OnLive would "love" to talk with MS and Sony about getting its tech into the next Xbox and PS4
"It would work quite nicely."
Cloud gaming company OnLive would "love" to talk with Microsoft and Sony about incorporating its tech in the next generation of consoles.
OnLive, which has just rolled out on tablets and mobiles with a new app, would work "nicely" with the next Xbox and PlayStation 4, OnLive UK boss Bruce Grove told Eurogamer.
"If they decide they want to use our technology, that would be a great discussion because we've already got the infrastructure," he said. "We know how to do it. There are a lot of things we could bring to the table and they could bring to the table. It would certainly be a discussion we would love to have. It would be very interesting.
"For us, it broadens our market. Look at in the same way the Xbox is becoming a media hub. It's becoming more than just a game system. It's just announced with the BBC. In the US it's announced with U-verse for AT&T. They're saying, how do we become more than just this? And this [OnLive] is a service that could quite easily work through their service and would work quite nicely, to be honest."
Have Microsoft and Sony been in touch?
"We have conversations with many people," Grove replied.
Both Microsoft and Sony are rumoured to be working on development of their next generation consoles, with announcements reportedly set for next year.
Analysts have suggested both will offer hybrid solutions - a combination of traditional disc-based gaming and OnLive-style cloud gaming. This approach Grove is certain both Microsoft and Sony will employ.
"We've built this technology to fit the growing broadband trend," he said.
"They've also got to satisfy their userbase that isn't necessarily just going to leap on that. They've got a legacy to support as well as dive forward. We had no legacy to support, which means our userbase by nature is only going to be a connected userbase. So we get to move forward. That unshackles us in a way they can't be.
"Hybrid is got to be the way they're thinking about this. But knowing the technology works, seeing it works, they've also got to be thinking, this is going to be the future in some form. Just in the way with Xbox Live and multiplayer, they build them in, but not everyone takes advantage of them. It just becomes another feature that is part of the general gaming quiver."
Grove once had OnLive up and running on PlayStation 3 - before Sony removed Linux support.
"It was really easy for us to get a client installed and running on it," he revealed. "We never released it, but it was kicking around in our building at the time just so we could prove to ourselves we could do this and make this kind of thing happen."
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Comments (68) Latest comment 6 months ago
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I don't think anyone believed their wild claims anyway but still comical.
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You could say demos, because being able to just select a game and run it instantly without any download is pretty cool. But two problems - firstly, the demo wouldn't be an accurate representation of the retail product, which is surely the whole point; and secondly, you're not even saving any bandwidth because it's all used in streaming the game anyway.
So I ask again, what's the point?
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MS were pretty much at the forefront of 1080p adaptive streaming over broadband with the Zune movie service.
They are one of the big three when it comes to cloud computing (with Google and Amazon) with Windows Azure.
They already have GPU over RDP working (and working well) on their Server based virtualization solution using RemoteFX.
And they also happen to have one of the largest gaming networks.
Sony on the other hand could well be interested. (That's not a dig by the way)
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I'm not saying OnLive isn't a worthwhile type of service, but there's little hope for a company like them if they can't get deals to include console games. So the next best thing is being bought (or lucratively licensed) by a console maker.
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In that case, why would MS or Sony want it on their next-gen console? What exactly would be the point when for the same money consumers could either have a solid holdable retail copy or d/l straight to their HDD without any worry about lag or connections issues?
Most pointless and laughable idea I've heard all year.
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The bandwidth usage is a major concern for me when using this and is currently a deal-breaker. That and the HD stream is still quite highly compressed.
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So it's a natural move for OnLive, not so sure about the platform holders buying into it though. For demos and downloadables it's a fantastic idea, but for full retail releases I can't see the various retail partners of MS and Sony going for it and unless all investors are on board I can't see either company taking the risk.
I like OnLive in principle, but the real world practicality, it's just too far ahead of what the market is actually looking for. Especially in the UK where broadband services are so variable and ISPs actively throttle real time services such as streaming to hide the inadequacies of their networks when it comes to modern day internet applications.
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I'm curious as to why you think Sony might be interested. Or even why MS would build their own service. What do you think OnLive could bring to the PS3?
Stuz359's idea of bringing backwards compatibility on the cheap is the best I've seen so far, but I'd be surprised if that was enough.
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Yes and no. It's certainly more a huge benefit to people without hardware muscle, but it's also a good service for people using all kinds of hardware for their gaming and more importatly for rentals.
Want to continue Batman but somewhere there is only a console? Can't be bothered trekking to a local Blockbusters or waiting for lovefilm to finally send that game? Boom there it is on onlive.
There is certainly room for it on consoles just like there is room for it on PC. It wouldn't surprise me if the console makers have something like onlive planned already for the next round.
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Can't be bothered trekking to a local Blockbusters or waiting for lovefilm to finally send that game? Boom there it is on onlive.
Why would you not just download it and play it properly? Surely a download rental service would make more sense for the consoles?
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Possibly but for the masses the ability to just play it would be a big plus over waiting for downloading and the slight loss in quality with streaming isn't a big deal to non-geeky types like us I reckon, alot of gamers still don't run their consoles in HD anyway.
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Headlines at 6O'Clock
- Competitor Would 'love' to be on Competing Platform
- Pope is a Catholic
As surprising as dawn breaking or the sun setting. Why on Earth would I put a service on my device that would leech from the margins on software?
