance up to and possibly beyond the standard of the SkyBoost r4 mod I was using previously. The game has also been 100% stable since v1.3.10 but even this patch has not fixed a small number of unresolved (read: broken) quests in my journal (Collect bounty from Skald, etc. and Take dragon bone/scale to Esbern).
I've also been given a quest by an inn-keeper to kill a Giant in Dulgun but I've already killed it so the quest marker refuses to update and when I go there the Giant is (obviously) not there. I guess I'll have to wait for him to respawn to complete it. It's kind of laughable though that the game gets confused over locations you've visited before being given a quest there; I don't recall this issue in Oblivion at all and I played that for 320 hours (vs. 230 hours so far for Skyrim). In order to not break the quests it seems you're expected to only visit and complete locations after you're given the quest to go there which is bizarre for an open world RPG that positively encourages you to explore right after the opening tutorial section!
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It is more complex, however it's not THAT complex and it's clear to me that Bethesta have only managed to make a complex looking game and nothing else.
A game that have no emergent gameplay/ loading screens when you open doors/ characters that walk through floors -- should not be given any sort of leeway in 2012, to say nothing of the more serious bugs that actually prevent users from playing or finishing the game.
Bethesta have made a game that is addictive but NOT good -- and with this patch crap they have found the perfect way to extend and deepen the public's interest in the game. They botch their games DELIBERATELY because it works for them. It keeps people playing, talking (and pining for) about their games for longer periods of time. It's an age old management trick.
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Hope it allows more than 2 core multithreading and unlimited RAm on 64-bit systems.
Creating a nice easy interface to mangage and apply/remove mods would be very welcome. Just dreaming.
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This beta patch is now of a standard which I would have expected of the game at release but then it's pretty obvious to me that Bethesda rushed the game out to capitalise on a pre-Christmas market and meet its long-announced 11/11/11 release date. I was actually surprised that it wasn't delayed six months like Oblivion was as I was expecting it to be. I think the game should have been, awesome as it is, as the bugs and issues do tarnish the experience slightly. At one point I was getting constant crashes every play session for example which were very annoying. They've now been fixed but I was over 100 hours into the game at that point.
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http://www.eurogamer.net/articles/2012-01-19-skyrim-update-1-4-detailed-in-full
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There's the Nexus Mod Manager. Works well for me.
Beta testing patches is something which most MMOs do, mostly for the same reasons (you can get more test hours from a beta than you can from a QA team across a wider selection of hardware).
Still though if it's in beta then realistically the actual patch must be at least 10 days away surely? Otherwise how would any feedback be dealt with? (which makes me sad, I can't wait for the Construction Kit and the slew of mods it should spawn)
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But dragons can fly backwards again!
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I've only had the game crash on me once since 1.3 so I think I'll stick to that for now.
What a sad state of affairs gaming is today! It really makes you wonder why some companies can't manage a polished release on PC when others clearly can, such as Portal 2.