Naughty Dog: move to next-gen is "terrifying"
Transition from PS2 to PS3 marked studio's "darkest days".
As talk grows of developers already working on PlayStation 4 titles, Naughty Dog has revealed its fears over the "difficult" transition to next-gen hardware.
Speaking to Eurogamer, studio co-president Evan Wells called the move a "double-edged sword", explaining that: "The geek inside you is always excited about a shiny new toy, but then the practicality of it starts to set in: this is going to be a lot of hard work.
"When you're going to new technology, every day is a slog, progress is slow and it really takes a different kind of attitude and mentality to get through that kind of push and it's not right for everybody."
Wells explained that the switch from PS2 to PS3 was "the period that Naughty Dog had its darkest days and we lost people on a weekly basis - people just couldn't get through it".
He continued: "It's tough and we're definitely walking into it with open eyes."
Fellow co-president Christophe Balestra described the prospect of moving to new hardware as "terrifying", adding: "We made some mistakes with our move from PS2 to PS3 and we won't make those again. I guess we've done it a couple of times!"
The studio last week lifted the lid on upcoming PS3 exclusive, The Last Of Us, which is being worked on by a previously secret second team.
As for the Uncharted team, Balestra said: "Right now they're not working that much. Some of them are working mainly on DLC for multiplayer, and a lot of them are on vacation.
"I think the team's going to regroup and we're going to figure out what's going to be the next move is for that team."
Wells added: "Next-gen, current-gen - that's totally in the air".
A tenner says Uncharted 4 for PlayStation 4.
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Comments (64) Latest comment 2 months ago
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Jak wasn't that different from Crash in the general sense, but the scope was still amazing taking on such a bigger difference in power.
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When they took all their cartoon character artists into the parking lot and shot them?
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What does that even mean?
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They engaged in a war of throwing money at something and expecting quadruple returns.
Short term it did work but long term it ruined gaming as we know it.
Prices spiralled out of controll as they nurtured a new fanbase for gaming too quickly, who only await the next big game after the other with improved graphics and so on.
They figured out that they could get away with increasingly shit games if they spent more money on marketing then on the game itself.
Thats why we have half finished games and day one DLC.
During this process, countless studios wnet out of business and many lost their jobs, no wonder devs don't look forward to the next gen.
We can say that recent years were basically a slow well disguised gaming crash. Many devs closed down and that wasn't because of economic troubles.
The problem was they couldn't keep up with the cost/profit ratio that the big players demanded.
This is also the reason for recent mainstream and broadening the audience marketing shit, because they aren't happy with the profit margins as someone said 1 mill copies is not even a success anymore.
If the indsutry doesn't change its ways drastically during the next gen it may as well see a real crash.
The fear is probably not really about the difficulty of making games on the next gen hardware but the taskmaster's whip cracking on their backs for not delivering the expected profit margins and getting shafted in the process.
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I think we have to be careful of thinking: 'Oh gaming is boring, I want a new generation', without being absolutely sure that it is beneficial for the industry to do it, or even that much better for us.
I think the leaps between say the PS2 and PS3 was pretty marginal. For instance a game like SOTC for instance, feels to me a bit like a game that could have been made this gen. Also the brilliant games on the Wii, like Galaxy 2 or Skyward Sword could probably have been made on a PS2.
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To add to myself if I may. I think innovative gameplay concepts and ideas can be achieved on the level of tech we have right now. We just need some space to imagine them.
I hope so at least.
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I believe Sony was naive and believed that developers would not mind this given the huge popularity of the PS2, but it backfired. One man from the rival company cold not be more right when he said: "Developers developers developers developers"
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Blimey, there was a lot of hyperbole in there about "souless corporations" and "taskmaster's whip cracking", but I'm struggling to work out what you think has happened to the industry.
Here is my take, lets see if you agree or disagree (you might even agree).