I can't even begin to imagine how they're planning on pitching this to Sony and MS.
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However, IF MS (and/or Sony) were interested in providing this kind of service I would think it's best use would be for instant demos and more importantly allowing decent gaming on low powered Windows Phone or Windows 8 tablet devices. Being able to play Halo 4 locally on your 360 and then (with cloud saves) continue the game on a Windows 8 tablet might be attractive.
Personally I've always liked the idea of Background Download Games. You download the 1st level and as you're playing the extra content is being downloaded.
Or you could combine downloadable games with the streaming service. Buy a game, start playing immediately via the cloud until the game has downloaded to your 360.
Thinking [Box]
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But surely you're not streaming the game, you're streaming the video feed one way and input commands the other, far less bandwidth, that's the whole point of the system.
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If they had a structure where the first 30 minutes were free, you got another 5 days for £6 then you could buy the full game for £6 less at which point it would background download whenever you weren't using onlive and you could use your cloud save straight off I'd be all over that.
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@GaryStew1980. Cross Game Chat is a PS3 limitation and has nothing to do with PSN, PS Vita has Cross Game Chat. As for PSN being junk, that's just a stupid claim with no evidence to back it up, sure it isn't flashy and could use some improvement but that is far from being junk. The only thing you idiots use as a reason for calling PSN junk is lack of Cross Game Chat.
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The console war is a big "my c%£k is bigger than yours", graphics war a lot of the time, I don't see this really happening.
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Also it doesn't make sense for either Sony or Microsoft. Right now they make money with the hardware, with the store and with the standard license fees. OnLive or a similar streaming service means huge server costs and less income due to OnLive walking away with their share. And let's not get started with all the technical problems of streaming games. Hell, 40 % of all Xbox 360 never went online. Probably more, because of people with more than one gamertag. And if they have to sell a powerful console because half their userbase has no other options then it would be stupid to stream games to this system. Streaming games is a nice solution to get games on platforms that are not powerful enough to run them otherwise. Other than that it's just stupid.
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To elaborate on what I meant, the transmission of video and controller inputs from one single system (your PS3) to another single system (your PSP) is just a fraction of what is involved.
It's the virtualization of GPU resources and making sure those resources are available in a cloud solution that I'm suggesting MS would have an easier time of than Sony at this point in time.
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I tried it out and it was damn impressive when you think about what is actually taking place but it wasn't quite there for me. 3-4 Years of tweaking and fine tuning alongside a higher capacity internet infrastructure and it could pose a threat, but right now it is nothing more than a tech demo for me.
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Fuck.
Right.
Off.
Once games end up being virtual only, with no ownership ( even with STEAM you can burn the game images to DVD ), then I shall finally have an excuse to go all the way back to the c64 in my games catalogue and start playing the games I never completed....add to that all the ones on the Ninty systems, the sega systems, ps1 & 2 , PC etc etc and I would never have to put up with stupid bloody streaming game media ever !
Worst idea ever ever Microsoft, don't listen to these twats at Onlive, their format will fail and we can forget the dumb ass idea ever existed. yay !
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I think you are one of the many that seems to misunderstand what onlive actually is although to be fair I think some of that is down to their own marketing not really getting the right message across.There is no ownership issue because it is a rental service. It's not something designed to "replace" buying and owning your games collection it's something you rent streamed games from that just happens to offer a long term "lifetime pass" option to but even that is only guaranteed for 3 years.
Are you against Blockbuster, lovefilm or Metaboli to?
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Playstation Home has its game engine essentially in the cloud, several SOE MMO run in the cloud. Talk about fanboy when you are actually in fact so blinded you cant recognize the merits of other companies. Notice how i didn't demerit Microsoft in any of my comments, that's because i recognize what Microsoft is capable of and yet you suggest i'm a fanboy. Lmao
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what's this degenerate grammar all about?
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No need to ask, you can try for yourself and see! http://www.onlive.co.uk/instantdemo
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Except for Bethesda, of course!
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Exactly.
They're better off doing a deal to put it on the Wii, with its huge installed base, and limited hardware.
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MS already do this like the point that was already made
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If several gamers had their PS3s switched on, but some were idle, the idle ones would contribute processing power to the PS3s in use. And that's why the SPUs are designed primarily for fast encoding and decoding of compressed video, from multiple sources at once.
Alas, I guess the power consumption of PS3s meant that expecting gamers to keep their machines switched on was far too optimistic of Ken Kutaragi and the engineers. And the internet hasn't improved enough for the idea to work well either. But all the talk of the PS3 being future-proofed for 10 years pretty much comes from the original plan for 'Cell'.
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Of all the bullshit you've said only RemoteFX is remotely about technology, and it has nothing to do with MSFT. RemoteFX uses hardware technologies of Intel/AMD (CPU and MMU virtualization) and hardware/drivers of Nvidia/AMD GPUs (and only specific ones, at this). There is absolutely no limit on using it on any other OS (not Windows), but there is indeed no way to use it on console hardware (unless the "console" is a PC).
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I'd still prefer to download my demos onto my 360 hard drive, and play them on or offline, as I see fit. Streaming is a nice option for music, tv and films but not for games overall, me thinks.
And the real beauty is that all demos on Live are free.
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Onlive is "ok" when all the factors are perfect, but ill stick to local.
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Great technology, just not for me.
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And was this around the time Sony decided to remove Linux support?????!!!!!!!!
Just speculation; but was this Onlives fault?