Players report Skyrim PlayStation 3 patch out now
92MB.
Skyrim players have reported that the promised patch for the PlayStation 3 version of the epic fantasy game is out now, bringing the game up to version 2.01.
Users on the Bethesda forum say the patch is 92MB and is live in some parts of Europe, including the UK.
An update is due for all three versions of the game. Last week Bethesda said the PlayStation 3 and Xbox 360 updates were in certification with Sony and Microsoft.
Bethesda PR boss Pete Hines said the patch will improve performance for "long-term play on PS3". This relates to a bug currently making the PS3 version unplayable for some. The bug occurs when save files exceed a certain size. After that point, the PS3 version suffers from lag and, according to some players, eventually becomes unplayable.
Impressions of the new patch are rolling in. "yeah it fixed it!!!" said user "kenTucky". "but they seem to have minimized the texture details..anyway it's not that bad though...I hope this runs this smooth after hours of gameplay.."
Skyrim on Xbox 360 suffers from a curious texture problem that sees performance drop when the game is installed to the hard drive.
The issue only seems to occur if you have the Xbox 360 version of Skyrim installed to the hard drive - a process that is entirely optional. In this case, the highest resolution versions of the textures appear to stall and not load, meaning you're not seeing the game at its best. If you remove the install, and run the game directly from the DVD, the best quality artwork returns to the game.
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Comments (50) Latest comment 6 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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I play on PC and would just like to ask, is this a new patch as opposed to that little drm thing? I seem to have a lot of problems with mods causing crashes to desktop a lot. So have to play vanilla which is a shame as i got the pc version for the mods.
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REALLY?
This is 'fixing' it?
And people think this could even compete for GOTY...
I'm currently level 38 on it on PS3 and I swear, you go into some of the towns and it's unplayable... that and my head has still disappeared...
So now it'll be smooth again but at the cost of rubbish textures?
I think this is the last Bethesda game I'm purchasing...
A disgrace.
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Get a 360.
/runs back 3 years ago when this was still funny
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Why on earth should Bethesda release a 92MB patch when this can be solved with just a few option sliders in a graphics menu (viewing distance, texure detail etc.)?... oh wait, that's a pc thing. But seriously, if they actually DID lower the resolution of Skyrim on PS3 than their advertised product (with higher texture resolution) was a LIE and people are going to want to trade in their copies.
You CANNOT just lower the quality of your textures in a patch... that's unfair because on console users have no option sliders.
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sadly its kinda true still, and I.did just that, so that i dont have to choose between missing a game or crap port. dont expect much else than broken mess from bethseda anymore though
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First time I played Skyrim, I cleared my cache before launching the game (from the disc, as I'd already read about the texture problems if installed to hard drive) and the game was perfect, and looked brilliant.
Then I played some BF3, which obviously did something to the cache, as when I played Skyrim after that some textures (especially rocks, trees and stone walls) were obviously now low-res.
Ever since then, I can't seem to get the high-res textures back in the game. Which is a real shame, as I know how awesome it looked with it all running full-res.
I've been waiting for this patch to sort it out. Hopefully it will...
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Could those npcs with brooms not go round and tidy these things up? It's kind of odd how dead bodies lie around for days, and no one picks up the fruit you knocked off the stall, as well as it being a memory hog remembering all the positions of the objects. Just have the place be tidied up a bit when you leave town and objects set to default positions where appropriate?
Maybe?
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Can anyone please confirm this?
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I played the game for the first time since that update yesterday for over ten hours and in that time had the game quit on me EIGHT times! To start with it was doing it intermittently while fast travelling across the map then I had two during a boss fight in the Forelhost Stronghold, which was really annoying as it did it just as I was about to finish the bastard off! Now I quicksave/Wait/manually save regularly so I have over 600 saves now for my level 35 character from 78 hours of play. My saves are only a little under 12 MB in size though.
When I checked my Steam's Skyrim folder though, I noticed a file called TESIV.exe.Backup, which is not something I placed there as I use the .bak extension to backup files. This file is 18.2 MB not the current 18.6 MB but has the same version number, v1.1.121. It appears to be the previous executable which I found with the LAA tweak to be very, very stable as I never had a single exit in almost 40 hours of using it until Steam overwrote it last week and disabled LAA.