Games as a business has gotten much bigger. The scope of the games it makes (at the top end at least) has gotten much bigger. The budget for these games is higher, the production complexity is higher, the risk is higher, strong marketing campaigns hold even greater influence.
Lots of existing studios were simply not geared up to make games of that complexity without time, budget or quality suffering as a result. Studios that had previously operated in the AAA space were simply not able to keep up as the AAA space expanded around them.
Sometimes as a result of studios getting beyond themselves and either producing sub-par products or going way over budget or both, and sometimes as a result of large coporations also struggling to make profit on their huge high risk investments, the large coporations got much risk averse and focussed on the safer brands (sometimes resulting in the closing of what appeared to be perfectly talented and functional studios).
And finally, generations of hardware got closer together because we the buying public showed we were willing to buy new generations of hardware closer together. The hardware companies HAVE to compete with each, so they all have to keep up. And the large games publishers HAVE to release titles for the new platforms, because that is what we the public demand.
You may see a growing trend here in my post. The public gets what the public wants. If we get more high budget, high risk games on ever more quickly developed hardware platforms, it is because we have shown a taste for it. You say that "corps figured they could get away with..." as if that isn't what every business does every day. Figuring out what your market is prepared to buy is part of business.
If we don't want half finished games, we should stop buying them. If we don't want day 1 DLC, we should stop buying it. If we don't want sub-par generic FPS franchises that have more in common with movies than games and rest on multi-milion dollar marketing campaigns, we should stop buying them. You see, above all else, the big coporations will make what sells. That is all they doing right now, making what sells, which is exactly what they have always been doing. If the games business has changed in the last 10 years, it is because we the buying public have changed. We can rant about evil corps and their evil doing, but we are the customer and we hold the power in our wallets.
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Of course, if you take the gamble and get it right, you can lay down the basis for a hugely-profitable mega-franchise, because your game was out there wowing people while your competitors were nowhwere near market. Gears of War stands out in my mind here.
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"One man from the rival company cold not be more right when he said: "Developers developers developers developers""
To be fair, he was talking to a conference of MS developers when he said that. If he'd been talking to a conference of MS parking vallets, he may have said something different
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Developers now know how to write multithreaded applications and can already write fancy shaders, so the move to the next generation won't be so jarring.
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A little harsh don't you think?
Anyway, I think DE uses game-assets for its cutscenes, but adds all sorts of "posh" lighting and similar effects. To my eyes (besides the compression artificacts) the switch between cutscene and gameplay is jarring because of the clear change in presentation.
Also, my issue with the original post would really just be the idea that graphics will ever plateu. Progress of that sort doesn't just stop, not while we gamers want ever more amazing graphics. Our business is now indeed led by graphical fidelity, but I don't see that changing for a long time.
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Yes Bethesda I am talking about you!
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Just the last paragraph seemed a bit out of the blue
Ah, good point about the scope of the original comment too. I was reading it as more wide ranging, as I've seen lots of instances over the years of people of people suggesting graphics might eventually get "so good" that we won't try to improve them any more, like in a permanent sense (people say that about storage capacity as well, plus about a host of other things).
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I kind of agree but that really depends on how much the architecture of the consoles change. I am 100% positive that every single developer would be happy if they had twice the amount of RAM, a hard drive in every single console or maybe faster optical drives (and BD support on the 360). These are all things that would make life a bit easier - I also doubt that developers really want to get used to totally new hardware though.
So apart from such smaller upgrades I also don't see the need for a new generation. I think console hardware has evolved enough to know what is working and what does not work. We don't need another 'technological leap' that a new architecture is supposed to bring, we all know how much of the promises Sony made with the PS3 have been kept. The focus should be on good SDKs, improved developer APIs and most importantly efficient hardware. Less heat, less wasted energy. No need for a new type of CPU/GPU/Memory architecture, no one can afford that. It makes no sense these days to throw out 5+ years of experience just because the next gen architecture is vastly different.
