Alan Wake's American Nightmare is "4-5 hours long"
Remedy offers new details on XBLA spin-off.
Forthcoming Xbox Live Arcade horror spin-off Alan Wake's American Nightmare will take the average player between four and five hours to complete, according to developer Remedy.
Speaking in an interview with GameTrailers, Remedy's Oskari Häkinnen added that it might take a little longer than that depending on how much of the "optional story content" players want to explore.
On top of the main campaign, there's also a Horde mode called Fight 'til Dawn that sees you fending off wave after wave of enemies in an attempt to survive until the sun comes up. There'll be five maps to master - finish them all and you'll unlock an additional Nightmare mode.
Häkinnen also divulged a few details about the game's plot. Early on in Wake's writing career he wrote a few episodes of the Night Springs TV show. Somehow fiction has become reality and the game sees Wake sucked into one of his own scripts, set in a town in Arizona.
It's a standalone experience so no knowledge of the original game is necessary, though there's apparently plenty of background detail in there to allow franchise fans to "join the dots" back to the predecessor.
Häkinnen added that Remedy has updated the game engine with a new colour palette and more destructible environments.
The game will be released as part of the Xbox Live House Party season, which kicks off on 15th February.
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Comments (52) Latest comment 4 months ago
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Spot on. I think with games like Alan Wake, it's best to look past the flaws it has as a game and just take in the atmosphere and enjoy it as an experience.
I loved it because I loved the vibe, the story, the characters. It just felt so alive.
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I wanted the developers to make use of it...
Well,THIS is not what I meant back then
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Basic idea was fine it was just way too easy.
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@rotsujin Not on nightmare it ain't
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I'm sure Alan Wake 2 would sell great seeing as it has a large enough following to get 1.5 million sales
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A better indicator as to the amount of content we're getting I think would be to tell us the download size. Anything less than the 2GB limit on XBLA is a waste as far as I'm concerned.
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Potential for DLC too, in fact that's quite likely and this game is geared for replayability with it's additional game modes. I'm excited for it.
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Fine in one way as multiplatform published titles are high quality and very popular, but they are also the most focus tested and risk averse types of games. The 8/10 influx.
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An opinion I'm interested in...your personal gaming purchases I couldn't give a sh*t about.
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The only thing I felt the original game was lacking in terms of combat was the fact the weapon selection was rather limited, however that sounds like it's been addressed for American Nightmare.
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Yeah, it could last 2-3 hours to some if they rush through it. It could also be more than 4-5 hours, as the quote in the article itself suggested.
I'm pretty sure that size limit does not exist any more. At least one or two titles have been granted exceptions to be above that supposed limit.
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This might be worth a punt though.
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More AW is allways welcome.
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Play it on Nightmare, especially the DLCs.
I always find it odd the lenght comments on games, like it somehow justifies the price. Content/quality != lenght.
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so longer than most £45 games released thee days...
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Fundamental mechanics and character control in combat were expertly done - just like Max Payne - but what ultimately let it down was the lacking enemy variety and measures required of you. This was somewhat remedied (no pun) by turning up the difficulty level, forcing you to shoot guys as opposed to thinking about the guys you're shooting, but ultimately the feeling that you were applying the exact same strategy to each situation, employing the exact same light tagging -> dodge -> shotgun to face maneuvers did start to grate.
Pair that with treks through woods seemingly devised to evoke a feeling of solitude and uncertainty, hopelessly undercut by a constant waypoint marker turning what could be atmospheric into mere travel distance, and the game had problems somehow in spite of its own successes. It's easy to see how you'd fix Alan Wake, and even the DLC managed to tighten the bolts some. Unless, of course, you for whatever reason can't deal with a protagonist that isn't an emotional simpleton and feel good cypher 24/7.
It seems evident from the screenshots and videos that AW:AN is spicing up the combat some with greater variety both in enemies and tools at your disposal, and its shorter runtime should allow for a tightly paced experience aswell. It bears mentioning, however, that Max Paynes 1 and 2 both had you shooting the same guy for 6ish hours, so Remedy has sorta yet to prove that they can conjure up significantly different enemy types, or even the desire to do so. Fingers crossed though!
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what are u talking about???
of course it wasnt implemented.
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Will definitely be getting this.
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