So you might want to use that file instead as I'm doing now with the LAA tweak until the v1.2 patch arrives and hopefully fixes this annoying issue for good. The game is absolutely incredible and by far the best game I've played this year but these 'crashes' were really starting to spoil it for me as they're just so random.
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Other than that not really noticing any changes in the world environment. I'm just glad the erratic frame-rate and freezing has now stopped.
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They most likely swapped the 360s bug for the lag one!
Good to see Eurogamer still peddling the myth that the 360 texture bug is cured by playing it from the disk. To the bitter end hey guys?
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No the textures aren't anywhere as bad as the installed 360 texture bug. It only seems to be my character that is affected (and perhaps my follower), no more 3rd person view for me I suppose.
Everything else seems to be fine, if there has been reduced draw distance or reduced special effects my eye isn't discerning enough to spot it. Perhaps this is a job for Digital Foundry.
As I said before the frame-rate and loading are now very much improved so I should now be able to happily continue my travels without any hiccups.
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I hate the horrible post processed blur they've added to the game - it really muddies up the textures enough in the first place and looks nowhere near as sharp as the other versions. The trees on the xbox look pretty great, whereas the ps3 trees look 'fluffy' and have terrible shadows.
In comic book guys voice; Worst.Patch.Ever
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On the bright side, when the game actually works it's really good.
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Am I the only one who hasn't really noticed a difference in load times running from the disc? Even loading the "Skyrim" game area first time at the start of a gaming session barely takes more than 30 sec, then load times are between 10 - 20 sec.
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One thing I've noticed over Oblivion is that dead creatures/bandits/assorted mobs remain long after they've been killed. Oblivion would purge these three days after they had been killed, but Skyrim doesn't appear to remove them at all, adding to the save bloat.
In one scenario, I returned to a cave a good couple of in-game weeks later after I had slaughtered the bandit population there, only to find that more bandits had moved in (as expected), but the corpses of the original inhabitants remained.
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I'm experiencing a lot of glitches on 360 (playing from DVD). Game has crashed for me 4-5 times. Luckily never lost progress since that was after a load-screen.
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I've worked on a number of savedata systems over the years, ans I still find it mind-boggling how large the save data apparently is for this game.
Using the above example, lets allocate a generous 10 bytes per killed item, and naively assume linear growth over an increasing collection. We could store 1000 killed items in less than 10 kilobytes! What is consuming so much data?
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The corpses do add to the sense of immersion even if does seem strange that no-one ever thinks to clear them up. As people have suggested, it would probably be better if the bodies disappeared after a set length of time depending on the circumstances. For example, a murdered person in their home would be moved shortly after being discovered, say, a day but a cave full of bandits might not be cleared out for a week until someone (or something) moves in.
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I'm at about 60 hours and had my first major quest
breaking glitch, and it has gotten less stable as I've gone on aswell.
Don't think it can't happen to you!!!
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1.) As i wanted to save my game manually
2.) After i killed a dragon and was about to absorb its soul
It is getting more and more absurd!
Deleting the patch is no use, because it overwrites previous patches.
Since i am only able to download the latest patch i am screwed!
I do hope that, if I am not experiencing a single issue, Bethesda cant get away with a broken game like this!
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60 hours in two weeks? If you still have a girlfriend, that definitely makes you the luckiest guy ever.
I'm far from joking. Mine is packing as we speak.
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Making news from a user quote? seriously?
The patch does improve the frame rate issues, some ppl that was at a slide show state can now play the game, but still not completely fixed as the frame drops still appear, just not as bad as before.
There are absolutely no texture differences then before. Same textures as before.
Bugged quests, remain bugged.
Want to play this game is full splendour? Get it for PC as the players can fix themselves the bugged quests.
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Still, you'd think Bethesda would learn from the mistakes they made in the past. I'm happy with Skyrim and having a lot of fun with it, but game ruining bugs like this are inexcusable in this day and age, big and open as the world may be.
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I'll hold off playing Skyrim for a while, in the hope that Bethesda do a half-decent job fixing this!
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Wednesday is the latest eta for 360 patch 1.2 (from the Bethesda PR big gob himself)
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