The only real improvement I can think of would be peripherals. I still don't see motion gaming as the pinnacle of today's and tomorrow's gaming but I think the Wii-U's controller has a lot more potential of bringing innovation than any new CPU/GPU could at the moment.
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I am a PS3 and PC gamer (sold my 360 1 year ago) but still I can see these strengths which have made the 360 a viable console for developers, and for many of them their lead platform. (Sorry in advance for any errors, english is not my native tongue)
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The ability to have at least 8xMSAA and 60fps for every game at 1080p would do!</quote>
Pretty much my thinking though adding in decent draw distance and shadows.
Up to Sony and MS to make this as easy as possible though. If they do achieve that then the truly skilled developers will find clever ways to push the tech further but at least the devs are then relying on clever tricks for an edge rather than just to achieve a vaguely playable framerate.
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They can't give up on the Playstation 3 so soon. I'd be happy with PS3 for another ten years. Its ideas the devs need, not more power.
What ever the next gen offers, I doubt higher resolution is an option. People are happy with the current standard of Hi-Def television. Blu-Ray looks great. I doubt thats a route worth taking. Audio has reached its max. More objects on screen is about the only way forward. It takes long enough, and costs millions just to support current gen. Who will create Playstation 4 games ???
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Yeah, let time stand still. That'll be great for innovation!
/sarcasm
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1) replaceable HD as standard
2) faster BluRay drive
3) more memory
4) lots more bandwidth (60fps 1080p 8xMSAA stereoscopic 3D please)
5) a free SDK for PC/Mac for indies + 'open' appstore for them
And I've said it before, and I'll just go ahead and say it again: A standard hardware spec for other vendors to implement would be great to bring down development costs. This gen was marked by 2 consoles that were mostly the same from the customer's pov (PS360), except that it requires massive costs to make games work for both of them. Collaboratively standardize (at least part of) the hardware to bring down hardware and software development costs.
But what I guess the games industry needs most is more gamers!
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I know what you're saying (and I didn't mean disrespect with my sarcastic remark btw
Yes, it will force developers to be creative with limitations, but it will limit the developer's creativity even more.
Hardware performance is *always* limited to a developer, no matter how much silicon power you give them. The more power to play with, the more it will expand their horizons and ambitions.
And also, more memory and performance brings its own unique development problems to solve that I'd prefer them to use their innovativeness and creativity for.
Don't limit developers more than they need to, I say.
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As far as i'm concerned, honestly approaching fans is a rare quality in a game studio these days.
And at least they have the balls to hold their hands up, and admit they screwed up with the aiming system in U3 - unlike Bethesda, who offer no credible explanation or acknowdgement on the issues plaguing the PS3 Skyrim, just vague excuses, impractical work-arounds and lazy patches.
Thank you ND.
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What they'll do is they'll make a single powerful CPU, then three slightly weaker CPUs,, and then about fifteen SPUs, and all of that slaved together in some horrific mess, with some bizarre RAM pool with three different sections(one labeled "tentacles", which the devs fear to use) and a one terrabyte harddrive.
I don't even need to tell you about the mess the Xbox is getting itself into. Two different units and they describe one as specifically having a hard disk and an optical drive? What the hell, MS?
Meanwhile Nintendo will make something with six year old parts, smile, and quietly deliver their fantastic exclusive that will push the boundaries of their tech immensely. It will also have a weird controller, but only one. I expect that's because they didn't want to get accused of milking their fanbase.
>_> Someone is going to accuse me of being a nintendo fan, but I don't give a fuck. You all know that's going to happen, since Sony loves weird tech that doesn't deliver on a tenth of their promises, Microsoft is flailing about trying to emulate everyone's success and Nintendo does what it wants.
In the background, you'll hear PC gamers quietly whining about how all the ports are absolutely miserable again, since they forgot to take analogue stick acceleration off the mouse controls.
