Kid Icarus: Uprising bundled with 3DS stand in Japan
To hold the system steady while you play.
Update: A Nintendo spokesperson told Eurogamer the company had "nothing to announce at this time".
Original story: Angelic shooter Kid Icarus: Uprising will be released with a stand for the 3DS in Japan.
Lead designer Masahiro Sakurai revealed the new peripheral via his Twitter account last night.
The game's touch-sensitive airborne shooting can "work better" when the screen is "secure", Sakurai wrote. He suggested gamers try it with other 3DS games too.
Kid Icarus: Uprising lands in the UK in March and already supports the Circle Pad Pro peripheral for lefties. We're checking with Nintendo to see if European gamers will get a go on the stand too.
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Comments (41) Latest comment 4 months ago
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8/10.
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The 3DS is a great bit of kit, but these 2 add-ons aren't doing it any favours as all they do is highlight potential failings with the hardware.
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Thanks Nintendo!
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The 3DS is like one of those magazines that come out around New Year where you can build "your own ship" with only 300 "low cost" installments.
I think Nintendo's strategy is to let you build your own Wii U out of all the bits they sell you.
Stop it with the dumb add-ons and make your games work with what you sold us in the first place. Believe in your original concept and stop trying to give us a Vita... I will be buying one of those too.
Between the two of them I may be able to eek out a decent journey on the batteries.
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It sure would have made a great launch title back in spring 2011. Too bad it didn't work out.
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The fact that 3D on the 3DS goes wrong as soon as you move the screen made the combination of 3D and moving the DS when aiming on Zelda a joke. Meant most people just turned the 3D off.
And using the Wiimote on Skyward Sword resulted in constant re-calibration of the pointer. Every time you change your sitting position it went bonkers.
These things are designed to make the experience more immersive yet when using a traditional controller you forget it's even there and just get stuck into the game. These new control methods are constantly making you think about the controller sucking you out of the experience.
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Besides, name one handheld electronics device that does not have some sort of stand accessory. Some like them, some don't. Either way, especially if free, why hate it so much? On top of that it's really just personal preference, it doesn't enhance any game in any way at all so nobody is forced to get it.
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@riz23 but with only a limited viewing angle, would there be much point?
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Kinda doesn't make it any less disappointing that we need these contraptions, but I for one haven't really had an experience with 3D so far that's been anything but disappointing.
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Cant say Ive had an issue with 3d on 3ds , and i struggle with 3d in cinemas etc, as they give me headaches and cant wtach for more than 20 mins without eye strain.
By all accounts the control scheme on this doesnt sound the best, but ive never really had issues maintaining 3d on 3ds, bar occasional movement that fecks it up, but then again, we all knew this was case with non glasses 3d anyway. I enjoy the 3d on 3ds, its not in your face and over the top, but subtly adds depth.
As for stand thing, who cares, dont think that says anything about system itself, but the lack of twin sticks indicates redesign is necesarry at some point, although, im honestly not bothered, as will use the add on, and not give two shits how ugly it is
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Still, nice of him to acknowledge that anyone outside Japan won't be getting the best experience
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You either use traditional controls or the touch screen, not both.
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Implying it doesn't work very well when the screen is not secure?
"Yes it's dumb, but it's the fault of the game design, not the hardware."
This.
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I agree that the 3D is fine, in fact it was great for OOT, the problem was I was moving the system to fine tune my slingshot aim and by doing this it threw the 3D out.
I quite enjoyed the semi-motion controlled aiming and the 3D effect, but it wasn't really possible to do both.
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