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After all, Sony are notorious for the past two generations for releasing hardware that is an absolute bitch to code for whereas Microsoft seem to have the much better platform to develop for, with excellent software tools and thoughtfully designed hardware. I can only hope that Sony have learned their lesson with the PS2 and PS3 and that the PS4 will have had more thought put into it for both developers and gamers.
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I know, I know. I was being flippant about the MS conference thing
I am all about decent tools and am in total agreement with you about XNA and the like.
And your english is extremely good.
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No, you are quite right. Maybe it just feels like there are more generations of hardware these days
To be honest, I was just on a roll and needed a few more points to flesh out that particular sentence
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Guess who has it harder- ND who have full backup of sony's know-how, they only have to know one platform, don't have to bother with "how to make it run on a 360 AND ps3"...
I haven't heard so many worries from guys at crytek, epic or dice.
And they all work with THREE platforms (pc)... All of them are saying- "next-gen? bring it on!"
Plus the transision this time won't pose such a problem (at least it shouldn't)- ps3 was hard in that it was multithreaded, whereas previous consoles were working on one thread only (on the pc transision was smoother- one-two-four cores, yet valve bitched about multithreaded engines being SOOO MUCH more complicated, difficult and expensive to make), but now we pretty much have it nailed, we know how to make an engine work on 4 or 8 threads, or even more. That will not be as much of a problem as going from ONE thread on xbox1 to SIX on x360, or seven on ps3...
Also, it was the first time when there were TWO on-par consoles- everybody though "ps3 will win as always, so games will be made on ps3 and MAYBE ported to 360, which will be the second console, inferior in sales"... Easy. Nope! Ps3 didn't "win"- and THAT was a first! Nobody expected that sony would not clearly win.
You were left with TWO consoles that you had to make games on, because you could not tell which one was "winning".
So while in times of ps TWO you could make a game on a ps2 and be fine, maybe port it to x1 later, BUT now- on a ps3/x360 you just had to make a game as TWO games, on two different platforms. There was a lot of confusion about this. We now know how to manage that, but it was something different back in the day. Now everyone knows how to make -kind of- TWO games at a time, one for x360, one for ps3- they work different, but for the player seem the same game.
As for the nextgens- we're now ready for more than one console, and there being no "main console" that you develop for- nobody now expects that one platform will win, everyone seem to have understood that you'll be forced into making a game in two versions.
And the Ps3 was entirely different in terms of memory structure, cpu and gpu architecture from x360, so games had to be made in different ways... but- oh wait, ND guys don't have to worry about THAT
Every other dev have to work on these differences, have to make a game on TWO platforms at the same time, and when the nextgens are around- guess what- there will be TWO of them.
Now WHO is going to have it tougher?
So coming from ND, this sounds really weird.
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Sony, developer friendly PS4, please, for fuck's sake!
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@Adi-C
Totally agree with you mate.
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If Sony have learned anything, then there'll be a smooth and easy trasition to PS4 as there seems to be with the Vita.
Nobody's asking them to max out the PS4 immediately. Just set a 1080p 60fps benchmark, with the highest res textures and nicest AA and other effects that you can manage to begin with.
We're more interested in you using the extra resources for new gameplay experiences.
Why does everyone think that they have to push every single processing cycle of these consoles?
Think Braid, think Trials HD, think of the best of the best games in terms of GAMEPLAY, then use the horsepower to make them beautifully detailed and smooth. Everything doesn't have to be immediately vast and like a fucking hollywood popcorn crap Transformers overspending special effects eyesore.
Jesus!
edit: /blog!
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What does that even mean?"
Fairly obviously given the context, it mean that he's making out like they haven't even worked out what console the next Uncharted will be on, let alone started working on it.
Well, seemed that way to me.
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With 4k and 8k oled resolutions round the corner, they will need more memory for textures for hd graphics. If I was sony or microsoft I would release the consoles with an 1 x 8gb or 2 x 4gb dimms. Then 4/5 years later tell everyone to upgrade to 16/32gb. They should make it easy to install dimms just like you do on laptops.